CheatCodes.com has all the official SimCity 3000 Unlimited PC cheats to unlock everything. If you know of any that we don't have, please let us know.
All published and official codes as of Saturday May 18, 2013 for SimCity 3000 Unlimited are shown below.
Press Control+Shift+Alt+c during game play. Then type in one of the codes.
Type in "Locust Swarm" in the code menu. Then go to disasters. Do the locust disasters and they will be everywhere!
While in the simulator, press [Ctrl] + [Alt] + [Shift] + C to display a prompt box with a flashing cursor in the top left corner of the screen. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function: RESULT CHEAT CODE All extra gifts pay tribute to your king All power plants power to the masses All water plants water in the desert High tech industries nerdz rool Stops advice stop forcing advice Traffic lights reduce pollution, traffic, and increase land value traffic lights Recycling plant, waste to energy incinerator and normal incinerator garbage in, garbage out Construction costs set to $0 i am weak SimCastle construction, if Vinnie's offer was declined zyxwvu $100,000 donation offer from Vinnie call cousin vinnie Flock of birds fly over your city the birds Set "Disaster" to "UFO" for unlimited UFOs ufo swarm Change the sea to salt water salt on Change the sea to fresh water salt off Raises the terrain by one terrain one up Lowers the terrain by one terrain one down Raises the terrain by ten terrain ten up Lowers the terrain by ten terrain ten down Load grayscale picture as terrain load terrain "Sorry, Money Doesn't Grow On Broccoli" message broccoli "Aha! We Have A Real Pro Here! Try BROCCOLI" message porntipsguzzardo "Da Da Da Da Da Da Da Da Da BAT-man!" message bat "If You Build It, They Will Come" messages curk "The Llama Is A Quadruped" message llama "Duo Ragazzi's Easter Egg Palace: Old World Charm In A Post Modern Setting" message easter egg "If You Lived Here, You'd Be A Sim" message sim "Dozens Of Hidden News Ticker Reveals; Sims Encouraged To Collect Them All And Amaze Friends" message help "What Will He Think Of Next?" message will wright "Investment Tip: Buy Low, Sell High" message erts "Not Just Sports Games Anymore" message electronic arts "[city name] Picayune: The Finest In Scrolling Entertainment" message ticker "Money Does NOT Grow On Trees, Study Concludes" message money "Keep Trying And Maybe You'll Figure It Out" message simcity "Greetings Mayor, Your Sims Salute You" message hello "Mayor [mayor name] brings [city name]To News Ticker Highlight" message mayor "Mayor Suspected Of Attempting Embezzlement; Ends In Failure" message sc3k "Secret Number Combination Causes Announcement In News Ticker" message 1234 "Did you know that MAXIS spelled backwards is SIX AM?" message maxis "MOREMONEY Not Cheat Code, Research Concludes" message moremoney "Mayor Under Investigation For Possible Embezzlement" message advisor "FUND Not A Cheat Code, Do Not Type MOREMONEY, It Is Not A Cheat Code Either" message fund "Unknown" message simon says Description of City Hall set to "Miles and Miles of Red Tape"; date set to the year 1900 i love red tape Mortimer will say the indicated phrase force mortimer to say [phrase] Moe will say the indicated phrase force moe to say [phrase] Constance will say the indicated phrase force constance to say [phrase] Marla will say the indicated phrase force maria to say [phrase] Randall will say the indicated phrase force randall to say [phrase] Gus will say the indicated phrase force gus to say [phrase] Karen will say the indicated phrase force karen to say [phrase] The petitioners will say the indicated phrase force petitioners to say If you have connections to your neighbors, they will start trying to make deals let's make a deal
At the end of each year(around Dec. 25)pause the game and raise taxes to 22. Unpause game and after Jan. 1st repause game and lower taxes to normal level. The higher your population, the more money you make. This can be used to keep taxes at zero to make residents happy but still make money.
When a power plant is aging, you have to bulldoze it. Do NOT leave it alone or it will explode. When you bulldoze it just make another one, because it is better than it blowing up.
This is how you should make airpots.
1. NOT near residential areas. 2. Make them big. 3. On a popular steet. 4. It is OK to put them near Commercial and Industry areas.(Same rules with seaport but with seaport make them near a big body of water.)
If an area of your city has a low land value, simply build a museum park in the area, who's land value you want to raise. A museum park is a museum that is surrounded by parks and ponds, (I feel Large Parks work the best.) This is garenteed to raise the land value of the area of your city, but keep a lot of space, museum parks take up a lot of area. Museum Parks work expecially well with zones that are also touching water!
To Bulid tunnels, Make a very big hill. Next, build a road up the hill 2 or 3 tiles up. Now do the same number of tiles on the other side and it will say do you want to contruct a tunnel. Click OK.
Put a big high residential near the water and put a road to get to it. Give it water and power. Don't put your residentail area near HUGE comercial or don't put near industrial at all. That means industry, or garbage centers sims will get mad. Now put it in life your residential area should grow into very nice rich apartments. (Don't do this as soon as you start a new city.)
While embarking upon the construction of a new City be patient. Draw a rough sketch of a city you want: an ultra modern, medium sized or a small town. Select the terrain accordingly. Then the first thing to do is to build road network. Then provide zones for residential and Commercial adjacent to each other. Donot build an Industrial Zone near these two as it will generate pollution and pull down the land value. Then build suitable power plant(not near to Residential or Commercial Zones). Then Make sure that water system is adequate or your sims will run away. After that connect your city to any one neighbour through highway as this will ensure prosperity in your city. There should be a port (salt water with atleast 58 m deep) and an airport which should not be placed near any zone. Plant trees near airport and sea port and make sure that your city has hospitals, schools and colleges in the vincity of Residential areas. Now start up and be precise in your ordinaces.
Open and close the Power Plants menu Open and close the Rewards & Opportunities menu Open and close the Garbage Disposal menu Open the Landmarks menu EFFECT: When you open the Landmarks menu, you'll find that ALL the buildings in SimCity 3000 Unlimited are now available to you!
When you begin your city, make the police and fire budgets low (since they don't have as much ground to look over).
Residential and Commercial zones that are placed next to water or hills will have higher land value.
Whenever you go into the negative, someone might come up to you with a business deal. The Gigamall and the Maximum Security Prison will not provoke any riots from Sims. But the Casino and Toxic Waste Plant will cause a few sparks. Do whatever you choose depending on your financial problems. Toxic Waste Plant:$400 per month Casino:$350 per month Maximum Security Prison:$250 per month Gigamall:$300 per month Total Monthly Contribution:$1300 per month Total Yearly Contribution:$15,600
An ordinance is something you put out in your city that makes water pollution, air pollution, garbage capacity, etc., a little better. But some ordinances cost alot of money per month, and the bigger your city becomes, the more you pay for that ordinance. SO, if you make an ordinance don't listen to the petitioners, listen to what your adivisors say; they know what they are doing and their opinion is 95% the time right.
Bulid high polution buildings and zones (airports, spaceports, max. security prisons) on your borders as far away from the rest of your town as possible. This way the pollution won't affect your town too much and the pollution will be shared with your neighbor!
Fist, select a road, highway, or railroad and start on one side of the river. Then, click and drag until the "road shadow" reaches the other side. Continue to drag until it turns from red to blue, then you have a bridge.
Do you want to live next to an industrial smoke factory? Neither do sims!
Start off your town's transit system with bus stations and roads. After you establish your budget and get a steady flow of income, build in subways and trains.
The more parks you have, the higher your land value will become.
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