The Sims: Hot Date Expansion Pack (also known as Hot Date Expansion Pack: The Sims) is a Simulation/Life Development Sim video game for PC developed by Maxis and published by Electronic Arts on November 14, 2001. It's rated Pending by the ESRB and 37 of our users have voted it 4.0 out of 5 stars.
Our newest cheats for The Sims: Hot Date Expansion Pack were added February 13, 2009. We also have the game available on , in addition to PC.
Enable cheat mode and enter rosebud;: as a code. Then hold [Enter] so that "No such cheat" begins to flash. Keep the key held to gain up to 99 million simolians. Enable cheat mode and enter rosebud as a code, then enter !;!;!;!; and so on. Every "!" results in another 1,000 simolians. Enable cheat mode and enter rosebud as a code, then enter !;!;!;!;! and so on. After your last exclamation point, type a semi colon then a colon. The end of your entry should look like !;!;!;!;: Then, hold [Enter]. The "No such cheat" message will flash. Hold [Enter] to quickly get up to 9,999,999 simoleons.
Use the following trick to pay your bills, but cost you nothing. Tell your Sim to pay the bill as soon as he or she walks into the same room as the bill. Pause and save the game, then enable the move_objects on code. Delete your Sim, then revive him while the game is still paused. Resume the game and tell your Sim to pay the bill. The bill should be reduced to 0 Simoleons.
Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen. Enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time. Result Code 1000 Simoleons rosebud Add new family history stat to the current family hist_add Appends the route destination list to AllRoutes.txt every time a route is found write_destlist Architecture tools automatically set the level as needed auto_level Automatically import and load indicated FAM file import Automatically load indicated house, no questions asked house Check and fix required lot objects prepare_lot Completely flush app to VM file when running Windows NT flush Crash game crash Create moat or streams water_tool Create shrunk_text_#.bmp files shrink_text Create-a-character mode edit_char Display personality and interests interests Draw all animation frames disabled draw_all_frames off Draw all animation frames enabled draw_all_frames on Draw colored dots at each person's origin draw_origins Dump entire memory to core_dump_[date:time].txt core_dump Dump selected person's most recent list of scored interactions to a file dump_happy Dump selected person's motive contribution curve to a file dump_mc Enable debug flag to show outcome choice dialogs for social interactions debug_social End sim logging sim_log end Execute "file.cht" file as a list of cheats cht Floorable grid disabled draw_floorable off Floorable grid enabled draw_floorable on Force an assert for testing assert Log animations in the event log window log_animations Map editor disabled map_edit off Map editor enabled map_edit on Move any object move_objects on No tutorial object generation when tutorial house is loaded tutorial off Prevent web browser crashes browser_failsafe Preview animations disabled preview_anims off Preview animations enabled preview_anims on Programmer stats tile_info Quit game quit Read in behavior tuning constants from Tuning.txt #import Rebuilds entire control panel/UCP from scratch rebuild_cp Refresh the BMP_ resources for all people whose IFF files are writable refresh_faces Rematch dependent textures and regenerate bitmaps for all user characters refresh_textures Restore tutorial restore_tut Rotate camera rotation Routing debug balloons disabled route_balloons off Routing debug balloons enabled route_balloons on Invisible objects genable_objects off Run series of random operations on unhoused families fam_test Save currently loaded house save Save family history file history Say "plugh" plugh Say "porntipsguzzardo" porntipsguzzardo Say "xyzzy" xyzzy Selected person's path displayed draw_routes on Selected person's path hidden draw_routes off Set event logging mask log_mask Set free thinking level autonomy Set game speed sim_speed Set grass change value edit_grass : Set grass growth grow_grass Set lot size lot_size Set maximum milliseconds to allow simulator sim_limit Set time of day (unpatched game version) set_hour Set z offset for thought bubbles bubble_tweak Sets the neighborhood directory to the path Sets up the borders of the lot with non-editable flag. Requires rotation lot_border Sets whether menu items appear for in use objects allow_inuse Show memory view window in debug builds of the game memview Start sim logging sim_log begin Swap the two house files and updates families swap_houses Ticks disabled sweep off Ticks enabled sweep on Tile information displayed tile_info on Tile information hidden tile_info off Toggle allowing visitors to be controlled using the keyboard visitor_control Toggle assets report report_assets Toggle automatic object reset feature auto_reset Toggle calls to PeekMessage within sim loop sim_peek Toggle camera mode cam_mode Toggle display of unavailable interactions in person control menus all_menus Toggle music music Toggle object compression in save file obj_comp Toggle quaternion transformations quats Toggle sound log window sound_log Toggle sounds sound Toggle web page creation html Total reload of people skeletons, animations, suits and skins reload_people Trigger sound event soundevent Write out an RTE file every time a route is found write_routes Write out behavior tuning constants to Tuning.txt #export
If your Sim is very depressed or has another low attribute, enable the move_objects_on code and pause game play. Click on the Sim in buy/sell mode and click the bottom of the screen to delete him/her. Once deleted go to the live mode and double clock the person's head icon to go to where that Sim is located. Everything should be close to full. Note: Wave the game immediately before performing this cheat, or you will lose any career changes or points you have earned.
Press (Ctrl)+(shift)+(C) In the little gray box that should pop up type Move_objects on. If you want to turn it off type in Move_objects off.
Enable the move_objects on code and put your garbage can in front of the vehicle. Enable the move_objects on code and move the car to a different location where an inanimate object is in its way.
Before you go to the mall, make sure you go to buy mode and activate the cheatcodes' box. Press Ctrl+Alt+C. (Don't put in the pluses!) Then, type move_objects on. After that, use your mouse to click on the sim you want to give full energy to. Delete that sim by pressing the delete button. Go back to live mode. You will see that your sim has disappeared. Click on the sim's face in the face gallery. Your sim will then reappear! Call the cab to take you sim to downtown. When your sim's mood bars starts to glow red, call a cab to go back home, delete the sim again, make him or her reappear again then call the cab to take your sim back to downtown!
Press and hold (Ctrl)+(Shift)+(C). In the gray box that pops up type in Interests to see the stuff that they like.
For any door that leads into the house, make that door a girls bathroom door, that way men, who are the robbers, will not go in there, because they think that it's a girls bathroom.
Sometimes flies will appear in your house. Enable the move_objects on code. Enter buy mode and delete them before the flies have been there more than a day to get $460. Note: This does not work with cockroaches.
Kill your Sim, and before the Grim Reaper takes him or her away, get your husband or wife to plead with him. He will say " I'm generous today, so I will spare your Sim", then bring him or her back to life. That Sim will now be green but will live a normal life. Note: If you do not want them to be a zombie, enable the move_objects on code and delete him or her. Then, click on their head and they will return without turning green.
Enable the move_objects on code and move the bed while your Sims are busy in bed.
First, create a 9x9 wall square. This is the size the house should be for one person. On the center of the wall facing the road, create the door of your choice. Do not put in any floors or wall paper. In one corner, create a 2x3 room. In this room, make a door on the two-square end. Then next to the door, place the cheapest toilet. Across from the door should be a shower, and across from the toilet should be a sink and white mirror. Next, make a 4x4 room somewhere on the opposite side of the bathroom. In here, put a silver refrigerator, a white oven, a silver garbage disposal, and a single, cheap counter. On the counter put a food processor. On the opposite side of the room, make a 1x2 desk. Place a computer and two chairs here, so you can use the computer and eat at the same desk. On the square next to the door, put a phone that connects to the wall. In the largest room, place the following objects: a cheap bookshelf, a work-out machine, a chess board with one chair, a gnome making desk, a preserve making desk, and a TV with a black lounge chair. If you want more money to spend on floors and wallpaper, then get a black-and-white mini TV. Otherwise, get a black 24" TV. The first thing to do in Live Mode is get to a job. Only take jobs that have a daily pay of $200 or more. If none of the jobs pay this high, check the newspaper. Most of the time the newspaper will have the same jobs as the computer, but they may be different sometimes. If you still cannot find a job with that pay, then go to the gnome making desk. Make gnomes until your Sim cannot work any longer. Go into buy mode and sell all the gnomes. This will make up for some of the money you have lost. If you get a job that has the right amount of pay (over $200) then you should make gnomes until your carpool arrives. When the day is over and your Sim is worn, then replenish his/her's stats. Continue to make gnomes and preserves and always sell them. Do whatever is necessary to gain job promotions. If your job needs creativity, always paint (because you can sell your paintings). If you need friends, take every other day off to make friends downtown or at your home. When your relationship with someone goes below 75 (top bar, 20 lower bar) then repair your relationships to ensure promotions. Keep getting promotions and build onto your house until your Sim's house's net worth is over $95,000. When it is, buy any lot, create your dream house, and finally get married.
Use the following trick to get the highest ranking job but not see your friends every waking minute. Build all your skill levels up (cooking, body, logic, etc.) and make at least fifteen friends. Once you have made them and got your job, delete your friends' houses so they will no longer appear in your neighborhood. Your friends will disappear under the "Relations" category and you will get to keep your job.
To catch burglars faster, buy two burglar alarms and put them facing out toward the street, mailbox, or trash can. If you want to be slightly safer, you can put more inside. When a burglar appears, the alarms will sound when he is on the street. By the time he gets to the door, the police will probably be there.
If you want to keep burglars out and have a female Sim go into buy mode and buy a Female Powder Room Door as your front door. The burglar will wonder where the door is and simply walk away. Female Sims can enter with no trouble. The only drawback is you have to have all female Sims as friends. The advantage is that it is better than buying a security alarm and a door, as it serves both purposes.
This cool cheat makes Santa pay your house a visit. It doesn't always work but here it goes: You will need to make a fire place and buy a Christmas Tree (from Livn'Large) to place beside. On a small table near by you will need to place the plate of cookies. It doesn't always work, but it's worth a try!
NOTE: This will work on any of the 3 expansion packs or just the Sims. When you are in the "Making a Family" window, make 3 kids with all of their personality points and clothing and heads that you want (this will only work with 3 or more kids!). Then right before you would normally push "done" go back to the kids one at a time and press on the "adult" button, they will grow into what they will look like older and you can change them all you want then move them into a home and look at their job points, they will be pretty much halfway up on all of them and it will say that they have a job but I don't think a car ever comes by to pick them up so you can get them they job they wanted.
Before you get a job make a couple of friends and try to increase some of your work attributes.This way once you get a job you'll move up the ladder a little faster.
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