Tecmo's Ninja Gaiden series, which began as an arcade game in 1988, makes its long-awaited transition to 3D as an Xbox exclusive. Players guide master ninja Ryu Hayabusa who made his Xbox debut as a playable fighter in Dead or Alive 3 through a variety of settings within Japan. Players can fight enemies using a katana, shuriken, and throwing knives, or call upon the power of the ninja arts -- strong magic -- to vanquish foes. Players will also encounter a number of puzzles as they jump, flip, and swing across levels, with many areas requiring stealth tactics. Familiar techniques from the eight-bit trilogy on the NES, such as the wall-spring jump, are featured in this 3D version as well.
Ninja Gaiden is an Action/Adventure video game for Xbox developed by Team Ninja and published by Tecmo on March 2, 2004. It's rated Mature by the ESRB and 36 of our users have voted it 4.4 out of 5 stars.
Our newest cheats for Ninja Gaiden were added October 2, 2005.
act 1: L,X,A,Y,A,X act 2: A,X,X,R,Y,A act 3: X,Y,B,R,L,X act 4: B,R,A,B,Y,Y act 5: X,A,Y,X,L,L act 6: R,Y,R,L,A,X
act 1: A,A,B,X,Y,R act 2: X,L,R,B,B,A act 3: L,Y,B,A,R,R act 4: A,L,X,Y,Y,B act 5: R,A,A,B,X,L act 6: Y,L,R,A,Y,R act 7: B,B,X,Y,A,L
act 1: B,Y,R,L,X,A act 2: A,R,R,Y,A,L act 3: L,B,R,Y,L,Y act 4: R,R,B,A,Y,X act 5: Y,A,B,X,R,X act 6: B,X,X,A,X,Y act 7: X,R,X,Y,Y,L
After you beat the game once, go to that game, pause the game, hold L+R and press Y, A, Y ,A, Y.
Press Start, A, Start to advance past an FMV sequence. Note: This does not work all of the time.
Jump on the wall near them and press Y or X. Keep doing this. It is also good to decapitate with this move.
After unlocking Ninja Gaiden 2, when you are in the Peristyle Passage, Mario jump between the first and second columns to the left of the entrance (when facing the entrench). On top of the broken column is NG 3.
Achieve master ranking in all chapters on hard or very hard difficulty.
After earning Ninja Gaiden 1, head to the clock tower plaza in Tairon (you can do this in successive play, if you want) and aim your arrow at the clock face on the tower. Head through the door to the clock down and get to the opening to find the chest with NG 2 inside.
Achieve master ranking in all chapters of normal difficulty.
Collect all 50 scarabs.
Get the Wooden Sword and upgrade it to the maximum. It will become a weapon known as the Unlabored Flawlessness. It looks like a giant boat oar with chinese inscriptions on it. A very useless weapon during regular play. But when you face a boss, instead of using your Dragon Sword or even the Dahbilharo (whatever it's called) use the Unlabored Flawlessness instead. For maximum effectiveness, at any opportunity you have to strike the boss with your weapon, attack the boss by jumping toward it and pushing the X (not the Y) button. It will unleash a very powerful combo attack that Ryu does in mid-air. It makes killing bosses a LOT easier. Enjoy.
Succesfully complete the game then when you are playing pause the game then there will be an option that you can get mini Ryu.
Complete the game once fully on any difficulty mode to unlock the Movie Gallery. This allows you to watch the FMVs in the game.
To be able to access the classic NES games from the main menu, simply complete the game with one (or more) of the NES games in your inventory.
To get all the gold you want or ever need, simply go to the bats! In any level, especially levels 7 and 10, travel to a room where there are a large number of bats. Then, kill the bats and take the Gold Essence. Next, leave the room, then return. The bats should reappeare and have all the gold essence still in them. Note: Using Ultimate Attacks is also a great way to get larger essence from the bats, by holding the Y button and absorbing 2 small yellow essences, or 1 blue essence.
Beat the game on very hard difficulty.
Two part battle. If you have practiced the A + Y attack as you've progressed to this point, taking care of the 3 red monsters won't be a problem. Be prepared because they NEVER stop attacking. The tentacle boss is quite manageable. First go after its two tentacles with jump attacks. The A + Y attack works well here. But tentacles will leave energy. For best results, suck both energy spheres (though you have to be fast so the energy from the first sliced tentacle doesn't go away) to unleash a charged attack. Keep repeating as the creature will eventually sprout another pair of tentacles. The creature will also do a mild energy shower to take you out so keep an eye out for that.
Here is a boss that's clinging to dear life by grabbing cliff ledges. So all you have to to is attack it's various hands/feet. You'll have access to one hand/feet one at a time. The most effective strategy is attacking across the screen with the A + Y attack, going back and forth with the hand/foot in between. The dragon will throw bones at you so have your block ready at times. Also, when it pulls it's head back, that means it's about to try to bite you. It always goes for the center of the area during the bite so a simple run to the right or left will keep you safe. You'll know the dragon will change hands/feet when you've bloodied up a hand/foot enough. It will shift around and ever try to sneak in a tail attack, so watch out. Falling of the ledge doesn't seem to be an issue for the player. I fought the boss about three times and I never fell off.
The object of the stage is to get past a closed gateway. It's the one with the two gun turrets that weren't in use in stage 4. Sure enough, they're in use now. When you approach the area/courtyard, make a break for the gate, even though it's still locked. Grab the arrows from the fallen ninja. You should be deep enough in the entryway that neither gunner should be hitting you. Now pick one side of the wall and start inching you way out to exposure until you can see and pick off a gunner with a bow & arrow. Repeat with the other side of the entryway. As you can guess, this reduces the amount of gunners you have to deal with to one at a time. The next part involves an attack helicopter. I actually never attacked it myself. It would go after me and I would take the blows from its missile attacks, heal, and eventually try to make a break from the door I came out of earlier when I started this section. Eventually the helicopter went away, but that door would remain locked. That's where this fourth attacker comes in. In the building opposite the gateway, there's a guy launching missiles from a window. He's an okey shot but you should be able to to take him out with the bow & arrow. After you kill him, the door will open and the building the rocket launcher guy was in will be revealed to have an open window. To get in that building, use the skull key you got in the previous stage to unlock that skull door in this stage. Once you're at that open window on top of the building you'll be notice there's a target on the top of the gateway you're trying to get passed. Hit the target and you're on your way out.
The attack helicopter fight reminds me a lot of the harrier duel in the Metal Gear Solid games. It will fly back and forth while you're in the middle on a bridge. By this time you will have come across two kinds of upgraded arrows. Be sure to use both of them. The helicopter will attack with a vulcan gun and missile. I just took the vulcan bullets and healed, and I worried more about the missiles. The missiles can be avoid with side-ways jumps and well-timed forward jumps. Shortly after this you will come across the radio tower. You'll have to make short work of a couple enemies first. After that, you can focus on the tower. While the tower has it's own share of enemies, they have a habit of synchronizing their missile launches. Simply keep dodging their missiles and wait for the brief lull when they reload so you can attack. Your targets are the white sections on the top of the tower. There should be 9 sections. After that, there's a little bit more game before the stage ends. Nothing too demanding. Mostly enemies in tight hallways and stairwells. By now you should know to use walls to your offensive advantage. Especially when one group of attackers are rocket equipped in a tight hallway, you can dodge their salvos by approaching them via a wall run. Better yet, hit either X or Y to attack off your wall run.
I never used my fireball attacks much before this. That seemed to be a good idea since Rachel's sister takes the fireball attacks hard. She'll dash, fly, throw projectiles, and grab you, so be ready to flip, run, and block. Study her pattern and look for the moments when she won't be moving left or right. That's when you launch the fireball. If you're close enough after she takes a fireball, you can charge at her with a couple quick hits as she's trying to gain her senses from your fireball attack. For me, it took about 8 fireball attacks with a number of quick hits to take her out (dependent on the difficulty level you are playing at).
This isn't exactly a boss battle but they require a strategy to beat them because they can be difficult. Be sure to buy the Level 2 Sword upgrade in the Blacksmith section in the shop. That should be the first thing you buy there. This will give you the mid air dash attack It's a quick button sequence of A then Y. It allows Ryu to execute a mid air dash attack (eventually resulting in decapitation) as well as an overhead flip (both moves depend on your proximity to the target). You'll be finding yourself using this move a lot for most of the game.
This boss only uses three attacks against Ryu: 1) Laser, 2) Back kick & 3) Grab. Learn how long it takes for him to charge up his laser. Once you know that, time a simple X button combo before he starts firing. Be ready for a back kick at the end of your combo. Thankfully it's blockable. There's also a good chance he'll go for a grab so run/jump away and repeat the whole process. When he does get his laser firing, just run in a circle around him to avoid his shots and be ready to come in for another combo.
You will have to multi task this boss battle. Pay attention to the monks. The trick is to take out a monk at least every ten seconds. Pick up their health to keep you alive, suck the rest of their energy to time a charged up attack towards the horse rider.
Press Y + B to unleash a super attack that will seriously hurt anyone.
Successfully complete the game on the normal or hard difficulty settings to unlock the very hard difficulty setting.
Successfully complete the game on the normal or hard difficulty settings to unlock all FMV sequences.
Successfully complete the game on the normal or hard difficulty settings to unlock all FMV sequences.
Successfully complete the game on the normal difficulty setting. A new sword called the Plasma Saber (which resembles a lightsaber from Star Wars) will now be unlocked.
Successfully complete the game on the normal difficulty setting to unlock an alternate costume. Then, hold L while selecting the "New Game" option at the opening menu.
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