Metal Gear Solid 4: Guns of the Patriots is the final chapter in the saga of Solid Snake which sends him around the world in pursuit of his arch nemesis, Liquid Ocelot. Armed with new gadgets and abilities, Solid Snake must shift the tides of war into his favor, using the chaos of the battlefield to infiltrate deep into enemy territory. In his globetrotting final mission, Snake must sneak deep into enemy locations in the Middle East, South America, and other corners of the Earth to foil Liquid Ocelot's plans for total world domination.
Metal Gear Solid 4: Guns of the Patriots is an Action/Adventure video game for PlayStation 3 developed and published by Konami on June 17, 2008. It's rated Mature by the ESRB and 274 of our users have voted it 4.6 out of 5 stars.
Our newest cheats for Metal Gear Solid 4: Guns of the Patriots were added July 27, 2011.
To get scan plug go on the extra menu and password and enter skynytktjp.
Password is deskyhstyl.
In Act 4: Shadow Moses - Nuclear Warhead Storage B2, when at Otacon's office, he will ask you for the code. Enter one of the following codes instead of the one that Otacon mentions to get the corresponding bonus:
100,000 DP: Enter "14893" as a code. "Opening - Old L.A. 2040" iPod song: Enter "78925" as a code. This song increases Snake's accuracy. "Policenauts Ending" iPod song: Enter "13462" as a code. This song causes soldiers held by Snake to fall asleep when touched.
These passwords are entered at the Extras screen under Password after beating the game once on any difficulty. The item will appear after meeting the Mk. II for the first time, or if your after that part, you'll automatically get them. Enter pkhhnwhsjt to get the Patriot. The Boss's and Big Boss's gun.
These passwords are entered at the Extras screen under Password after beating the game once on any difficulty. You should get them when you meet up with the Mk. II during act 1, if your past that part, you will automatically get it. Enter 1aytmmymhk to unlock the 1911 Custom. The gun EVA gives Snake in MGS 3.
These passwords are entered at the Extras screen under Password after beating the game once on any difficulty. When you meet up with the MK. II you will get the item, but if you passed the Mk. II part then you get it automatically. Enter jmsotsynrn to unlock the Type 17 Mauser. EVA's gun from MGS 3.
These passwords are entered at the Extras screen under Password after beating the game once on any difficulty. The items will be made available upon loading your save game or starting a new game (in which case you will gain access to them when you meet up with Metal Gear Mk. II. Enter mekakorkkk to get the Mk. 23. Solid Snake's gun from Shadow Moses.
These passwords are entered at the Extras screen under Password after beating the game once on any difficulty. The items will be made available upon loading your save game or starting a new game (in which case you will gain access to them when you meet up with Metal Gear Mk. II.) Enter mnsoymsyhn to unlock the Mosin Nagant. The Ends tranquilizer sniper rifle from MGS 3.
These passwords are entered at the Extras screen under Password after beating the game once on any difficulty. The items will be made available upon loading your save game or starting a new game (in which case you will gain access to them when you meet up with Metal Gear Mk. II.) Enter aottrykmyn to get the Altair Costume. The main characters oufit from Assassin's Creed.
These passwords are entered at the Extras screen under Password after beating the game once on any difficulty. Enter tshsniammr to get the Thor .45-70. Liquids Gun
Just in case you didn't already know, there is an lternative way to defeat Gekko other than using a rail gun or an anti-tank missile. The easiest proven way to defeat Gekko is to do the following:
1. Shoot out both the Gekko's legs (make it fall over completely, don't stop at one leg) or get above the Gekko somehow.
2. There is a spot on the top of the Gekko's head that looks kind of like a rectangular iron bar (it is the Gekko's neck, not to be confused with the bar on the bottom of the Gekko's head that seems to connect the legs to the upper half). If you shoot at the neck the Gekko's head will star turning black as if it's head exploded. Keep shooting at the neck and eventually (trust me it doesn't take long at all; it's like destroying a tank with an RPG-7, it only takes a couple of shots) the Gekko will explode.
In act 1 when you come to the battlefield with the barricade and the PMC attack truck, go to the lower left of the battlefield and there will be an alleyway with respawning mercenaries. Take cover on the car and wait for ten of so to die then just pick up their guns. Easy as pie.
Equip a playboy magazine, hold L1 and press triangle to go into first person. Then continue to hold L1 and hold R1. He should be looking at the playboy! Press O to flip through the pages.
There are ghosts that can be found in Act 5. You need to have at least completed the game once though. Equip the Camera and Sorrow Doll to see the ghosts. Here's where some of them are:
? : Inside one of the rooms when you first reach the outside of the Nuclear Disposal Facility.
Genome Soldier: on left side of the M1 ABRAMS Tank in the Hangar.
Scary Face: The Hallway where Grey Fox massacred a bunch of guards in MGS1. Left side of the wall after the first turn.
Yoji Shinkawa (I think): Middle of Otacon's old office.
Hideo Kojima: Left of the "Policenaunts" poster in Otacon's old office.
DARPA Cheif Donald Anderson: Left of the locker Otacon hid in during the fight with Grey Fox in MGS1.
Scary Dark Haired Girl: The hole in the ceiling where the Gekko crashed in.
? : The area where all the Gun Camreas where in MGS1 (after both metal casting rooms). Left off the rail towards the sewer water fall.
Liquid Snake: In the "mouth" of Metal Gear REX. (during the fight with Vamp only) I know there's more, I just gotta find them. A lot of other sites say there are 30 of them.
How to get Big Boss Face Camo. First you need to complete the game without any alerts, kills, stealth camo, bandana, and within 5 hours. After you complete the game start from the continue point and you will have it.
Do the same thing as you did in the Laughing Beauty cheat except use raging bullets. Then after the fight it will say item acquired: face camo.
Once laughing octopus sheds her suit, she becomes laughing beauty. DON'T SHOOT HER! Pull out your tranquilizer gun and set it to laugh bullets. Then fire at her with the gun. Each shot from the tranquilizer gun takes her psych down a little. Continue shooting her till her psych reaches zero. Then after the fight it says item acquired: face camo.
Do the same thing you did in the laughing Beauty cheat, except use crying bullets. After the fight it says item acquired: face camo.
Do the same thing as the Laughing Beauty cheat, except use screaming bullets. After the fight it will say item acquired: face camo.
This is more of a let-you-know and all, but as you deplete liquids health, the health bar will change until it disappears (starting from MGS to MGS3) The songs along each round will change too.
At the beginning of Act 5, there is a hatch that you can use to go underneath the floor of the ship. If you crawl through the crawl-space far enough, you'll get to an opening where can crouch (still under the floor). In the middle of this opening is an RPG-7, that you can pick up for ammo or to sell to Drebin for points.
If you need any help with doing CQC or anything, look at the Briefing section on the START button menu.
To beat Screaming Mantis, shoot at her Psycho Mantis and Sorrow dolls. Once they fall off of her, collect them and use the Psycho Mantis doll to finish her off. You get to keep the Psycho Mantis and Sorrow dolls for your next play through and can be used against PMCs and Haven Troopers at ease. However you will have to repeat this process on your second play through, just so you know and so you don't try to use the Mantis doll at the beginning of the Screaming Mantis battle.
After you first meet Drebin you come to a bombed out structure. Then after the codac intermission head left to the wall look right and down and an RPG-7 is there pick it up for 6000 Drebin points. After head up the stairs to the right then get to the third floor, go to the right until you can see a thin strip of concrete a floor down, jump down and look around to find the 2nd of three rpg-7s. jump back to the stairs head to the third floor again but instead of jumping down to where you found the last RPG-7 and head all the way to the end of the floor, then look down to the right to see the last of the RPG-7s jump down to collect it and now you have an extra 18000 Drebin Points and three more RPG shots.
This tip is pointless, but it is cool! Go to the menu while playing, go down to options. When in options, you should see this thing that says, "Menu Color." Click on that and you can change the color of the menu screen!
Just go to a safe place and bend down or go to crawling position and don't move anything, and your health will slowly restore.
Play a single player section without killing anybody.
Play a single player section without triggering any alerts.
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