Vault 101 - Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-TecÂ® engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you've ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.
Fallout 3 (also known as Fallout III) is a Role-Playing/First-Person Action RPG video game for Xbox 360 developed and published by Bethesda Softworks on September 9, 2008. It's rated Mature by the ESRB and 350 of our users have voted it 4.6 out of 5 stars.
Our newest cheats for Fallout 3 were added May 25, 2013. We also have the game available on PlayStation 3, in addition to Xbox 360.
This one is hard but outside and behind of megaton there is a group of three trees in between the trees there is a rock if you click on the rock you find its hollowed out and there is stuff inside like :a sniper, some caps, a note and other items. Note: there are two rocks that fit the description one closer to the entrance of megaton and one further on the one that is furthest is the right rock this is going to the left of megatons entrance around to the back the rock is near the wall.
Go to anyone that sells leather armor, combat armor, or laser pistols. Make sure they have 2 of at least one of these. Buy the cheaper one. Sell it back. You should have lost money. Do it again and you will gain money because you are selling the trader the fully repaired version of the item you bought. Keep repeating this until you have gotten all their caps. Buy everything you want from them (leaving enough caps to buy the leather armor, combat armor, or laser pistol)then repeat the process now wait (press the select/back button) for 3 to 4 days. All their stock will be back including their caps. Repeat for as long as desired. If it doesn't work you are doing it wrong.
What you want to do is, go to the top right corner of the map. Then go to a small town SW with death claws. You want to go to the sewers. Fight your way to a corridor where there is a man with power armor and another body, loot both boodys. The power armor talks when there are hostiles around and applies stimpacks to you when you are low on health. AND you DO NOT need power armor training, and it has some air force decals on the shoulder pads.
Go to moria brown. She'll ask you about the survival book that she wants to make. Once you complete the first chapter and tell her about the book and how she can get someone kill if she mess up. She'll say your right well I guess I should'nt work on the book now. Once you ask about trading she will give you a discount and discount on repair. Its 25% off so enjoy as much you.
When you go to fort Constantine after you get all the keys from the quest you gotta shoot em in the head you will be able to open up a secret box or locker you have to travel to the very bottom of the fort which is hard because its infested with robots anyway after you go down to the last level there will be a door or a locker or a box that requires the keys that you got from the quest when you unlock it it will reveal the normal t-51b power armor the creators made this so that it would be more realistic from the one in operation anchorage because the one in anchorage never breaks but any way good luck with the new armor.
To obtain this weapon, go to the Museum of technology and when your inside, find the three terminals
Terminal #001 - 19 (Ground floor, across the entrance room) (The same terminal needed to start the quest)
Terminal #002 - 53 (In the Museum West Wing, which is past the Vault tour)
Terminal #003 - 113 (Ground floor by the Delta rocket)
After you unlock the three terminals, go to the Diner in Jury Street Metro Station. In there you will find Prime's body, search his body and he will have the Xuanlong Assault Rifle along with 500 caps, explosives, and ammo. (NOTE: if you make an error in the terminals, you will be unable to obtain the weapon. ).
To find a fat man, go to the capital building which is located on the other side of the mall were he Washington Monument is go in side the fat man will be located were the behemoth is but be careful a bounty hunter has it (if you don't kill him in one shot he will either use it on you or you will brake the fat man the fat man is expensive to fix).
In the quest you gotta shoot em in the head get all the keys for Crowley and give them to him. He will get up and leave the underworld. When he gets to the main room where the T-rex skeleton is, kill him and take his keys. (NOTE: this will only work if you have not finished the quest yet). Head northwest until you get to a place called Fort Constantine (it is near raven rock). Go into the CO quarters and keep going deeper into the fort, when you get to a room with three doors and a dead body by one of them, go into the only one that doesn't have lock level 100. You will find the best armor in the game called the T-51b armor in the stasis field, there is also a fatman and some mini nukes too. (be sure to explore the rest of the fort including the main building there is some extra goodies around.)
At point lookout in a hotel room in a bathtub you find a sketlon with the pintsize slasher mask.
On your way to the Minefield, you're almost there, but keep looking at your left. If you see some big antenas, go behind them, and continue to the Minefield. You'll start to see some big white ramps. Between two of the ramps, you will see a dead body, so it will let you know your almost to a dog. You are now in the Scrapyard! Go all the way to the left on a fence until you see the enterence. When you see the enterence, don't open it. Just keep going straight until you get to a turn. Take a right, and you'll see another turn. Turn right. Now keep on going straight untill you enter a train yard inside the Scrapyard. Now you'll start to hear shooting, hurry and follow the shooting. You'll see a raider killing a dog. Kill ONLY the raider! When the raider is dead, but the dog is still alive, talk to the dog. When you say the right words, the dog is your friend, and it will follow you. So now you earned a dog.
When you fall from a high distance just hit b on your controller and go to your pip boy then hit b again and you land a fall from a high distance. NOTE: I always do this when I'm on a quest and I wanna get out.
In megton there is a armory where lucas simms keeps his weapons. The lockpick is very hard 100. If you break in, a robot like mister gutsy will start shooting you. Ths is what I did I unlock and ran to my house where deptuy sheriiff attack my robot wadsworth and he is dead now let wadworth wound the robot but he will die if you do. Go back to armory and you will see chinesse assault rifle and a hunting rifle and combat shotgun its up to you if you want to sell them. NOTE: some of the guns are horrible condition.
Right next to the MOLP-13 power station a crash site is up 2 grid lines then turn right you should get a new radio signal or a beacon the beacon sounds like someone is speaking alien. You see a alien on a floor and a alien gun with 10-110 shots. NOTE: if you get the beacon signal its call the recon draft ship and if your fall your lose the signal so good luck.
This is simple. After you escape the jefferson memorial and go to the citdal go to the arliton library right next to the alexandra arms. Go inside the library and go back out. Go to where the raiders are when they hide and you will hear two enclave helicopters droping off the enclave I recemend not to attack. Just wait a hour or attack and if you wait you will see 3 enclave kill. One by getting hit by steel. Second, they got shot third, the got shot by the mark4 laser turrent.
When you have to get the geck, you have to go through little lamplight. But there is a easier way. First get rad radiation perk fully then get a advance radiation suit that moira brown got then you shoud be able to go through without getting poison. NOTE: if you do, get the brotherhood of steel holotag and then give it to scribe jameson.
When you finish the quest Rileys Rangers, she asks you if you want a minigun or armor. Take the minigun then kill brick. The minigun Riley gives you is called Eugene and brick has Eugene.
When you reach level 8, 9, or 10 (I forgot what level) a girl in Megaton will start to give you free items like ammo, chems (like stimpacks and all that) food, and 10% weapons. But when she gives the items to you, you have to wait like a week in the game so she can give you more.
If you find a Brotherhood of Steel person, and if they have a big battery on their backs, they have the Gatling Laser. The Gatling Laser is a Laser that shoots straight, has nice accuracy, and does a lot of damage. Find it, try it, love it.
Simply walk up to a single person (its to hard to do with a group) draw a weapon that will almost kill them but doesn't. After getting them close to death, pause the game and raise the difficulty to hard. Then kill them, you get almost double XP! Good Luck!
This is actually only available to those with the broken steel expansion. On the quest where you need to get the tesla coil you have to talk to rothchild and ask him about something that can help you with old olney. He will send you to another scribe that gives you a device called a deathclaw scrambler control. (or something close to that) it makes it so all enclave mind controlled deathclaws are friendly to you and will protect and follow you. NOTE normal deathclaws are still hostile and when fastraveling while having a deathclaw follower, it will die. (reasons unknown).
The way I kill all my enemy is I get out my dart gun and terrible shotgun (or combat shotgun). First you need to make dart gun if you don't have 1. Then you can find the terrible shotgun at evergreen mills. )ok back 2 the hint. All you have 2 do is shot your enemy with some darts. Then you shoot'em in the face with the shotgun.
When you download Operation Anchorage, you know the infinite ammo cheat right?
With the ammo dispenser, get full ammo, drop it then refill, then continue, but, what happens if you bring all those ammo and weapons to the capitol wasteland?
Well you can! Before you get in the simulator pod in the outcast base, kill someone, and everyone else if you want to. Then drag his/her body to the pod and put it in the pod seat, so if you sit down in it, you can search him/her.
Save before going into the simulator, then play through until you get to the part after you blow up the artillery cannons.
Make sure you did the lots of ammo! Or infinite if you call it that cheat!
When you get to choose your loadout, ( picked the close combat loadout first) preferably your favorite weapons like the 10mm pistol, combat shotgun, power fist, assault rifle, sniper, 10mmsub. , missile launcher. Those are, I think, all the weapons you get from the loadouts.
Then do infinite ammo cheat lots! Then drop your loadout in the armory, change your loadout (only can do once so pick wisely)!
Go back to the armory, pickup your new loadout from the man, grab your previous loadout you dropped, then do the infinite ammo glitch with all your weapons.
Play through until you pass the electro minefield, and save before entering where the Chinese general dude is.
Then go inside with the t51b dudes, and kill or persuade the Chinese general.
General chase appears, talk, then the simulators over, but on the loading screen keep pushing A and pointing down if you put the body earlier down like me.
You may have to try a few times, but, if succeeds, you search the dead body.
Then put all your weapons, ammo and awesome winterized combat armor in the body, then you get out of the pod, which then you search the body for the invincible weapons, and armor.
You heard me - invincible!
Now loot the armory, and go outside, make sure you have a follower, so you can store heavy weapons and armor that he/she will carry!
When you are at the museum of history go down the hall and turn left until you get to a a wooden door not the giant skull door but. You can not easily find the figure go inside and it will take you in the lower levels of the building be prepared there is 1 glowing one and about 30 feral ghouls kill all them and loot the area then go into a room with book shelves this is the treasure of this area then go inside behind one of the book shelves is a action figure of Abraham Lincoln this is just a easter egg that does not sell for a lot but it makes a unique house decoration. NOTE:this area is always found when doing the head of state quest when you have 2 find the large poster of the memorial.
Go to the scrapyard east of paradise falls in the east part of the scrapyard you will find a dog fighting raiders talk to him and he will start to follow you he can find food ammo and guns.
Go to minefield and up two grid squares on the map and one to the right and at the top middle of that square will be GREENER PASTURES DISPOSAL SITE go in the building and it will be right there on a desk next to a computer.
To obtain this weapon, travel to L. O . B Enterprises. It is found behind a Very Hard locked door (requires 100 lockpick) in the CEO's office in the case on his desk. The key for the case is inside his desk. It is also possible to reach the case by working your way around the edge of the destroyed top floor until you are on the other side of the locked door.
This is the same as a MEATSACK. But instead of just a shopping cart, bodies can be used as a bullet catcher! Just decapitate the body (to make it lighter), pick it up (the body) and keep it pointed at the enemy. NOTE: this will NOT work on melee opponents or heavy weapons, mini guns excluded. But laser based or bullet based will be absorbed by the dead body in front of you. This is a good tactic against raiders and super mutants. Not lurks or ferals. You can't fire while doing this so get close and slash and gash is this technique!
On the Word Map, Zoom to where you can easily see the grid. Starting from top left, go to the 3rd grid down (not intersections), then grid 12 to the left. I t should be near the center or top of the grid.
To get the Victory Rifle, go to Rockbreaker's Last Gas in the Abandoned Sniper Shack (where you will find Keller transcript 4) in a locker that requires 100 lockpick skill. If you do not have 100 lockpick skill, it is still possible to obtain it
1. Bring Jericho or Star Paladin Cross or Clover since they will want to shoot Fluffy and Jitters, the radroaches.
2. Have Dogmeat and tell him to find a weapon, he will eventually retrieve it
3. If Talon Company Mercs or Regulators spawn outside the hut to kill the player. Go back into the hut and keep shooting out their weapons.
To get Fisto! You have to have discovered Minefield. The power station North of it is where ya need to be headin'. It's the bigger building not the tiny one. This was easy for me because I had my GhoulMask from Tenpenny Tower. If you don't have this, get ready to fight four Glowing Ones and like 20 Ferals. But Fisto! Is on the top floor in the big generator room.
For obtaining the MIRV, you will need all 5 Keller transcripts. Here are the tape's locations.
Tape 1: Go to the VAPL-58 Power Station then head North following the electric/hydro towers and it'll be at the base of the last one (third tower). The tape is on the bookcase at the bottom shelf.
Tape 2: Go to Hallowed Moors Cemetery North of Big Town. Going in at the front entrance, the second Keller tape will be on the left on top of the podium.
Tape 3: Go to Grisly Diner and head inside, then go to your right and out the back. The third Keller tape is located on a desk at the back.
Tape 4: Go to Rockbreaker's Last Gas and turn to the west. You will see the Sniper Shack at the top of a cliff, Enter the shack and the tape will be on the workbench on the left (You will also find the Victory Rifle there in a locker that requires 100 lockpick skill).
Tape 5: Go to Anchorage Memorial and head to the north. Across the river there is a truck on its side and a tent behind it. Inside the tent on the table is the fifth Keller tape.
These tapes are used to open the door in the National Guard Depot in the armory.
To find this, go to the National Guard Depot, go to the armory and there is a terminal. However , it cannot be hacked so you need all 5 Keller transcripts (some reason, I got in there with only using 4 transcripts). When you have all 5, you can enter the room. The MIRV is on a table along with 5 mini-nukes and 1 nuka-cola quantum under the table.
OK so first off in order for this to work you need to go to megaton and talk to Jericho and ask him to follow you (you need to have under 1000 caps)he will tell you he can't and he says comeback when you got the caps. Now leave and go to underworld and get Charon by killing the other clerk. Take Charon to megaton and talk to Jericho again you should get a different dialog option Ex. I got the caps now want to join me. (you must have at least 1000 caps now) and he should reply sure I want to get back out there again. And that's all there is too it. (NOTE if you leave the main dc ruins to do an expansion you will lose the capabilities to have two followers at once).
The unique Chinese officers sword is tricky to get, you have to do the Blood Ties quest, when you meet the family, you have to pickpocket Vance, he has a sword cabinet key and he is almost impossible to pickpocket. To do this right save just before picking his pocket then try if you fail re-load and try again. His room is on the top, first door on the left, it has a big nice white bed.
To find this, go to deathclaw sanctuary and go southeast of the cave and find a pool of blood and you will simply find it laying there. (note: the deathclaws are powerful so I recommend you have either Lincoln's Repeater, The Terrible Shotgun, Alien Blaster, or Firelance. Or you can have Fawkes and let him mow down the deathclaws. ).
In SatCom Array NN-03d, go to NN-03b-B by underground from NN-03b-A. You will see the section of the room that looks like a laboratory. Right next you can see a passage been blocked by nailed up plank wood. If you take a look inside, there is a giant teddy bear lock up by the barricade. It is possible to take the teddy bear. To obtain it, you need 15 frag mines and a BB gun. Throw the 15 frag mines on the table (if they fall on the floor it will still work) equip your BB gun and shoot the mines, the giant teddy bear will glitch through the wall for you to take it, they can be used as unique decorations for your house. (note: once picked up, keep it til you get to your house and drop it, if you take it again, it be back to a normal size teddy bear).
To get this weapon, go to the citadel. And go to Elder Lyon's room in ring B. Its in the wall safe (requires 100 lockpick skill) and lockpick the safe and you will find the Smuggler's end (laser pistol) and other stuff. There is no karma loss for lockpicking it.
In order to to do this glitch you have to meet with Sydney and help her get the decloration of independence. Once you do make sure she gets out alive and back to abraham, in rivit city. After that she will be in underworld in the ninth circle bar. NOTE: to get sydneys gun you have to have a holo tape explaining why she was abandoned and what hapened to her father. If you have the tape go speak to sydney and talk about her past then talk about her father. A speak choice appears that says you have a holo tape from her father. She recognizes the voice and give you her ultra smg with ammo. You can repeat as much as your little heart desires. Enjoy :).
When you get in the room where the overseer is interrogating Amata when you kill the overseer and the police officer search the weapon lockers and lockers there should be police armor, police helmet, and 41 bullets for the 10mm.
During the Super Human Gambit quest, get at least any kind of power armor (most likely Telsa armor) and the helmets (telsa helmet). Pickpocket both of them first and place the telsa armor and helmet. Then go out ant go back in and pickpocket them again to obtain both of there costumes, once you get both of there costumes, talk to both of them and give the costume to them and they will give you there weapon (results in bad karma) if you want you an kill both of them to get the costumes back. Note: be sure you have about 8-10 stealth boys (or chinese stealth suit if you have operation anchorage) or good sneak skill and save before attemping to pickpocketing both.
This works best if you have 100 sneak. To get a kids unique clothing simply pickpocket them and add a suit of armor to their inventory then enter another area then leave that area go back to that child pickpocket them and get their clothing.
A meat sack is a dead body that you pick up by pressing down on the right stick while pointed at the body then search it and put stuff inside you will move slower than normal but still faster than if you were overcumbered. NOTE:you can't take a body through a door to a new area so take every thing out and find a new body on the other side.
This is for the first fallout 3, I don't know if it works for the expansion packs, but you have to start the 'Take it Back' end quest, then when Elder Lyons is on the railing next to the big holder thing that held the robot, shoot him in the head and make sure he falls off the railing. (the other people shouldn't shoot at you, they only attack you if you attack them) it will say he's unconscious, and jump down after him, when he wakes up he will glitch out and shoot back up to the railing, it's funny to do over and over again. :).
To get double Eugene's you have to do the Reilly's Rangers quest, make sure Brick dies then loot her body and take her Eugene then complete the rest of the quest and go to the Rangers compound and when Reilly asks what you want for a reword take the Eugene. Then check you inventory and you have two Eugene's.
To kill a character without losing karma, all you need is a follower (preferably Fawkes the friendly supermutant because he is nearly invincible). Just shoot the character one time with a weapon that will NOT kill them in one shot. The character will turn on you and attack. Then find a place that is safe and let your follower finish them off. You never lose karma, but you do put your follower in danger of being killed. (doesn't happen often).
Perception- Is in the republic of daves the
republic of dave museum on the book shelf.
Big Gun- is in the basement of the cottage next to fort constitine (the fort at the top of the world map) when in the basement there is a door to the fort bunker to the left is a safe and insde the safe is the bobble head.
Charisma - Is in Paradise Falls in eulegy's pad over
on the table next to the computer.
Energy Weapons - Is in raven rock find colonel automs room it will be locked and you need a skill of 100 to unlock it. (also in the room is the destruction code for the base).
Melee - Is in a building to the south of girdershade the building has three sections the first is the building the second is the buildings ruins and the third is the valence or something like that but its in the third section at the top of a metal stair case in a pile of nuka cola and empty whisky bottles.
Wedge a barrel between you and the person you want to kill and then just walk forward. Repeat as needed. Sometimes it takes more than one time to do.
In Vault 112 you go in the "Tranquility Lounger"
and into Tranquility Lane. You have to activate
the Fail Safe by entering the Abandoned House and
activating the items in a special order. The
and the Cola bottle.
Click on the items in this order and a computer will appear. Activate the Fail Safe and go back to the playground and talk to Betty. Exit and you will find Dad.
Travel to the town of Arefu. Near there is a roaming trader named Crow. Kill Crow and take his key. Then Head to Canterbury Commons. Go into the mayors house, up the stairs and second door on the right. This room should contain all of the different traders supplies. Find and open Crows Locker. Inside there should apparel and a pencil. The Pencil weighs nothing and has a value of 1 which means an unlimited number can be held. Take the Pencil out and close the locker. Now open the locker and again and inside should be another pencil. There will always be a pencil inside no matter how many you take. Keep doing this until you get the amount of pencils you want. Now sell the pencils to any merchant for caps. Repeat the process to get unlimited Caps. (NOTE: EACH TIME A PENCIL IS TAKEN, YOU LOSE KARMA).
When you find minefield, head up the hill behind it (try not to use Arkansas if you want a good person you'll need him for the "Just Buissness" Quest). Up the hill you will find a power station. You can go into the power sub-station, but don't go into the bigger building - there are so many feral ghouls that its hard to fight them all so get the ghoul mask then go in. But on the world map, if you zoom in enough you will see grid lines. There should be and intersection of lines above the station its not the first intersection but the one after it is where the crash is along with 110-120 shots for the alien blaster which is also at the site.
Strength - It is in the sheriff of megatons house on his desk. Endurance - Is in the DeathClaw sanctuary use the (easier Deathclaw kill hint) to get to it. Repair - In arafu the dude who shoots at you when you first get there it is in his house on his desk. Medical - Right before you take the goat your father is examining you when you are done talking to him look on his desk and there it is. Charisma - Is in Vault 108. It only has 2 areas so it isn't hard to find. Unload all your stuff before you go down there. There's a lot of armor and weapon parts. But look out for the clones I recommended using a combat shotgun because they only have lead pipes and knives.
First you need the dart gun V2 or higher. When you spot one or the more likely one hits you from behind do the following: 1. Shoot it once with the dart gun wherever you have the highest chance of hitting it. 2. If you have one, pull out a combat shot gun and let it get as close as you feel comfortable. (Let it get pretty close because it can no longer charge at you (the dart gun will kill it's legs). Then aim for the head. You should be able to get in 3 shots in vats if it's not dead from that. Then it should only take one more shot, which you can do normally.
One of the nicest things about this cool game is the auto-save function. But what I really like is the ability to pause then save and load at anytime in the game. For example, right before you use up your last bobby pin to open a "very hard" safe save (if it breaks just reload before you used it) This function saves you from possible gameplay disasters. Just remember to ck which save you are reloading so you don't lose good stuff.
While in vault 87 you will come to a room and hear something that sounds like a Super mutant talk to you. That will be Fawkle. He is in a medical cell to the left of the door. Use the intercom to the right of his cells window to talk to him. He will ask you to let him out - be as nice as you can be in your responses and use all the intellect options you see. He will tell you that he knows where the G.E.C.K. is and that he will get it out of the room full of radiation for you if you let him out. Ask how to let him out and he will tell you that there is a fire alarm down the hall (To the right of the window) in a maintenance closet. Go to the room but don't press the alarm if you can hack average computers there is one behind the alarm that opens individual doors to the cells. Hack it and open all but room #2 and #1 (these have bad guys in them - a guy named Sid in 1 and a centipede in room 2) All the others have ammo and a pearl in them and maybe some food. Now go back to Fawlke and talk he will then lead you to the room filled with radiation he will tell you to stay here and be on guard for more super mutants. He will then go get the G.E.C.K. and bring it to you. He won't follow you just yet. ask him to come anyway when he says no. Leave before you get out you should get ambushed by the enclave (there is nothing you can do about this because it's a cut seen). You will wake up to being questioned by the enclave. The president will let you go to come and see him but as soon as you step outside the door a guard alerts every one close that you got out you have to fight your way to the president. About half of the way there the president says to stand down and let you pass then a couple seconds latter the guy who was questioning you says to ignore the president is orders use the time between the 2 to make some distance without resistance. When you get to the president, accept the virus so that he will help you get out using robots and turrets placed on the way to the exit. When you get out side you should see Fawlke with a Gatling laser mowing down some enclave. Talk to him ask about his new toy and then ask what he is doing here then ask him to come with you this time he should accept if you did it right. Now you can talk to him and have him carry items that make you over weight and change his fighting style and how close he follows you. You can also fire him but after all that hard work do you really want to!
After you have been playing for a while go to megaton and look for radio signals. If the time is right there should be a vault 101 distress signal. listen to it and you will get a message from Amata through it she will ask you to come back because her father is mad with power. (she changed the vault password to her name) Go there and the first person you meet should be a guard. Don't cause trouble just be nice and then ask if he can take you to Amata. He will and you get about half way there when he tells you to stay back some old guy will fire at butch then butch will run away ask the guard to take you to Amata again and follow him. He will lead you pretty far then, stop and tell you he can go no farther or he will get attacked go up the stairs and Butch will run at you - don't shoot him. He will stop and ask you to take him away. Tell him that your here to help the vault. Then talk to Amata she'll ask you to talk to her dad. Tell her that violence isn't your thing at the end. Next, go to the overseers office talk to him be polite and use the speech command when ever it pops up. If your speech is high enough he will see the error of his ways and go find Amata and make her overseer she will then ask you to leave until she sorts things out in the vault because there are still people who blame you for what happened. Say you understand and leave. You should get good Karma for it.
You can gain infinite XP if your speech skill is high enough. (At least about 30). Go to "Big Town", located north of Vault 101. If you speak with a girl named Bittercup she should tell you about her dating exploits. After speaking with her, go into the house marked "Common House" and speak to a man named Pappy. There should be a speech skill dialogue option that says "You came here with Bittercup, right?" You will get XP every time you click it. Continue to do this and you can rack up XP in mere seconds.
If you're hacking a computer and you only have one more chance left exit out by pressing the B button this resets the computer so you get another chance. You can do this as many times as needed.
If you're falling from a bridge, or some other high area, just save your game just before you hit the ground and re-load the game from there.
To get charon as your teammate, go to the underworld, and talk to the owner of the ninth circle. Ask him about the dude in the corner and he will say that's his employee, and ask him about giving you his contract. He'll tell you 1000 or 2000 caps, or just do a mission, and then he gives you his contract.
To get Feral Ghouls to become friendly and even help you should you fight a creature or another you made hostile, help the 'friendly' ghouls in the mission 'Tenpenny Tower' and Roy Philips will give a mask that will, while worn, calms Ferals. Note: To get the mask, you MUST gain good Karma, so if you are making an evil person, try to gain a lot of evil before or make it up somehow, also, you should just kill Tenpenny beforehand on his balcony to get his suit, caps, and Sniper Rifle, which will not get you attacked because it was not in the building HOPEFULLY and you need a key for another quest.
To get this special variation of the plasma rifle, do the quest "The Replicated Man" and convince Harkness to go to Zimmer. As a reward he will give you his rifle. It does 52 Damage at full condition and 100 weapons skill.
Dogmeat is found in Scrapyard. On the world map, Scrapyard is in the top right corner of the square that is two squares directly below Minefield. Follow the clear triangle on your compass if you are having problems finding it. Go into Scrapyard and look/listen for fighting. Your will find Dogmeat fighting a Raider. Once the Raider is dead you can talk to Dogmeat and ask him to join you.
When you discover the identification of the android and are deciding to turn him in or warn him, go to the android first. Convince him to go to Zimmer on his own and he will reward you. After that, go to Zimmer in the science lab. Tell him about the android's identity. He will also reward you. Note: You will still get bad karma
Vault 101 Citizenship Award (10) Got the Pip-Boy 3000 The G.O.A.T. Whisperer (10) Took the G.O.A.T. Escape! (20) Complete "Escape!" Following in His Footsteps (20) Complete "Following in His Footsteps" Galaxy News Radio (20) Complete "Galaxy News Radio" Scientific Pursuits (20) Complete "Scientific Pursuits" Tranquility Lane (20) Complete "Tranquility Lane" The Waters of Life (20) Complete "The Waters of Life" Picking up the Trail (20) Complete "Picking up the Trail" Rescue from Paradise (20) Complete "Rescue from Paradise" Finding the Garden of Eden (20) Complete "Finding the Garden of Eden" The American Dream (20) Complete "The American Dream" Take it Back! (40) Complete "Take it Back!" Big Trouble in Big Town (20) Complete "Big Trouble in Big Town" The Superhuman Gambit (20) Complete "The Superhuman Gambit" The Wasteland Survival Guide (20) Complete "The Wasteland Survival Guide" Those! (20) Complete "Those!" The Nuka-Cola Challenge (20) Complete "The Nuka-Cola Challenge" Head of State (20) Complete "Head of State" The Replicated Man (20) Complete "The Replicated Man" Blood Ties (20) Complete "Blood Ties" Oasis (20) Complete "Oasis" The Power of the Atom (20) Complete "The Power of the Atom" Tenpenny Tower (20) Complete "Tenpenny Tower" Strictly Business (20) Complete "Strictly Business" You Gotta Shoot 'Em in the Head (20) Complete "You Gotta Shoot 'Em in the Head" Stealing Independence (20) Complete "Stealing Independence" Trouble on the Homefront (20) Complete "Trouble on the Homefront" Agatha's Song (20) Complete "Agatha's Song" Reilly's Rangers (20) Complete "Reilly's Rangers" Reaver (10) Reach Level 8 with Bad Karma Mercenary (10) Reach Level 8 with Neutral Karma Protector (10) Reach Level 8 with Good Karma Harbinger of War (20) Reach Level 14 with Bad Karma Pinnacle of Survival (20) Reach Level 14 with Neutral Karma Ambassador of Peace (20) Reach Level 14 with Good Karma Scourge of Humanity (30) Reach Level 20 with Bad Karma Paradigm of Humanity (30) Reach Level 20 with Neutral Karma Last, Best Hope of Humanity (30) Reach Level 20 with Good Karma Weaponsmith (30) Made one of every custom weapon Doesn't Play Well with Others (20) Kill 300 people Slayer of Beasts (20) Kill 300 creatures Silver-Tongued Devil (20) Won 50 Speech Challenges Data Miner (20) Hack 50 terminals Keys are for Cowards (20) Pick 50 locks One-Man Scouting Party (20) Discover 100 locations Psychotic Prankster (10) Place a grenade or mine while pickpocketing The Bigger They Are… (20) Kill all the Super Mutant Behemoths Yes, I Play with Dolls (10) Collect 10 Vault-Tec Bobbleheads Vault-Tec C.E.O. (30) Collect 20 Vault-Tec Bobbleheads
Last updated: October 26, 2011 by Absolute Steve
Last updated: October 26, 2011 by Absolute Steve
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Last updated: October 26, 2011 by Auron66
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