Hitman Blood Money places gamers once again in the role of the world's greatest assassin, Agent 47. When assassins from Agent 47's contract killing firm, The ICA, are systematically eliminated in a series of hits, it seems a larger more powerful agency has entered the fray. Sensing that he may be the next target, Agent 47 travels to America, where he Prepares to Make a Killing.
Hitman: Blood Money is a Shooter/First-Person Shooter video game for Xbox 360 developed by Eidos and published by Eidos Interactive on May 31, 2006. It's rated Mature by the ESRB and 76 of our users have voted it 4.4 out of 5 stars.
During game play, press Y, B, Y, B, Y, B, Y, B, X and you should hear a beep.
Enter B, A, Y, RT, LB, LT, RB, B in game play.
Pistols Bull. 480 Desert Eagle Silverballer Slp. 40 Pistol Snub Nosed Six Shooter Slp. 40s Shotguns Shotgun SP12 Shotgun SMGs MP5 MP7 MP9 SAF SMG SMG tactical TMP Rifles Air Rifle FN-2000 M4 M14 SG552 Sniper rifles Dragunov Elephant Rifle Kazo Trg W2000 Sniper No hideout weapons Nailer Upgrades M4 Ris handguard ($50, 000) Low velocity ammo ($50, 000) Butt stock ($50, 000) Extra ammo ($75, 000) Laser sight ($75, 000) Rail mount ($75, 000) Armor piercing bullets ($75, 000) Silencer type 1 ($100, 000) Pistol grip ($100, 000) Double clip ($150, 000) Red dot sight ($150, 000) Silencer type 2 ($200, 000) Drum magazine ($200, 000) Scope type 1 ($200, 000) Silverballer Low velocity ammo ($50, 000) Silencer type 1 ($50, 000) Extra ammo ($75, 000) Laser sight ($75, 000) Rail mount ($75, 000) Magnum ammo ($100, 000) Dual action ($100, 000) Long slide ($100, 000) Red dot sight ($150, 000) Large clip ($150, 000) Silencer type 2 ($200, 000) Full auto fire ($200, 000) Scope type 1 ($200, 000) SMG Tactical Butt stock ($50, 000) Low velocity ammo ($50, 000) Extra ammo ($75, 000) Rail mount ($75, 000) Magnum ammo ($75, 000) Rapid fire ($100, 000) Short barrel ($100, 000) Silencertype 1 ($100, 000) Laser sight ($150, 000) Double clip ($150, 000) Silencer type 2 ($200, 000) Red dot sight ($200, 000) SP12 Shotgun Butt stock ($50, 000) Flechette ammo ($50, 000) Extra ammo ($75, 000) Reload boost ($75, 000) 12 gauge slugs ($75, 000) Short barrel ($100, 000) Rail mount ($100, 000) Laser sight ($150, 000) Bigger magazine ($150, 000) Red dot sight ($200, 000) Silencer type1 ($200, 000) Misc. Upgrades Pain killers ($50, 000) 7x50 zoom binoculars ($50, 000) Improved lockpick ($50, 000) Kevlar vest ($75, 000) Enhanced detonator ($75, 000) Adrenaline ($100, 000) Flak vest ($100, 000) Extra mine ($100, 000) Cratt Schultz lockpick ($150, 000) Foil padded suitcase ($150, 000) Flexible flak vest ($200, 000)
When the mission starts, go through the door, and turn left. You will see a cop sitting down behind a desk. Go to him and wait for him to walk over. Then hit "Chat with Receptionist" You will get a real WW1 pistol from a jacket. Now go downstairs and to the right. You will see a painter painting a door. Run down those stairs. He will follow you. When you get to the bottom, punch or sedate him. Take his clothes. Put his body on the stairs so the workers won't find him. Go through the door at the bottom of the stairs, and turn right, and right again. You will see doors, go through them. Just to your left will be a door with a green light on top, go through it. Follow that hallway and go up the stairs. Go through the curtains, and out the door. Go down that hallway until you see the first door with a star beside it. Make sure no one is inside. Go in a turn right. Walk up to the desk. Place the Real WW1 Pistol. Across the hall, you will see double doors. Go in, and up the stairs. Go straight on the walkway until the wall. Turn right and go through the door. Close the door and walk. In the middle will be the supports for the chandelier. Go back to the basement where you got the painter suit. Get your suit back, and leave. When you get back to the top of the stairs, turn right. Go until you see double doors, and go in them. Right away turn right and wait. It may take a few minutes, but when the execution scene is preformed, the executioner will have the Real WW1 pistol and kill the target. (You may have to wait until they go back to their rooms) When you're target dies, get the detonator out, and face the wall. The Ambassador will run out to get to him. When he is running down the aisle, he trips, detonate the mine then. The chandelier will fall on him and kill him. Then, you escape.
There are two ways to get this gun. One is on Death on the Mississippi. I do not know how to get that one. The other one is on Dance With the Devil. You have to kill Anthony Martinez, the guy in the big yellow suit and mask. He is carrying around a briefcase. When you kill him, pick up his case. In side the Rifle Case is the FN-200 Assault Rifle.
In the mission dance with the devil there is a dragonov sniper rifle, its on the top floor in the room all the way to the southeast, on the oposite side of the desk as the laptop.
For this mission you will not need any weapons. Your only two tools are the anti personnel mine and sedative serum (and coins). At the start of the mission, do not follow the tourists. Instead, go west along the outer wall. When you get to the corner you will notice a broken truck. Check your map for guards. There will be one south of your location. Go around him using trees and bushes as your cover. You do not need to crawl, as he usually does not notice if you are a fair distance away. Once you pass him use the serum and sedate him from the back. Take his clothes and leave him there. Get in the rear compartment of the broken truck then get on its roof. From there, get on the storage room roof. Slowly crawl through there to the hole in the roof. Jump in. You should be wearing the clothes from the guard. Other guards will not pay much attention to you. You do not need to worry about the alert level, even if it rises. Run out of the storage facility and across the square. Go to the right from the mansion and through the wooden door. Keep running straight and take the first door to the left that leads to the basement. You should see a guard as soon as you open the door. Place a mine next to him on the gadget with rope. Check the map until you notice a red blip (the target) enter a small square opening below you. As soon as this happens, run few yards back away from the explosive. Throw a coin on the ground so the guard comes to it. Detonate the mine once guard clears off. By doing this, the guard will not die and you will not suffer a penalty for an unnecessary kill. Wait for some guards to run to the place you are at, then make your way back to the mansion. Instead of the front entrance, use the small door on the left of it. This will lead you just a bit underground. Go to the door on the right and wait (with your map on) for the guard who is parallel to you to come by and turn around (starts marching back). Open the door, go to him and sedate him. Drag the guard to the nearest room to your right and take his clothes. He is a different type of guard who can move around the house freely. Dressed as a VIP guard, go to second floor and into the room with your target. Do not bother to crawl. Go to the balcony and throw few coins on the ground to get his attention. Once he comes to check it out, get behind him and push him over the rail. Both targets are now dead. Check your map. There should be a "!" mark nearby, which is a window. Get out of it and down the roof. Get off the roof and go right behind the corner. There will be a narrow passageway down to the plane. Notice this is the place where the second target has landed. Do not forget to pick up his weapon on your way down. When you are near the plane, crawl by the one worker and two guards that are nearby. Ignore the worker and walk around the path. Get into the plane and complete the mission.
No guns are needed. All you need are two poison syringes. Start the level by heading towards the party. Wait for the drunk guest to vomit and go to the shed on the left. Follow him into it. Wait for him to sit and fall asleep. Take his party invitation. You do not need to take his clothes. Go to the main house and enter. Stay to the right of the stairs. If the bride is there do not talk to her, as this will take your time. Instead, keep going to the end of the foyer. To your right is the kitchen. Check your map to make sure no one is in it, or is going to it, or is behind you. When it is clear, go in the kitchen. You will find the wedding cake. Take out a poison syringe and inject the cake. Go into the room directly behind you. Stay next to the wall so when the priest enters he will not see you. Wait for the groom to come into the kitchen and take a bite from the cake. He will dead at the kitchen door. When you are clear, go back in the kitchen and drag his body. Hide him in the container at the corner of the kitchen. Get out of the kitchen using the same way you came in. Go straight for the bathroom. Make sure no one is in there and pick the lock on the door next to the toilet room. Do not go into the reception area. Instead, keep going straight to the bathroom. To the left is a door that is locked. Make sure no one is in the bathroom and pick the lock. There is a guard patrolling the next hallway. Make sure he is walking away from the door as you open it, then run straight for the door in front of you just to hide for a little while. Alternately, if you think you are fast enough and can make it for the stairs before the guard turns around, do that instead. Go up the stairs and to the left, staying as close to the wall as you can. There are guards just around the corner as you enter Pappy's room through the door left of the stairs. Go in the room and find the area where the TV is located. Get your syringe out and ready and enter the closet. It is now just a matter of waiting. Pappy will eventually come up to the room to watch television. Come out and give him a dose of poison. Then, go back down the same way you came up. Make sure the guard does not see you coming down the stairs, as no one is allowed to the second floor. Use the same way to get out -- through the bathroom, then directly to the outside. Walk, and do not run. Also, if you suited the drunk guest put your suit back on to avoid the overages of suit retrieval. If your bar is a little yellow it is acceptable. You will still get the "Silent Assassin" rank.
To play the piano, walk up to it. Shoot it in different locations to make different sounds.
Get the donuts from the food truck. Inject them with poison or sedative and drop them outside the "undercover" FBI truck. Wait for them to die or pass out. Change into the FBI clothes, then run up to the front of the target's house. There is a window in front, to the left of the main door. Look through it to see a small table with a cell phone. Making sure nobody is looking. Place a mine directly on the window (select the mine, enter first person view, then press Fire while aiming at the window). Run back to the FBI truck and use the computer inside to call the target. When he walks over toward the window to pick up the phone, detonate the mine. The explosion goes through the window and takes out the target. If you do this quickly, it will not matter if an FBI agent notices the mine and goes to investigate. He will also be caught in the blast. Your tension meter will remain at yellow until you finish the level due to the explosion. However, as long as you do not do anything really crazy you should be fine. Use the lighter fluid/grill trick to get the necklace from the wife and you can get through the mission in under ten minutes.
To do this normally, you would drug the donuts and feed them to the feds in the van. You would then see them get sick and pass out before entering the van again. You do not actually have to do this. As soon as you see them getting sick, you can enter the van. They are so sick, they will not notice.
Head down the street to the cul-de-sac en route to thhe lady gardening with the air rifle in her back yard. Go to the trash truck. Throw a body in the back, grab the lever on the side of truck and it will start to rev up. The back will close and when it opens, the body will be gone. You can drag and grind up every body on board.
At the beginning, stick your mine in the catering case. The man will carry it out back later. When he is in the back, blow the case. The agents will crowd around. One will say something along the lines of "Damn, not another one. I hate having to do this." He will then put the man in a body bag and drag him into another room.
Start the mission with no weapons except for your standard equipment. First, go to the back of the food truck when the delivery man is walking off. Pick up the donuts then take them around the corner so that nobody can see you. Put them on the floor and then scroll through your inventory. Go to the "Sedative Syringe", and select it. Look down to the donut box, then inject the sedative into them. Pick up the donuts again, put the syringe away, then go back to the food truck. Drop the box of donuts on the floor directly behind it. Walk away. The delivery man will pick up the donuts and take them to the FBI van across the road. Wait a short time. An short intermission sequence inside the truck will appear, showing the FBI agents falling asleep. Go to the back of the truck, open the door when prompted, and go inside. When inside the FBI truck, suit up as an FBI agent, and steal the video tape, which should be on the left side of the van as you go in. Do not pick up any weapons. Leave the vehicle. Go up to the front of the house and walk inside. Go out the back towards the shed, which is in the top right hand corner. Wait until there is nobody around. If the pool man goes in, do not be tempted to follow him or your suspicion bar will go into the yellow. When there is nobody around, pick the lock, go inside, and pick up the lighter fluid. Leave the shed, go right, and then go towards the pool. Over to your right is a barbecue. Go up to it and you will get the "Rig the Barbeque" option. Select I, then go inside the house and wait under the stairs. Stand around for a short time. A short intermission sequence will show a woman being burned alive. When she is dead, go back outside and pick up the microfilm that she is wearing around her neck. Go back inside then go up the stairs. Turn right across the landing, then go straight. Open the first door on your right. Go in and wait behind the L-shaped wall. If the main target is already there, wait for him to leave, then wait awhile for him to return. When he returns, make sure he has his back towards you then fibrewire him. When he dies, drag his body to the place you were hiding (the L-shaped wall). Then, sprint out of the house towards your escape as quickly as possible. If done in a short time, you should get either a "Hitman" rating or "Silent Assassin" rank. Either way, you will get $100,000 and if you have already completed the game you can purchase an additional upgrade to your custom weapons whenever you select a mission.
This is a special rank you can get. To do this, kill everyone, even the dog, with the baseball bat.
Look at the license plates of cars on different levels. On "A New Life", the suburbs, the license plate of all the cars reads BADBLOD (Bad Blood). On "A House Of Cards", the casino, the license plate of the first limo reads "L1MONEY", or something similar.
Get one of the disguises for the Salsa, Rock, or Blues bar. Move Agent 47 on the dance floor and allow the game to idle. After a few minutes, he will begin to dance. To stop him, move the Left Analog-stick. Note: You can still move the camera.
Successfully complete the game to change the background of the main menu.
In the basement during the mission, there are three rats. Kill them and a keycard labelled "Rat Club" will appear on the nearby table. Go up to where you can find the keycard for the light control room and there will be a door with a keycard slot. Use the "Rat Club" keycard on the door. Inside are rats boxing (with gloves on) and playing poker.
As soon as the mission starts, you will see a guard shack. Run to the side door and enter. The cop inside will tell you to leave. dDo so. Then, wait a moment and walk back in. He will be walking the other way and will not see you. Quickly sedate or kill him. Take his gun and clothes. Also, check the gun box next to the door for extra ammunition.
This trick requires that you have the scope for your Silverballer. As soon as the level starts, run up the steps and to the right. Toss a bomb and quickly pick the lock on the first door on the left. Walk in and explode the bomb. Wait a moment, then snipe the man up in his private box and the actor walking on stage. Put your gun away and get out of there. If done correctly you will get a "Silent Assassin" rank in under a minute.
There are two methods to take weapons such as the Silverballers, etc. through the White House and bypass the metal detectors. The first method is to go to the other end of the parking lot when you start. Look to the left when you get to the end. You should see an ICA storage box. Put your custom weapons in it. Go into the White House through the double doors at the front and walk through the metal detectors. Remember that fibre wire, syringes, mines and the detonator will not activate metal detectors. Go to the other end of the lobby. There should be a guard behind a rope watching some double doors. Go into the door on his left (the toilet), and stand facing the corner furthest away from the door and the toilet. Wait for the museum member or staff to walk in and for the door to shut behind him. Take out a silent weapon (fibre wire or syringe) and use it on him before he opens the door. Take his clothes and hide him as best you can against the corner furthest from the toilet, but closest to the door. Check the map. If there is an innocent person in the lobby looking in your direction, wait for him to start walking away before opening the door or he will see the body and you will be shot. Open the door when you get the chance. While staying behind the ropes, walk across the width of the lobby and through the door on the other side. Go directly to the other end of the next corridor and take the last door on the left. This should lead you outside. When you get the chance to take out the U.S. Marine who patrols here, do so then hide him behind the big steel block. Take his clothes and gun. Walk back out the front doors. You should beep when going through the scanner, but the guards will not shoot you. Take your weapons out of the storage box from the side of the building and conceal them. When you go back in you should beep, but once again the guards should ignore it as long as you have your M14 at the ready. For the second method, do the same as above. However when the Marine is out of the way, do not take his clothes or his gun. Work your way back out the front doors and go to the storage box. Take out a weapon. Hold the weapon so you can throw it. Aim up and past the fence, towards the White House wall. Bounce your weapon off the wall and it will land on the other side of the fence. Do this with all your weapons then go back to the area where you incapacitated the Marine. Walk down the alley and pick up your guns then conceal them. Make sure you are far enough behind the wall for the guards out the front not to see you or they will shoot at you. Note: This method is useful if the game glitches and the Marines shoots at you even when you look like one.
Requiem is the last level. Allow the credits to play all the way through. 47's body will be lowered underground. This level is playable. As the credits are playing, you can hear 47's heart beat and his health bar moving to the rhythm of his heart beat. As the credits are playing, repeatedly tap Left Analog-stick Up. This must be done quickly. You will notice that his heart begins to beat faster and that his health bar rises. When his health bar reaches full, he will rise up and you will have control of him. The objective is to leave no witnesses -- kill everyone.
Proceed through the level until you reach the first two guards you must kill. Walk off the platform you are on and turn right. Walk a short distance and turn right again to face the garbage and rubble pile. Walk into the box that is slightly jutting out of the pile. You can pick up a TMP briefly. Grab it and it will have 25 in the clip, and a reserve of 666.
You will need a minimum of ten headshots for this achievement as well as a silenced sniper rifle, and the foil case. In the "A New Life" mission, select your sniper rifle as your only weapon. Walk around to the tree house at the end of the street where you find the air rifle. It is at the exclamation point near the ladder in the middle of the map. Unpack your rifle and snipe every FBI agent that gets within your sights. Shortly afterwards, two cars will arrive carrying more agents. Snipe these as well, taking care not to hit any civilians or the dog. You should end up with two guards remaining in the surveillance van out front, one at the front door, and one at the back door. Pack your sniper into the foil case and walk back to the surveillance van, but turn into the open garage on the left. Unpack and assemble the rifle in the back corner, dropping the rifle on the floor of the garage. Walk to the other side of the street and poison the donuts when no one is looking. Wait for the caterer to deliver the donuts an d watch the intermission sequence. Enter the van when the jogger is out of sight. Change to an FBI suit and use the phone to call the witness. Leave the van immediately and pick up your rifle. Snipe the guard at the front door and look to the left. You should see the witness on the phone in the living room window. Snipe him as well. Enter the house through the door to the left of the garage. Walk north to the bedroom with open window and climb out. Walk to the back corner of the yard and snipe the final FBI agent at the back door. Pack your sniper rifle up and enter the window again. Leave the case in the bedroom and get your sedative syringe ready. Find the wife of the witness running anxiously through the house and sedate her to take the microfilm necklace. Pickup your sniper case on the way out. Change back into your suit you left in the surveillance van, then proceed to the exit to gain the achievement and read an interesting headline.
There is a way to have unlimited saves in normal and expert modes. When you enter the menu and save, notice the red save status bar. When the bar is nearly complete, hold Start. This will exit out of the menu and go into the game before the game registers the save. Occasionally it may register a save. To lower the chances of this happening, save your games in a rotational manner. In other words, save in the top slot, then the second, then the third, then save back up to the first one again and repeat.
Purchase all the intel when a mission starts. Make a not of it, then pause game play and choose to restart the mission. You will have your original starting money, and the intel will now be available for purchase again even though you know what it contained.
After completing a level, the newspaper information varies depending on how you did. If you did poorly, the paper will say so in the paragraph. If you shoot very little and use mostly hand to hand it will say that there is not enough information to make a ranked description of you. High accuracy states you are a well trained marksman. Try doing the level differently to see different headlines.
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