Command & Conquer Tiberian Sun features an all-new engine and improved controls that will allow field commanders to command their forces with even greater ease. Westwood's MegaVoxel technology is used to create a more realistic battlefield with dynamic 3D terrain, realistic physics, and a fully reactive environment. Explosions leave craters. Lakes and rivers freeze. Ion storms cripple high-tech weapons. Forest fires rage out of control, and winds carry poison gas clouds. Multiple levels allow commanders to cripple opponents from afar or get up close and personal in an all-out ground war. We must be aware that NOD also have access to the same software and similarly have full control of their battlefield from their command centers.
Command & Conquer: Tiberian Sun (also known as C&C: Tiberian Sun) is a Strategy/Action Strategy video game for PC developed by Westwood Studios and published by Electronic Arts on August 8, 1999. It's rated Teen by the ESRB and 30 of our users have voted it 4.1 out of 5 stars.
Our newest cheats for Command & Conquer: Tiberian Sun were added February 13, 2009.
A good way to protect your NOD base from pesty intruders is to build a few arttilary and set them up in pairs around your base. They are quite effective at taking out infantry, vehicles and harvisters. Also build a SAM near them to keep planes away.
If you capture a plane you can buy an other one. Now you'll get a lot of planes.
When you are NOD and can build a stealth generator, not only is there no use for pavement but it hurts your as well. When you build pavement and a generator the genrator does not put the pavement into stealth. So if your playing against a friend (the computer is stupid so you can do it with them) dont use pavement or they will be able to see where your base is. But if your playing with redeployable mcv's then it wont matter because you can throw them of by moving it and putting pavement somewhere else and then moving your mcv back.
Are NOD lasers annoying you and destroying you GDI units? Here's an easy way to destroy them: Build a few disk throwers, and tell them to Force fire (hold CTRL) in front of the laser. The disks will bounce and should hit the laser. This isn't a quick way, though because they might not hit the laser accurately. But, it still beats losing heavy units!
To destroy a building with one shot this is what you have to do. You have to be GDI to do this though. After you built your power plant, hand of nod, tiberium refineries, radar, war factory, tech centre, helipad, and service depot you will be able to build many units. But what you need to do is to build a Disruptor and a Carryall. After you have them built pick up the Disruptor with your carryall, send them over into your enemy's base. Send your carryall back to your base. Send your disruptor to the corner of a building. Go to the other corner of the building with your curser and hold control. This should make so you can make the disruptor shoot through the building and be shooting the ground at the other corner. Then sit back and watch the building be destroyed. Ahhh what a beautiful site.
When playing as NOD, purchase some subterranean APCs and fill them with engineers and a Cyborg Commando. Take the APCs within their base and pop up next to something important (GDI Upgrade Center, Tiberium Refinery, etc.). Have your engineers pour out and have them take it over. The commando will protect the building that you capture. Should he fail, sell the building for an easy profit.
When playing as NOD, launch a chemical weapon into the enemy base that has a lot of surrounding population. The people will die and turn into adult Visceroids, which will then destroy the base. They are even a threat if the enemy has an Obelisk Of Light.
Order an infantry unit into tiberium until the soldiers die to create baby Visceroids. Note: The Visceroids are not friendly after becoming adults.
Note: This trick requires the ability to build a GDI Firestorm Wall Generator and Firestorm Wall sections. Fortify your base and develop it until you have the option to build a Firestorm Wall and sections. Then, build Firestorm Walls across any sections where an enemy can get into your base. When a Cyborg Commando is over one of those sections, turn on the Firestorm Wall Generator to kill it easily.
Note: Try this trick on the "Destroy Chemical Tanks" GDI mission. Position an engineer next to the NOD ore processor and wait for the mining vehicle to dock with the structure before capturing it. You will get control of the building and the vehicle.
Tiberium veins will damage most vehicles, except for the following: NOD Buggy, Wolverine and Hover MLRS. This makes them excellent units for scouting vein areas. Veins also have no effect on infantry and Harvesters.
For GDI commanders, the Firestorm Wall can be used as protection against NOD ballistic missiles. The walls should be placed above the base and/or in the general direction of the enemy base. They can have spaces in between to save on power and money. The Firestorm building should be fully charged. Turn on the wall when you hear the "missile launch detected" warning. If you have nothing else to do, you can watch the missile dissipate in the Firestorm Wall. Note: This was done with a base at the bottom of the map. It may work differently if your base is elsewhere. Also, do not send your aircraft through the Firestorm Wall while it is activated because they will be automatically be destroyed.
Build a Tiberium Waste Facility and a Missle Silo. Then when your Chemical Missile is ready, wait for your Tiberium Waste Facility to fill up again. When it does, fire your Multi-Missle at your opponent's Construction Yard, which should destroy it. Then, fire your Chemical Missile at the Weapons factory. It may not be destroyed, but you will have another Chemical Missile ready. Also fire that missile at the Weapons Factory, which should finish its destruction. The enemy cannot build any more, or build vehicles. The Chemical Missile should make all surrounding troops Viceroids. The Viceroids will destroy most of the surviving buildings.
The easiest way towards victory using an air assault is to take out the SAM sites. However, when you bomb SAM sites they just re-appear. When playing as NOD, purchase some subterranean APCs and fill them with engineers. Send them to the opposing teams base maker, take over the base maker, and quickly sell it. If the other team is NOD, you will first have to disable their power plants.
Fill a harvester with blue tiberium and send it into opponents base, when they destroy it, it will explode.
Take a Mutant Hijacker into a city, find a car, truck or a bus, and select it. Then you will have control over the vehicle. They can be used as transports.
When you have a mutant commando attacking or defending always make sure he is near tiberium. When the commando stands on tiberium he slowly regains his health. While this may not seem like a lot it could mean the difference if you are attacking between killing 5 buildings or 7. In defending it really just saves you from having to build him over.
During game play: Sell a guard tower, but before the selling animation sequence is over, stop the sell. If you are quick enough the building is not sold but your minigunners that ran out will still be there.
While playing the skirmish mode, press escape (esc). Next click on "game controls." Set the scroll rate on fastest, and the game speed on fastest too. This will make you game faster, and will also make building faster. (note: this will also make the other teams men and speed faster!)
In order to do this you have to be GDI and have an Ion Cannon. Once you have the Ion Cannon ready you wait until one of their Harvesters is unloading in the Refinery. Then you fire the Ion Cannon and hit the Harvester were the Tiberium is held (the back of the Harvester). The Refinery will explode and the Harvester with it.
Alot of people start there base then build a army, but the trick is just build lots of obelisk then you will be unstopable.
When the veiw is not on your construction yard press H and the veiw change to your construction yard.
Fill up a harvester with blue tiberium. Then let your enemies destroy it for a big bang which at times may destroy a few buildings.
This trick allows a fully charged Firestorm Wall to last indefinitely without having to turn it off to recharge. First, fully charge your Firestorm Wall and turn it on. Then before it turns off or runs out of power, sell or turn off your power plants until the message "On Hold" appears in the Firestorm Icon. Your Firestorm Wall will now remain on indefinitely unless you build or turn on your power plants. Note: This trick works with the original, unpatched game. However, this trick does not work in the patched versions of the game.
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