This post was submitted by Jonah, a guest author, who is a 13 year old avid game player.
When I first purchased Brink, the guy behind the counter told me not to waste my money on the game because he, “only played the game for ten minutes, and in those ten I hated it”. If I’ve learned anything about buying games, it’s not to trust people’s reviews who have only played the game for ten minutes. Still, hearing that the game that you’ve just purchased is going to suck isn’t the best thing to hear. I brought the game home and put it into my 360, having mixed feelings about how it might turn out.
GAME NAME: Brink
DEVELOPER(S): Bethesda Softworks
PUBLISHER(S): Bethesda Softworks
PLATFORM(S): 360, PC, PS3
GENRE(S): Shooter / First-Person Shooter
RELEASE DATE(S): May 10, 2011
Brink is not a hardcore FPS like Halo or Call of Duty. If anything, this game reminds me of Valve’s Team Fortress 2, with an even more team based game play and added customization. You can’t go into Brink expecting to immediately start getting overkills and going on killing sprees. Single player doesn’t start out short and with tons of instructions. That’s why they put it in the INSTRUCTION MANUAL. If you’re wondering why the game doesn’t start out that easy and your not running as fast you’d like, then you may want to find that the sprint button is the left bumper. The game has decent graphics that can meet with the current demand and an awesome and origional storyline that follows the lives of two viewpoints that will never find peace until the other surrenders. However, the storyline is only there to give the two sides a reason to fight, when you feel that the problem is not that big.
The lack of maps in Brink allow the player to only go into eight areas of Brink, when they could offer much more. Also, the graphics are a bit blurry and not as crisp compared to other new games like Battlefield 3. Also, the game suffers from occasional lags and small but annoying glitches while you’re playing online. The bots are rather useless on single player.