This spectacular adventure unfolds in the world of Deimos, where two brothers' lives are intertwined in their quest to gain control of the Great Spirit Stones. Separated at birth, Darc and Kharg grow to become brave and skillful young men whose individual struggles divide, and then reunite them. Join Darc and Kharg on their quest to capture the Spirit Stones and restore tranquility to a world of betrayal and self-destruction.
Arc the Lad: Twilight of the Spirits is an Action/Adventure video game for PlayStation 2 developed by Arc Systems and published by Sony Computer Entertainment America on June 24, 2003. It's rated Everyone by the ESRB and 14 of our users have voted it 3.5 out of 5 stars.
Our newest cheats for Arc the Lad: Twilight of the Spirits were added June 25, 2004.
After defeating Bebedora and pushing the button that opens the way out, walk around the newly found chamberways that also opened. There are three chests to find with lots of powerups, money, and spirit stones, as well as a second peice of the stone tablet you found in geedo's box when you met the ghost dude.
Note: This can only be done as Kharg. When you encounter the impostors, they will ask if you believe that they are the real Deikbeck. Even though their names are spelled slightly different, do not believe them and choose the second answer. The first impostor is located in Parenz Ruins, while looking for the three materials required for the Tele-Op. You can find the impostor in the middle left corner of the area behind a large metal wall. You will get a Shadow Talisman. The second impostor is located in Peisus library. Once you have obtained the Lamda Sutra and have gone out, go back to the library. Go into the place where you got the Lamba Sutra and meet the second impostor. Tell him that you do not believe him and he will give you a quiz. Answer ten questions correctly and you will get a Spirit Amulet. Answer at least one correctly and you will get a Neuro Charge (can be bought in a shop inside the Flying Fortress) for your airship. The ten answers to the questionnaire from the Diekbeck imposter in the Library are as follows:
Counterclockwise A Cat Beautiful Stones Palkia How Much To Spend On the Entrants' Lunches A Pair of Dice The Shinobi Gang Lakelta Deimos A Pipe BusterYou will get a Diek Screw (makes Diekbeck very fast) if you answer less than five correctly, a Neutrino Chage (for Airship) and Clivis's Book (rids player of all abnormal status) if you answer between five and ten, and the Spirit Amulet (blocks Fire, Wind, Water, Earth, and Light attacks for Kharg to equip) if you answer all ten.
Successfully complete the game to unlock the "New Game+" option. This allows you to start as Kharg with a King Statuette, 999 Spirit Stones, 3 Diamond Coatings, and 100,000 G; or Darc with a Romantic Stone, 999 Spirit Stones, 3 Diamond Coatings, 10 Bountiful Fruit, 50 Dilzweld Bombs, and 100,000 G.
When you fight the two giant dragons in Darc's story, kill the Golden Dragon for a Dragon's Wrath, which puts Darc's counterattack to 100, or the Silver Dragon for a Storm Medallion. If you want both items, take the extra time to steal from one dragon after killing the first.
When you fight Bebedora and her two Altimas, it is a good idea to either kill the Altimas or steal from them to make sure you get Bebedora's Stuffed Bear and Maru's Golem Mask.
Use the following trick to get ten free Herbs. In Chapter 1 of Darc's story, after you get Densimo into your party go to the entrance of Gorma's House. Look to the left, and you will see a yellow skinny Orcon walking around. Talk to him and he will note that Densimo is in your party, causing him to start talking about the five Wonders of Orcoth. Pretend that you care about what he says and say that you will listen. He will ask you a few f times if you are still interested in listening. Lie and say "Yes". Eventually he will ask you how many words were in the spiel he just gave. Choose the one that reads 600-800 (the fourth choice) and he will give you ten Herbs. Note: You must do this while Densimo is in your party. Doing it before or after results in you obtaining nothing.
When playing as Kharg in the beginning of the game, after going through the entire Banjo, Lloyd, Spirit Stone scenes, go to the bottom- left of Yewbell to the refinery. Talk to the man outside and he will say he is waiting for Banjo so he can unlock the shop. He asks you to go find Banjo. Say "Yes", then go to the item shop. He will be in the upper-right corner. Talk to him, and he will give you the Knuckle Guard. It increases only Kharg's Defense and Guard,and it is a good weapon part at the beginning of the game. When you no longer want it, sell it for 350 G.
To aim better without moving from your current position, when controlling your character, hold R1 during a battle. An arc will appear. The highlighted arc shows the range where you can attack. Aim at the enemy and attack.
When enemies are close, you can actually attack them depending on your character's attacking arc. Some are large while others are small but ranged. Go to the position that you would like to attack from. Hold R1 and aim the arc at the enemies. Move the arc left or right to aim properly until you get "targets" above the enemies you want to attack. Sometimes you must quit aiming and move slightly to aim properly. Some require very slight adjustments; turn very slowly.
You can do a joint attack on enemies whenever your character's body is burning with fire. You get this burning effect when you receive a certain amount of damage. When using that character to attack, a nearby ally will team up with you.
When certain characters "class up" at the end of the battle screen, this indicates you can learn new skill or magic. Go to the menu, select the character that "classed up" and select "Skill". The magic/skill menu will appear, displaying both the learned magic/skill and skill/magics that have not been learned. Choose the one you want to learn and pay the "SP cost" to get it. Note: You get SP by attacking and , killing enemies.
You will need to have a bone to give to the dog, Rover. It can be obtained by checking the two rocks behind the old man in the small land platform leading to the palace. You will not get any item. It is just charity work to help little Rover get a new owner.
When battling Ruler of the Black Abyss, if you get too close, he will use an absorption move, if you are too far away, he will use a move that does anywhere from 100 to 300 damage, and every once in a while, he uses a dark beam thing that rarely does less than 300 damage. So watch out for his attacks and keep herbs, revival herbs, and anything else that will protect you.
After defeating Queen Selkis at the Coleopt Shrine on Adenade, Leave and come back to discover a surprising new Queen. (Talk to the citizens of the Coleopt to find out who.)
Hit the enemy from from behind to deal more damage.
When fighting against Darkham and his guards, defeat Darkham first to get Khargs Burst Blade.
When controlling Kharg's party, successfully complete the 30 round arena trial in Cathena to unlock Diekbeck.
When controlling Darc's party, successfully complete the 30 round arena trial in Rueloon to unlock Choco.
To get alot of Exp and Sp go into a battle and make someone fight by him/her self then complete the battle and get about 1200 or more. I got my characters to level 20 in one day.
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