Survival horror that expanded the zombies theme from a haunted mansion to an entire city of brain-eating, gun-blazing terror. Two playable characters; fight a variety of monsters; each character has unique scenarios; the actions of one character affects the other; must solve puzzles and manage limited supplies
Resident Evil 2 is an Action/Survival Horror video game for PlayStation developed and published by Capcom on January 15, 1998. It's rated Mature by the ESRB and 40 of our users have voted it 4.5 out of 5 stars.
Start a new game on Normal or Easy (Original Game only) and when the game starts, press select. Go to the Config. Menu and hold the R1 and press Square 10 times. If done correct, the words Manual will change to a red color. Exit the options menu and return to the game. You inventory will have a unlimited ammo handgun and an unlimited ammo knife. From there on any weapon you pick will have unlimited ammo.
The combination to the safe in front of the chief's desk at the police office, with all the zombies, is 2236. Open it to find shotgun shells and a map.
For Leon, when you see the licker, (I think thats what its called), for the first time, let it kill you 4 times. Afterwards go back in the room where you got the shotgun and the gatlin gun will be in the cabinet, but you must either switch the shotgun or the magnum you got at the beginning of the game to get it. (trust me, you will want the gatlin gun because it makes the game a whole lot easier).
Start a new game. Get to the Police Station courtyard, BUT DONT KILL THE ZOMBIES THERE! Lure the 2 zombies to the entrance and let them kill you. If done correctly,the zombies outside will walk through the wall and eat you.
On the B1 floor of the R.P.D station in the storage room that you needed a card key to get in to theirs four lockers two of them are closed the one to the right there will be special gun with 100% amo and on the right couner theirs two handgun amo boxes.
Start a new game on normal mode,go through the whole beginning of the game(the gun store and the alley)with out picking up any items.GO down the alley where there are stairs and brad will be there.Hes a zombie,enter the police station and go in the stars room(2nd floor)and take a weapon from the storage(if your Leon,get the shot gun,if your Claire,get the grenade launcher) go back out of the police station and kill brad with the weapon you got because you can't take him down with your hand gun.Next check his body and get a botique key,unlock the storage in the dark room (1st floor)and there will be costumes.You can now change your costumes in there.
To get this you must have one red, blue, and green herb in your inventory. First, you mix the green herb with the blue, and then add the red herb to the green+blue mixture use it at any time and get invincibility for a few minutes. (This is really helpful when fighting Tyrant or any boss)
To get the Custom Hand Gun you must be Leon and have at least one small key, then go to the desk right outside the library and open the desk using the small key and combine the Hand Gun Parts to the Hand Gun and you'll have the Custom Hand Gun. (this will shoot three bullets at a time when you change the setting from manual to auto)
Start the game as a rookie. When you first start the game you'll have a gattling gun, machine gun, and a rocket launcher with unlimited bullets.
In order to get the costom magnum. First when you get to the cable car where you shoot at the eye guys hand. When you get off the cable car you will see a cannon that shoots a flare. Use the lighter to shoot off the flare and it will reveal a key. Pick up the key. Later in the game inside umbrella incorperated you will come across a a bunch of lockers in the room before the room where you find the key card. Use the key on the locker with the light on it and use the key you found by the flare cannon. Inside the locker is magnum parts. Simply combine them with your magnum and you then have the custom magnum.
The easy and quick way to get the shotgun in the beginning is first you start the game with either clair or leon and you get passed the zombies in the beginning and once you get to the gun shot you must go behind both counters and when the zombies break in and eat the owner. You then kill the zombies and go to the dead owners body and search him and if your clair you'll get the bowgun and if your leon you'll get the shotgun.
In Leon or Claire's second scenario, the player will constantly run into a giant super zombie called Tyrant. Every time a Tyrant is defeated, the player can steal his ammunition: Shotgun shells or magnum bullets for Leon, and grenade rounds or bow gun bolts for Claire.
When fighting the gator, and he starts coming towards you, go and inspect the yellow light on the left wall. Then, the light will fall off and the gator will eat it. Now while the light is in its mouth, shoot it and the gator will explode.
The final stage has a bonus room that can be entered through a long but easy process. In the first scenario, have Leon or Claire use the red lab key card to enter the room with the giant flying moth. Kill the moth. Find the keyboard attached to the wall, kill the larvae on it and type your name in on the keyboard as "GUEST". Register your fingerprint. Go to the first floor of the lab and find the thumbprint reader panel. Use your fingerprint, and the panel should then ask for a second "fingerprint verification." Complete the game, and save the second scenario to any file. In the second scenario from the game you have just played, go to the final stage. Find the room on the first floor of the lab where wriggling plant vines are blocking the vent. The red lab key card should be there. Take it and go to the moth room with the keyboard. Enter your name as "GUEST" and register your thumbprint. Finally, go to the first floor and find the thumbprint reader. It should ask for the "secondary fingerprint verification." Do it, and the bonus room to the right of the panel should be unlocked. Look for a special weapon inside.
Normal difficulty Under 1 1/2 hours, no saves, no first aids, no mixed herbs, no infinite weapons = "S" 1 1/2 - 2 1/2 hours, 1-3 saves, 1-2 first aids, no infinite weapons = "A" 2 - 3 hours, 1-7 saves, 1-4 first aids, no infinite weapons = "B" 2 - 3 hours, 1-5 saves, 1-3 first aids, infinite weapons = "B" 3 - 4 1/2 hours, 1-7 saves, 1-7 first aids, no infinite weapons = "C" 3 - 4 hours, 1-7 saves, 1-6 first aids, infinite weapons = "C" 4 1/2 hours or higher, 7 saves or higher, 6 first aids or higher, no infinite weapons = "D" 4 1/2 hours or higher, 8 saves or higher, 6 first aids or higher, infinite weapons = "D" Easy difficulty Under 2 hours, 1-3 saves, 1-2 first aids, no infinite weapons = "A" 2 - 2 1/2 hours, 1-3 saves, 1-4 first aids, no infinite weapons = "B" 2 - 2 1/2 hours, 1-2 saves, 1-2 first aids, infinite weapons = "B" 2 1/2 - 3 1/2 hours, 1-8 saves, 1-5 first aids, no infinite weapons = "C" 2 1/2 - 3 1/2 hours, 1-6 saves, 1-4 first aids, infinite weapons = "C" 3 hours or higher, 9 saves or higher, 4 first aids or higher, no infinite weapons = "D" 3 hours or higher, 9 saves or higher, 5 first aids or higher, infinite weapons = "D"
The herb power-ups can be mixed using the "combine" command for varying, but very beneficial results. This will also save storage space for holding puzzle items. Here is a listing of some herbal combinations and the outcomes: 1 green herb + 1 green herb = 60% health recovery 1 green herb + 1 blue herb = 20% health recovery and poison antidote 1 green herb + 1 red herb = Full health recovery 3 green herbs combined = Full health recovery 1 green herb + 1 red herb + 1 blue herb (in that order) = Cure-all (full health recovery and poison antidote)
The following locations behind and within the police station in the first scenario contain hidden ammunition caches: Alleyway past the stairs of the gunshop Turn towards the trashcans opposite the blue dumpster and search them for hand gun bullets. Alleyway past the basketball court Go past the zombie-filled basketball court until you find a van. Search the back of the van and to receive hand gun bullets. Dark Room Search the filing cabinet along the wall (next to the storage box) for hand gun bullets. S.T.A.R.S. office Check behind the "trashed" desk for hand gun bullets. Hall with the stairs to the basement Search the mop bucket leaning against the metal shelves behind the stairs. Night Watchman's bunk room With Leon, search the lockers for shotgun shells. Briefing room (with the chalkboard) Using Leon, go to the room where the red jewel was hidden in the painting and search around the middle of the junk pile of art at the far end of the room. The hall with the crows Search the man "that was pecked to death" twice for hand gun bullets. The hall behind the main R.P.D. police office (with the safe) Look for an unmoving zombie lying face-up on the floor and search it for hand gun bullets. The hall with the filing room (near the beginning of the police station stage) Check the dead zombie lying on the floor. Filing room (with the two sided filing lockers in the middle) Using Leon, check the middle filing cabinets for shotgun shells. Party room (with the last surviving police officer) Search the cabinet where you talked to the last surviving police officer. Statue with second red ruby Have Leon or Claire search behind the statue with the second red ruby.
While playing Leon's scenario, take the infinite ammunition shotgun and go to the roof where the helicopter crashed. Stand near the door leading inside, and make sure that a close-up view of Leon appears. Then, aim the shotgun at the screen and fire. Bullet holes will now appear. Note: This may also be done at any location where Leon can aim at the screen with the shotgun.
Search the desk on the left side of the S.T.A.R.S. office. The phrase "Its trashed someone must have searched it" will be displayed. Repeatedly search the desk approximately fifty times until a roll of film is found. Take the film and develop it in the photo lab to see a picture of Rebecca in a basketball uniform.
Select "Options" from the main menu or press Select while playing a game. Enter the "Key Config" screen, select "Type C", then select "Exit". The quick auto-aim feature should now be enabled. Hold R1 to get Leon or Claire to pivot and aim at any zombie they see, and press L1 while holding R1 to change targets. Note: You still have to hold Down to aim at crawling zombies and Up to aim at higher targets.
Start a game on the normal difficulty setting. Then, go to the police station without collecting any items. Quickly move past the zombie that appears in the alley near the police station. Collect the shotgun, then kill the zombie. Take the special key from the zombie's body and go to the dark room to open the lockers with alternate uniforms. Claire has a single alternate uniform, with a quick shooting revolver. Leon has two alternate uniforms, one of which will allow him to shoot with one hand.
Successfully complete either character's first and second scenarios in less than three hours. Then, play the game again with the other character, and successfully complete their first and second scenarios in less than three hours. Play the game a third time and complete either character's first and second scenarios again in less than three hours. Note: The game must be saved less than twelve times during each of the six scenarios played and bonus weapons must not be used. Tofu is a piece of tofu (food) that must reach the second floor of the police station from the sewer with just battles and no puzzles. Tofu can not use any weapons other than a knife.
Successfully complete either character's second scenario in under two hours and thirty minutes with saving less than twelve times. Hunk is a soldier that must reach the second floor of the police station from the sewer with just battles and no puzzles.
Successfully complete either character's first scenario in under two hours and thirty minutes with an A or B ranking for the rocket launcher with infinite ammunition. Successfully complete either character's second scenario in under two hours and thirty minutes hours with an A or B ranking for the gatling gun with infinite ammunition. Successfully complete either character's second scenario in under three hours with an A or B ranking for the machine gun with infinite ammunition. Note: The bonus weapon will appear in the next game after the first chest is opened.
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