Blue Stinger
 

Cheats for Blue Stinger for Dreamcast

CheatCodes.com has all the official Blue Stinger Dreamcast cheats to unlock everything. If you know of any that we don't have, please let us know.

All published and official codes as of Tuesday May 21, 2013 for Blue Stinger are shown below.

 
 
 

CheatCodes

 

Bank Card Passcodes

Go to the Bank Of Kimra (across the street from Rat's Place) and enter the passcode for one of the following bank cards to access that account with the corresponding amount of money:


Bank card	Passcode	Amount

Eliot's	3532	$20
Kimra	1008	$4000
Yucatan	1861	$5700
Bermud	1394	$6000

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Lab Card Passcode

Obtain the Lab card from Rat's Place, then return to Janean. Eliot will give Janean the Lab card and she will ask for the passcode, enter "0513" as the passcode.

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Hints, Tips, Tricks, Secrets, Glitches & Easter Eggs

 

Rats Bar Code

Submitted by: freack

Go to the game room and there will be a door that needs a password. The password is 1224.

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Big Eyes Mode (North American Version)

Successfully complete the game on the "Hard" difficulty setting. In this mode, the characters will have big eyes and a big lip, and the weapon they are carrying will be visible.

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Swimmer Mode

Successfully complete the game three times or more, and on the third time or higher through the game, complete zero to three of the four requirements for the "200 Hassy Drinks" code. Have Eliot drink at least five cups of the "Free Water" that is found in the Shower Operation Room of the Kimra Xenobiological Laboratory, then complete and save the game. In this mode, the characters normal clothes will be replaced by swimsuits and holding B will cause Eliot to swim.

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Mad Mode

Successfully complete the game three times or more, and on the third time or higher through the game, complete the four requirements for the "200 Hassy Drinks" code, and save the game. Then, start a new game from the saved game file. The phrase "Mad Mode" will appear next to the health bar. In this mode, 200 Hassy Drinks, infinite ammunition, all weapons (including the ray gun) will be available and automatically reload and rapid fire.

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200 Hassy Drinks

Successfully complete the game and the following requirements, and save the game:


1. Save the shuttle worker by stopping the shuttle from falling down A-Shaft.

2. Save Devlin by bringing him the Docksin heart medication within the allotted 
time.

3. Give Sandy the Big Gaily stuffed animal.

4. Talk to the female work (Aisha) in the Medical Room of the Kimra 
Xenobiological Laboratory.

Then, start a new game from the saved game file to have 200 Hassy Drinks (100 small and 100 large) in the inventory. This should allow the game to be played with near-invincibility, and the additional bonus of not having to buy any other health items. Additionally, any money left from the last game will also be available in the new game.

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Homing Ray

Successfully complete the game in between five to seven hours and save the game. Then, start a new game from the saved game file to receive the homing ray weapon.

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All Weapons

Successfully complete the game in under five hours and save the game. Then, start a new game from the saved game file to receive all weapons including the ray gun, which is not available in any shop or vending-machine. The ray gun fires four heat-seeking lasers.

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Hidden Artwork

Place the game disc in a PC compatible CD-ROM drive to find .BMP images and two short voice samples in .WAV format in the "Omake" directory.

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FAQs, Guides, and Walkthroughs

 

Walkthrough

Last updated: August 18, 2001 by Henry LaPierre

 
 
 
 

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