Based on the Japanese animated television series (airing in the U.S. on the Cartoon Network at the time of the game's release), this GBA adventure has young gamers playing as Hamtaro and Bijou, to interact with the other hamsters and keep their friendships from falling apart. A mean old hamster named Spat is causing trouble, telling lies, and tricking the Ham-Ham friends into quibbling and fighting with one another. Hamtaro and Bijou must learn as many as 80 different Ham-Chat words and dance steps, to talk to the other Ham-Hams and solve riddles that will mend friendships. Other features include the ability to swap "Ham-Jam" dance routines with another player, through a link cable connection, and to play dress-up with Hamtaro and Bijou in the clubhouse, where they can try on different outfits they purchase with sunflower seeds, and even take snapshots in of themselves in costume.
Hamtaro: Ham-Ham Heartbreak is an Action/Adventure video game for Game Boy Advance published by Nintendo on April 7, 2003. It's rated Everyone by the ESRB and 5 of our users have voted it 3.6 out of 5 stars.
Our newest cheats for Hamtaro: Ham-Ham Heartbreak were added October 21, 2009.
Infinite Sunflower Seeds 8201D0C2 03E7 Infinite Acorns 8201D0C4 03E7 Infinite Rocks 8201D0C6 03E7 The Following Enable Codes May Not Work On All Cartridges Possible #1 0000D435 000A 100004A4 0007 Possible #2 0000D435 000A 100004A4 0007 Possible #3 0000D435 000A 100004A6 0007 Possible #4 0000D435 000A 100004A8 0007 Possible #5 0000D435 000A 100004AA 0007 Possible #6 0000D435 000A 10009618 0007 Possible #7 0000D435 000A 1000961A 0007 Possible #8 0000D435 000A 1000961C 0007 Possible #9 0000D435 000A 1000961E 0007
Here are the ways to get all 10 of the ham jams:
1. Hamtaro Time- This is given to you from the start.
2. Condor's Wing's- Stand on the giant bird feather at sunny peak and say hamha. A bird will come and drop the song on your head.
3. Great Springs- After Cappy takes Seedric's acorn cap, you are able to go into Seedric's house. Go into the hot spring thing and used digdig to dig up the song.
4. Hidden Riches- After you solve the riddle at Sandy Bay, tack-q the giant music note rock to make the song fall off.
5. Dizzy for You- Talk to the blue hamster inthe same room as Elder Ham. He will give you the song for the dance contest.
6. Go Ham Rangers- Go the the Ham Rangers show twice, then talk to the hamster outside the arena to get this song.
7. Flower Waltz- Fill in all 8 lines at tic-tac-q in Funland.
8. Moonlight- Get this song after the ghost in Boo Manor teaches you how to play piano.
9. Monkey Salsa- Go to Wildwoods and help Bog pick out a name for his pet duck after it hatches out of the hot spring egg.
10. Hamour- After beating spat, talk to the long-eared hamster inside the castle, then talk to the one standing outside with and umbrella to get the song.
If you get stuck in a certain part of the game and can't figure out what to do, go back to the clubhouse and talk to Snoozer. Tell him which place you need to know about, and he'll usually give you very good hints. He might tell you which Ham-Ham to talk to or where to learn a new ham- chat word.
After you get Condor's wings by Hamhaing the feather at Sunny Peak, Hamha the feather again and the bird will fly above you and poop on your head!
When Dexter gets stuck in the box you have to jam-out on the piano to get him out.
At the start of the game where two hampsters are at the big sunflower. Use Hamlift and you will get 20 sunflower seeds each time. P.S. It's at Sunny Peak and you need to move out of the area and back again in order to get 20 sunflower seeds again and again.
To win this competition you use the words "Greatachu, Delin-Q, Zuzuzu, Hamtast, Bye-Q, Goodgo, Bloat-T, Blushie, Hamtast, Dazzlie, Lalalala" This will work. In fact the other couple do this dance except for "Lalalala". So if you just watch their dance you can still beat them by just putting in Lalalala at the end.
Okay, after you rescue and save the relationship between the 2 hamster that teach you "Hamlift" Go back to the place where you rescued the hamter from spat. You find Panda working on him bridge he'll ask you to find 3 boards and a strap. The strap can be aquired by standing on the blanket- handkerchief thing, then the newspaper then the strap. The hamster will complain that you got it dirty and that you can have it. The first board is at Sandy Beach. After you help Barette, and she and the photo guy leave hif-hif the board she was on. The next board is at boo manor. "Go-P" on the hamster in the mirror go in the mirror defeat the ghost and hifhif the board,putput it on the crack,and hifhif it again to have the second board the last board is towards the end of the game when you defeat spat, and talk to boss who is standing in a corner by the rubrub room, he'll say "Now that the clubhouse is finished I have an extra board do you think you could use it?" You say Yep-P and take all the materials back to panda. After giving him all the supplies go towards the entrance and he'll "Heyhoo" you go back cross the bridge and you'll find The rainbow key!
To get the silver key card: On the first floor go oppisite from the stairs. Go in the last door in the hallway. Next, you will see a bunch of mirrors, go through the second to the last in the back row. Then you will pop out of another mirror and will have to defeat a gohst with stickie. After you defeat him take the silver key card and go to the opening in the floor. off-doff the board and put put it back where it was so you can cross. Then off-doff it again and give it to panda in the sunny peak cave.
At sunny peak you will find a room in the cave with what looks to be a sword sticking out of a rock. It is not a sword at all. It is the legendary spoon. There is three round openings on the front of the rock. You need marbles to putput in the openings. One of the marbles is located at fun land. You must get a certain number of points in the sticky note game. Then you will be awarded a green marble. The next marble is located at Sandy Bay. There is a big bucket in the ground, dig-dig under it to get the blue marble. The next marble is located at Wild woods, you have to save the marriage of a couple, after you have done that, talk to the old guy and he will give you the last marble to put-put in the opening. Go back to Sunny Peak and put all three marbles in the holes. Then tuggie at the spoon. After you get the spoon, go back to wildwoods and give the spoon to the inventor which will now let you use the catupalt to get into spat tower.
In Boo Maner, when Hamtaro falls into the trapdoor, you must go to the room with the two couches and do hamspar on the fireplace. Then 2 old gohsts will appear and you must do tack-q on them. One will teach you pushie and the other will teach you nok-nok. Then you must go to the empty wall by the starcase and nok-nok on it. Then pushie on the wall and a secret room will open. Hamtaro is in the cage. After you see Hamtaro, go to the elevator where the two other hamsters are trying to open the doors of the elevator, do liber-t on them and they will go to the trapdoor and you must follow. When in the secret room do liber-t on them again and they will open the bars for you. Hamtaro and howdy will come out of the cage and then you have saved another love. (the purple and green hamsters will love each other again.)
First, after going to the bathroom area where Ham Red says your mission is to find a replacement, you go to Boo Manor. When at Boo Manor, go to the room with the sad hamster picture. "Perksie" the picture and the ghost in the painting will talk to you. then, you go find her son (located at the front gate of the Ham Rangers show/performance arena) and say fussfuss to him. When he refuses to come back to his mother, go back to Boo Manor and say gasp-P to the mother. She will then transform into a fake Ham Red and her son will go back with her after the show ends and you have saved another love.
First you must release Spat's hostage by using "pakapaka"(Hamchat for bite) on the hamham in the corner of the control room. Then go to the hamham with the Ham-o-Matic and tell him what has been going on in the control room. Ham- o-Matic will not do any thing about it. Then go to the little hamham that is mad and stomping about and say hamha. The hamham will explain what is wrong and you will learn chukchuk (give up). Then go over to the trash can near the enterence and say digdig. Then go to Spat and say chukchuk. Ham-o-matic will take Spat away.
First get into Spat Tower and you will find an unsolved puzzle, Gogo on the button, solve the puzzle, then talk to the heartbroken hamster guarding the door and go inside, you will find a HUGE flying robot with Spat inside, Get into a nice spot and hit Hamscope, then try to shoot into Spat's mouth and he will explode (This might take a few tries) Then you will see Spat come out dressed in a Harmony costume!you may laugh and point if you want.Then he will say something and come out with the Ham-Chat pooie, then he'll vanish and you may keep on laughing until the REAL Harmony come and congratulate you, and blah, blah, blah.
After you defeat Spat, go back to Spat Tower where you will see a reporter outside with an umbrella. Talk to him and he will give you the Hamour song.
Talk to the treasure-hunting sunbathing ham. Use Tack-Q command.
Digdig in the pipe at the entrance. At the top, there will be that Ham-Swap character. You can drop the price if you do Blash-T twice then say Yep-P and buy the ID Card.
Go to Sunny Peak. Give Arnie the potty he was looking for (that Seamore gave you). Arnie will lead you to his house. Do Sesam-E with Bijou in front of the door and go in. When you get to the room with the sign, go left, down, left, up, and up to get to Arnie's room.
First, learn how to do the Ham-Chat Rub Rub. You also need to save some of the hamsters. Love so it will give you more jewels when you do your Rub Rub.
When you are looking for the control room in funland, go to the entrance, and take the right path. You should see a cart with ballons tied on it. To the left of the cart there should be some trees cut in the shape of ham-hams (Hamsters). There should be one line of trees coming down,and one going left. Where the "tree lines" meet in the corner, try to walk through it. You will then be inside the control room where Spat is hiding, messing with the controls. Also, in the control room, there will be a Hamster all tied up. Use Packpack (bite) on the ropes. He will then be free. Good luck!
Go in side the dance room thing were you get the music note. Go talk to the grandpa a bunch. Say heyhoo to him a lot. Than go talk to that crying girl with a scarf and the other orange crying girl. Then they will be friends.
Go to the place where you find a ham-ham next to a door, go down the vine south, go down the other vine south, go west, do lokkie, at the other ham- ham, and go back to the boat. do pakapaka, go to the bridges if you know offdoff, and do it and go up, back down, over the bridges, and back to the boat. do putput, and drive the boat to bijou.
It was sunny and perfect for a nap! While sleeping, Hamtaro had a terrible dream. He dremt that a hamster dressed in a devil costume appeared in Ham-Ham Land Funpark, breaking up hearts of all friends, so the friends would fight with each other. The devil hamster, known as Spat (He has a habit of always saying "Pfpth".) enjoyed making friends mad at each other, and he could just not get enough! Hamtaro arrived in the Ham-Ham Land Funpark, and Spat looked at him, and immediatly went to break his heart. As Spat was running towards him, Hamtaro awoke to hear Boss calling his name. When Boss went upstairs, Hamtaro told Boss about his scary dream, and what Spat promised to do. Boss wondered if Hamtaro's dream was a preginition, a dream that can see in the future. Without another word, Boss said he need Hamtaro downstairs to get a favor. As Hamtaro walked downstairs, he slipped on some water and fell straight into a bucket of water, soaking his Ham-Ham Dictionary, and all but a few of his words!!! With little symphony, Boss told Hamtaro to learn from mistakes, and move on with life. He then told Hamtaro that Bijou wandered off somewhere, and Hamtaro had to go look. Where is Bijou, and how will Hamtaro find her? Why does Spat want to ruin hearts? What was the meaning of Hamtaro's dream? With Harmony (The angel hamster), and Bijou, and Hamtaro, you have to go from level to level, seeking Spat, and trying to stop his tricks, while filling up your love meter at the same time.
As you will find out, Oxnard is sitting by that great big tree stump blubbering away... talk to him. Then you will see Pepper if you look further, sitting on a leaf but you cannot reach her yet. If you go to the tree stump by Oxnard and learn how to heyhoo, then go to the hamsters trying to figure out how to get all the sunflower seeds down at once. Hamha them and then heyhoo them. They will teach you to hamlift. You will then use the hamlift to get to pepper and tell her Oxnard is bluhoo (sad).
Get the clue washed up on the beach when barette was saved. It will give you a bunch of stupid words that are usless... so you have have thought. Copy down the entire clue on a peice of paper and also draw a map of the sounds made from the stone when you tack-q them. Then do the order that is on the clue sheet and a big rock willl move to reveal a whole in the beach. Dig down it. The captain will be down there. He is blue. Talk to him and he will offer to take you to the island whenever you want. Enter the hula contest and all you have to win is the C class prize, an orange hibiscus. give it to the sailor to give to his wife.
Get to the point where Barette is out at sea. No one at the beach can help you, you have to go to the clubhouse and get Seamoore's help. He's the only Ham who can swim.
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