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All published and official codes as of Tuesday June 18, 2013 for No More Heroes are shown below.
Earning money to pay the UAA's next ranking fee can be a pain, but it's best to get it out of the way quickly, as you can use the rest of your cash to buy upgrades or other amenities, and/or spend some time making more money before you fight.
With that extra money you have, the first things you should spend it on are training sessions at the Thunder Ryu Building. By doing the Bench Press and Squats (at least those, since they're the cheapest), you can extend your maximum amount of health and overall strength
Training before your next Ranking fight is incredibly helpful, as a lot of strength and a lot of health can help you get through the enemy hordes before facing the boss.
Once you gain access to Lovikov's bar, Gold Town, you can start collecting Lovikov Balls and redeem seven of them for new techniques. First on your list should be "Memory of Child," a dash move on the ground activated by the B button. The dash can help you get around town quicker if you're away from the bike, like, say, when you're collecting a bunch of close-together Lovikov Balls.
Once Naomi's Lab opens up, you can purchase the Accelerator, a permanent add-on to the Beam Katanas indicating the locations of every Lovikov Ball on the map (as well as spots where you can dig up hidden money). The Accelerator costs LB$29,800.
Trading Cards are in every Ranking battle area in the game, hidden in treasure chests. Some are easy to spot; others may require you to go off the beaten path slightly.
After performing a finishing strike (when the directional arrow appears), immediately shake the Remote a couple of times. A mess of triangles should appear over the enemy, and the power of Travis' strike will double. With a single enemy, this isn't very helpful, but if you can get a cluster of enemies around the one you're about to finish, you have a chance of killing multiple enemies at once.
When riding on the motorcycle, flick the Remote up to perform a big leap! It's not entirely useful, but it's kinda fun.
When riding the bike, hit the brake at the same time and twist the Remote left or right to slide in place. Good for making tight corners if you miss a turn!
Once you've selected the difficulty level, you'll find yourself outside your motel room, or your home base. Run along the catwalk to the stairs and you'll automatically enter the game's introductory cutscene. Enjoy, as you're in for a unique new adventure. You'll arrive inside Townsend Mansion. Hit "A", as prompted, the agree to play through the tutorial, as you'll need it to learn how to fight through this game. In the tutorial you'll be expected to pull off specific moves to move on to the next one. These moves are explained to you below. Beam Katana - Not so much a move as it is your weapon. Simply hit "A" to swing it as the enemy approaches. Continue hitting the enemy until you are presented with a large arrow on your screen, which means you've entered Death Blow Mode. When in this mode, point your Wiimote in the direction of the indicated arrow to finish off the enemy. When the enemy has taken his final blow the slots at the bottom of the screen will spin. More often than not this will mean nothing to you. However, on occasion, the slots will match up and you'll enter Dark Side Mode, which is a whole new ball of wax. Look for the "Dark Side Mode" heading in the introduction for a complete description. Recharge - Watch the gauge on the right side of the screen, as it indicates the amount of battery power left in your Katana. To recharge it, hit "1" on the Wiimote to enter "charge" mode, then swing your Wiimote from left to right, as indicated on screen. Fill it up to move on. Locking On and Blocking - If you have any intention of making it through this game, you're going to have to block, block, block. Luckily, this is easy, as all you must do to block is be locked onto the enemy. Do this by holding the "Z" button. Note, when playing on "Sweet" difficulty, you will automatically block if you do not move. Emergency Evade - Lock onto an enemy, then hit the Control Pad in any direction to roll in that direction and avoid attack. Weapon Clash - On occasion, your Katana will meet up directly with that of the enemy, thus forcing a "Weapons Clash". When this happens, you will enter Death Blow Mode again. Like before, watch the on-screen indicator to see which way you need to move your Wiimote. In a Weapons Clash you'll be asked to spin it in one direction. Win a Weapon Clash and you'll be sent back to Death Blow Mode to finish off the enemy. Down Attack - When an enemy is on the ground, approah him and you'll be prompted to hit your "A" button. Do so to perform a Down Attack. Slicing High and Low - Note the High/Low indicator at the top right corner of your screen. It lets you know whether you are holding your Katana high or low. Keep your Katana high, then slice, to take out those who are blocking low. Keep your Katana low, then slice, to take out those who are blocking high. For the sake of the tutorial, take out the first group of men with repeated high slices, and the second group with repeated low slices. Beat Attacks - Beat attacks are used to stun enemies. To perform one, simply use the "B" button instead of the "A" button. Beats can also be performed High or Low. When an enemy is stunned (you'll see a blue neon glow and stars them), they are defenseless. You can either take advantage of this by striking them with your katana, or you can Throw them. The tutorial will first ask you to strike. Throws - As mentioned, to Throw and enemy, you must first perform a Beat Attack with "B". Once they are stunned, hit "B" again to grab hold of the enemy. Once you have him in your hands, you'll be shown two arrows. The left arrow indicates the direction you must move the Nunchuk, the right arrow indicates the direction you must move the Wiimote. Do this in one simultaneous movement to thow the enemy. Note, I found that I often play with both my Nunchuk and Wiimote in the "High" position, or pointing nearly straight up. If you are guilty of this, too, it's important that you reset your hands so they are both pointing straight forward before moving them in the indicated direction. Perform a Throw to move onto the next task. Charged Beat Attack - To perform a Charged Beat Attack, hold "B" as you approach your enemies. The longer you hold, the stronger the attack. When ready, unleash by releasing "B". Note, there is a maximum level to which you can charge. If you reach it, you'll automatically unleash your attack. Charged Slash - Just like the Charged Beat, the Charged Slashed is performed by holding down the button until you're satisfied with the charge, then unleashing it by releasing the button. The button in question here is, of course, the "A" button. The Charged Slash is a great move to use when you find yourself surrounded by many enemies. HOWEVER, it also does a number on your battery level. One large charge can run you dry, so, be prepared to refill once you've performed your Charged move. Note, you can perform high or low Charged Slashes. High Charged Slashes are best used against those in front of you, while low Charged Slashes are best used against those to the side of you. You cannot move while charging a high Charge Attack -- you can while charging a low Charge Attack. Like the Beat Attack, the Charge Attack will automatically unleash if you reach the maximum charge level. Death Metal Upon completing the tutorial you'll be tossed into the game. Using your new skills, eliminate those who come at you from the stairs, then move up the stairs and pass through the door. Before entering the room ahead, move down the hall to the right and note the chest. Slash it for many coins. Backtrack and enter the room. You'll be dealing with several enemies at one time...but not so many that you won't be able to handle it. Be sure to use your "Lock On" button to automatically block, and pop the enemies as they come with your Katana. If you find yourself running low on health while in battle, break open the purple glowing crate and step into the glow to refuel. Once all enemies have been eliminated, the door will open up. Exit and move down the hall to the right. Follow it to the end and head up the stairs. At the end of the next hall is an open doorway (to the left) and a blue glowing crate. Inside blue glowing crates you'll discover battery refills. Go ahead and collect it, then move through the doorway. To the left of the doorway is another open doorway. Ignore it for now and smash the chest directly in front of you to reveal Trading Card No. 001. Return to the open doorway and move through it. In this room you'll encounter many enemies. Again, I must remind you to block, block, block, simply by remaining locked on as often as you can (hold "Z"). With that being said, the easiest way to pick this gang of thugs off is to enter the room, move toward them, and pull of a High or Low Charged Slash. This should take out the first wave. This should also take out your battery pack, so, run to an area free of enemies and recharge. Once ready, begin picking off the remaining men one by one. Note, there is a Health Crate in the room, and there is a chest with Trading Card No. 002 in the room. Backtrack all of the way back to the entryway with the large staircase, killing as you go. Upon reaching the entryway the doors beneath the stairs will open. Fight your way to the far end of the hall and collect from the Chests. Once all enemies have been eliminated (including the slightly tougher to defeat man with the Triple Katana at the end) the star at the end will glow red and a "!" will appear above it. Step onto the glow and hit "A". Checkpoint. Next you'll find yourself in a large room with many enemies. Focus on taking out a couple at a time, as they tend to move in pairs. Since the room is so large, it's not that hard of a battle as you won't be attacked until you get close to the sprawled enemies. Because of this, this is a good room to practice some of your skills, as you'll be needing them shortly. Again, remember to block, and use the surrounding Crates for Health, Batteries, Coins and Trading Card No. 003. Once all have been eliminated, the iron door will open. Take out the Triple Katana guard blocking it, then exit. Immediately go into "Lock on" mode, as there will be men to your right shooting at you. Before dealing with them, head left for Trading Card No. 004, then fight your way though the gun wielding psychopaths to the red star at the end. Step into it and hit "A". Run down the hall and your phone will ring. Wait for Travis to pick it up, then put your Wii-mote to you ear to listen to the words of encouragement. When the conversation comes to and end, run to the far end of the next hall (note the chest along the right side, as it's hiding Trading Card No. 005. Collect from both the Health and Battery Crates (repeat until both meters are full), as your big battle is moments away. Next, step into the star to the left to collect the mask on the floor and learn the Front Neck Chancery Drop. Before heading into the "!" to the right, step into the "S" to Save your game. Once this is complete, walk into the "!" to the right. Welcome to your first assassination, Death Metal. While this battle is the toughest you've encountered thus far, it's not difficult as long as you a) remain locked on to Death Metal, so you can easily evade and block his attacks, and b) remain patient. Death Metal will come at you with a massive blade. If you face him head on as he comes, you can, most often, avoid damage if you remain still and in your locked on position. However, if you want to be proactive in this battle, it will serve you best to roll left or right to evade the attack completely. More often than not, Death Metal will continue his wild swinging, and end in a downward lunge, where he will remain still momentarily. He's very easy to damage when in this position, as his back is unprotected. Slice a few times, or even stun him with a Beat Attack, then do more damage. You can also charge him, although you do risk taking more damage this way. If you take this route, it's best to mix up the height of your Slices. I usually performed two low Slices followed by two high Slices, then rolled out of the way before taking any damage. As mentioned before, Beat Attacks work well to stun the big guy. Repeat with another Beat to get the opportunity to slam him into the ground, which can cause a lot of damage. However, if you're not comfortable with this move yet, you might want to stay away from it, as missing the slam will almost always result in your taking damage. Once Death Metal's health meter falls below the halfway mark, he'll split into three. Two of the three Death Metals have a health bar that's easy to pick off. Focus on them first (preferrably one at a time), then refocus on the main Metal and his tougher meter. Finally, don't miss the Health and Battery Crates in the area, as you'll most certainly need them (I ran out of battery juice around Metal's halfway mark). Upon defeating Death Metal, smash open the Coin Chest, then walk into the "!". Preparing for Dr. Peace Next Entry Fee: $150,000 With your first assassination behind you, you'll find yourself back at the Motel. In your bedroom you can check the Closet for clothes and the Drawer for weapons, although, at this point, there won't be much there for you. You can also give the Map a look, or check the Telephone for messages. Check out the Living Room to Save your game at the Toilet, watch videos on the TV, get something to eat from the Fridge, play with Jeane (your cat), or check on your Card Collection. Once you've done all you want to do, Exit. Head downstairs. If you want to hop onto your Schpeltiger and practice your motorcycle skills at this time, feel free, as it's parked at the bottom of the stairs. However, since you'll have plenty of play time soon, I suggest running past it to the "!" outside the limo. Walk into it for your next assignment. You'll be told the name of your next hit, Dr. Peace. You'll also be told that, in order to take on this next mission, you must deposit $150,000 LB. Since you do not have $150,000, you have some work to do. You'll be dropped off outside K-Entertainment (indicated on your map as a Skull). Go ahead and enter and speak to the receptionist. You'll learn you don't have enough money to partake in the activities, so, exit and you'll be notified the Job Center (flashing pink icon on your map) is now open. Just what you need! Hit "1" to call your Schpeltiger, and ride it to the flashing pink dot (remember, hit "B" to stop, then press down on the Control Pad to dismount). Once there, enter the Job Center. Speak to the man behind the counter, then check the bulletin board for a job. There's one posted, "Coconut Collector". Take the job, then check the Job Center section of the guide for details on how to complete this mission. Upon completing "Coconut Collector", you'll receive an introductory ticket to K-Entertainment. You'll automatically be taken there. Enter, speak to the receptionist, who will offer you two jobs, "Pizza Butt" and "Snake Hail". Select "Pizza Butt", and complete it for the money. For details on K-Entertainment missions, check the K-Entertainment section of the guide. The completion of Pizza Butt should earn you enough cash to face Dr. Peace. If not, ride to the next "M" and complete that task. Otherwise, ride to the motel (blue icon with the house on it), walk across the street to the ATM ($ on your map), and deposit your cash. Return to the motel and enter you room to automatically listen to your answering machine. You are now ready to take on Peace. Dr. Peace Ride to the flashing yellow "IX" icon, which is outside a large arena (find the driveway to make your way to the start point). Fight your way through the line of enemies to left, to the triple Katana man. Defeat him, then collect from the Health and Battery Crates. Don't miss the Trading Card No. 006 while there. Here you'll find yourself at a dead end. Backtrack and eliminate those in your path as you head right. Grab the Health Crate at the end, then head up the ramp and through the newly opened gate. Smash the Coin Crate to your right, then head left. Pop each enemy as you come to him, then eliminate the triple Katana enemy. Step into the "!" to pass through the gate. Here you'll be expected to play a little Katana ball. The thugs will toss baseballs your way. Hold up the Wiimote to prepare, then, when the ball approaches, swing the Wiimote like you would a bat. The faster you swing, the faster the ball will fly at your opponents. Take as many as you can out with three balls. Eliminate any stragglers with your Katana, and collect from the many crates. Move through the raised gate, grab Trading Card No. 007, and continue on your killing spree. Collect from the Battery Crate, then head up the ramp and step into the "!". Checkpoint. Clear out the enemies, step into the star, swing your bat to eliminate the next round. Like before, eliminate the remaining men and collect from the Crates lining the hall (don't miss Trading Card No. 008). Clear the next hall, grab Trading Card No. 009, then step into the "!". Checkpoint. Fight your way down this last enemy lined hall. Since it's the last one, it is tougher than the rest, but it's alo nothing you can't manage. As you approach the end, three triple Katana enemies will pop out from the right. Focus on eliminating one at a time for best results. Grab from the crates (don't miss Trading Card No. 10 at the end), and move through the open door. Run down the open hall, answer your phone, then fill up on Battery Juice and Health at the appropriate crates. Learn the Reverse Armsault via the mask at the Red Star, then Save at the "S". Once this is all complete, step into the "!" to face the good doctor...er, detective. The same rules apply in taking down Peace as did with Death Metal: Remain locked on so you're always blocking, and remain patient. Peace will remain on the mount, so it's your job to make your way to him. He'll shoot in spurts, which you can block, but are best to avoid. He'll also shoot the occasional super shot, which is damaging and will set you back on your path to him. When Peace goes for the super shot, you'll be able to see him charge up. As soon as you see this, roll right or left to evade the damaging attack, as your block won't protect you. Keep rolling until you see Peace glow yellow and release his shot. Once successfully evaded, continue your trek toward him. Upon reaching Dr. Peace, wait for an opening and slice away. I suggest getting three to four shots in at a time, the rolling to evade any counter attack. This is slow, but effective. If you can get a Beat Attack in, go for it, as the Reverse Armsault wrestling move you just learned will do some fairly decent damage. Unless you let Peace get a shot in and you're sent flying back, you should be able to complete this battle by rolling circles around the big guy, and striking whenever you get a chance. Take advange of the Health and Battery Crates in the area, and avoid running out of battery juice too often by evading, instead of blocking. If you need to charge your battery, the best time to do so is either immediately after Peace lets off a super shot, or after you've successfully executed your wrestling move. Coninue to pick off Peace's meter. He'll get fiestier at the end, but nothing you can't handle. When he has a sliver of life yet, he'll shoot you across the arena, doing damage. Pick yourself up, then make your way to him one final time. As you approach you'll be prompted to hit a random button to pull off your finishing move. Hit the right button and Peace will go down. Open the treasure chest and walk into the red star. Shinobu Next Entry Fee: $200,000 Upon exiting the motel you'll be notified that Naomi's Lab (weapons, indicated by light blue icon with sword) is now open, as is the Thunder Ryu Building (strength training, indicated by flashing yellow icon), and Area 51 (clothing store, indicated by T-shirt icon). You'll also find a new part-time job is available. How you decide to make (or spend) money is now up to you. I went to Naomi's Lab and purchased both the Tsubaki and the Accelerator and I went to Thunder Ryu for some body work (dumbbell, bench press, and squat). I completed Mission 02 at the Job Center (twice), and redid Mission 01. I also completed Gigs 02, 03, and 04 at K-Entertainment, one Free Fight Mission (blue "M"s) for the required money. Once you have the entry fee, ride to the ATM near the motel and pay up. Check the answering machine in your motel room, then ride to the school (flashing yellow "VII" icon). Step into the red star to begin the school yard battle. Clear the yard of those in front of you, then those to the left. Next, recharge your katana, then eliminate those waiting for you on the right side of the school. Collect Trading Card No. 011 from the chest, then return to the front and step into the "!". Checkpoint. Fight your way down the hall. Head right for Trading Card No. 012, then work your way left. At the end of the hall a man with a fiery club will emerge. Take him out as you normally would. If you happen to find yourself on fire after the battle, locate the fire extinguisher in the corner and put yourself out. Fight your way forward, through the halls of the school. Eventually you'll reach a Health Chest and a "!". Collect what you need, then move through the door. Upon arriving in the new area, one of your fire-loving friends will trigger the sprinkler system, rendering your Katana useless. Your goal is to make it through the winding halls, while avoiding the attackers, to the open utility room at the end. Once there, step into the "!" to deactivate the sprinklers. Phew. Recharge your Katana, then backtrack through the hall, taking out those you just ran past. At the end you'll run into four slightly tougher grunts. Eliminate them, recharge your battery, then move into the "!". In the gym you'll discover several enemies ready to rumble. They're tough, but nothing you can't handle. An initial charges slice can do damage...just be sure to run for the Battery Crate immediately afterward. Eventually those attacking will fall, and you'll spot two enemies waiting for you at the far end. Charge your battery, and move toward them. Look out for their charged shot, roll to evade it, then pick off their health bars, one at a time. When they succumb the gym doors will open. Exit out. Head left for Trading Card No. 014, then head down the hall to the stairs. Before going up them, slip behind them and destroy the hidden chest for Trading Card No. 015 (tricky, no?). Move up the stairs and answer your phone. Work your way through the halls to Trading Card No. 015, the wrestling map with a new wrestling move, the Save, the Health Chest, and, finally, the "!". Fighting Shinobu Shinobu can be tough a tough battle, as she can deal a lot of damage. With that being said, it doesn't have to be a tough battle, if you know how to fight it. The key to defeating Shinobu is two-fold. First, avoid her attacks at all costs. Second, use your wrestling moves to take her out. Per usual, keep this boss in a constant state of being locked on. When she comes at you, evade and roll out of her way (do your best to roll to her side). More often than not, successful evasion will lead to an opening to strike the lady from behind. Do so with "A", but only hit her once. If you make contact, Shinobu will stumble back. From here, she'll either escape (this happens rarely), or, she'll put up a high block with her katana (most often). The second she strikes this pose, hit her with a Beat attack ("B") to stun her. Once she's in her starry daze, hit her again with "B", then pull off the prompted wrestling move. Repeat three more times. Of course, the battle will get a bit harder as it moves forward. For example, on the third or fourth hit, Shinobu may remain in her starry daze for only a split second, making it hard to wrestle. To deal with this, get in the habit of double tapping "B" when initially going for the Beat. You should also be aware that the lady has a couple of nasty, nasty attacks that will come out after you've successfully wrestled her two or three times. Both of them come after a charge. The first is a projectile attack, where she'll toss 6 or 7 knives your way. Once launched, it's nearly impossible to avoid, so, the best thing you can do is to make sure you're never in front of her when she charges. Do this by always sticking close to her, and rolling to one of her sides any time she charges. Her second nasty attack is a super katana slicer. As mentioned before, it, too, comes after a charge. Instead of tossing projectiles, she'll lunge with her katana. If she makes contact with you, she'll rip into you with a series of slices that will, almost certainly, kill you. The best thing you can do is roll far out of her way (preferrably to the side) when you see her charge. So, to repeat, the best way to avoid the mega attacks is to roll to one of her sides when you see her charge. Use these evasion techniques, along with the calm wrestling technique (no button mashing, a simple "A", "B" + "B" will do), and you'll defeat this "tough" boss with relative ease. Once the lady has been defeated, collect your money and walk into the red star. Destroyman Next Entry Fee: $250,000 Upon leaving your room you'll learn that "Gold Town" (bar, indicated by the yellow icon with the beer on it) is now open, as is "Beef Head" (video store, indicated by the yellow icon behind the motel). There will also be a new job available for you at the Job Center. Upgrade and gather the money as you wish. Personally, I visited the Thunder Ryu Building to improve my strength and purchased Power Up-1 for my Tsubaki to improve my weapon. I earned money by completing Job Misson 03, Gig 05 and Gig 06. Once you have the $250,000, deposit it at the ATM, return to your room, and save. Exit, then ride to the flashing yellow "VII" icon. Upon entering the subway, head left to collect Trading Card No. 016 from the chest, then step into the "!". Head downstairs, grab Trading Card No. 017, then step into the next "!". Work your way down the train, fighting enemies as you go. Walk into the "!" at the end. Grab Trading Card No. 018, then move up the stairs at the end. Move around the corner for Trading Card No. 019, then step into the next "!". Run forward to the next one, and you'll find yourself back outside. Checkpoint. Run forward and enter Bear Hug studios to your left. Grab Health, then enter the building. Duke it out with the grunts inside. Begin with those on the catwalk above, otherwise they'll shoot down at you, then pick off those below. Per usual, the last ones you'll deal with are a bit tougher, but nothing you can't handle. Exit out the open door. Before entering the next building, head left and collect Trading Card No. 020. Take out the men inside, just as you did before. You may care to practice your wrestling moves on them, as doing so seems to do them in faster. Exit out, grab from the Health Crate, then enter the next building. Here will be your toughest fight. You'll be against guns and triple katanas, galore. Take out those with guns first, then focus on the katana enemies. Roll to evade the katana boys, and use your wrestling moves to get rid of them as fast as possible. Once clear, your phone will ring. Answer it, then exit for your Crates, your new wrestling move, your save, and your entrance to the battle. Fighting Destroyman There isn't a trick to taking out Destroyman as there was with Shinobu. No, with Destroyman it's a matter of evading his many, many attacks, then moving in when you get the opportunity. Destroyman will have several charge attacks. A safe rule to abide by is to roll anytime he charges...and keep rolling until he unleashes. He may shoot a blue ball your way. Roll to evade. He may send a yellow beam (or two) your way. As long as you're blocking, you'll automatically deflect it. He may send an electric charge your way. It's short, and easy to avoid. He may pound the ground. As long as you a rolling, and aren't standing next to Destroyman, you won't be effected. Both Destroyman's electric and pound attacks will provide you with a solid opportunity to move in and take a shot. While he's projecting his electricity forward, roll around to one of his sides and begin slashing. When he's recovering from his ground pound, move in and start whacking. Get as many hits as you can in until Destroyman begins to block, at which point you should roll away, then begin the process again. If you can bring forth a starry daze, wrestle him for a good amount of damage. With that being said, Beat attacks didn't work for me, and I was only able to stun him a couple of times with the traditional slice attacks. When Destroyman's meter is down about 1/3 of the way, he'll hover above you and shoot blue balls your way. When this happens, stop blocking and run for one of the yellow flashing lights. Destroy it and an item will fall from above. Hopefully that item will be Destroyman. If it's not, try the next yellow light. (Note, the one to the right of the Battery Crate gave me the most success). Once the big guy is back on the ground, he'll have a new and dangerous charge move: The blue beam. When Destroyman emits the blue beam, your only course of action needs to be to roll either right or left, and keep rolling until the beam is retracted. If the beam hits you, you're going to be hurting. Other than that, Destroyman's attacks remain the same as before, providing you the opportunity to attack him as before. Overall, this can be a long battle, as you do need to be patient. However, if you can maintain that patience and not get too trigger happy, you should be able to eliminate Destroyman with relative ease. Once Destroyman falls, collect the treasure, then walk into the red star. Holly Summers Next Entry Fee: $300,000 Upon leaving your room you'll learn that a new job available for you at the Job Center. Upgrade and gather the money as you wish. Personally, I visited the Thunder Ryu Building to improve my strength. I earned money by completing Job Misson 04, Gig 07 and Gig 08. Once you have the entry fee, pay at the ATM, then receive your orders via the answering machine in your motel room. Ride to the flashing yellow "VI" icon, then step into the red star to begin. Clear out the first section of the beach. Per usual, keep your block on, as many will have guns. Grab Trading Card No. 021, then, once all have been eliminated, slash open the barb wire fence. Clear out the next area, grab Trading Card No. 22 from the chest next to the lifeguard stand, then bust through the fence. Again, in the third area, eliminate all enemies and grab Trading Card No. 23. Do be aware that blocking fire from the machine guns takes a toll on your katana's battery, so use the battery chests as necessary. Bust through the fence. Immediately head left and walk in the water to reach the coin chest. If you do not take this route, you'll take damage from a few mines. Slip into the next area, eliminate the grunt, the pop the three who follow. Collect Trading Card No. 24 from the chest across from the fence, then move through the fence. Answer your phone, then wind your way through the barriers and move up the stairs (stay right to move past the obstacle). At the top, collect Trading Card No. 25, which is just past the "Save" point, then to the left. Refill Health and Battery, learn a new wrestling move, save, then walk into the "!" to begin the rumble. Fighting Holly Summers Holly Summers is here to prove again that the ladies may be the toughest of your foes. From the beginning of this battle you'll run into trouble...a sandpit. You'll encounter these throughout the battle. If you fall into a sandpit, then follow the onscreen prompt to quickly pull yourself out before taking damage. It isn't hard to avoid taking damage, but the pits are obnoxious, so it's best to avoid them. The easiest way to do this is to run along the water when approaching the lady from afar, as she won't make pits in the water. The other thing you should do (and what you should be doing most often) is to always remain fairly close to her...not too close, as you'll take damage if you're too close, but a couple of rolls or steps away will best serve your purposes. Holly's second attack is a triple projectile toss. Your katana will sometimes protect you from it, other times, you won't be so lucky. Truthfully, it doesn't do much damage, but, when every hit counts, do your best to avoid it by rolling right or left anytime you see the charge. Note, Ms. Summers is most vulnerable after this attack, so, once she unleashes, quickly move in and start hacking away. Holly's third attack his her nastiest, and that's her missile attack. You'll be able to see it coming as it is prefaced with a charge (as is the triple projectile) and an upper body twist. The best way to evade the missle attack is to roll right or left two to three times immediately after you see it launch. The missile attack, by the way, is the primary reason why you don't want to crowd Holly. If you see a charge, back up and give her room. If the missile attack launches while you're on top of her, you'll be hurting. So, you know how to best avoid damage...but how do you best inflict damage? Again, the key is to remain close to Holly, but not too close. Never approach her while she's charging, as you won't be able to land a hit. However, the second that you evade her attack, move in and slash her with all you have. Per usual, it's hard to get a Beat Attack in, but, eventually regular hits will make her dizzy. Take advantage of that moment and wrestle her to the ground for a decent amount of damage (I got two wrestles in). When Holly runs, do your best to stay close and run after her. When she stops, she'll be vulnerable. Get a few hits in. Watch as she approaches a hole. If she sticks her shovel in the ground, she's going to cover the hole, again, leaving her vulnerable. Get as many hits in as you possibly can. The battle with Holly is a tedious and old fashioned one. Avoid attacks, keep your distance, remain patient, and strike when you get an opening. Finally, a little trick to getting double health in this level has to do with that first pit you fall into. If you collect from the Health Chest before falling into that first pit, you'll find it back in place upon returning to high ground. This means, if you can avoid falling into a pit for a bit and do some battling with Holly, you can collect from the Health Chest once, then, once you fall into the pit, collect from it again. This is rather tricky, as avoiding the sandpits is hard. I suggest going after Holly initially via the water line. Once you reach her, fight her as you would normally, but don't follow her if she runs far. Once she does run far, make your way to the chest (again, via the water line), and recover any damage taken. From here, fight her as you normally would and grab Health again when needed. Once the battle is over, you'll find yourself carrying Holly's body. Just go about your business as you normally would, grab your money, collect the item next to the chest for the "US Military Secret", then walk into the red star. Save. Letz Shake Next Entry Fee: $350,000 Upon leaving your room you'll learn that a new job available for you at the Job Center. Before collecting money, head to Naomi's Lab and give her the "US Military Secret". If you want, upgrade your weapon (I added the Energy Saving I), then exit out. Upgrade and gather the money as you wish. Per usual, I visited the Thunder Ryu Building to improve my strength. I earned money by completing Job Misson 05, Gig 09, Gig 10, and Gig 11. Once you have the entry fee, pay at the ATM, then receive your orders via the answering machine in your motel room. Ride to the flashing yellow "V" icon (or follow the path of blood), then step into the red star to begin. From the beginning, turn around and collect Trading Card No. 026. Run down the stairs. Break open the chests at the base of the stairs for Trading Card No. 027 and Trading Card No. 028. Continue forward and three enemies will run from you. Let them. Eventually you'll meet up with two of them. Fight them as you normally would (although they are getting tougher to beat), then follow the third down the hall, fighting others as you reach them. Eventually you'll reach a chest with Trading Card No. 029 in it. Grab it, then continue on and answer your phone. From here, collect Health and Battery as necessary, Save, snatch Trading Card No. 030, then activate the "!". Fighting Letz Shake Easiest fight ever...seeing as it's non-existent. Ah well. Harvey Moiseiwitsch Volodarskii Next Entry Fee: $400,000 Upon leaving your room you'll learn that a new job available for you at the Job Center. If you want a katana upgrade, your time is now, as the "US Military Secret" you brought to Naomi last time around allowed her to create the Tsubaki Mk-II. I suggest purchasing it. Upgrade and gather the money as you wish. Note, if you purchased the katana upgrade, you'll have a lot of money to gather. I earned money by completing Job Misson 06 and Gig 12. I also played through Gig 07 twice, for a total of LB $180,000, and took on a couple of Free Fight Missions. And, of course, I bulked up at the gym. Deposit the money in the ATM when ready, return to your room, and Save. Ride to the flashing yellow "IV" icon to begin. Move down the hall and fight the three grunts. Collect Trading Card No. 031, then head down the stairs, where you'll find some particularly nasty enemies. Fight as you normally would, but keep a close eye on your Battery, as their gunfire will do some damage to it. Refill behind the protection of pillars and staircases, then move forward and take out the next group of men. Once all have been eliminated, grab Trading Card No. 032, then step into the "!". At this point you'll be asked to remove the Nunchuk from the Wiimote. Do just this, then look at the new controls. "1" is Shoot. "2" is Sword. "A" is Special. Control Pad is Move. Hit "1" to begin, and play the little "Space Invaders" game until you defeat the "final boss" (a cross of sorts). Shoot the ships and use your sword on any projectiles that come your way. Using your sword will both protect you and serve to build up your Special meter. Once this is full, activate the "Special" button to blow up everything on screen. When you run out of all three lives, be sure to hit "1" before time runs out to continue on your quest. Once you've defeated the mini-game you'll find yourself in a new subway station. Checkpoint. Grab Trading Card No. 033 behind you, then run toward stairs at the far end. Answer the phone, then run up those stairs. Grab Trading Card No. 034, Trading Card No. 035, the wrestling mask, and any Health you need. Save, then walk into the "!". Fighting Harvey Moiseiwitsch Volodarskii While the battle against Harvey can be a long one, it's one of the easier battles you'll encounter. The reason is because there's no real trickery to it...it's just a matter of getting a strike in when you can. Harvey has two main attacks. First, he can shoot doves in your direction. When this happens, you should be able to spot the birds before they are a threat to you, and easily roll out of their path. Do watch out for the occasional stray bird Harvey may send your way moments after the initial flock is sent your way. Harvey's second attack, his katana spin, is harder to avoid...and does a good amount of damage. When you see Harvey break into this outstretched full body spin, the best thing you can do is unlock from him and run. Run in the direction where you can travel the farthest, as the attack covers a lot of distance. Otherwise, Harvey's attacks are pretty normal. He'll do so sword slashing. Since he's a magician he'll disappear and reappear. Nothing you can't handle. The best time to hit Harvey is after one of his triple sword slashes. He'll remain in a lunged position, giving you the perfect opportunity to strike from behind. Get as many hits as you can in, and watch for the stars, as wrestling moves do the most damage. There will be other times when Harvey holds up both of his swords, where you can go in for a quick jab, or hit him from behind. The key to this battle is patience. He's not hard to defeat as long as you only go after him when you have an opening. If you go for a hit and he blocks you, roll away, or expect damage. Note, when you whittle his bar down to about halfway Harvey will start randomly flipping the room on you. I suggest staying away from him in this confused state, as it will flip back within seconds. When his bar is down to about a quarter, he'll start performing magic tricks. Follow the prompts (shake the Wiimote, shake the nunchuk, or tap "A"), or face certain death. Once Harvey is out of commission, collect your reward and walk into the glowing star. Speed Buster Next Entry Fee: $450,000 Upon leaving your room you'll learn that a new job available for you at the Job Center. Upgrade and gather the money as you wish. I purchased the Power Up II for my katana, and I worked out at the gym. I earned money by completing Job Misson 07 and Gigs 13, 15, and 16. Deposit the money in the ATM when ready, return to your room, and Save. Ride to the flashing yellow "III" icon to begin. Fight those in front of you (collect Trading Card No. 037) and around the corner to oyour left. Grab Trading Card No. 038 then return to where you started. Fight your way through the busses to the right and collect Trading Card No. 036. When all have been eliminated, step into the "!". Kill the enemies who appear on the bus with you, answer your phone, then step into the "!". Back outside, grab Trading Card No. 039, Health, and the Battery. Save, then walk into the "!". Fighting Speed Buster Prepare for a new kind of fight...the kind where you don't do any actual fighting. Instead, what you must do, is travel up the road ahead, while avoiding the red ray that comes charging down at you. This is done by ducking into the open areas and along the sides. Sometimes these open areas will be small alcoves, where you're just using the wall in front of your for cover, sometimes they'll be buildings, and sometimes they'll be, well, open areas. The key to successfully making it down the street is to make use of your map. You will see on the map of the street small boxes off to the right and left. These are your doorways/protected areas. Speaking of doorways, the ones that can be busted open are marked on your map with a small dot. Knowing this will also help you make your way down the street. Do note, however, sometimes the dots represent enemies. Eliminate them as you come to them (if they push you out onto the street, do everything you can to roll behind a barrier before being slammed). If you are slammed, quickly tap "A" to be released. Duck behind the nearest barrier, refill your Battery, and try, try again. Note, Trading Card No. 040 is in an open area along the left side, near the end. To get to it you'll have to bust open the door just past it, then work your way back to it. As you approach the end of the road you'll see there are no more open area to duck into. The last one on the right is a back alley of sorts where you'll have to fight 5-6 grunts. The last open area on the left (across from the open area to the right), is also an alley of sorts. This one has only two enemies and a Health Crate. Also note, this last open area on the left has a telephone pole to which you can do damage. Do just that. Whack it until it falls over, thus destroying the ray machine. When this happens, safely run to the end of the street to finish the battle. Collect your treasure, grab the "Japanese Katana", and step into the red star. Bad Girl Next Entry Fee: $500,000 Upon leaving your room you'll learn that a new job available for you at the Job Center. Upgrade and gather the money as you wish. Also, be sure to bring the Japanese Katana to Naomi. I worked out at the gym, and I earned money by completing Job Misson 08 and Gigs 14, 17, and 18. Deposit the money in the ATM when ready, return to your room, and Save. Ride to the flashing yellow "II" icon to begin. Note, the II is back at the stadium. To get there, enter as you have so many times before (up the front ramp, to the left). As you're riding, you'll be told how to jump your bike (gather speed then pull up on the Wiimote). Do this to enter, then ride all the way around the building to the side with the II. Jump over the barrier to activate the mission. The field is full of enemies. Your goal is simply to eliminate them. There are many, so keep an eye on your battery life...particularly when you get to the grunts with guns. If necessary, run from their bullets to fill up your battery. Also, be sure to roll out of their line of fire, even when you're successfully blocking the bullets. If you don't do this, they'll run you out of katana juice and you'll be left helpless. I worked my way around the stadium clockwise and collected Trading Card No. 041, Trading Card No. 043, and Trading Card No. 042 from the wall. Upon defeating all of the enemies the "!" will appear. Walk into it, then walk forward. Answer your phone, then grab Trading Card No. 044, Trading Card No. 045, Health, Battery, and the wrestling mask. Save, then walk into the "!" to begin your battle. Fighting Bad Girl Bad Girl should be one of the easiest fights you have. It may be among the longest, as there are no real tricks to it and you have to knock her health down the old fashioned way, but it's not hard to avoid taking much damage. Bad Girl uses a bat as her weapon. All you must do is remain out of it's way when it's swinging at you. Per usual, she'll usually swing, or do a series of swings, then lunge. She'll pause after the lunge, giving you the opportunity to move in behind her and get a couple of hits in. Occasionally you'll get lucky and stun her (expect it only 2-3 times per battle), at which point you should take advantage of your new wrestling move. Besides Bad Girl's swings (and, even, charged swings), she has two more attacks you must evade. First, there's the conveyer belt. Watch as Bad Girl will run to the belt and swing one of the falling victims your way. Evade, as the person will do damage if they hit you, then destroy them. Usually she'll send 2-3 your way. Bad Girl's second big attack is particularly nasty, as it will kill you if you get caught in it...even if you have full health. Luckily, it's easy to avoid. Occasionally Big Girl will opt to fall to the ground. She'll sit there slumped over looking completely helpless. Don't fall for it. When you see this happen, run far, far away from her. If you happen to find yourself within bat's length while she's in this position, she'll trip you and beat you to death. Lovely. When the lady gets down to about 1/4 health she'll light her bat on fire. Once this happens your number one priority must be avoiding contact with that bat. Obviously your katana can hit it, but, if it makes contact with your body, you'll find yourself burning, and your health will disappear rapidly. Luckily, it's not hard to avoid being hit. Upon defeating Bad Girl collect your treasure, your vitality increase, and walk into the glowing star. ??? Next Entry Fee: $550,000 Upon leaving your room you'll learn that a new job available for you at the Job Center. Upgrade and gather the money as you wish. You'll need a lot of cash if you want to purchase the newest katana, Tsubaki Mk-III, from Naomi, which I do suggest doing. Also, your gym workout will be a lot more expensive. I earned money by completing Job Misson 09 and Gigs 19 and 20. To make up for all of the expenses, I completed Gig 18 several times. Deposit the money in the ATM when ready, return to your room, and Save. Ride to the flashing yellow "I" icon to begin. Job Center The job center is marked on your map by a pink icon with a running man inside of it. Once inside the job center, speak to the man at the counter, then check the bulletin board for jobs. You can flip through available jobs by using your control pad. Mission 01 - Coconut Collector Work Place: Juice Stand, DDT Juice Reward: LB $2000/coconut. Ride to the Mission icon (the blinking "M") to the Juice Stand. Speak to the boss, and he'll tell you what to do: Shake the trees, and bring him the resulting Coconuts for money. You have a three minute time limit. Run to a tree, stand in front of it until you get an "A" prompt, then hit "A" repeatedly to punch and kick the tree. Pick up a Coconut with "A", then run it back to the Juice Man (tap "A" to move faster). Since you can carry up to three Coconuts at a time, it's best to shake a few trees to release many Coconuts, collect as many as you can, then run the whole load to the stand. Using this technique, I was able to collect 12 Coconuts for LB $24,000 and a Gold Medal. Along with the money and medal, you will receive an introduction ticket to K-Entertainment. Mission 02 - Lawn Mowing Work Place: Within Santa Destroy Reward: LB $300/acre cut. Ride to the flashing pink "M", which indicates your client. Speak to him and you'll be given a lawn mower. Use it to cut the overgrown grass. "A" moves the lawn mower forward, while "B" moves it back. Twist your Wiimote wrist right or left to turn the mower in the direction you want, or hit Z" to turn it sharply (hold "Z" to move in circles). There is no trick here, just mow down as much grass as you can within the 2 minute time limit. I was able to take down 98 acres for $29,400 and a Gold Medal. Along with the money and medal, you will receive an introduction ticket to K-Entertainment. Mission 03 - Garbage Collection Work Place: Spine Buster Ave. Cleaning Facility Reward: LB $1000/piece of garbage. Ride to the flashing pink "M" and speak to the cliet. Upon doing so you'll be given a litter stick and three minutes to collect garbage. Look around and note the many pieces of trash on the ground. Make your way over to one, hit "A" when prompted, then flick your Wiimote up to pick it up. Repeat until you are out of time. Note, the best place to collect trash is in the grass. I collected 38 pieces for LB $38,000 and a Gold Medal. Along with the money and medal, you will receive an introduction ticket to K-Entertainment. Mission 04 - Gas Stand Work Place: Gas Station. Reward: LB $2,000/car. Ride to the flashing pink "M" at the gas station and speak to the cliet. Upon doing so you'll be put in position, holding a gas spout. Wait for a car to pull up, then wait for the "B" prompt. Hold "B" and watch as the meter on the right fills, without spilling over. You only have one shot to fill it (no topping off), so make your "B" hold a good one. If you go over, or if you don't fill the car high enough, the car won't count in your total. Fill as many gas tanks as you can within 3 minutes. I filled 12 cars for LB $24,000 and a Silver Medal. Along with the money and medal, you will receive an introduction ticket to K-Entertainment. Mission 05 - Mine Sweeping Work Place: Body Slam Beach. Reward: LB $2,000/mine. Ride to the flashing pink "M" on the beach and speak to the client. Upon doing so you'll be given a metal detector. Slowly move around with the metal detector and listen for the beeps. The faster the beeps, the closer you are to a mine. When you're within striking distance of a mine an "A" will appear. Hit "A" to clear the mine. I collected 9 mines for LB $18,000 and a Silver Medal. Along with the money and medal, you will receive an introduction ticket to K-Entertainment. Mission 06 - Grafitti Cleaning Work Place: Within Santa Destroy. Reward: LB $2,000/removed marking. Ride to the flashing pink "M" in the parking lot and speak to the client. Upon doing so you'll be given a large brush, and you'll spot some markings on your map, indicating grafitti. Make your way to these markings, stand in front of the grafitti, hit "A", then shake your nunchuk and Wiimote as prompted. Continue to the next circle. I was rather inefficient and only cleaned 7 walls for LB $14,000 and a Silver Medal. Along with the money and medal, you will receive an introduction ticket to K-Entertainment. Mission 07 - Meow Meow Work Place: Within Santa Destroy. Reward: LB $3,000/cat found. Ride to the flashing pink "M" in the parking lot and speak to the client. Upon doing so a few kitties will appear on your map. Run to the closest one and stand over it until you get an "A". Once you do, hit "A", then follow the prompts to move the Foxtail grass and grab the kitty. Run to the next cat and repeat. Collect as many as you can with the 3 minute time limit. I grabbed 9 kitties for LB $21,000 and a Gold Medal. Along with the money and medal, you will receive an introduction ticket to K-Entertainment. Mission 08 - Scorpion Extermination Work Place: Atomic Drop Ward. Reward: LB $3,000/scorpion. Ride to the flashing pink "M" in the parking lot and speak to the client. Upon doing so you'll be given a scorpion extermination kit. There are many scorpions in the field. Simply walk around and look to the ground to spot them (you can also hear them). Once you do, slowly approach them and wait for the "A" to appear. Quickly hit it when it does, then pull up on your Wiimote. If, by chance, you get stung by the scorpion (your heart will turn white), return to the client for serum. I grabbed 10 scorpions for LB $30,000 and a Silver Medal. Along with the money and medal, you will receive an introduction ticket to K-Entertainment. Mission 09 - Bike Jump Work Place: Iron Claw Point. Reward: ???. Ride to the flashing pink "M" and speak to the client. Upon doing so, return to your bike and hop on. Follow the balls on the ground to the pier, where you'll find a ramp. The key to jumping the ramp is to pull up on your Wiimote before hitting it. Otherwise, if you wait too long, you'll end up falling into the water. I jumped 1882 Yards for LB $30,000 and a Silver Medal. Along with the money and medal, you will receive an introduction ticket to K-Entertainment. K-Entertainment You will receive introduction tickets from satisfied job clients, which will let you take part in K-Entertainment events. Gig 01 - Pizza Butt Opened: Upon completing "Coconut Collector" job. Reward: LB $30,000. Mission: Eliminate the CEO of Pizza Butt within one minute. Tips: Upon accepting the job, ride to the Mission icon (flashing black "M") to begin. Once the mission has begun, immediately look for the CEO, who is clearly marked by the "Target" sign. Focus on quickly eliminating those between him and you (a Charged Slice is nice), then put all of your efforts into taking the big guy out. You will get a higher ranking for a faster time and killing more men. I killed six men in 39 seconds for a Bronze Medal. Gig 02 - Snake Hall Opened: Upon completing "Coconut Collector" job. Reward: LB $2000/kill. Mission: Kill until you're killed, or until you've cleared the room. Tips: Upon accepting the job, ride to the Mission icon (flashing black "M") to begin. Once the mission has begun, simply kill those in front of you. There are no real tips...just don't die. I was able to kill 15 men (all of them) in 1:05 for LB $30,000 and a Gold Medal. Gig 03 - Hooligans Parade Opened: Upon completing "Lawn Mowing" job. Reward: LB $3000/kill. Mission: Wrestling moves only. Tips: Upon accepting the job, ride to the Mission icon (flashing black "M") to begin. Once the mission has begun, keep your finger off the "A" button and double "B" to make use of your wrestling moves. Use high and low "B"s to effectively stun the enemies. If you get one who isn't letting you get a hit on, move on to the next guy. Eliminate as many as you can within the time limit. I was able to wrassle 6 men for LB $18,000 and a Bronze Medal. Gig O4 - Baseball Battle Opened: Upon completing "Lawn Mowing" job. Reward: LB $4500/kill. Mission: Use your katana as a bat to eliminate enemies. Tips: Upon accepting the job, ride to the Mission icon (flashing black "M") to begin. Shamefully, I missed the first two balls and only took down 7 enemies for LB $31,000 and a Silver Medal. Gig O5 - Pizza Butt Returns Opened: Upon completing "Garbage Collection" job. Reward: LB $50,000. Mission: Take out the CEO...again. Tips: Upon accepting the job, ride to the Mission icon (flashing black "M") to begin. Like before, quickly eliminate those in your way, then take aim at your Target. Eliminate him within the time limit to earn the money. The faster you accomplish this, and the more grunts you eliminate, the better your medal. I took down 2 enemies for a Silver Medal (and LB $50,000). Gig 06 - Sword Master Opened: Upon completing "Garbage Collection" job. Reward: LB $4,000/kill. Mission: Take out as many as you can before time runs out. Tips: There are 15 men to eliminate. With your katana skills being where they should be, you should have no trouble taking them all out within the 2 minute time limit. I took down 15 enemies for LB $60,000 and a Gold Medal. Gig 07 - Death Match 100 Opened: Upon completing "Gas Stand" job. Reward: LB $90,000. Mission: Kill 100 enemies. Tips: At this point in the game, you should have little trouble eliminating 100 foes, even within the 5 minute time limit. Do watch your battery energy, as you'll probably have to fill up once. Also, don't deal with wrestling moves, as they take up more time. I eliminated all 100 enemies in 4 minutes and 18 seconds for LB $90,000 and a Gold Medal. Gig 08 - Baseball Battle Round 2 Opened: Upon completing "Gas Stand" job. Reward: LB $5,500/kill. Mission: Use your katana as a bat to eliminate enemies. Tips: Same as the original. I was able to make up for my poor showing the first time around and took out all nine pitchers for LB $49,500 and a Gold Medal. Gig 09 - Dark Side Battle Opened: Upon completing "Gas Stand" job. Reward: LB $3,000/kill. Mission: Take out as many as you can before time runs out while in Dark Side Mode. Tips: You don't know which Dark Side mode will be activated, so go with the flow and take out as many as you can before time runs out. I took down 17 enemies for LB $51,000 and a Silver Medal. Gig 10 - Tiger Hall Opened: Upon completing "Mine Sweeping" job. Reward: LB $3,000/kill. Mission: Take out as many as you can before time runs out. Tips: You've done it 39 times before... I took down 17 enemies for LB $51,000 and a Silver Medal. Gig 11 - Pizza Butt: The Finale Opened: Upon completing "Mine Sweeping" job. Reward: LB $75,000. Mission: Eliminate the Pizza Butt CEO. Tips: This is the nastiest of the three Pizza Butt battles. If you go straight for Pizza Butt, chances are you'll be hit and have trouble focusing on him. So, quickly take out the first line protecting him, then focus on the big guy. You don't have much time, so don't waste it on anyone beside that front line. I took down 8 enemies in 47 seconds for LB $75,000 and a Bronze Medal. Gig 12 - Pro-Wrestling Contest Opened: Upon completing "Grafitti Cleaning" job. Reward: LB $5,000/kill. Mission: Kill using only wrestling moves. Tips: Like before, keep your finger off the "A" button and double "B" to make use of your wrestling moves. Use high and low "B"s to effectively stun the enemies. If you get one who isn't letting you get a hit in, move on to the next guy. Eliminate as many as you can within the time limit. I took down 6 enemies for LB $30,000 and a Bronze Medal. Gig 13 - Underground Opened: Upon completing "Grafitti Cleaning" job. Reward: LB $5,000/kill. Mission: Kill as many as you can within 2 minutes. Tips: Fairly easy and straightforward. Eliminate all 10 men within the time limit to earn the maximum reward. I took down all 10 enemies for LB $50,000 and a Gold Medal. Gig 14 - Baseball Battle Round 3 Opened: Upon completing "Grafitti Cleaning" job. Reward: LB $7,000/kill. Mission: Kill as many as you can with three balls. Tips: The ball will be travelling a lot faster now...be ready for it. I'm ashamed to say I only hit one for LB $7,000 and no medal. Gig 15 - Extreme Fight Opened: Upon completing "Meow Meow" job. Reward: LB $70,000. Mission: Kill all. Tips: The only trick here is that the fight is upside down. I only had difficulty with this aspect of it when trying to move to the next car. Simply take down the ten enemies in 2 minutes to earn your money. I took down all 10 enemies for LB $70,000 and a Gold Medal. Gig 16 - Armed Hoods Opened: Upon completing "Meow Meow" job. Reward: LB $7,000/kill. Mission: Kill the armed enemies as fast as you can. Tips: Because some of these enemies are armed, they can do damage to your Battery. Keep an eye on it and fill it when necessary (before entering the next car, preferrably). There are 12 enemies to take out. Do so within the time frame for maximum reward. I took down 12 enemies for LB $84,000 and a Gold Medal. Gig 17 - Armed Hoods Opened: Upon completing "Scorpion Extermination" job. Reward: LB $5,500/kill. Mission: Eliminate all enemies within the time limit. Tips: You have 2 minutes to eliminate 15 men. You should have no trouble doing this. I cleared it with over 1 minute left. I took down 15 enemies for LB $82,500 and a Gold Medal. Gig 18 - Armed Hoods Opened: Upon completing "Scorpion Extermination" job. Reward: LB $1,500/kill. Mission: Eliminate all enemies within the time limit. Tips: You have 3 minutes to take out all of the men. It is my guess that there's 100 of them, but I was only able to get 83 (and I fought pretty fast). Do your best to fight when the men are packed together, so you can take out many with your final blow. I took down 83 enemies for LB $124,500 and a Gold Medal. Gig 19 - Single Strike Opened: Upon completing "Bike Jump" job. Reward: LB $10,000/kill. Mission: Kill without taking damage. Tips: It's just like your free fights, but more guns and a larger reward. Watch your back and roll to evade bullets. I took down 1 enemy for LB $10,000 and no Medal. I am not proud. Gig 20 - Batting Killing Center Opened: Upon completing "Bike Jump" job. Reward: LB $3,000/kill. Mission: Kill as many as you can within the time limit. Tips: There's nothing new here. Just do what you do best. There are 30 men, and you have 2 minute. I took down all 30 in under 1 minute for LB $90,000 and a Gold Medal. I am proud. Free Fight Missions - Drive to the icon with the blue "M" and walk into the red star to begin the missions. Your goal in the Free Fight is to take out all of the men within the time limit. What's more, you can't take a single hit, yourself.
To unlock a harder difficulty (called "Bitter"), beat the game once through on a lesser difficulty level.
Successfully complete the game, and save when prompted after the credits. You can start a new game session and keep the items obtained during your previous game.
Successfully complete the game. Then, purchase the energy saving part for the Tsubaki MkIII for 999,999 LB from Naomi to get unlimited battery power.
Successfully complete the odd jobs given at the Job Center to unlock the Assassination missions.
Successfully complete the game on the Sweet or Mild difficulty setting, and save when prompted after the credits to unlock the Bitter difficulty setting.
Go back to the motel, select your television, and win the Rank 04 battle to unlock the Pure White Giant Glastonbury mini-game.
Successfully complete the game with all Beam Katanas collected to view an alternate ending. Note: If you did not have them all at the end of the game, return to Santa Destroy. Obtain the Beam Katanas, then return to a bathroom to view the alternate ending.
Found some tricks that we don't have? Got some helpful hints, tips, or tactics we don't know about? Tell us and you could win a free Wii game (or any other game you want for any video game system)!