Vault 101 -Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec® engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you've ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.
Fallout 3 is a Role-Playing/First-Person Action RPG video game for PlayStation 3 developed and published by Bethesda Softworks on September 9, 2008. It's rated Mature by the ESRB and 201 of our users have voted it 4.4 out of 5 stars.
Our newest cheats for Fallout 3 were added March 19, 2011. We also have the game available on Xbox 360, in addition to PS3.
If you encounter Brahmin anywhere in the wasteland, crouch and hit the interact button. The Brahmin tips over! (Doesn't work on pack Brahmin)
In the beginning of the game, your dad tells you to walk up to him, and when he does you wait for him to close the cage and then he will leave. When he leaves, open the cage door and go to the I'm special book and do whatever stats you want and then when you finish go in the toybox, look at the teddy bear pick it up by pushing the right analog stick down and then walk over to the vault door and place it down. Then save your game because this may take a while if you don't already know about it. When your dad opens the door run out and close the door quickly and walk out the other door. Then swing around the corner and open the door that you see and walk through the glitched up area, and when you do so the alrms will blare and you need to go to the atrium and go through the door that won't close and go to the overseers office. Then when you do this go to his bedroom and go through his dresser and find his office key. Then when you go in there, there is a locker to your right hand side. Open it take the password turn on the terminal and click open overseers tunnel. Then you can open the vault door and you can escape as a baby. You can't use your pip-boy until you get to megaton. It also is harder to use your pip-boy because you can't see anything. It goes through your arm and you can't tell what your using unless you listen by sound. Other than that you can't see anything. And you move slower.
Speech, Lock pick, Barter. They are the main one I upgrade cause they are the main one that you use.
First of all, you have to find agratha's house. Once you talk to her, you get a quest "agratha's song". When you find valt 92 (directly west of old onely) go to the sound place. The violin is at the very back of that part of the vault. Anyways near were you find the violin, there is a bathroom. Search on the right side of every toilet seat and eventually you will see some music paper. Once you have both the violin and the music paper, bring them to agritha. Tell her that you found some music paper and she'll say that see cannot let that go unrewarded and will give you the blackhawk magnum.
Go to the citadel and do the waters of life mission.
If you have neutral karma I have figured out you can get bush in rivet city after setting him free from vault 101 you can also get a robot but I don't know where heis I think he is in the robco factory if you are evil the only person I know youcan get is jericho (if you didn't decide to blow up megaton) with good karma you can get fawkes a super mutant you can rescue from vault 87 ( he helps you get the G. E . C . K . So save him) when the enclave takes you and you escape he will be waiting outside raven rock with a Gatling laser if you don't have good karma and you want fawkes donate money to the church of the atom in megaton and find him in the entrance to the underworld (he's always there so comeback anytime).
If you want someone to help you out with changing your karma, then go to the Ninth Circle in Underworld. Then go see the owner, Azurkal, (in a white suit behind the counter). He has his own bodyguard named Charon. You can buy his contract for 2, 000 caps, but if your barter skill is high enough, you can buy it for 1, 000 caps. Talk to Charon and he will go kill Azurkal. He has unlimited ammo in his shotgun and is a good shot. He heals himself and can carry stuff for you. Best of all, you can give him power armor and he will wear it and you don't good nor bad karma for him to follow, you hold the contract.
To get the Ol' Painless rifle, first you must go to the Republic of the Dave. It is located on the top right corner of the map. The settlement is very small, so killing everyone is easy. Dave is in the main building, kill him and everyone inside take his key and the safe contains his rifle. It does more damage and reloads quicker. WARNING: Ol' Painless repairs with normals rifles so be careful.
Running into deathclaws and mirelurks can be a pain. But there are ways to easily kill them. One way is to get the dart gun. You can usually purchase one from a trade caravan. The dart gun will cripple both the legs. This prevents both the deathclaw and mirelurks from doing charge attacks and they run slower. From there, you can shoot them as they helplessly run towards you. If you don't have the dart gun yet, the best way to kill a deathclaw is to jump on the nearest rock and keep shooting their legs until you cripple them. If you run into mirelurks and you don't have the dart gun, your best option would be shoot there legs with a shotgun, or mines or throw a ton of grenades.
Who needs good karma? Bad karma gets you the caps. There are a ton of ways to get bad karma. Blow up Megaton, then kill everyone in Tenpenny Tower. If you want Brotherhood of Steel armor, just kill them. Capture slaves, then turn against the slavers. When I started out, I earned a lot of caps and got better weapons, just by getting bad karma.
The easiest way I've gained good karma is simply going to Megaton, provided you haven't blown it up. Go to "The Bomb" and talk to Confessor Cromwell, the guy ranting on about the "church of atom". Ask him about his beliefs and eventually ask if he accepts donations. Make a large donation, or several small donations, and your karma gains every time.
Now Life in the waste's can be somewhat aggressive or difficult as some might say but doing this will ultimately make you a harder target. In order to gain this you must first have completed the mission part of where you meet up with the enclave army and the "President" of the United states. After you leave you will see hawks again which you meet in the vault to get the G. E . C . K . When you talk to him you can ask him to join you where ever you go. But you must have good karma or very good karma in order to gain his respect. If you have bad karma during the time. Just try to level up doing missions on the side or just going shoot crazy. When you get high enough levels for the required perk "Law Bringer" go and search for "evil" characters. such as raiders. Kill every one you can find and get their "fingers" when you get them go to your world map on your pitboy 3000 and search for Regulator HQ which is near the middle a little north and to the east of megaton. Go their and talk to their leader which just so happens to be a woman upstairs. You will gain good charma for each finger you collected. From very bad charma i suggest you get around 20 fingers. In addition you will also gain some caps for your troubles. Now when you get good karma or very good karma go to the museum of history but you must have completed the Galaxy news radio quest. Its near the museum of technology its directly next to the building where you repaired the radio signal. which is surrounded by a few brotherhood of steel members. Go inside and you will see hawks yet again. Talk to him and ask him to join you. He will accept and you will have backup during your travels if you happen to be in a "tough situation". Hawks can carry extra equipment so if you find yourself heavier than usual. Just talk to him and you will be able to give him the stuff you don't need or you find too heavy. Hawks does not require food or water or anything. He heals himself after about a minute of no combat. You can also tell him to stay somewhere if you don't need him for that period of time. Also if he seems far away just go through a door and he will reappear (note: door must be into another area where you load) I assume he carries around 50 to 100 extra pounds of equipment. NOTE OF WARNING THOUGH: 3rd person view while Hawks is following you will suck and become annoying because the camera will bounce off of him causing it to be annoying. So most of the time being you will be in 1st person view.
Xuanlong Assault Rifle: This powerful Chinese
Assault Rifle is located on the body of Prime in
the diner near the Jury Street Metro Station. This
location can be discovered via the Museum of
Technology mini quest, Jiggs' Loot.
Jiggs' Loot: To start the Mini Quest, go to the Museum of Technology. (Beware of Super Mutants if this is your first visit! ) Access the first Museum Info. Terminal you see (on the bottom floor) and go to the very bottom option. You will see a note from Prime to Jiggs. Read it and exit out of the note. Go to the very bottom option (#001) and begin. Choose option #019 and you are done with the first of three codes. (NOTE: IF YOU MESS UP, YOU WILL NOT BE ABLE TO CONTINUE WITH THIS UNLESS YOU LOAD A SAVED GAME! ) Continue to the next computer in the West Wing of the Museum. It is located right when you walk through the door. You will see two terminals behind shields. The second terminal is the one you are looking for. Access it and active the bottom option, (#002). Choose option #053 and you are done with the second terminal. Go to the third and final terminal. It is located (when you run around from the 2nd terminal), through the first door on your right. Go through until you see the giant rocket. Hop straight over the railing until you hit the ground, and turn around. You will see the final terminal. Activate it and choose the last option (#003). The final code is #113. Choose it and you will be shown a new option called #Get Passcode. Choose this and you will be shown a note. Follow the directions on the note to get the small portion of the loot. Leave the Museum and go to Jury Street Metro Station. (Located directly West of Vault 101). Go into the diner on the opposite side of the street of the Station, and go behind the counter. You will find the body of Prime. So Sad! Search it and get your loot! (500 caps and misc. Items, including the Xuanlong Assault Rifle.
Smugglers End: Once you gain access to the Brotherhood Citadel you can take, search or lock pick anything that you want. When you are in the Solar room you can lock pick the Elder Lyons safe. (100 lock pick required). You will find 300 caps, other misc. Items and Smugglers End, an augmented laser pistol. It does approximately 18 DAM with full Energy Weapons skill.
After getting access to Little Lamplight, you’ll find a child named “Biwwy”, (Normally in the Great Chamber), who will sell you his Waser Wifle, an augmented Laser Rifle, for 500 caps. If you have the "Child at Heart" Perk, you can get it for free. The rifle can be repaired using regular Laser Rifles.
The Vengeance: In the Deathclaw Sanctuary (northwest corner of the world map), follow the caves down and be prepared for many Deathclaw encounters. In the southeastern corner of the caves is a pool of blood under a column of rock. (Literally a POOL of blood). In this pool there is a heap of gore with the Vengeance, an overpowered Laser Gatling Gun.
Head due north from the MDPL-13 Power Station and you'll soon find a small mountain. On the east side of this mountain you'll pick up a Recon Craft Theta radio signal. This will occur when you are just a bit north of an imaginary horizontal line through Greener Pastures Disposal Site to the far east. Search the east side of the slope for a destroyed house and you'll soon come across the source of the signal just west of that: a downed flying saucer. (The ship is huge, so you can't miss it! ) . Its pilot can be found below the open cockpit (beware the radiation!) Near the pilot is the Alien Blaster and a bunch of ammo rods. (These are easy to find at night. Alien cannot be searched! ) This powerful weapon gets critical hits frequently and is the bane of Behemoths. You'll find ammo for it randomly throughout the wasteland if you're lucky, so use the ammo you've got sparingly!
The Prototype Medic Power Armor is in Old Olney in the far northeast corner of the world map. Since you'll encounter many Deathclaws, you may want to set the difficulty to "Very Easy" before exploring this area. On the southern-most street of Old Olney is a manhole. Use it to access the sewers. As you make your way through the sewers, you'll come across a dead Brotherhood of Steel Initiate on the ground. You can take the armor from the corpse. Here's the kicker: it talks! Oh, and it auto-administers chems (Rad-X, RadAway, Med-X) when you are in need. NOT ALWAYS THOUGH!
To start the quest, you must go to the Museum of History and go to Underworld. (The Ghoul haven. ) Once you get there, go to the Ninth Circle or to Carol's Place and find Mr. Crowley. He is a ghoul who wears a white business suit and has greenish spots on his head. Talk to him selecting all options until he tells you that ghoul haters deserve to die. Agree with him and tell him you'll help. He will give you a sniper rifle and tell you to kill Allistair Tenpenny, Ted Strayer, Dukov and Dave. (From the Republic of Dave. ) First you should go to Allistair Tenpenny in Tenpenny's Tower. (Southwest part of the map, should show after you've started the quest. ) When you get there, (after the ghoul Roy Philips is done talking into the intercom), talk to the intercom and tell the guard that you want to see Tenpenny. (There are other options too. ) As soon as you walk into the tower, go to the door (elevator) behind the receptionist desk. When you get up there, go to the left and you will see a guard. Tell him you want to talk to Tenpenny. (Or, you can steal the key, kill him, etc. ) When he lets you in, Tenpenny should be outside on the balcony. Talk to him about Mr. Crowley and shoot him in the head with the sniper rifle. (Nobody should come after when you do kill him, but you can save before just in case. ) Tenpenny does NOT have a key. (Dukov, Dave and Ted do. ) Now go trek to Dukov's Place. Once inside, Dukov will offer you a drink. Ask him about Mr. Crowley. He will tell you he died and end the story. Tell him he is alive and he wants you to kill him. For the next part, there are 3 options: 1. Kill Dukov and take the key, 2. Pay him to get the key, or 3. Tell him to give you the key. (If speech is high enough. ) After you have the first key, go to the Republic of Dave. The Republic is at the high Northeast reaches of the map. Once there, get in and go to the Capitol building. Talk to Dave about Mr. Crowley. He will also tell you he died, and end the story. Again, tell him he is alive and wants you to kill him. Same with Dukov, there are the same 3 options. Once you have the key, go to Rivet City and find Ted Strayer. Most of the time, Ted is in the Commons Room or at the Muddy Rudder. Once you find him, talk to him about Mr. Crowley. This time it gets easier. If your Strength is high enough, you can just tell him to give you the key, you can persuade him to give you the key, or you can kill him and take the key. Once you have the 3 keys, go to Mr. Crowley in Underworld and give him the keys. (If you didn't kill Dave, Dukov, and Ted, you have to use Speech to convince Crowley you did. ) Once he has all the keys, the mission will be complete. After you give Crowley the keys, you can follow him out of Underworld and kill him and take the keys back to start the Mini-Quest, "Fort Constantine".
To get the game's best armor (T-51b Power Armor), you must first have gotten all of the keys for the quest: "You Gotta Shoot Em' In the Head", and return to Mr. Crowley. Give him all of the keys, and follow him out of Underworld when he leaves. As soon as he leaves Underworld, you can kill him with no repercussions. But HE MUST HAVE LEFT UNDERWORLD. He can be inside the Museum of History though. Once you kill him, take his keys and head to the Northwestern part of the map at Fort Constantine. Go into the CO Quarters close to there, and go down the stairs to your left in the main room. (Note: if you look to the left before you go through the door in the safe, you will find the Big Guns Bobblehead.) When you go through the door, go through the Fort until you find a woman named Tara dead in front of a door. Search her and take her key. Go through the door she was lying next to, and open the next door, and you will see the Power Armor in a Stasis Field. Activate the terminal and shut off the field and take your armor. Also in the same room, there is a Fat Man on a table to the left of the Armor with a Mini Nuke and a magazine. (Most of the time it is the D. C . Journal of Internal Medicine. ) You still need Power Armor training before you can wear the armor however.
-SPOILER ALERT- After you figure out that Harkness is the android, talk to him and ask him if you can kill Dr. Zimmer, he will say you can, and Rivet City Security WILL NOT interfere. Harkness will give you his plasma rifle called, "A3-21's Plasma Rifle". Now you can go to Zimmer in Dr. Li's lab. Talk to him before you kill him, and tell him that Harkness is the android. He will thank you and give you a perk: "Wired Reflexes" which makes you more accurate in V. A . T . S . When he walks away, you can kill him, and Armitige. Note: telling Zimmer about Harkness gives you Bad Karma. Also, if you search both the bodies of Zimmer and his bodyguard, you will find that they are both androids.
To get a ghoul mask, first go to Tenpenny tower. There will be a ghoul named Roy Phillips arguing through the intercom. Talk to him and agree to help him. You can either kill every single person there, or convince everyone to let ghouls live with them. After you help Roy Phillips, he will give you a ghoul mask and you will have a Tenpenny suite.
To blow up Megaton, you must first go to Moriarty's Saloon. Then, when you enter, there will be an area to the right. A guy in a white business suit will be sitting down. Talk to him and he will give you a pulse charge to put on the bomb. Then go to Tenpenny tower and get all the way to the top. Mister Burke will be waiting. Push the detonator and watch the explosion and then you will have 500 caps.
Aiding the Outcasts (Silver) Completed "Aiding the Outcasts" The Guns of Anchorage (Silver) Completed "The Guns of Anchorage" Paving the Way (Silver) Completed "Paving the Way" Operation: Anchorage! (Gold) Completed "Operation: Anchorage!" Into the Pitt (Silver) Completed "Into the Pitt" Unsafe Working Conditions (Silver) Completed "Unsafe Working Conditions" Free Labor (Gold) Completed "Free Labor" Death From Above (Silver) Completed "Death From Above" Shock Value (Silver) Completed "Shock Value" Who Dares Wins (Gold) Completed "Who Dares Wins" Local Flavor (Silver) Completed "Local Flavor" Walking With Spirits (Silver) Completed "Walking With Spirits" A Meeting of Minds (Gold) Completed "A Meeting of Minds" Not of This World (Silver) Completed "Not of This World" Among the Stars (Silver) Completed "Among the Stars" This Galaxy Ain't Big Enough... (Gold) Completed "This Galaxy Ain't Big Enough..." Alien Archivist (Silver) Collected all Alien Captive Recordings Bog Walker (Silver) Discovered all locations within Point Lookout Mill Worker (Silver) Found All 100 Steel Ingots Devil (Bronze) Reached Level 30 with Bad Karma True Mortal (Bronze) Reached Level 30 with Neutral Karma Messiah (Bronze) Reached Level 30 with Good Karma
Scientific Pursuits (Bronze) Completed "Scientific Pursuits" Platinum Trophy Collect all other 50 Trophies for this Trophy Vault 101 Citizenship Award (Bronze) Got the Pip-Boy 3000 The G.O.A.T. Whisperer (Bronze) Took the G.O.A.T. Escape! (Bronze) Completed "Escape!" Following in His Footsteps (Bronze) Completed "Following in His Footsteps" Galaxy News Radio (Bronze) Completed "Galaxy News Radio" Tranquility Lane (Bronze) Completed "Tranquility Lane" The Waters of Life (Bronze) Completed "The Waters of Life" Picking up the Trail (Bronze) Completed "Picking up the Trail" Rescue from Paradise (Bronze) Completed "Rescue from Paradise" Finding the Garden of Eden (Bronze) Completed "Finding the Garden of Eden" The American Dream (Bronze) Completed "The American Dream" Take it Back! (Silver) Completed "Take it Back!" Big Trouble in Big Town (Bronze) Completed "Big Trouble in Big Town" The Superhuman Gambit (Bronze) Completed "The Superhuman Gambit" The Wasteland Survival Guide (Bronze) Completed "The Wasteland Survival Guide" Those! (Bronze) Completed "Those!" The Nuka-Cola Challenge (Bronze) Completed "The Nuka-Cola Challenge" Head of State (Bronze) Completed "Head of State" The Replicated Man (Bronze) Completed "The Replicated Man" Blood Ties (Bronze) Completed "Blood Ties" Oasis (Bronze) Completed "Oasis" The Power of the Atom (Bronze) Completed "The Power of the Atom" Tenpenny Tower (Bronze) Completed "Tenpenny Tower" Strictly Business (Bronze) Completed "Strictly Business" You Gotta Shoot 'Em in the Head (Bronze) Completed "You Gotta Shoot 'Em in the Head" Stealing Independence (Bronze) Completeed "Stealing Independence" Trouble on the Homefront (Bronze) Completed "Trouble on the Homefront" Agatha's Song (Bronze) Completed "Agatha's Song" Reilly's Rangers (Bronze) Completed "Reilly's Rangers" Reaver (Bronze) Reached Level 8 with Bad Karma Mercenary (Bronze) Reached Level 8 with Neutral Karma Protector (Bronze) Reached Level 8 with Good Karma Harbinger of War (Bronze) Reached Level 14 with Bad Karma Pinnacle of Survival (Bronze) Reached Level 14 with Neutral Karma Ambassador of Peace (Bronze) Reached Level 14 with Good Karma Scourge of Humanity (Silver) Reached Level 20 with Bad Karma Paradigm of Humanity (Silver) Reached Level 20 with Neutral Karma Last, Best Hope of Humanity (Silver) Reached Level 20 with Good Karma Weaponsmith (Silver) Made one of every custom weapon Doesn't Play Well with Others (Bronze) Killed 300 people Slayer of Beasts (Bronze) Killed 300 creatures Silver-Tongued Devil (Silver) Won 50 Speech Challenges Data Miner (Silver) Hacked 50 terminals Keys are for Cowards (Silver) Picked 50 locks One-Man Scouting Party (Silver) Discovered 100 locations Psychotic Prankster (Bronze) Placed a grenade or mine while pickpocketing The Bigger They Are... (Gold) Killed all the Super Mutant Behemoths Yes, I Play with Dolls (Silver) Collected 10 Vault-Tec Bobbleheads Vault-Tec C.E.O. (Gold) Collected 20 Vault-Tec Bobbleheads
In order to gain this trophy you must have a mine or grenade. Once you've got a mine or grenade you must carefully pickpocket your target. So your in the pickpocket menu and before exiting pickpocket menu place your mine/grenade inside of their pocket then run outta there and watch the fireworks!
Last updated: October 26, 2011 by henrylittle
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Last updated: October 26, 2011 by Absolute Steve
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