Be Harry Potter in a new adventure with more magic, friendship and danger. Learn new spells, undertake new quests, make new friends and challenge new adversaries to confront the powers at the heart of the Chamber of Secrets. Do you dare take the chance that you might face You-Know-Who again?
Harry Potter and the Chamber of Secrets is an Action/Adventure video game for GameCube developed and published by Electronic Arts on November 8, 2002. It's rated Everyone by the ESRB and 45 of our users have voted it 3.9 out of 5 stars.
Our newest cheats for Harry Potter and the Chamber of Secrets were added February 13, 2008. We also have the game available on PlayStation, PlayStation 2, Xbox, PC, Game Boy, Game Boy Advance, in addition to GameCube.
If you go to the 1st floor you will see a little vase that is black next to a bookcase. If you flipindo that and you get beans you then run down that hall NOT GOING THREW ANY DOORS and you then stand next to a door in that hallway and go back you may get more beans until you reach capaticy.
To get to the Second floor faster than usual, stand up- close to the Fat Lady portrait, facing her. After that, go as far as you can left, or until you hit that book case. Then there should be a passage under the book case that you can crawl into.
When you are in the Slytherin common room and need to get out, hide behind the pillar on the right side and wait for the girl to pass. Next, go into the room on your left and stay behind the door. The girl will return and look around. She will not see you. After she walks away, run and jump to avoid being captured. As soon as you exit the room, go to your left. Once there, start running to the door to avoid being captured. This may take a few attempts, as there are many people waiting by the door. Run very fast instead of creeping there -- the Slytherins do not catch on very quickly that you are there.
When Hermione changes you into Goyle, go out at night and try to get caught by the Prefects (the people that patrol the halls). When you do, Slytherin will get 5 house points deducted. You may repeat this process a few times, but after awhile this will stop.
Use your spell that cuts down tapestries and ropes on the spiked ball. Walk up close to the edge and hold your trigger button, charge up for a half second and cast. Note: If you throw the imps into the fiery pits, they will die and you do not have to worry about them. Likewise, if you throw them all away you cannot put them into the cages to get out; but when all are indeed gone, they respawn from that hatch in the wall at the first ramp.
Once you get the Incedio Spell, return to the main room and make sure the two pillars are down. Go into one of them and switch the flame direction so that the flames are both are on one side of the room. On the other side, use Incedio to light the pigs and Flapendo to point them up to lift the platform; then again on the other one. Run quickly to the switch by the exit. If successful the door, will be unlocked halfway. You will need to do likewise with the other side. Note: You do not have to charge at all -- this gives you a few extra needed seconds.
When in one of the few battles with Hogwart's students (just the Slytherin Gang, all others leave you alone), let them make the first shot and bounce it back. Just as you do, use your Flapendo with a quarter to half second charge to knock them back, thus trapping them with two spells to knock back, which they can never manage. Note: Beware, just as you finish casting Flapendo (depending on distance), you will be forced to use your Expelliarmus almost instantly.
Grab the sword, but do not attempt to hit it when you get the first chance. When the basilisk gets very tall and green appears from its mouth, use the sword on the black diamond on his chest while he is up. To do that, make sure you lock on then attack. Continue to do this and he will be defeated soon. Note: Only attack him while his head is far above the ground. You can use either Flipendo or Incendio (recommended). Let get fully powered, aim at its scales (not its head) and release the button. After five to ten hits, you should defeat it. Also, do not touch the snake or let it touch you. If you do, you will be poisoned. Watch out -- it will get mad and "stomp" to make the stalactites fall. After losing a third of its health, it will start to shoot poison out of its mouth.
To get to it, use your Lumos spell to light the floor and follow the trail of spiders. Unlike the book, the spiders that are not normal size will try to kill you. Attack them with Incendio. When fighting the Giant Mother Spider, do not try to hurt the spider itself. Instead, use your Incendio spell to burn the web it has attached to the various trees. When done, it will fall into the pit and you will slip in after it. In here, just run around until it rears its head and exposes its soft under-belly. It is the only part that is susceptible to second level magic. Note: It is best to not charge and use rapid firing to get a little extra damage.
While fighting it, you may notice little sacks being dropped and suspended by webbing. Shoot them down with Flapendo and collect health and Bean power ups from Hedwig.
To defeat the Giant Spider in the Dark Forest, circle around him and cast Rictosempra. He will not shoot any spider webs at you.
First use Expellmarias until the orange ball is giant. When it is in the air heading for your opponent, use Diffindo before it hits so they cannot move away in time. Note: This may not always work. Use Expelarmus (the shield) to deflect the attack. Immediately after that, start charging Flipendo. Shoot flipendo either when it is full or when the deflected attack is halfway there, whichever occurs first. This will either cause the Flipendo to hit or the deflected attack to hit. Note: Hold the aim sight to lock the Flipendo spell on the enemy. When you are dueling, press L, cast the Knockaback Jinx twice and dodge the reflected spell. This will not work on Gargoyles, but is particularly useful against Draco Malfoy in Defense Against The Dark Arts or Slytherins.
When the Whomping Willow starts to pound into the ground, hide in the corner where you entered its lair. The shock wave cannot reach you in here, unless you stray too far from it. Should you get hit, you should have refilled your potion Vile before you entered. Also, Hedwig will drop Cauldron Cakes and Beans for your aid. Note: Rapid firing technique is recommended. Lock on to the limbs after they finish pounding and fire a quick shot, then wait to lock onto the Willow's Eye. Then, fire repeatedly until it stops hurting him before running back to your hiding hole.
The Notice Board in the Gryffondor common room usually gives a location, but higher up as you near completion they start to give vague clues, such as "Could be anywhere on grounds". With personal requests, they do not ever really give you a clue, except the first one. However, the items are near the area in about a two acre search range.
Finding Lost Items When in doubt, check Hagrid's Hut. Many of the lost items end up there. 3 Roots Needed Search the left side of Hagrid's Hut, by the Herbology Center. From there, they all scatter (much like Neville's china set) behind Hagrid's Hut towards the Forbidden Forest. The person that wants these will give you the key to the Confiscated Items Room (six more cards and a bag to hold 200 Bertie Bott's Every Flavored Beans). Lost Badge Found on the Broom Flying Field, towards Hagrid's Hut and the Whomping Willow (still inside the Flying Court). Lost Newspaper Article Search the left side of Hagrid's Hut. Note: "Left" being if you were looking from his front door towards the castle (the side next to the Herbology Center). Lost Wizards Hat Found in a small patch of trees towards the Quiddich Court. Neville's Crockery Can be found close to the Flying Court and Hagrid's Hut. Up on a roof will be a multitude of his china set. Go about a fifteen to twenty five second flying trip from Neville (heading back). Secretive Dragon Scale Gloves The elusive gloves are by the lake, but not on land. They can be found just outside the Broom Flying lessons field, on the lakeside. You will notice a long strip is down low. On the far end are five torches (light with Incendio to get a Wizards Card), and in the middle somewhere should be the gloves. Telescope Located on the tower where you enter to go in the main entryway. It is on the far left.
Note: Try to get them in the following order.
1. Have the Puffeskin eat bushes at the Burrows. 2. Get a score of 800 or more points when de-noming the Weasley's garden. 3. When trying to find Ginny, go the way Ron did not. Keep going until you have to knock down a tree. Go across and go left. Then, get the crates in the correct location and the card is yours. 4. When at the second part of driving the car (when you can replenish your health), go through a tunnel to the right and get the card. 5. Inside the bookshelf under a portrait where Colin tries to take a picture of you. 6. In the library behind a secret bookshelf. 7. From Fred and George (for 50 beans). 8. From Fred and George (for 50 beans). 9. From Fred and George (for 50 beans). 10. From Fred and George (for 50 beans). 11. From Fred and George (for 50 beans). 12. Hufflepuff dueling champion. 13. Ravenclaw dueling champion. 14. Inside a strange colored wall when you are almost to the Front Hall. 15. In the Gryffindor common room after earning all the Herbology and Defense Against The Dark Arts cups. 16. Get 800 points or more when de-noming Hagrid's garden. 17. Inside a bookshelf near Moaning Myrtle's bathroom. 18. Inside a bookshelf in the Knights room. 19. A bookshelf on the left side of the stairs near the Defense Against The Dark Arts class. 20. The Private lesson with Lockhart, if you achieve an A grade. 21. In the Dark Forest. 22. Inside the bookshelf near Lockhart's office. 23. Inside the bookshelf near the Gryffindor common room. 24. Sltherin dueling champion.
After you acquire the spell and return to the main room, use it to get across the room on the other side of the gargoyle. You will need to use the hardly visible ledges to cross. Hang off the wall ledge to escape nearing ghosts, and push down the slabs to make a bridge. Once this is done, you will have to fight the gargoyle. It is recommended that you get on the right staircase, halfway up. Then, use the spell on the last stone and the door will open.
The spiders in the forest act as follows:
Tiny Black: Show you the path Big Green: Jumpers (jump, run away, and jump again) Big Red: Flingers (they spit) Big White: Flingers (spit paralyzing venom) Big Multicolor: Possible Jumper/Flinger mix.
After talking to Fred and George, go to the right of the greenhouse and cast Alohomora the hedge separating it from the wall. Follow the passage to a small courtyard. Cast Alohomora on the statues to get the Card.
Go to the sixth floor. There should be two doors. If you look around the room, you might see a mysterious shadow moving about the floor of the classroom. If you get close to the shadow, it disappears. It does not appear to belong to anyone or anything.
Cast Lumos and enter the Quidditch Stadium for practice. After the FMV sequence, Harry will be in his standing position, but will have his Nimbus 2000 going through his body. You can fly slower and turn sharper. Note: You cannot catch the Snitch.
When you do not want to be hit by ghosts and lose all your items (Balloons, Beans, and sometimes Stink Pellets) just stand on the ledge until the specter nears you. Tap the Analog-stick so that you will fall and catch the ledge. When you are hanging, they cannot hit you and cause your items to go flying. Another way to avoid the ghosts and keep from losing your collected items is to use Lumos. Hold Down to maximize the spell. The ghosts will not hit you when the light is on. Sometimes this requires careful timing because you are trying to search and collect items at the same time.
When you are going to get caught by an Uppergrader and he uses the Locomotomortis spell, use the shield spell to stop it and run away. If done correctly, he will say "Did any one see him?".
Use the Skurge spell on a chest covered in ectoplasm behind a tapestry (you need the scissors spell) on the third floor, by the Defense against the Black Arts classroom. Hint: Bertie Botts Bean Bag (200 Bean capacity): Gather every item for the students around Hogwarts (not the Notice Board). You have to actually find the people. The final person will give you a key to the confiscated items room. In there are six Wizards cards and the biggest Bertie Bots Bean Bag.
Once you have collected your Standard Book of Spells (Grade 2) in Diagon Alley, you can cast Flipendo to break barrels and uncover Sickles that you can use to buy items such as Stink Pellets at Gambol and Japes. In Diagon Alley, there are three areas where you can break the barrels (using Flipendo) to get Sickles. Remember to revisit these areas several times to get more Sickles. They return three to four times after visiting a few shops.
Go to the Burrow and Diagon Alley. Look for chests there for Wizard Cards. Go Neville's games, especially Broom Racing, to get Wizard Cards. Note: You will have to pay Beans to participate in Broom Racing and Gnome Tossing, Gnome Dunking is free. In Ron's barn at the very beginning is a card on top of the rafters. To get it, you need to climb the chicken coop outside. Go to the fourth floor. Look under every bookshelf. You should notice there is no wall under one of them. The path leads to three treasure chests, revealing Wizard And Witches Cards.
In the Chamber Of Secrets, destroy paintings on the wall. You will open the painting and get 100 points for Gryffindor. After returning from the Whomping Willow, head deep to your right when Professor Snape finishes scolding you. There, in a corner, you will find your first Notice Board Item. You can return it to the Notice Board before or after you go to the Restroom Shop the Weasley's set up, earning you the very first 10 points in the game, and possibly a Wizards Card.
The Following lost and found items must be done in order. But you have to go to the common room and go to the notice board to start the list. Here is the list for the items and their locations.
1.Potions kit bag- Go to the green houses and follow the trail to the end. 2.Geiffendor merit bage- When you leave the common room go strait and turn to your left and go threw the door. 3.Telescope-Go to the first floor and go strait ahead threw the door. 4.Nevilles Toad- Go to the greenhouses and follow the trail. When you see him hit it with a Flipendo to knock him out. Then pick him up. 5.Measureing Scales- Go to Hagrid's hut and go behind the pumpkin patch. 6.Wizard's hat-Go to the Library door but don't go in. Turn to your left and go threw that door. Then turn to your right and go threw that door. 7.Dragon hide gloves- Go to the Game Boy Advanced link room in the main entrance. 8.Gadding with Ghouls- Go to the six floor and turn to your right and go threw that door. 9.Holidays with Hags- Go to the Library and right when you get in turn to your right and go strait. 10-Lee Jordans Giant Tarantula- Go to the library and go to the Wiggenweld potion filler, he should be around that.
When you exit of the Gryffindor Tower notice the object in the corner. Hit it with Flipendo and three Beans will appear. Go around the corner and walk at least three steps away. Return and cast Flipendo again to get three more Beans. Repeat this to get as many Beans as needed. Use the Nimbus 2000 Broomstick and fly above Hogwarts. Fly through the rings to get free Beans. A blue ring gives 10 Beans, a yellow ring gives 1 Bean, a red ring gives 3 Beans and a green ring gives 2 Beans. At the beginning at Ron's house is a tool chest in their barn. Every time it moves on its own means that you can shoot it with Flapendo to get more beans.
On the second day of school, go to the Quidditch practice. Complete the training with a "B" or better rank to get the Nimbus 2000 flying broomstick. You can now fly anywhere around the school during the day. Note: You can only land on grass and cannot fly inside the school.
To get 100 beans easly just wait to get the Nimbus 2000 from Oliver Wood. Then after Practice equip your broom and get on it. Then fly threw the rings to get the beans. I will list the color of rings and what each ring gives you. 1.Orange-1 bean 2.Red- 2 beans 3.Green- 5 beans 4.Blue- 10 beans Note: In order to carry 100 beans you must go to Fred and George's shop and purchace the Berti Bott bag that will allow you to carry 100 beans. The price of the bag is 20 beans.
Once you have collected your standard book of spells (grade 2) in Diagon Alley, you can cast Flipendo to break barrels and uncover sickles that you can use to buy items such as stink pellets at Gambol and Japes.
How to sneak past people without being caught: First equip "stink pellets" or "balloons to Harry. Then use one of the two (or both) to catch closeby people off gaurd (for a quick moment)!!!
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