Lock & Load.... Your Going in. Welcome To The Jungle... Jagged Alliance (JA) is set on the island of Metavira, the sweltering jungle home to the panacean fallow tree, whose sap can cure every ailment know to mankind. Ruthless pharmaceutical companies pay handsomely for the sap, and some unsavory characters might be willing to resort to violence in order to be the one who sells it to them. Brenda and Jack Richards, the father-daughter scientists who researched the fallow tree have fallen prey to their unscrupulous former-partner, Dr. Lucas Santino. Santino has hired a band of mercenaries and seized control of the island so he can harvest, produce, and sell the fallow tree sap. The Richards' contact you in the hope that you can wrestle control of the island from Santino and his boys. Santino is a very determined man... To do this, you're going to need mercenaries of your own.
Jagged Alliance is a Strategy/Action Strategy video game for PC published by Sir Tech Software on December 12, 1994. It's rated Mature by the ESRB and no users have rated it yet.
Our newest cheats for Jagged Alliance were added June 21, 2002. We also have the game available on Nintendo DS, in addition to PC.
Press [Alt] + S to quick save the game while in your sector. Then take an item from the speed inventory bar at the bottom of the screen and keep it "floating". Press [Alt] + R to restore the game. The selected item should still be in-hand as well as in the inventory. Place the "floating" item into an open location in the inventory to obtain two of the same item.
Load a savegame into a hexeditor and search for the name of a hero. Important are the next two rows:
00 00 00 00 00 00 00 00 00 00 NA ME HE RO 00 00 00 00 00 00 00 12 00 01 08 00 00 00 00 00 01 XX XX 00 00 00 00 00 64 YY ZZ AA BB CC DD EE FF 00 XX XX Health , change to whatever you want ------------------------------------------------- YY mobility ZZ skill AA wisdom BB medicine CC explosive DD mechanics EE accurance FF experiance Change all to 63
Direct one of the mercs to travel a longer distance than the available action points. Watch the action point total as it decreases. When the action points are below the number needed to shoot, but still more than zero, click the Right Mouse Button on the merc to spin it around and display three buttons. Click on the "Reserve Points" button, which should have been unchecked previously. Then, click the Right Mouse Button on the merc to spin it back. The merc will continue walking to the destination while ignoring the action point limit.
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