FAQ And Walkthrough - Guide for Nancy Drew: The Silent Spy

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Nancy Drew: The Silent Spy 
A Walkthrough by Michael Gray
AKA The Lost Gamer ([email protected])
Copyright 2014


For a list of all my various guides, check
http://the_lost_gamer.tripod.com/guides.html


Table of Contents:
001.  General information
002.  Video Walkthrough
003.  Characters
004.  Walkthrough
005.  Frequently Asked Questions
005.  Credits



001.  General Information
-----------------------------------------------------------

This is a walkthrough for the game called "Nancy Drew: The 
Silent Spy". This game is available for the PC and the Mac, 
and it is the 29th game in the Nancy Drew series of 
adventure games. In this game, Nancy goes to Glasgow, 
Scotland.

To contact me about this guide, use my email address, 
[email protected].

002.  Video Walkthrough
-----------------------------------------------------------

Do you want to see a video of how to beat the game, rather 
than read how to do it? You're in luck! I made a video 
walkthrough for this game, which can be found here:

http://www.youtube.com/playlist?list=PL-
BD_KjCUmdyV5005oratt2iaRCdS63R8

The videos come complete with my live commentary.

003.  Characters
-----------------------------------------------------------

Nancy Drew: Our hero, Nancy Drew, is a super mystery solver 
who has come to Glasgow to learn more about the death of 
her mother, Kate Drew.

Kate Drew: Nancy's mother who died eight years ago in a car 
crash. Nancy has recently learned that her mother was a 
spy, working for Cathedral.

Carson Drew: Nancy's father and Kate's husband. He did not 
approve of his wife's work as a secret agent.

Moira Chisholm: One of Kate's old friends, who worked with 
her for Cathedral.

Alec Fell: Alec is a man who spends most of his time at the 
local train station. He says that he specializes in 
tracking down items and people.

Bridget Shaw: A Scottish tourist who has taken a shine to 
Nancy.

Ewan MacLeod: Nancy's contact at Cathedral. He spends most 
of his time in the computer station.

Ned Nickerson: Nancy's boyfriend, who you can call in this 
game. He will help Nancy get a special poem from her house.

Bess Marvin: Nancy's best friend Bess can be heard, in a 
flashback.

004.  Walkthrough
-----------------------------------------------------------

The game begins at Nancy's desk. Click on the letter on top 
of the desk, in order to read it. The letter is from 
Cathedral, a top secret organization which has recently re-
opened a case dealing with the death of Nancy's mother, 
Kate. They are willing to pay for Nancy to travel to 
Glasgow, in order to help with the case.

After reading the letter, pick up the other items that came 
with it. When Nancy sees the picture of her mother, she has 
a flashback to when she was younger, and she overheard her 
mother getting a phone call from someone named Moira.

As soon as Nancy arrives in Scotland, someone steals her 
suitcase. A man named Alec promises to help track down the 
thief and return Nancy's suitcase to her. 

Go forward and use Nancy's hotel room key on the door to 
get inside her room, Room #727. As soon as she enters, she 
gets a phone call from Ewan, her contact at Cathedral. He 
has left a case file in her room. Nancy will not be able to 
leave her room, until she reads the case file.

In Nancy's room, there are several things to look at. There 
are flowers on a vase on the table, there is a window which 
overlooks a courtyard, there is a closet with a safe on 
top, and there is an electrical outlet to the right of the 
mirror. The thing you are interested in is the desk to the 
left of the bed. Open the drawer to find the case file that 
Ewan mentioned.

The file says that, eight years ago, a terrorist group 
named Revenant tried to release a biological agent known as 
"the colony formula" on Glasgow. Kate Drew managed to stop 
them.

As for Nancy's arrival in Glasgow, this is a complete 
surprise to Cathedral, who says they never contacted her. 
The letter Nancy received was from someone, pretending to 
be Cathedral. Why would someone lure Nancy to Glasgow under 
false pretenses? Perhaps it was someone from Revenant.

Either way, Cathedral recommends that Nancy get it contact 
with one of their former agents, Moira Chisholm, who worked 
with Kate Drew while she was alive. Moira is currently 
working as a reporter.

There are 21 pounds in the desk, so be sure to take them 
with you after reading the letter. Leave Nancy's hotel 
room, and you meet Bridget Shaw, a Scottish woman who says 
she has something important to tell you.

Go down the hallway to the elevator (you can't visit any of 
the rooms here, besides Nancy's). In the elevator, press 
the "G" button to go to the ground floor. Leave the 
elevator, and Nancy exits the Glaucus Lodge.

Here, you can go left to the convenience stand or right to 
the train station. Go left. Bridget is here, and you can 
talk to her. Ask her about Scotland, and she will leave to 
get a book about Scotland for you. The next time you return 
to this area, you can get the book from Bridget.

Also here at the convenience stand, you can read a 
newspaper about the failed colony operation that happened 
eight years ago. You can also work at the convenience stand 
and get money in return for making cookies. 

Go to the train station. At the far end of the station, you 
can find Alec near the lockers and the door that leads to a 
trash compactor. Talk to him about whatever you want, then 
ask him to find Moira for you. He will leave.

Not long after Alec goes to find Moira, you get a phone 
call from Revenant. They want you to take an envelope from 
Locker 49 and put it by the pub at Griffnock. If you do so, 
you will hear an audio clip of Nancy's mother.

If you don't want to complete the instructions, simply 
leave the train station and return to find Alec there.

If you do want to complete the instructions, go to Locker 
49 and open it to find an envelope. Then, go to the ticket 
window. Left of the ticket window is a machine that lets 
you buy round trip tickets. Buy some tickets, then go 
through the Giffnock gate (at the back, to the left) to 
travel there.

At Giffnock, zoom in on the mailbox and put the letter 
inside. Revenant calls you shortly afterwards and thanks 
you for following their orders. They give you an audio clip 
of Nancy's mother.

Here at Giffnock, you can pick up shears to the right of 
the mailbox. You can zoom in on the door of the pub to pick 
up a menu. Leave Giffnock, and when Nancy returns to the 
train station, Alec has returned.

After Alec returns from his search for Moira, talk to him. 
He tells you that she is in Beardsden. If you haven't done 
so already, buy a train ticket from the ticket window, then 
travel to Beardsden. Knock on Moira's door, and she refuses 
to exit, unless you get her some food.

You can find this food at the convenience stand near 
Bridget. Leave Bearsden and exit the train station. Nancy's 
father will call her at this point. He is very upset with 
Nancy and scared for her.

When you finish the phone call, go to the convenience 
stand. You want to buy all the food Moira asked for. If you 
went to Giffnock and got the menu from the pub, it can help 
you solve this challenge.

The food Moira wants is smokies, neeps and tatties, 
cranachan and tablet. It costs eighteen pounds to purchase 
this food. If you need more money, you can make cookies 
here at the convenience stand. 

When you get all four food items, return to the Beardsden 
and knock on Moira's door. She invites Nancy inside and 
talks for a bit about Nancy's mother, before they are 
interrupted by unknown people. Moira commands Nancy to 
hide.

Turn around and hide inside the closet to the right of the 
refrigerator. Moira tells Nancy to look under the teapot, 
which will lead her to a safe house. After this, the 
unknown people break into the house and kidnap Moira.

Leave the closet and go to the cupboard near the TV. Under 
the teapot, you find the number 185 (or 164, if you're 
playing in Master Sleuth mode). Return to the closet, and 
open up the fuse box.

Each fuse has a number attached to it. You want to flip 
fuses, so the total of all the fuses is the same as the 
number on the teapot. In amateur sleuth mode, one of the 
solutions is 85, 75, 10 and 15, which you get from flipping 
switches 1, 2, 3, and 7. In master sleuth mode, one of the 
solutions is 28, 33, -22, 43, 47 and 35, which you get from 
flipping switches 1, 2, 6, 7, 10 and 11.

Solving the puzzle gets you a key for the safe house, which 
is labeled "Loch Lomond". You also find a locked box and a 
folder, full of letters from Nancy's mother. This folder 
contains the clues for two puzzles in the safe house.

Before leaving Moira's, open the large dresser near the 
lamp and the sofa. You can get some clips here, which will 
allow you to tap someone's computer later on.

Leave Bearsden, then go to Loch Lomond. When you do, Nancy 
has a flashback of her parents fighting.

At Loch Lomond, you have two areas. On the right is the 
Brae Arena. Here, you can play an archery minigame. Get a 
high score, and you get your very own bow! This arena also 
has a bagpipe playing area. Look at the bagpipe to notice 
that it is missing a part. After you do this, you can find 
the missing part, available for purchase, at the train 
station's souvenir stand.

On the left part of Loch Lomond is the safe house. Use the 
key to open it. It looks like a normal enough cabin. The 
final page in Moira's folder says to enter a specific date 
into the TV. On amateur sleuth mode, the date is 041320, 
and on master sleuth mode, it is 051707. This reveals some 
of the spy stuff in the room.

Go to the computer area. Nancy's Cathedral contact, Ewan, 
calls her. He wants her to meet with him in Cathedral HQ. 
The card is in her safe, and the number to open the safe is 
her room number times the price of haggis. That would be 5 
times 727, or 3635.

On the computer, the only thing you can access are notes 
from Nancy's mother. The notes mention the Jabberwocky 
poem. You can call Nancy's boyfriend, Ned, at this point 
and ask him to get the specific copy of the Jabberwocky 
poem that Kate mentioned.

Also in the safe house, there is an odd fireplace. Pick up 
the book near the television to see that the password for 
the fireplace. This password is "plastic" for amateur 
sleuths and "observant" for master sleuths. The second page 
of Moira's folder labels each fireplace stone with a 
letter. Spell out the password to find a locked safe.

Shortly after you activate the machines in the safehouse, 
Moira sends you a message, saying that she returned home 
okay. Go to Bearsden to visit Moira. Ask her how Kate was 
involved with the Colony Operation and ask her if she has 
anything to help you. Moira will give you Kate's case book. 
The first page of the book has the clues needed to open the 
safe in Loch Lomond.

When you leave Moira's, after getting Kate's case book, 
Nancy has a flashback of a discussion between her and her 
mother. Return to Loch Lomond and go to the safe in the 
fireplace. You need to follow the clues in Kate's book to 
figure out the code.

Amateur sleuth solution:

BEF
JAC
DHG
375
192
864

Master Sleuth solution:

AJE
CBD
HFG
943
862
751

Opening the case gives you a bug and Kate's MP3 player. It 
also gives you Kate's fake journal, which you can read if 
you want to.

This bug is for Alec. Go to Alec's location to see that he 
is gone. He left a blue piece of paper inside a plant. Read 
it to learn he has hidden something in his usual chair. Go 
to the chair to find a puzzle.
 
With this puzzle, you want to rotate the discs so each one 
has the correct color. You solve this by clicking blue, 
center, blue, center, red, center, yellow, yellow, center, 
and center. There are multiple solutions, in case you're 
wondering. Solving the puzzle gives you a suspicious note. 
Is it to Alec or from Alec?

Once that puzzle is done, you can leave the station and 
return to see Alec's bag. Put the bug (from the safe house) 
into Alec's bag. You can go to Loch Lomond and use the 
computer to listen in on what Alec has said. 

Return to Nancy's hotel room. Look at the outlet, to the 
right of the mirror. Plug the mp3 player in here, and Nancy 
says something is wrong with the outlet. Click on the 
outlet to find that the source of the problem is a bug, 
which self-destructs.

After this, the mp3 player charges. Hit the play button to 
get the clue "follow the raven to the archives".

Inside Nancy's closet, her suitcase has returned. Alec 
found and delivered the suitcase a while ago. When you open 
it, you find that some things are missing, specifically, 
the things belonging to Nancy's mother.

According to Ewan, the passcode to the safe was 3635, so 
enter that to get the card inside. As you go to leave 
Nancy's room, she notices Bridget across the courtyard, 
checking her room for bugs. Why would Bridget be looking 
for electronic bugs?

Go the elevator and use the card on the slot at the bottom 
of the floor buttons pad. A new button pops up. You can 
press the button to reach the Cathedral headquarters. Ewan 
welcomes you.

Talk to Ewan about whatever you want. You need to ask him 
about Bridget. He gives you part of a zipline. If you got 
the bow from the training facility in Loch Lomond, Nancy 
combines these two items for a working zipline.

Explore Cathedral Headquarters a bit. There is a locked 
case filled with spy gear and a computer archive. Some of 
the files are locked. If you've listened to the MP3 player, 
you can unlock the black files with the password "raven". 
One file is about breaking a code on a record.

On the other side of Cathedral Headquarters, you can see 
the computer servers. They come with literal firewalls, as 
well as a temperature machine. Set off the machine by 
putting the temperature very high, or very low. Ewan will 
tell you more about the machine.

When you leave Cathedral, Revenant calls with another test. 
They will play an audio clip of Kate Drew, if you cut the 
line of the trash compactor (in the train station) with the 
shears from Giffnock. You can ignore this, if you want.

When you have the bow from the training facility and the 
zipline from Ewan, you can break into Bridget's room. 
First, go to Nancy's room. Look out the window and use the 
zipline. Aim for the center of the spinning disc. If you 
connect to the disc, Nancy will be able to zipline over to 
Bridget's room.

You can look around Bridget's room. There are two important 
things to do here. First, look at the notepad by her bed. 
Second, check her phone. The notepad says that Bridget's 
password is the MacLorthen pattern. This pattern is listed 
in the book on tartans, from Moira's house.

Unlock Bridget's phone by duplicating the tartan in the 
upper/right part of the screen. Different stripes overlap 
each other, so make sure to take that into account. When 
you unlock the phone, you learn that Bridget is getting a 
drop-off behind the words of Burns.

Go to the front of the hotel, where Bridget is. Tell 
Bridget that there are spies inside her room, and she 
leaves. Then zoom in on the bench and use the screwdriver 
(from the window at Giffnock) to unscrew the plaque.

A puzzle is here. You need to slide the canisters left and 
right. A canister can be up or down, and you can only 
rotate a canister which is inside the circular area.

Amateur Sleuth Solution:

If you label the canisters A B C D E, going from left to 
right, turn them in this order:

1. E C E D
2. E A E D
3. E C E D
4. E B E D
5. E C E D E

Master Sleuth Solution:

If you label the canisters A B C D E F G, going from left 
to right, turn them in this order:

1. G E G F
2. G C G F
3. G E G F
4. G D G F
5. G E G F
6. G A G F
7. G E G F
8. G D G F
9. G E G F
10. G C G F
11. G E G F
12. G D G F
13. G E G F
14. G B G F
15. G E G F
16. G D G F
17. G E G F
18. G C G F
19. G E G F
20. G D G F
21. G E G F G

As you can hopefully see, moving the canisters follows a 
regular pattern. Solving the puzzle gives you the 
instructions for the drop-off. Put a blue bag with 35 
pounds into the trash can.

Go to the train station and purchase a bag from the 
souvenir area. It costs 12 pounds. If you do not have 
enough money, make cookies until you do.

After dropping off the bag in the trash, confront Bridget 
about who she really is. She drops her fake Scottish accent 
and talks in her normal American voice. Then she leaves.

Leave and return to the drop-off location to find a pair of 
spy glasses, for Zoe Wolfe. That is Bridget's real name. Go 
to Ewan and ask him about the spy glasses. He agrees to 
look into them.

When you next leave the building, you see Zoe Wolfe. She 
talks with you, and she gives many warnings about the 
danger Nancy is in. Ignore them for now.

Return to Ewan to get the spy glasses back. The next time 
you visit Cathedral, it is locked. Use the spy glasses on 
the elevator to get the password: 4 2 6 1 3 5. When you go 
inside, you see Zoe steal a container of spy bugs.

You can now open the cabinet containing the spy gear. Do 
this by clicking on the wall panel, then clicking on the 
tiles which are next to tiles of the same color.

In Amateur Sleuth mode, get rid of the blue tiles, the 
orange tiles and the yellow tiles. Get rid of the green 
tiles (two will be left over) and the pink tiles (two will 
be left over). From there, click on the matching tiles in 
the center until you're done.

In Master Sleuth mode, get rid of the three orange groups 
on the left. Get rid of all the blue tiles, then the yellow 
group of two in the bottom/middle. That makes a red group 
that you want to get rid of, which makes a group of two 
pink tiles that you want to get rid of. Then, get rid of 
all the red groups, the pink groups, the yellow groups, the 
orange groups and the green groups.

When you open the cabinet, you can get a cipher wheel and a 
drone bug. You can also look at Ewan's coin collection. The 
drone bug is perfect for spying on Zoe, so zipline to Zoe's 
room and put it with the flowers on her coffee table.

Around this time, you get a call from Revenant. Their third 
test is for Nancy to bug Ewan's computer. It is necessary 
to complete this test. Go to Cathedral, and set off the 
temperature machine. Go towards the exit, and look at the 
left front bay (Bay 1). Hide in the little area on the 
right.

After Ewan passes, go to his computer. Use the wires (from 
Moira's house) here, then use the spy glasses. This is a 
puzzle. Put all the wires on the board, while making sure 
none of them cross.

In amateur sleuth mode, the entire left-hand-column is made 
up of pieces that go left and right. The right-hand side of 
the board is made up of pieces that go up and down, except 
for the circle and diamond in the upper/right.

In master sleuth mode, all the pieces on the right side of 
the board are left and right pieces, except for a circle in 
the lower/right corner. The lower/left corner of the board 
is made up of up and down pieces, going on for seven 
columns. 

Head to Loch Lomond after this. Listen to the bug in Zoe's 
area to get a passphrase. Use the cipher on the cipher 
wheel for a puzzle. The clues are in Kate's notes and the 
archive. You want to overlap all the pieces you have to 
form a complete series of symbols, with no symbols 
repeating. The solution on both modes is this:

WPAJ EZBF CIQB PZCL QRXT
[row of various symbols]
AZLS OHNS JQPD AEJC KDFN

When you get them in place, rotate the pieces according to 
Kate's notes (that is, up by 8, 3, 6 4 and 7). Rotating the 
groups of four properly gets you the clue "music themes 
reveal ace". Call Carson Drew and ask him for the music 
theme belonging to Kate.

Also in Loch Lomond, you want to check out the tap on 
Ewan's computer to see he sent a picture. Use the enhance 
feature on this computer and swap the tiles to form a 
complete picture of Kate Drew.

The picture has a series of letters. Go to the training 
facility here in Loch Lomond. The bagpipes here need a 
chanter, which you can get from the souvenir stand at the 
train station. Put the chanter on the bagpipes and play the 
notes that were in Kate's picture. A book on bagpipes can 
be found in this area, if you need help.

X = a hole that should be covered
O = a hole that should be open

G X XXX XXXX 
C X XXX XOOX 
E X XXO XXXO 
E X XXO XXXO 
B X XXX XXOO 
A X XXX XXXO 
D X XXX OOOX 
F X XOO XXXO
a O OOX XXXO
C X XXX XOOX

Solving this puzzle gets you a record. Go to Moira's and 
play the record. It's the code for the Jabberwocky puzzle! 
You are able to solve this puzzle, once you listen to the 
record, read the file in the archives about the code, and 
receive a copy of Jabberwocky from Ned.

It's a simple crypotgrams puzzle. Figure out what each 
letter stands for, and you get the message "type in 
caretakers at cabin computer for scientist's number". 
Sounds like a plan! Go to Loch Lomond and use the password 
"caretakers" for a phone number. Call it to warn the 
scientist. The next time Nancy heads to the hotel, Revenant 
calls. They recorded the entire conversation between Nancy 
and the scientist!

After hearing Zoe's passphrase, return to her room. Put on 
the spy glasses, then look behind her painting. You want to 
press the symbols to spell out Zoe's passphrase. The book 
on Mary, Queen of Scots, explains what each symbol means. 
Some words will have to spelled out letter by letter.

In Amateur Sleuth Mode, you press "from where I c o m e, 
there I g o". In Master Sleuth Mode, you press "this is the 
g a m e I a m in". Solving the puzzle opens Zoe's safe. 
Take the cards inside, as well as the coded paper. If you 
look at the passports, you'll see that one of Zoe's aliases 
is Samantha Quick, a person Nancy encountered in "The 
Phantom of Venice".

To solve the coded paper, you must find the seven blue 
pieces hidden in Zoe's room. In amateur sleuth mode, they 
are on the bed by the lamp, by the coffee table's vase, 
under the rug, in the corner of the vanity mirror, behind 
the books, on the white tablecloth and on the seat of a 
chair at the white table.

In master sleuth mode, the seven blue pieces are on top of 
the lamp by the picture, on top of the plant near the 
bathroom door, below the yellow container the phone rests 
on, on a yellow pillow on the couch, by the phone, on the 
wall left of the exit door (as you look at it) and on the 
upper hanging of the bed (as you look at the windows).

When you have all the pieces, leave Zoe's room. Look at the 
coded paper in more detail. Put the pieces on the board to 
cover up every spot.

Amateur Sleuth:

ABBBCD
AAABCD
EEAHCD
EFFHDD
EFGHHH
FFGGGH

Master Sleuth:

AAADDEEEE
ABBCDDE F
ABCCCDFFF
GBBC HHFI
GGGHHHIII
G KKKKILL
JJJJJKLLL

Nancy gets a password from this. Go to the archives and use 
the password to unlock the red files. One says that the 
cards must be soaked in water in order to be opened. Go to 
Nancy's room and put the cards in water.

When the cards are in Nancy's room, when she has asked 
Carson from the music theme, and after she has called the 
scientist, leave and return to Nancy's room. She gets 
attacked. Leave the elevator and go to the temperature 
controls to see that Ewan has also been attacked. Click on 
his mouth gag to untie him.

Return to Nancy's room, and Carson's music sheet is on the 
door. Look in the room to see that the cards are stolen. 
Look at the window to see Alec's laser pointer. Pick it up, 
then go to Alec. Ask him about it, and he admits that he 
faked the robbery. He gives you a series of papers, which 
explains that he is being forced to work for Revenant, 
because they kidnapped his sister.

The papers say the cards are in locker 36. Open it to get 
the cards.

Go to Moira's and look at the area behind the circuit 
breaker. The box here can accept music notes. You want to 
press the highlighted notes, from the music sheet. The 
notes are in three groups, one for each member of the Drew 
family. Nancy's notes are E F G G F E F E D E, Carson's 
notes are G F D B G F D B A, and Kate's notes are D A A A E 
B B B B.

Press the notes in the proper order to get the ace. Return 
to Nancy's room. Put the ace and the cards in the water. 
You have a jigsaw puzzle, where you must put the cards 
together. If two cards go next to each other, they snap 
into place.

As you leave Nancy's room, the formula is stolen, twice. 
Nancy wakes up in a trash compactor, with a slider puzzle 
between her and freedom.

In Amateur Sleuth mode, move the rightmost piece right, and 
the second-rightmost piece up once. Move the bottommost 
piece all the way to the right. Move the two big up-and-
down pieces all the way down. Move the red piece all the 
way right. There are three small pieces near the red piece. 
Move them down, left and up, so you can move the red piece 
farther right.

There is a left-and-right piece in the upper/right. Move it 
left once, which lets you move a piece up, which lets you 
move a piece right, which lets you move a piece down. Move 
the red piece right all the way. Move the middle up-and-
down pieces up, then move the lower left-and-right pieces 
left. You can then move the rightmost pieces down, so you 
can move the red piece out the way.

In Master Sleuth mode, move the topmost piece right, so you 
can move three up-and-down pieces up. There are two pieces 
in the second-from-top row in the upper/right; move the 
left one left and the right one right.

Move the lower/right pieces all the way up, and move the 
two lower/right pieces right, so you can move a piece down. 
Now move the red piece right as far as it can go.

Move the two pieces left of the red piece upwards. Move the 
lower/left piece left. Move the two bottom/right pieces 
left. Move the two rightmost pieces down. With the three 
up-and-down pieces at the top, move the third one down. 
Move the three pieces in the upper/right left into the gap, 
then move the rightmost piece up, so you can move the red 
piece out.

Zoe gives Nancy some clips, so she can tap Ewan's computer 
again. Go to Cathedral and tap Ewan's computer. In amateur 
sleuth mode, only three pieces go left and right: a circle 
in the upper/left, a diamond in the lower/right and a 
diamond in the lower/left. In master sleuth mode, only four 
pieces go left and right: a diamond in the top row on the 
left, a circle in the second from top row, a diamond in the 
lower/right corner and a circle in the row above it.

Go to Loch Lomond and see what the tap gave you. Ewan 
mentions a coin and locker 42. Go to Cathedral and take 
Ewan's coin, in the middle column, in the second-from-
bottom row. Use this coin on locker 42 to find a hidden 
area.

Here, you want to read everything. These include letters 
from Kate, and the culprit's transmissions. There is also a 
code for Ewan's temperature machine.

Go to Cathedral. Use the code on the temperature machine in 
order to access it. The code is this:

 2
 43
1 5

Once the machine is set, hide in the spot near the exit 
door, like you did last time. Use the firewall controls to 
trap the culprit in B3.

Nancy then gets instructions. She has to find a series of 
USB drives from different servers. Here is an overhead map 
of the servers:

   3
   2

4  1
5

In amateur sleuth mode, you visit servers 3, 4, 3, 1 and 5. 
In master sleuth mode, you visit servers 4, 3, 2, 5, 1 and 
3. Now take the USBs to the door and put them on the board. 
Each group, row and column has no repeating colors.

Amateur Sleuth:

R G Y B P
Y P B R G
P R G Y B
B Y P G R
G B R P Y

Master Sleuth:

R O G Y B P
G Y B R P O
P R O B Y G
Y B P O G R
O G Y P R B
B P R G O Y

The culprit then reveals the final bomb. With this puzzle, 
you want to click on two small squares, then a medium 
rectangle, then a large square. This removes all four 
squares from the board. The caveat is that all consecutive 
pieces you touch must share a side.

Amateur Sleuth:

Lower case letters indicate small and medium pieces. Upper 
case letters indicate big squares.

AABBccCC
AABBccCC
aabbddDD
aabbddDD

dccCCEEe
dccCCEEe
ddaAAbee
DDaAAbBB
DDaabbBB

JJjjBBbbFF
JJjjBBbfFF
aeeeEEbfHH
aAAeEEffHH
aAAdIIiihh
adddIIiihh
DDccCCggGG
DDccCCggGG

Master Sleuth:


Lower case letters indicate small and medium pieces. Upper 
case letters indicate big squares.

aaaaAADD
BBccAADD
BBbcCCdd
bbbcCCdd

bbDDaaaa
bdDDAAcc
bdddAAcc
BBeeEECC
BBeeEECC

dbbbBBjjJJ
dddbBBjjJJ
DDiiIIGGEE
DDiiIIGGEE
aaaAAggeee
affAAggHHe
FFfccCCHHh
FFfccCChhh


005.  Frequently Asked Questions
-----------------------------------------------------------

Q: How do I open the fireplace in the safehouse?

A: The book near the TV in the safehouse tells you the 
fireplace password, while the second page of Moira's folder 
tells you what each letter is. Press the letters to spell 
out the password.

Q: How do I open the container inside the fireplace?

A: Talk to Moira to get a book, then follow the clues 
inside the book.

Q: How do I get the cipher wheel, for the fireplace?

A: You can get it from the spy gear cabinet in Cathedral, 
after someone robs the cabinet.

Q: What is the password to the locked files in the archive?

A: When you get the MP3 player from the fireplace of the 
safehouse, you can listen to it to get the password 
"raven". The other password is gotten from the puzzle 
inside the safe in Zoe's room.

Q: How do you solve the Jabberwocky puzzle?

A: Call Ned and ask him to get you Kate's copy of 
Jabberwocky. Read the locked file about Jabberwocky in the 
archives, and listen to the record of Jabberwocky at 
Moira's house. You get the record for solving the bagpipes 
puzzle.

Q: How do you open the locked box in Moira's closet?

A: Once you solve the cipher wheel puzzle, call Carson for 
the music theme. When you receive it, you can use it to 
unlock the box in Moira's closet. This happens towards the 
end of the game.

005.  Credits
-----------------------------------------------------------

This FAQ is copyright of The Lost Gamer, 2014. If you want 
to use any part of this FAQ, ask me first (instructions 
under general information).

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