HalfLife 2: Episode One Cheats PC

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In this episodic sequel (formerly known as "Aftermath"), players continue the groundbreaking story that came to an explosive halt at the conclusion of Half-Life 2. Players once again assume the role of Gordon Freeman and team up with sidekick Alyx Vance to flee the remnants of a nearly-destroyed City 17 and it's eerily-empty streets. The action begins quickly as the damage to the citadel has been done and Gordon and Alyx must lead the evacuation effort. Enemies previously un-attackable such as crab and mortar synths now stand in your path as you try to help Gordon and others escape the imminent citadel blast. Once again utilizing the Source technology and HDR lighting popularized by Half Life 2, Episode One aims to begin the tradition of episodic content for Half Life fans. Gamers can expect over six hours of game play while taking out enemies with the help of Alyx's pet robot dog.

HalfLife 2: Episode One is a Shooter/First-Person Shooter video game for PC developed by Valve and published by Electronic Arts on June 6, 2006. It's rated Mature by the ESRB and 17 of our users have voted it 4.4 out of 5 stars.

Our newest cheats for HalfLife 2: Episode One were added May 3, 2009.




Cheats Galore

Ok. These require good hacking (scripting/ console smarts)open the console (~) and type in sv_cheats 1. Once you do that, you can type in some things. Here are a few: npc_create npc_ (name of npc): allows you to spawn any npc, such as a citizen, combine soldier, alyx, barney, metropolice, zombies, headcrab, ect. LIST OF NPC: combine_s (soldier) citizen, headcrab, zombie, fastzombie, zombine, zombie_torso, metropolice, headcrab_fast, headcrab_black, headcrab_poison, and vortigaunt. These are the most useful things. Now, if you want them to have a weapon, (metropolice, combine_s, and citizen can only have guns. ) before the npc_create npc_, type in npc_create_equipment weapon_ (name of gun, shotgun, pistol, smg1, ar2) and boom! Npc war if you spawn a bunch of things! Only problem, some weapons aren't compatible with the model, so they wont hold it, it will float in front of them, or they wont fire it at an enemy. (example of float: 357 with citizen, example of not shooting at enemy: metropolice with shotgun)and if you want the npc to patrol a area, type in ent_fire npc_ (name of npc) start patrolling. That is all the cheats I can tell. For now keep looking back for more that I post.


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