BeachHead 2000 Cheats PC

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If you've seen Saving Private Ryan, you might agree that the first scene in the World War II film stands out from the rest. The scene lasts around 25 minutes, and it's an incredibly visceral, visually graphic re-creation of the D-Day invasion of Normandy. The action takes place from the perspective of the American troops who storm Omaha Beach in armored landing crafts, only to meet with a deadly barrage of mines and enemy fire. WizardWorks, the same publisher that brought you Deer Hunter, tries to capture the intensity of a WWII beach attack in BeachHead 2000, a loose remake of an old Commodore 64 shooter. For a short time, it may prove to be a fairly entertaining diversion. However, BeachHead 2000's limited gameplay won't hold your attention for long. In BeachHead 2000, you're a lone turret gunner defending a stretch of beach that's under siege. You view the beach from a first-person perspective and aim using the mouse. Your turret is equipped with a machine gun, a howitzer cannon, and guided surfa

BeachHead 2000 is an Action/Combat video game for PC developed by Fusion Games and published by Infogrames. It's rated Teen by the ESRB and 6 of our users have voted it 3.0 out of 5 stars.

Our newest cheats for BeachHead 2000 were added January 9, 2002.

 
 
 
 
 

Cheats

 

Change Enemy Aggression

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit one of the "level_*" files in the game folder. Locate the "//Tank, Jet, HelicopterGun, HelicopterRocket" section and decrease the four numbers following the "Aggression" entry to lower how difficult the enemy tanks, jets, helicopter guns, and helicopter rockets (in that order) will be in that level. Note: The numbers must be from 1 through 9.

Additional Ammunition

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit one of the "level_*" files in the game folder. Locate the "//Bullets, Projectiles, Missiles" section and increase the three numbers that follow the "Ammo" entry that is underneath to set the amount of bullets, projectiles, and missiles (in that order) that will be available in that level.

 
 
 

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