Dark Cloud 2 - Weapon Upgrades - Guide for Dark Cloud 2
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********************************************* * * ** DARK CLOUD 2 - PLAYSTATION 2 ** * * ** FAQ - WEAPON UPGRADES ** * * ** by: KitKatt (Kay Allan) ** * * ** Version 1.0 Completed Dec 9, 2003 ** * * ********************************************* > THIS PORTION OF THE FAQ IS INTENDED TO BE =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A REFERENCE GUIDE NOT A WALKTHROUGH =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Use Ctrl+F to find what you need. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * * TABLE OF CONTENTS * * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* 1. Upgrading Max's Weapons. * Wrenches. * Hammers. * Guns. 2. Upgrading Monica's Weapons. * Monica's Swords. * Upgrading Swords. * Monica's Armbands. * Upgrading Armbands 3. Steve the Ridepod. * The Ridepod Dungeon Screen. * The Ridepod's Core. * The Core Shield Kits. * Ridepod Body Parts. * Ridepod Weapons 4. Monica's Monster Transformations. * The Badge Box. * Methods for Getting Monster Badges. * Monster Badge Status Screen. * Upgrading Monster Transformation Badges. * Monster Badge Evolutionary Paths 5. Last Word on Building Up Any Weapon ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ + + + 1. BUILDING WEAPONS: THE SYNTHESIS PROCESS + + + +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ The 'synthesis process' is the name given to the process by which weapons are strengthened and upgraded. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** 'End-of-Line Weapons' ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > The 'End-of-line' weapons are those that are the maximum strength weapon on any line or path where upgrading can take place. > While there are only a few 'end-of-line' weapons, there are a number of paths that can be taken to get to the end of the line. >> The information in this section does NOT address all possible ways for either Max or Monica to build up their weapons. + Building up Max's weapons is fairly straight-forward. + Because Monica has more choices than Max, the build-up process for her weapons is more complicated. + As I have examined the possibilities and actually built up several of their weapons, I have found the least complex paths to the best weapons. + These paths are presented here but as you gain experience, you may wish to experiment. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** 'Spectrumize' and 'Synthesize' ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* There are two processes used in building up weapons. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Spectrumize =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > This is the process of taking an ordinary item and preparing it to be used in building up a weapon. >> When 'spectrumized', the item takes on a translucent rainbow appearance. - It still has the same shape as the original item. - Rainbow colors flash and sparkle in the spectrumized object which is now referred to as a 'Synth Sphere'. - The reason for using the word 'spectrumized' is that a rainbow is the most common version of a 'spectrum'. >> The Synth Sphere may be used immediately or stored for a while in your item bag. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Synthesize =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > This is the process of taking a spectrumized item, that is a 'Synth Sphere' and attaching it to a weapon. >> First: There must be enough Synthesis Points available for the process. - Each time a weapon levels up, more synthesis points are gained >> Second: An item must be turned into a 'Synth Sphere' as synth spheres are the only type of item that can be synthesized to a weapon. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Synthesis Points ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > At the beginning of the game each weapons haa a few built-in attributes. >> They are not very strong: + it requires several hits to defeat an enemy. >> The enemies you meet at first are also not very strong, but several hits are still needed. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Leveling Up =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Levelling up increases the effectiveness of the weapon. >> Absorbing Synth Drops increases ABS. + When the ABS guage is full, it causes the weapon to level up. >> When the weapon levels up, the number of Synthesis Points increases. + At first, each time the weapon levels up, 3 Synthesis Points are added. + As the weapon builds up to higher types, more (4 or 5) Synthesis Points are added on level-up. + Having certain people in your party increase the number of Synthesis Pointss by one. - Gerald, Max's father, increases Synthesis Pointss for Max's guns. - Milane increases Synthesis Points for Monica's swords. - Lin increases Synthesis Points for Monica's armbands. # Lin is available for only a short time. # While you have her in your party, level up the armbands as much as possible. + Adel in your party increases WHP for the weapons that are NOT equipped. >> Attaching Synthesized items to weapons. + As synthesized items are attached to a weapon, the efectiveness against enemies weak in that attribute increases. + For example: - The undead, such as Skeleton Soldiers, are weak against 'Holy' so synthesize exorcism crystals. + Pixies are weak against 'Wind'. + Pumpkinheads are weak against 'Fire'. + Mimics are weak against 'Smash'. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Items That Can Be Synthesized ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > Any item except Key Items (for list see FAQ 'Items and All That Stuff) can be synthesized to a weapon. >> Crystals are the most common items used in synthesis. >> Coins can be synthesized: + Coins add a 'special ability' rather than an attribute. + Two built-in 'abilities' (on some weapons) need to be removed from a weapon by synthesizing its opposite: - 'Poverty' (reduces gilda gained from a battle) is counteracted by the 'Wealth' coin. - Fragile (uses up more WHP) is counteracted by the 'Durable' coin. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Synthesizing Crystals =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > The most commonly synthesized items are the crystals. > There are ten different crystals, Each one allows you to increase one of the ten different attributes of any weapon. >> Attributes are listed below left (the __ represents a number which can range from 0 (zero) to 200 or more). >> Below right is the list of Crystals which match the attribute in the same position. + The number beside each crystal name is the number of attribute points a single crystal can add when it is spectrumized. + Several of the same crystal can be spectrumized at the same time. + But there needs to be one Synthesis Point for each crystal added. Attribute Screen Info Number of Points for a Single Crystal __________________________ _____________________________________ Attack __ | Durable __ Power +2 | Protector +2 Flame __ | Chill __ Fire +3 | Ice +3 Lightning __ | Cyclone __ Lightning +3 | Wind +3 Smash __ | Exorcism __ Destruction +3 | Holy +3 Beast __ | Scale __ Hunter +3 | Sea Dragon +3 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Description of Crystals =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > A description of the crystals when picked up in a treasure chest is given below: Power .............. Orange at top shading to red at the bottom with the shape of a sword on it. Flame .............. Mix of yellow, orange, and red (looks like red-hot lava). Lightning .......... Mauve mixed with cream-colored zig zags to suggest a lightning flash. Destruction ........ Grey with cracks all over it (looks like chunks of broken stone). Hunter ............. Greenish brown with pale grey and cream vertical markings all over it (fur?). Protector .......... Green with a turtle shell-like appearance. Ice ................ Patches of several shades of blue. Wind ............... Streamer of pale tan/cream across aqua colored patches. Holy ............... White and pink with a little pale grey. Sea Dragon ......... Blue with fish scale-like markings. > The crystals, when stored in the item menu, have similar colors but there is less detail. >> Colors range from top to bottom of the crystal: Power .............. Gold through orange to red coloring; no outline of the sword. Flame .............. Red through cream. Lightning .......... Purple and cream zigzag. Destruction ........ Light to dark gray with a greyish-gold center. Hunter ............. Shades of greenish-brown; without 'fur'. Protector .......... Pale to dark green. Chill .............. Very pale to dark blue - snowflake pattern. Wind ............... Pale & mid-green in a hurricane-like swirl. Holy ............... Cream center and pinkish edge. Sea Dragon ......... Pale to dark aqua, turtle-shall pattern. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Jewels can be synthesized =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > There are 15 different jewels: Amethyst Monster Drop (rare) Ruby Aquamarine Moon Stone (rare) Sapphire Diamond Opal Sun Stone (rare) Emerald Pearl Topaz Garnet Peridot Turquoise >> The difference between 'crystals' and 'jewels' is: + Each crystal only has a single attribute. + Jewels have two or more. >> Jewels can (later in the game) be bought. + The diamond costs 30,000 gilda. + The rest cost 10,000 gilda. > Jewels are useful because each one raises more than one attribute, for only one synthesis point per jewel, as shown in the chart below. Jewel |Attk|Dur-|Flame|Chill|Lght-|Cy- |Smash|Exor-|Beast|Scale| | |able| | | ning|clone| | cism| | | ------------+----+----+-----+-----+-----+-----+-----+-----+-----+-----+ Amethyst | 10 | - | - | - | 10 | - | 5 | - | - | - | Aquamarine | - | 5 | - | 10 | - | 10 | - | - | - | 5 | Diamond | 5 | 5 | 5 | 5 | 5 | 5 | 10 | 5 | 5 | 5 | Emerald | - | - | 10 | - | - | - | - | 10 | 10 | - | Garnet | - | - | - | 10 | - | - | - | 10 | - | 10 | Opal | - | - | - | - | 10 | - | 10 | - | - | - | ------------+----+----+-----+-----+-----+-----+-----+-----+-----+-----+ Pearl | - | 10 | - | - | 10 | - | - | 10 | - | - | Peridot | 5 | - | 8 | - | - | - | - | 8 | 8 | - | Ruby | - | - | 15 | - | - | - | 15 | - | - | - | Sapphire | - | 5 | 5 | - | - | 15 | - | 5 | - | - | Topaz | - | - | - | 10 | - | 10 | - | - | - | 10 | Turquoise | 5 | - | - | - | 5 | - | - | - | 10 | 10 | ------------+----+----+-----+-----+-----+-----+-----+-----+-----+-----+ Moon Stone | 8 | 8 | - | 15 | 8 | 8 | 8 | 8 | 8 | 8 | Sun Stone | 8 | 8 | 15 | - | 8 | 8 | 8 | 8 | 8 | 8 | Monster Drop| 6 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | ------------+----+----+-----+-----+-----+-----+-----+-----+-----+-----+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Items can be synthesized =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Each item provides a +2 addition to a specific attribute. > Examples: >> Stamina Drink ...... +1 Attack. >> Bread............... +2 Flame. >> Hunk of Copper ..... +2 Lightning. >> Rolling Log......... +2 Smash. >> Thick Hide ......... +2 Beast. >> Sticky Clay ........ +2 Durability. >> Double Pudding ..... +2 Chill. >> Bundle of Hay ...... +2 Cyclone. >> Holy Water ......... +2 Exorcism >> Antidote Drink...... +2 Scale. > There are too many items to list them all. >> When you select 'Spectrumize' for any item: + The screen displays what attribute will be provided. + You can cancel if you don't want that attribute. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Synthesizing Coins. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > There are 10 different coins. >> Each one adds a special ability to the selected weapon. >> At first, most coins come from treasure chests, particularly ones that are locked. >> Later in the game you can buy more. Coin Cost Description ____________________________________________________________________ Dark ............ 1,500 ... Dark orange devil's head agains grey background. Indestructible .. 1,500 ... Yellow & tan shield; Weapon icon is yellow & red shield. Poison .......... 4,000 ... Light green skull on dark green. Wealth .......... 4,500 ... Yellow shape on tan. Weapon icon is yellow on green, Time ............ 6.500 ... Orange hourglass. Weapon icon is yellow dot on grey. Bull's Eye ...... 6,500 ... Tan shape on dark tan. Weapon icon Bandit .......... 7,000 ... Green hand on dark green background. Absorption ..... 10.000 ... Yellow spirals on green. Healing ........ 10,000 ... Pale blue star agains dark blue. Experience ..... 12,000 ... Pale blue against dark blue. > There are 12 Special Ability Icons (See Manual Page 13) that can be attached to the weapon when synthesized. Special effect Icon Description of Icon ____________________________________________________________________ Dark ..................... Similar to the Dark Coin.. Indestructible ........... Similar to the Indestructible Coin. Fragile .................. White shield broken with blue markigs. Wealth ................... Yellow shape on green, Poverty .................. Yellow shape on grey (sort of ice cream cone shape). Time ..................... Yellow dot on grey. Bull's Eye ............... Yellow diamond on tan. Poison ................... Greenish skull on green. Bandit ................... Green on dark green. Absorption ............... Yellow spirals on green. Healing .................. Pale blue star agains dark blue. Experience ............... Pale blue mushroom-like object against dark blue. > Some weapons come with a Special Weapon Effects icon already in place when Max receives them. >> Two of these are not coins and the effect of each one is negative for the weapon. + One effect is called 'Fragile' and WHP reduces more quickly. + The other effect is called 'Poverty' because the enemies give very few gilda. >> Another coin, the Dark Coin, has a somewhat negative effect. + Although the weapon with this special ability hits harder, some of the HP of the person using the weapon is lost. Ability/Coin Symbol Special Effect _______________________________________________________________________ Bull's Eye ...... Precision ....... Increase attack, add small amount of health. - Special effect = 'Critical' Dark ............ Sacrifice ....... Increase attack, lose small amount of health. - Remove with Bull's Eye Coin. Indestructible .. Solidity ........ More difficult to reduce WHP. - Special Effect = 'Durable'. Fragile ......... Broken Shield ... Easier to reduce WP. - [No matching coin.] - Remove with Indestructible Coin. Wealth .......... Prosperity ...... Increases gilda dropped by enemies. Poverty ......... Yellow on grey .. Decreases gilda. - [No matching coin.] - Remove with a wealth coin. Experience ...... Growth Symbol ... Increases amount of Synth Drops. - Special effect = 'ABS Up'. Absorption ...... Assimilation .... Absorbs some of the monster's damage as HP. - Special Effect = 'Absorb'. Bandit .......... Capture ......... Steals enemy items. Special Effect = 'Steal'. Time Coin ....... Passage ......... Freezes enemy's motion for a period of time. - Special Effect = 'Stop'. Healing Coin .... Curing .......... Helps person rocover some health. - Special Effect = 'Heal'. Poison .......... Contamination ... Poisons the enemy. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Making a Weapon into a Synth Sphere ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > When *any* item is synthesized, the result is called a 'Synth Sphere. > The only items that cannot be synthesized are 'Key Items'. + Key Items include the Cooking Stove, the Help Receiver, the Camera, the Badge Box, etc. + Weapons can, under certain circumstances be made into Synth Spheres; that is, they can be synthesized. > To synthesize a weapon, they must be at least at a +5 level. >> The cost in Synthesis Points is 1 point for each weapon level. + For example: - A +5 weapon requires 5 synthesis points. - A +12 level weapon needs 12 Synthesis Points. >> For a weapon, the synthesis process reduces the amount of each attribute already held by the weapon. + For example, on synthesis: - An attribute with 15 points transfers only 9 points. - An attribute with 11 points only transfers 6. - An attribute with 5 or 6 points transfers 3. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Synthesize Weapons When they are at +5 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Less time is needed to take a basic weapon to a +5 level than it does to take a more advanced weapons to a +5 level. >> Sometimes it pays to take a weapon that is well developed (that is, further along the path to the end-of-line weapon) and synthesize it. + Since, after build up, a weapon returns to a level zero you don't have to have more and more Synthesis Points as the weapon builds up. + You still must raise the weapon to level +5 before you should spectrumize it. + The advanced weapon has many higher valued attributes so the loss in those values has less impact. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Attaching a Synthesized Weapon =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Considerations in deciding to synthesize a weapon. >> Don't try to synthesize a weapon that has less than the level '+5'. + You will only create an unstable synth sphere. + Who knows what kind of damage could be done? + Remember that if you plan to use a weapon for synthesizing: - If you build it up to a new weapon, the new weapon is back to zero experience. - You must built it up to +5 again before you can Synthesize the weapon. >> Remember that attribute amounts are reduced on Synthesis: + Consider if the loss of attribute amounts is worth it. >> You have to balance the time saved against the loss of attribute values. > Why would you want to attach a synthesized weapon to one you're building up? >> You can attach any weapon Synth Spere to any other weapon (call it the target weapon) even if they are of different kinds. + For example, a gun Synth Sphere (which has the shape of a gun) can be attached to one of Monica's armlets. >> It doesn't matter what level the target weapon is at. + It just has to have the right number of Synthesis Points. - So you should do it before the target weapon is Built Up. - Ideal time is when you have just enough Synthesis Points. - For example, if the target weapon must have 5 Synthesis Points to attach a spectrumized weapon: # Suppose the target weapon adds 3 Synthesis Points each time it levels up. # You would need to level up to 6 Synthesis Points. # That's the time you would want to attach the spectrumized weapon. - On the other hand, suppose the target weapon adds 5 Synthesis Points each time it levels up. # You would only need to level up once. >> The higher the level of a weapon, the longer it takes to Level Up. >> Early weapons, like the Battle Wrench, the Classic Gun, the Magic Brassard, the Long Sword, the Baselard, the Gladius, build up to a Level +5 much more quickly. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Attaching Synthesized Weapons - Disadvantages =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Disadvantages to ataching a spectrumized weapon: >> When you make the Synth Sphere, only between 1/2 and 2/3 of the attribute points are transferred. >> For example if the Battle Wrench is brought to +5 *without* attaching any synthesized crystals or other additional attributes, + The chart below shows the before and after of Spectrumizing the weapon (-- means zero points or 'not needed'). Battle Wrench+5 After Spectrumization _______________________________________________________________ Attack 18 | Durable 15 Attack ? | Durable 9 Flame 2 | Chill -- Flame 1 | Chill -- Lightning -- | Cyclone -- Lightning -- | Cyclone -- Smash 5 | Exorcism -- Smash 3 | Exorcism -- Beast -- | Scale -- Beast -- | Scale -- + When spectrumizing the lowest weapons, the attribute 'Attack' does go up, but the game doesn't tell you by how much (?). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Example of Synthesizing a Weapon =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= >> A Battle Wrench can be leveled up to its maximum (as a Battle Wrench) before synthesizing it: + Attack maximum is 20. + Each of the other attribute's maximum is 19 (including Durable). + Doesn't matter if you add more Synth Spheres, none of the attributes go up above maximum. - It is just a waste of time and materials. + Note: To get the attributes higher than 19, you must first build to a higher weapon, such as from Battle Wrench to Drill Wrench. + A Battle Wrench, after going through four build-ups (Drill Wrench, Smash Wrench, Stinger Wrench, Poison Wrench), can be built to the Sigma Breaker Wrench. - The Sigma Breaker needs the following as *minimum* attribute levels. Sigma Breaker ______________________________ Attack 91 | Durable -- Flame -- | Chill -- Lightning 108 | Cyclone 108 Smash -- | Exorcism -- Beast 90 | Scale 86 Note 1: No number is given for Durable because this attribute doesn't have a *required* minimum. + Durable builds more slowly than the other attributes. + The higher Durable is, the faster your weapon's WHP increases. + It is wise to attach some spectrumized Protection Crystals to each of your 'to keep' weapons fairly early in the game. Note 2: No number is given for Fire or Smash because these attributes don't have a *required* minimum. + The attributes of 'Fire' and 'Smash' are needed by the Smash Wrench (both at a minimum of 18) but + No increase to these attributes needs to be made after that. Note 3: So if you plan to synthesize a Battle Wrench+5 in preporation for the Sigma Breaker you need to increase Attribute Points for + Lightning (6 crystal use 6 Synthesis Points) + Beast (3 crystals use 3 Synthesis Points) + Cyclone (use 4 Synthesis Points) [or to 18 for 2 more Synthesis Points) + Scale (use 6 Synthesis Points) + Total Synthesis Points needed: 19. + This is what the result would be: Battle Wrench+5 Stats | After Spectrumization _____________________________|_____________________________ Attack 18 | Durable 15 | Attack ? | Durable 9 Flame 2 | Chill -- | Flame 1 | Chill -- Lightning 18 | Cyclone 12 | Lightning 10 | Cyclone 8 Smash 5 | Exorcism -- | Smash 3 | Exorcism -- Beast 12 | Scale 18 | Beast 8 | Scale 10 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Using a Synth Sphere =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Assuming the target weapon has enough Synthesis Points and you have made a +5 weapon into a Synth Sphere: >> Pick up the Synth Sphere and move it over to the target weapon. >> Press the [X] button once and the attribute shows flashing blue attributes (the ones that stay white don't change). + The attribute numbers alternate between the current attribute level and what the level will be after the Synthesis. + Before finalizing the synthesis, always check the attribute list to see how many attribute points are going to be transferred. +++ CAUTION +++ If an attribute on the target weapon is already at maximum or close to it: + There may be no transfer OR a transfer of only 1 or 2 points even though more are available. + The game will not allow an attribute to increase more than the maximum for that weapon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Summarizing Advantages and Disadvantages =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > There are advantages to making a weapon into a Synth Sphere but plan before you ever use it in battles >> You can level that weapon up with only the desired attribute(s). + But you can't take the attribute above maximum. + Remember: the Level Up happens when the blue ABS guage is filled. + If you have a high level weapoon, such as Max's Wild Cat gun, using a weapon Synth Sphere may pay off in time saved. > There are also disadvantages. >> You need to weigh the following: + The loss in Attribute Points when you spectrumize the weapon. + The amount of crystals you use for the Synth Sphere against + What the target weapon could have gotten if you attached those crystals directly to it instead. + The amount of time you spend developing the weapon to become a Synth Sphere against + The amount of time you would have to spend to raise the target weapon to a similar level. >> The Synth Sphere made from a weapon requires *more than one* Synthesis Point to attach it to the target weapon. >> Since a Synth Sphere + Of a +5 weapon requires 5 Synthesis Points; - the target weapon must have at least 5 Synthesis Points available. + A +9 weapon Synth Sphere requires 9 Synthesis Points. + And so on. >> Generally, it is better to stop at +5 when you plan to make the weapon into a Synth Sphere. > It is Your call! *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Steps in the Synthesizing Process ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > The steps in the synthesizing process are the same regardless of what item is being synthesized >> You can synthesize to a weapon in the item bag as well as one that is equipped. >> These are the steps: 1. Go to the Item Menu. 2. Select the weapon (either equipped or unequipped) that you plan to raise attributes on by pressing [X]. 3. Select 'Status' and check how many synthesis points are available. >> For this process to work, you need at least three Synthesis Points. >> Determine which attribute you wish to increase. 4. Move the pointer and select the item to be synthesized then press [X]. 5. A message screen shows the name of the item with the number 1 followed by the statement that the named item: >> 'will become a Synth Sphere that uses 1 Synthesis Point.' >> Note: some items use more than one synthesis points. 6. Look along the bottom line of the message: >> At the beginning of the line is an icon of the direction pad with the [Up] and the [Down] directions highlighted. + You can press [Up] if you want to synthesize more than one of the items. + If you go too high, pressing [Down] reduces the number (1 is the lowest it will go). >> In the middle of the line is an [X]: + Press the [X] button to accept the amount you have chosen or: + If you change your mind, pressing the [Circle] button will cancel. >> Remember: you cannot attach more synthesized items at one time than there are Synthesis Points. + For example, if the weapon has only 5 Synthesis Points available you cannot attach more than: # Five of the same kind of spectrumized crystal. or # A weapon with more than +5 level. nor # Can you attach more than 5 single items. 7. When you press [X], the item is spectrumized: + The resulting Synth Sphere is put into an empty slot in your item bag. + The Pointer automatically moves with the Synth Sphere. 8. Pick up the Synth Sphere by pressing [X]. 9. Move the arrow over to the Status Screen to point at the weapon and press [X] again. 10. The Synth Spere increases that attribute of the weapon. NEXT: Go work on getting more Synth Drops so you can repeat the process. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A Sythensizing Process Example =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Max's Battle Wrench can first be built to the True Battle Wrench; then it can be built to the Drill Wrench. >> Battle Wrench --> True Battle Wrench. + Only the Attack Attribute needs to be raised from 8 to 13. + This is most easily done by simply using the weapon to increase Levels. + If you have enough 'Power Crystals' (these are the hardest to come by), AND Synthsesis Points: - The weapon will have to be raised at least one level to get 3 Synthesis Points - Note: The process should also up Attack by one point. - Spectrumize 2 Power Crystals (each one adds 2 points to the Attack Attribute. - Synthesize the Synth Sphere to the weapon. > You can go directly from the Battle Wrench to the Drill Wrench, however, the True Battle Wrench is stronger that the Battle Wrench >> True Battle Wrench --> Drill Wrench. + Attributes needed for the upgrade: - The Attack attribute must be raised from 13 to 15; - The Smash attribute must be raised from 5 to 9; - The Beast attribute must be raised from 0 (zero) to 5. + You will need: - Two Destruction Crystals (+6) - Two Hunter Ctystals (+6) - Three Attack Crystals # Or just raise the levels enough times to increase attack. # Or combine raising attack levels with attaching Attack Crystals. + Total number of Synthesis Points needed is 7. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ + + + 2. UPGRADING MAX's WEAPONS + + + +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Paths from Startup to End-of-Line Weapons ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > This section deals with specific paths to upgrading Max's weapons. >> Note: + There is, for the Battle Wrench only, an interim step - It can become the True Battle Wrench - Or go straight to the Drill Wrench. + This is because the True Battle Wrench needs only the Attack attribute to increase to 13. + The advantage to doing this is that the upgrade automatically increases the battle strength of the weapon. + Also, it doesn't hinder the progress to the Drill Wrench. >> In the following build-up paths and stats, the end-of-line weapon on the path is written in block capitals. >> There is a rumor that all weapons can be built up to a weapon named the FINAL EVOLUTION but this has not been confirmed. > Stat information given in this FAQ: >> For a basic weapon (the first one in a build-up path) the stats are the ones the weapon begins at, with the maximum level the stat can increase to in parentheses. >> For all other weapons on the path: + The stats are the *mimimum* values of the stats needed to build up to the weapon named. + The number in square brackets ([]) is the maximum value that attribute can increase to. + For example, the following stats apply to the Drill Wrench: Attack 15 [35] [Minimum Attack 15, maximum 35] Smash 9 [34] [Minimum Smash 9, maximum 34] Beast 5 [34] [Minimum Beast 5, maximum 34] NOTE: For all stats in the following paths: + Figures in square brackets apply specifically to the named weapon and attribute (e.g., Drill Wrench, Smash [34]). + These figures are the *maximum* values that a particular attribute can level up to. + After that, for the attribute to grow, the weapon MUST be either Built Up OR Spectrumized. + It is no use trying to synthesize more crystals, etc., to that attribute because... - After maximum no more points are added to the attribute. + For the True Battle Wrench (from the basic Battle Wrench): - Only the Attack attribute needs to be built up. - This is, in part, because at the early stages of the game, Max does not have many crystal to synthesize. - In dealing with the enemies: # He needs a weapon to become strong enough to kill the monsters with no more than one or two hits. # Therefore, only the Attack attribute must increase, and it increases automatically at each level up, # This is NOT true of most other weapons where all the required attributes must be increased in value. + For the Drill Wrench: - Increase the Smash Attribute to 9 (Destruction Crystals): - And the Beast Attribute to 5 (Hunter Crystals). >> In the following paths, all attributes are listed. + If no number is given, the weapon does not need that attribute. + You can, however, add *any* attribute if you wish. + Generally the maximum value of any of these attributes is the same as for all other attributes given for that particular weapon. - In the above example of the Drill Wrench, the maximum value for the Flame attribute is 34, as for the other attributes of Lightning, Chill, Cyclone, Exorcism and Scale. >> The upgrade for the last two weapons on each path, requires certain monsters to be killed (both Max's and Monica's weapons). + These are listed with the Chapter where they can be found. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Wrenches ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > The only major weapon that a wrench can be built to is GRADE ZERO. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Battle Wrench --> GRADE ZERO =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > There is only one path to get to this wrench: Battle Wrench --> Drill Wrench --> Smash Wrench --> Stinger Wrench --> Poison Wrench --> Sigma Breaker --> GRADE ZERO NOTE: the Battle Wrench can be built up to the 'True Battle Wrench' *before* going to the 'Drill Wrench': + Each Level Up automatically increases 'Attack'. + As soon as 'Attack reaches '13' or more, you can build to the True Battle Wrench. + Since only Attack (auto increase on level up) needs to go up, the True Battle Wrench is not included in the path. + It isn't necessary to Build Up to the True Battle Wrench: - But it does make a stronger weapon. - This can be helpful in the earlier stages of the Game. > Stats for the weapons on this path: >> The name 'Stinger' (for the Stinger Wrench) is repeated, second line of boxes, for reference. >> Because of space needs 'Lightning' is shortened to 'Lightng' and 'Exorcism' to 'Exorcsm'. >> Poison Wrench and Sigma Breaker cannot be upgraded until certain monsters are killed by that weapon. - The chapter where the monsters are found is indicated. Battle Wrench --> Drill Wrench --> Smash Wrench --> Stinger Wrench--> _____________________________________________________________________ | | | | | |Attack...8 [20]|Attack...15 [35]|Attack...32 [60]|Attack...50 [100]| |Flame....- |Flame.... - |Flame....18 [60]|Flame.... - | |Lightng..- |Lightng.. - |Lightng.. 9 [60]|Lightng..40 [110]| |Smash....5 [19]|Smash.... 9 [34]|Smash....18 [60]|Smash.... - | |Beast....- |Beast.... 5 [34]|Beast....18 [60]|Beast....27 [110]| |Chill....- |Chill.... - |Chill.... - |Chill.... - | |Cyclone..- |Cyclone.. - |Cyclone.. - |Cyclone.. - | |Exorcsm..- |Exorcsm.. - |Exorcsm.. - |Exorcsm.. - | |Scale....- |Scale.... - |Scale.... 5 [60]|Scale.... - | |_______________|________________|________________|_________________| Stinger --> Poison Wrench --> Sigma Breaker --> GRADE ZERO __________________________________________________________ | | | | |Attack...80 [125]|Attack... 91 [150]|Attack...135 [300] | |Flame.... - |Flame.... - |Flame.... 90 [200] | |Lightng..72 [130]|Lightng..108 [150]|Lightng..135 [200] | |Smash.... - |Smash.... - |Smash.... - | |Beast....60 [130]|Beast.... 90 [150]|Beast....135 [200] | |Chill.... - |Chill.... - |Chill.... - | |Cyclone.. - |Cyclone..108 [150]|Cyclone.. - | |Exorcsm.. - |Exorcsm.. - |Exorcsm.. - | |Scale....45 [130]|Scale.... 45 [150]|Scale.... - | | | | | | | Kill (Chp 6) | Kill (Chp 7) | | | * Sylph | * Bundy | | | * Star Tortoise | * Moonflower Plant| | | | * Toy Rock | |_________________|__________________|___________________| ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Hammers ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > There are two paths to get to the weapon called LEGEND. + The first path (easiest) is a branch from the Smash Wrench. + The second path begins with a different weapon but branches back into the Cubic Hammer. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Battle Wrench --> LEGEND =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Battle Wrench (as before) --> Drill Wrench (as before) --> Smash Wrench --> Cubic Hammer --> Digi Hammer --> Heavy Hammer --> LEGEND > Stats for the weapons on this path, Battle Wrench --> Drill Wrench --> Smash Wrench --> Cubic Hammer --> _____________________________________________________________________ | | | | | |Attack...8 [20]|Attack...15 [35]|Attack...32 [60]|Attack...52 [110]| |Flame....- |Flame.... - |Flame....18 [60]|Flame.... - | |Lightng..- |Lightng.. - |Lightng.. 9 [60]|Lightng.. - | |Smash....9 [19]|Smash.... 9 [34]|Smash....18 [60]|Smash....40 [110]| |Beast....5 [19]|Beast.... 5 [34]|Beast....18 [60]|Beast.... - | |Chill....- |Chill.... - |Chill.... - |Chill....40 [110]| |Cyclone..- |Cyclone.. - |Cyclone.. - |Cyclone.. - | |Exorcsm..- |Exorcsm.. - |Exorcsm.. - |Exorcsm.. - | |Scale....- |Scale.... - |Scale.... 5 [60]|Scale.... - | |_______________|________________|________________|_________________| Cubic --> Digi Hammer --> Heavy Hammer --> LEGEND Hammer _________________________________________________________ | | | | |Attack...81 [125]|Attack... 91 [150]|Attack...135 [300]| |Flame.... - |Flame.... - |Flame.... 90 [200]| |Lightng.. - |Lightng.. - |Lightng..135 [200]| |Smash....80 [110]|Smash.... 99 [150]|Smash.... - | |Beast.... - |Beast.... - |Beast....135 [200]| |Chill....80 [110]|Chill....117 [150]|Chill.... - | |Cyclone.. - |Cyclone.. - |Cyclone.. - | |Exorcsm.. - |Exorcsm.. 99 [150]|Exorcsm.. - | |Scale.... - |Scale.... - |Scale.... - | | | | | | | Kill (Chp 6 | Kill (Chp 7) | | | * Iron Mask | * Evil Nail | | | * Pirate Eye | * Guardia | | | | * Lancer | |_________________|__________________|__________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Turtle Shell Hammer --> LEGEND =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Turtle Shell Hammer --> Frozen Tuna --> Cubic Hammer --> Digi Hammer --> Heavy Hammer --> LEGEND > Stats for the weapons on this path: Turtle Shell --> Frozen Tuna --> Cubic Hammer --> ________________________________________________________ | | | | | Attack...15 [36]| Attack...30 [61]| Attack...52 [110]| | Flame.... - | Flame.... - | Flame.... - | | Lightng.. - | Lightng.. - | Lightng.. - | | Smash....10 [36]| Smash....23 [60]| Smash....40 [110]| | Beast.... - | Beast.... - | Beast.... - | | Chill....10 [36]| Chill....23 [60]| Chill....45 [110]| | Cyclone.. - | Cyclone.. - | Cyclone.. - | | Exorcsm.. - | Exorcsm.. - | Exorcsm.. - | | Scale.... - | Scale.... - | Scale.... - | |_________________|_________________|__________________| Cubic --> Digi Hammer --> Heavy Hammer --> LEGEND Hammer _________________________________________________________ | | | | |Attack...81 [125]|Attack... 91 [150]|Attack...135 [300]| |Flame.... - |Flame.... - |Flame.... 90 [200]| |Lightng.. - |Lightng.. - |Lightng..135 [200]| |Smash....80 [110]|Smash.... 99 [150]|Smash.... - | |Beast.... - |Beast.... - |Beast....135 [200]| |Chill....80 [110]|Chill....117 [150]|Chill.... - | |Cyclone.. - |Cyclone.. - |Cyclone.. - | |Exorcsm.. - |Exorcsm.. 99 [150]|Exorcsm.. - | |Scale.... - |Scale.... - |Scale.... - | | | | | | | Kill (Chp 6 | Kill (Chp 7) | | | * Iron Mask | * Evil Nail | | | * Pirate Eye | * Guardia | | | | * Lancer | |_________________|__________________|__________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Kubera's Hand --> BIG BUCK'S HAMMER =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > NOTE: >> You can go from The Frozen Tuna directly into the BIG BUCK'S HAMMER (the-of-line for that path). + But it would be best to use the Frozen Tuna to go to LEGEND rather than using a second Smash Wrench. + That way you only have three hammer-type weapons to build up (saving a lot of time). > It is easier to go from Kubera's Hand directly to the BIG BUCK'S HAMMER (so only that path is shown). Kubera's Hand --> BIG BUCK'S HAMMER > Stats for this path. Kubera's Hand --> BIG BUCK's HAMMER ________________________________________ | | | | Attack....22 [45]| Attack... 40 [150]| | Flame.... - | Flame.... - | | Lightng.. 10 [45]| Lightng.. - | | Smash.... - | Smash.... 41 [150]| | Beast.... - | Beast.... 41 [150]| | Chill.... - | Chill.... - | | Cyclone.. - | Cyclone.. - | | Exorcsm.. - | Exorcsm.. 41 [150]| | Scale.... - | Scale.... 41 [150]| |__________________|___________________| ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Guns ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > The paths for upgrading Max's guns is more complicated than those for the wrenches. >> For example the Bell Trigger can be built up from either the Trumpet Gun or the Dryer Gun. + It is more logical and beneficial to use the Trumpet Gun to build up to the Grenade Launcher and the Dryer Gun to build up the Bell Trigger. + For this reason, I am showing only the best paths. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Classic Gun --> SIGMA BAZOOKER =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > The first path takes the Classic Gun (the one Donny gives Max; later Max's father Gerald also give him one of these) and upgrades it to the SIGMA BAZOOKER. >> The SIGMA BAZOOKER is a missile-type gun. Classic Gun --> Trumpet Gun --> Grenade Launcher --> Dark Viper --> Twin Buster --> SIGMA BAZOOKER Classic Gun --> Trumpet Gun --> Grenade Launcher --> ________________________________________________________ | | | | | Attack... 7 [24]| Attack...14 [34]| Attack... 23 [44]| | Flame.... - | Flame.... - | Flame.... - | | Lightng.. - | Lightng.. - | Lightng.. - | | Smash.... - | Smash.... - | Smash.... 19 [45]| | Beast.... - | Beast.... - | Beast.... - | | Chill.... - | Chill.... - | Chill.... - | | Cyclone.. - | Cyclone..11 [34]| Cyclone.. 19 [45]| | Exorcsm.. - | Exorcsm.. - | Exorcsm.. - | | Scale.... - | Scale.... - | Scale.... - | |_________________|_________________|__________________| --> Dark Viper --> Twin Buster --> SIGMA BAZOOKER ____________________________________________________________ | | | | | Attack...40 [110]| Attack....91 [150]| Attack...135 [300]| | Flame....41 [110]| Flame.... 77 [150]| Flame....126 [200]| | Lightng.. - | Lightng.. - | Lightng.. - | | Smash....41 [110]| Smash.... 86 [150]| Smash....126 [200]| | Beast....27 [110]| Beast.... - | Beast.... - | | Chill.... - | Chill.... - | Chill....122 [250]| | Cyclone..41 [110]| Cyclone.. 77 [150]| Cyclone.. - | | Exorcsm.. - | Exorcsm.. - | Exorcsm.. - | | Scale.... - | Scale.... - | Scale.... - | | | | | | | Kill (Chp 6) | Kill (Chp 7) | | | * Pirate Eye | * Silver Gear | | | * Triple Cracker | * Skull Chief | | | | * Evil Performer | |__________________|___________________|___________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dryer Gun --> LAST RESORT =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > The Dryer Gun can be built up to the LAST RESORT. >> To reach this upgrade, use the following path: Dryer Gun --> Bell Trigger --> Star Breaker {a machine gun} --> Wild Cat --> Sexy Panther --> Desperado --> LAST RESORT Dryer Gun --> Bell Trigger --> Star Breaker --> Wild Cat --> _______________________________________________________________________ | | | | | |Attack... 8 [30]|Attack...22 [44]|Attack... 31 [60]|Attack... 52 [110]| |Flame.... 5 [30]|Flame.... - |Flame.... 36 [60]|Flame.... 54 [110]| |Lightng.. - |Lightng.. - |Lightng.. - |Lightng.. - | |Smash.... - |Smash.... - |Smash.... 41 [60]|Smash.... 54 [110]| |Beast.... - |Beast.... - |Beast.... - |Beast.... 37 [110]| |Chill.... - |Chill.... - |Chill.... - |Chill.... - | |Cyclone.. 5 [30]|Cyclone..19 [45]|Cyclone.. 27 [60]|Cyclone.. 54 [110]| |Exorcsm.. - |Exorcsm..14 [45]|Exorcsm.. - |Exorcsm.. - | |Scale.... - |Scale.... - |Scale.... - |Scale.... 54 [110]| |________________|________________|_________________|__________________| -> Wild Cat --> Sexy Panther --> Desperado --> LAST RESORT ________________________________________________________ | | | | |Attack...70 [125]|Attack...99 [150]|Attack...135 [300]| |Flame....72 [125]|Flame....99 [150]|Flame....135 [200]| |Lightng.. - |Lightng..99 [150]|Lightng.. - | |Smash....86 [125]|Smash.... - |Smash....122 [200]| |Beast....77 [125]|Beast.... - |Beast.... - | |Chill.... - |Chill.... - |Chill.... 90 [200]| |Cyclone..86 [125]|Cyclone..99 [150]|Cyclone..132 [200]| |Exorcsm.. - |Exorcsm..90 [150]|Exorcsm.. - | |Scale....86 [125]|Scale.... - |Scale....135 [200]| | | | | | | Kill (Chp 6) | Kill (Chp 7) | | | * Spirit Flyer | * Joker | | | * Living Armor | * Heart | | | | * Spade | |_________________|_________________|__________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dryer Gun --> SUPERNOVA =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > There is a third major gun build up, to the SUPERNOVA, a beam gun (laser with the Lightning attribute). >> By adding the attributes of 'Beast' and 'Scale' to the the Bell Trigger Gun: + you go to the SUPERNOVA path. > Or you can start with the Jurak Gun. >> The path to the Question Shooter is shown below >> The path for the build up after the Question Shooter is shown below that with the Jurak Gun build-up. Dryer Gun --> Bell Trigger --> Magic Gun --> Question Shooter --> Steal Gun --> SUPERNOVA Dryer Gun --> Bell Trigger --> Magic Gun -->Question Shooter--> ________________________________________________________________________ | | | | | |Attack... 8 [30]|Attack...22 [44]|Attack... 31 [60]|Attack... 45 [110]| |Flame.... 5 [30]|Flame.... - |Flame.... - |Flame.... - | |Lightng.. - |Lightng.. - |Lightng.. - |Lightng.. 41 [110]| |Smash.... - |Smash.... - |Smash.... 23 [60]|Smash.... - | |Beast.... - |Beast.... - |Beast.... 23 [60]|Beast.... - | |Chill.... - |Chill.... - |Chill.... - |Chill.... - | |Cyclone.. 5 [30]|Cyclone..19 [45]|Cyclone.. 23 [60]|Cyclone.. - | |Exorcsm.. - |Exorcsm..14 [45]|Exorcsm.. - |Exorcsm.. 41 [110]| |Scale.... - |Scale.... - |Scale.... 23 [60]|Scale.... 41 [110]| |________________|________________|_________________|__________________| > To continue this path, go down to the next shown path for the Jurak Gun and follow on from the Question Shooter. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Jurak Gun --> SUPERNOVA =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > The Jurak Gun is a gift from Jurak (the tree in the future) when the Sindain Georama is 100% complete. > You can get the Magic Gun a lot earlier than the Jurak Gun. >> One possibility - build the Magic Gun to the Question Shooter+5. >> When the Jurak Gun has been leveled up to the Jurak Gun+5 (before building it up AND before using up the Synthesis Points): + Spectrumize the Question Shooter and attach it to the Jurak Gun. + Nice boost to the Jurak Gun. + Then Build the Jurak Gun to the SUOPERNOVA. Jurak Gun --> Question Shooter --> Steal Gun --> SUPERNOVA Jurak Gun -->Question Shooter--> Steal Gun --> SUPERNOVA ________________________________________________________________________ | | | | | |Attack...15 [45]|Attack...45 [110]|Attack...95 [150]|Attack...135[500]| |Flame.... - |Flame....- |Flame.... - |Flame.... - | |Lightng..15 [45]|Lightng..41 [110]|Lightng..86 [150]|Lightng..135[250]| |Smash.... - |Smash.... - |Smash.... - |Smash....135[250]| |Beast.... - |Beast.... - |Beast.... - |Beast....126[250]| |Chill.... - |Chill.... - |Chill.... - |Chill.... 90[250]| |Cyclone.. - |Cyclone.. - |Cyclone.. - |Cyclone.. - | |Exorcsm..15 [45]|Exorcsm..41 [110]|Exorcsm..86 [150]|Exorcsm.. - | |Scale....20 [45]|Scale....41 [110]|Scale....77 [150]|Scale.... - | | | | | | | | | Kill (Chp 6) | Kill (Chp 7) | | | | * Heat Fairy | * Moonflowephant| | | | * Rifle Wolf | * Vanguard Mk2 | | | | | * Diamond | |________________|_________________|_________________|_________________| ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ + + + 3. UPGRADING MONICA's WEAPONS + + + +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ > Unlike Max, Monica has only two types of weapons, swords and armbands. >> Ultimately, both of her types can use magic (as in firing from a distance). *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Monica's Swords ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > There are 9 end-of-line products on the various paths to the strongest weapons. These are: + ISLAND KING. + DARK CLOUD. + ATLAMILLIA SWORD. + 7-BRANCH SWORD + CHRONICLE 2. + MURAMASA. + 7th HEAVEN (which can upgrade to ISLAND KING). + GRIFFON'S FORK (which can also upgrade to ISLAND KING. + MARDAN GARAYAN. >> The strongest of these is the ISLAND KING. >> The weakest are the 7-BRANCH SWORD and the MARDAN GARYAN. >> The rest are about the same strength with: + ISLAND KING having SMASH and BEAST as its strengths. + The ATLAMILLIA SWORD is strong in Flame. + The CHRONICLE 2, the 7th HEAVEN, and DARK CLOUD is strong in Cyclone. + GRIFFON'S FORK, 7-BRANCH SWORD and MARDAN GARAYAN is strong in Chill. + The MURAMASA is strong in Lightning. > All the appropriate paths are described below, however I recommend, since an enormous amount of time would be involved in developing all 10 major swords, that you: >> Choose the paths to: + ISLAND KING which begins with a Long Sword; + The ATLAMILLIA SWORD which begins: - With a different branch of the Long Sword through Sandbreaker. or - With the Holy Daedalus Blade, acquired later in the game. + Choose *ONE* of the following for the Cyclone strength: - CHRONICLE 2 which begins with the Baselard; - 7th HEAVEN which is a different branch from the Baselard; - DARK CLOUD which begins with the Gladius. + Choose *ONE* of the following for the Chill strength: - GRIFFON'S FORK which begins with the Bone Rapier. - 7-BRANCH Sword which begins with the Long Sword, branches through the Sandbreaker and another branch through the Antique Sword. + The MARDAN GARAYAN is unique; it is the only sword that can be built up from the Mardan Sword (obtained later in the game). + Choose the following for its strength in Lightning. - The MURAMASA which begins with the Baselard and branches through the Kitchen Knife. >> That still gives you six weapons. > There is one 'odd' sword. >> It is called the Lamb's Sword. + The sword is cream-colored. + On the handle is the image of a lamb's head. + This version of the sword is rather weak. >> However, the Lamb's Sword periodically morphs into: + A dark reddish-brown sword. + The image on the handle is a wolf. + Query: The Wolf in sheep's clothing? >> It is still called the Lamb's Sword but this version is a great deal stronger. >> The sword switches back and forth between the two variations, seemingly at random. >> The Lamb's Sword builds up to the 7th HEAVEN. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Upgrading Swords ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Long Sword --> ISLAND KING =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > The basic path for the ISLAND KING begins with the Long Sword. >> In earlier paths, there were only seven upgrades: + so the last weapon on the first line was repeated as the first weapon on the second line. + There are eight swords in this first path so none are repeated. >> ISLAND KING is a non-elemental sword (attacks that are the strongest are Smash, Beast, Exorcism, Scale). + You can add any of the four elemental magics you choose. + These are Flame, Lightning, Chill or Cyclone. Long Sword --> Bastard Sword --> Shamshir --> Dusak --> Claymore --> Cross Heinder --> Sword of Zeus --> ISLAND KING Long Sword --> Bastard Sword --> Shamshir --> Dusak --> ______________________________________________________________________ | | | | | |Attack...15 [36]|Attack...21 [45]|Attack...30 [60]|Attack...49 [110]| |Flame.... - |Flame.... - |Flame.... - |Flame.... - | |Lightng.. - |Lightng.. - |Lightng.. - |Lightng.. - | |Smash....10 [34]|Smash....19 [45]|Smash....23 [60]|Smash....41 [110]| |Beast....10 [34]|Beast....14 [45]|Beast....23 [60]|Beast....50 [110]| |Chill.... - |Chill.... - |Chill.... - |Chill.... - | |Cyclone.. - |Cyclone.. - |Cyclone.. - |Cyclone.. - | |Exorcsm.. - |Exorcsm.. - |Exorcsm.. - |Exorcsm.. - | |Scale.... - |Scale.... - |Scale.... 9 [60]|Scale.... - | |________________|________________|________________|_________________| --> Claymore --> Cross Heinder --> Sword of Zeus --> ISLAND KING _______________________________________________________________________ | | | | | |Attack...81[125]|Attack... 90[150]|Attack...133[300]|Attack...135[300]| |Flame.... - |Flame.... - |Flame.... - |Flame.... - | |Lightng.. - |Lightng.. - |Lightng.. - |Lightng.. - | |Smash....99[125]|Smash....108[150]|Smash....135[200]|Smash.... - | |Beast....81[125]|Beast.... - |Beast....135[200]|Beast....180[250]| |Chill.... - |Chill.... - |Chill.... - |Chill.... - | |Cyclone.. - |Cyclone.. - |Cyclone.. - |Cyclone.. - | |Exorcsm.. - |Exorcsm.. - |Exorcsm..135[200]|Exorcsm..180[250]| |Scale.... - |Scale.... - |Scale....135[200]|Scale....180[250]| | | | | | | | Kill (Chp 6) | Kill (Chp 7) | Kill (Chp 7) | | | * Blumo | * Fire Drake | * Lancer | | | | * Ice Drake | * S. Club | | | | * Thunder Ghost | * S. Joker | |________________|_________________|_________________|_________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Bastard Sword --> ATLAMILLIA =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > The Bastard Sword branches to either the Shamshir (as shown above) or to the Sand Breaker (as shown below). >> Note: the Shining Bravado's minimum levels for both Flame and Lightning are the same. + The first of the two attributes will probably be in force. + However, increase Flame to 135 for the next build up of this sword. + That will make 'Flame' the major elemental magic for the ATLAMILLIA. Long Sword --> Bastard Sword --> Sand Breaker --> Antique Sword --> Halloween Blade --> Shining Bravado --> ATLAMILLIA SWORD Long Sword --> Bastard Sword --> Sand Breaker --> Antique Sword --> ______________________________________________________________________ | | | | | |Attack...15 [36]|Attack...21 [45]|Attack...31 [60]|Attack...50 [110]| |Flame.... - |Flame.... - |Flame....23 [60]|Flame....45 [110]| |Lightng.. - |Lightng.. - |Lightng.. 9 [60]|Lightng..45 [110]| |Smash....10 [34]|Smash....19 [45]|Smash.... - |Smash.... - | |Beast....10 [34]|Beast....14 [45]|Beast.... - |Beast.... - | |Chill.... - |Chill.... - |Chill.... - |Chill.... - | |Cyclone.. - |Cyclone.. - |Cyclone.. - |Cyclone.. - | |Exorcsm.. - |Exorcsm.. - |Exorcsm.. 9 [60]|Exorcsm..45 [110]| |Scale.... - |Scale.... - |Scale.... - |Scale.... - | |________________|________________|________________|_________________| Antique --> Halloween Blade --> Shining Bravado --> ATLAMILLIA SWORD Sword _________________________________________________________ | | | | |Attack...81 [125]|Attack... 90 [150]|Attack...135 [300]| |Flame.... - |Flame....108 [150]|Flame....135 [200]| |Lightng..86 [125]|Lightng..108 [150]|Lightng.. - | |Smash....72 [125]|Smash.... - |Smash.... - | |Beast....72 [125]|Beast.... - |Beast....135 [200]| |Chill.... - |Chill.... - |Chill.... - | |Cyclone.. - |Cyclone.. - |Cyclone.. - | |Exorcsm..72 [125]|Exorcsm.. 90 [150]|Exorcsm.. - | |Scale....72 [125]|Scale.... - |Scale....135 [200]| | | | | | | Kill (Chp 6) | Kill (Chp 7) | | | * Arthur | * Storm Ghost | | | * Rolling Rocks | * Rain Ghost | | | | * Thunder Ghost | |_________________|__________________|__________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Long Sword --> 7-BRANCH SWORD =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Branch to the 7-BRANCH SWORD: >> From the 'Antique Sword', the fourth sword in the previous path. >> The Antique Sword can go directly to the 7-BRANCH SWORD. + The full path is shown but the stats for only the Antique Sword to the 7-BRANCH SWORD are included. + The major magic for this version of the 7-BRANCH SWORD can be any of three of four elemental magics. - These are Flame, Lightning, or Chill. - Minimum requirements for all three are 45 points. - Just increase whichever one you choose above 45. Long Sword --> Bastard Sword --> Sand Breaker --> Antique Sword --> 7-BRANCH SWORD Antique Sword --> 7-BRANCH SWORD _________________________________________ | | | | Attack....50 [110]| Attack....80 [150]| | Flame.....45 [110]| Flame..... - | | Lightning.45 [110]| Lightning. - | | Smash..... - | Smash.....45 [150]| | Beast..... - | Beast.....45 [150]| | Chill..... - | Chill.....45 [150]| | Cyclone... - | Cyclone... - | | Exorcism..45 [110]| Exorcism..45 [150]| | Scale..... - | Scale..... - | |___________________|___________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Holy Daedalus Blade --> 7-BRANCH SWORD =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > The 7-BRANCH SWORD may be reached directly from the 'Holy Daedulus Blade' which you receive later in the game. >> The Holy Daedulus Blade (which has a 'Durable' value of 42 to begin with) also branches to the ATLAMILLIA sWORD. + This is in addition to the previous path to the ATLAMILLIA SWORD (branching from the 'Sandbreaker' sword). - There are more steps to the ATLAMILLIA . - But it is a stronger sword. - There are other paths to the 7-Branch Sword. + Since you only get one Holy Daedulus Blade, you need to decide which path you will follow. >> The Holy Daedulus Sword already has a higher Exorcism value (50) than what is required by the 7-BRANCH SWORD (45), so you can concentrate on leveling up the following attributes: + Smash. + Beast. + Chill. >> The flame value of the Holy Daedulus Sword is 50, so this variation of the 7-BRANCH SWORD will have Flame as its strongest attribute. Holy Daedulus Blade --> 7-BRANCH SWORD Holy Daedulus Blade --> 7-BRANCH SWORD _________________________________________ | | | | Attack....56 [110]| Attack....80 [150]| | Flame.....50 [110]| Flame..... - | | Lightning. - | Lightning. - | | Smash..... - | Smash.....45 [150]| | Beast..... - | Beast.....45 [150]| | Chill..... - | Chill.....45 [150]| | Cyclone... - | Cyclone... - | | Exorcism..50 [110]| Exorcism..45 [150]| | Scale..... - | Scale..... - | |___________________|___________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Holy Daedalus Blade --> ATLAMILLIA =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Another branch from the 'Holy Daedulus Blade'. >> This path path goes to the ATLAMILLIA SWORD. >> The 'Flame' attribute is the major magic for this path. Holy Daedalus Sword --> Sun Sword --> Big Bang --> ATLAMILLIA SWORD Holy Daedalus Swd--> Sun Sword --> Big Bang --> ATLAMILLIA SWORD _______________________________________________________________________ | | | | | |Attack...56[110]|Attack...81[125]|Attack... 91[150]|Attack...135[300]| |Flame....50[110]|Flame....90[125]|Flame....108[150]|Flame....135[200]| |Lightng.. - |Lightng.. - |Lightng..108[150]|Lightng.. - | |Smash.... - |Smash....77[125]|Smash....108[150]|Smash.... - | |Beast.... - |Beast.... - |Beast.... - |Beast....135[200]| |Chill.... - |Chill.... - |Chill.... - |Chill.... - | |Cyclone.. - |Cyclone.. - |Cyclone.. - |Cyclone.. - | |Exorcsm..50[110]|Exorcsm..77[125]|Exorcsm..108[150]|Exorcsm..135[200]| |Scale.... - |Scale.... - |Scale....108[150]|Scale.... - | | | | | | | | | Kill (Chp 6) | Kill (Chp 7) | | | | * Fire Spirit | * Storm Ghost | | | | * Ice Spirit | * Rain Ghost | | | | | * Thunder Ghost | |________________|________________|_________________|_________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Baselard --> CHRONICLE 2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > CHRONICLE 2 can be strong in either Chill or Cyclone: >> Cyclone dominates to begin with. >> It is probably best to keep the Cyclone attribute above the Chill attribute Baselard --> Broad Sword --> Sax Sword --> Brave Arc --> Ruler's Sword --> Chronicle Sword --> CHRONICLE 2 Baselard --> Broad Sword --> Sax --> Brave Arc --> ______________________________________________________________________ | | | | | |Attack...21 [35]|Attack...21 [45]|Attack...31 [60]|Attack...47 [110]| |Flame.... - |Flame.... - |Flame.... - |Flame.... - | |Lightng.. - |Lightng.. - |Lightng.. - |Lightng.. - | |Smash.... - |Smash.... - |Smash.... - |Smash.... - | |Beast.... - |Beast.... - |Beast....27 [60]|Beast....45 [110]| |Chill.... - |Chill.... - |Chill.... - |Chill.... - | |Cyclone..10 [34]|Cyclone..19 [45]|Cyclone..27 [60]|Cyclone..54 [110]| |Exorcsm..10 [34]|Exorcsm..19 [45]|Exorcsm.. - |Exorcsm..54 [110]| |Scale.... - |Scale.... - |Scale.... 9 [60]|Scale.... - | |________________|________________|________________|_________________| -> Ruler's Sword--> Chronicle Sword --> CHRONICLE 2 ___________________________________________________________ | | | | |Attack...80 [125]|Attack... 100 [150]|Attack... 135 [300]| |Flame.... - |Flame.... - |Flame.... - | |Lightng.. - |Lightng.. - |Lightng.. - | |Smash.... - |Smash.... 90 [150]|Smash.... 135 [200]| |Beast.... - |Beast.... 90 [150]|Beast.... - | |Chill.... - |Chill.... - |Chill.... 135 [200]| |Cyclone..90 [125]|Cyclone.. - |Cyclone.. 135 [200]| |Exorcsm..90 [125]|Exorcsm.. 108 [150]|Exorcsm.. 135 [200]| |Scale.... - |Scale.... - |Scale.... 135 [200]| | | | | | | Kill (Chp 6) | Kill (Chp 7) | | | * Triple Cracker | * Moon Goyone | | | * Arthur | * Moon Joe | | | | * Evil Nail | |_________________|___________________|___________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Baselard --> MURAMASA =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > The MURAMASA begins with the Baselard, but branches from the Broad Sword to the Kitchen Knife. >> The Kitchen Knife is stronger than its name suggests. >> Either Lightning or Chill can be the major elemental magic of this sword. + If the values of Lightning and Chill are the same, the elemental magic will default to Lightning. + If you want Chill to be the major magic, you need to increase it above the value of Lightning. Baselard --> Broad Sword --> Kitchen Knife --> Serpent Slicer --> Tsukikage --> Ama no Murakumo --> MURAMASA Baselard --> Broad Sword --> Kitchen Knife--> Serpent Slicer--> ______________________________________________________________________ | | | | | |Attack...21 [35]|Attack...21 [45]|Attack...29 [60]|Attack...49 [110]| |Flame.... - |Flame.... - |Flame.... - |Flame.... - | |Lightng.. - |Lightng.. - |Lightng..14 [60]|Lightng..50 [110]| |Smash.... - |Smash.... - |Smash.... - |Smash.... - | |Beast.... - |Beast.... - |Beast.... - |Beast.... - | |Chill.... - |Chill.... - |Chill.... 5 [60]|Chill.... - | |Cyclone..10 [34]|Cyclone..19 [45]|Cyclone.. - |Cyclone.. - | |Exorcsm..10 [34]|Exorcsm..19 [45]|Exorcsm.. - |Exorcsm.. - | |Scale.... - |Scale.... - |Scale....27 [60]|Scale....50 [110]| |________________|________________|________________|_________________| --> Tsukikage --> Ama no Murakumo --> MURAMASA ____________________________________________________________ | | | | |Attack....80 [125]|Attack... 90 [150]|Attack... 135 [300]| |Flame..... - |Flame.... - |Flame.... - | |Lightning.90 [125]|Lightng.. 108 [150]|Lightng.. 135 [200]| |Smash..... - |Smash.... - |Smash.... - | |Beast..... - |Beast.... 90 [150]|Beast.... - | |Chill..... - |Chill.... - |Chill.... 135 [200]| |Cyclone... - |Cyclone.. - |Cyclone.. - | |Exorcism.. - |Exorcsm.. - |Exorcsm.. - | |Scale.....90 [125]|Scale.... 108 [150]|Scale.... 135 [200]| | | | | | | Kill (Chp 6) | Kill (Chp 7) | | | * Triple Cracker | * Moon Goyone | | | * Arthur | * Moon Joe | | | | * Evil Nail | |__________________|___________________|___________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Baselard --> 7th-HEAVEN =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > The Broad Sword can be upgraded to the Wise Owl Sword and through that to the 7th HEAVEN. > This path has the 'odd' Lamb's Sword. >> The first two boxes on the second line of the stats shows a comparison between: + The 'Light' version of the Lamb's Sword (which is a cream color and the blade is 'wavy') and + The 'dark' version (a reddish brown with a curved blade which has a wicked hook in it). >> The only real difference is in the Attack attribute: + The light sword shows an Attack value of 45 (but it hits harder than that). + The dark sword shows an attack value of 135 (and it really does hit hard). + But you can never be certain when the sword will change from one to the other. >> The stats shown in the boxes are immediately before the build up to the Lamb's Sword. + Below are the stats I had for the Wise Owl Sword just before build up. - Remember: Build-up automatically increases stats slightly (all weapons). - Flame ........ 15 prior to build-up. - Smash ........ 0 (zero). - Beast ........ 77. - Chill ........ 1. - Cyclone ...... 77 (but I had accidently increased this attribute to 83.) - Exorcism ..... 21. - Scale ........ 15. >> After the build up, the 'Light' variation of the Lamb's Sword (Lamb) had an attack value of 45; the 'Dark' variation (Wolf) had an attack value of 135. - Since the Wise Owl Sword had an attack value of 81, having it drop to 45 doesn't seem right. - But that's what was shown in the stats I had. - Maybe that's why the Lamb's Sword hits harder? >> The Lamb's Sword builds to the 7th HEAVEN but it can also build directly to the Ama no Murakumo (path not shown). + See above (Baselard --> Muramasa) for the stats. >> I'm not sure what happens to the values when the Lamb's Sword builds up to the 7th HEAVEN - I haven't got it that far yet! > Remember, the 7th HEAVEN can be upgraded to the ISLAND KING (See the path beginning with the Long Sword for the Island King Stats). Baselard --> Broad Sword --> Wise Owl Sword --> Lamb's Sword --> 7th HEAVEN Baselard --> Broad Sword --> Wise Owl Sword--> Lamb's Sword --> ______________________________________________________________________ | | | | | |Attack...21 [35]|Attack...21 [45]|Attack...27 [60]|Attack...81 [125]| |Flame.... - |Flame.... - |Flame....14 [60]|Flame.... - | |Lightng.. - |Lightng.. - |Lightng.. - |Lightng.. - | |Smash.... - |Smash.... - |Smash.... - |Smash.... - | |Beast.... - |Beast.... - |Beast....23 [60]|Beast....77 [125]| |Chill.... - |Chill.... - |Chill.... - |Chill.... - | |Cyclone..10 [34]|Cyclone..19 [45]|Cyclone.. - |Cyclone..77 [125]| |Exorcsm..10 [34]|Exorcsm..19 [45]|Exorcsm.. - |Exorcsm.. - | |Scale.... - |Scale.... - |Scale....14 [60]|Scale.... - | |________________|________________|________________|_________________| -> Lamb's (Lamb) <-> Lamb's (Wolf) --> 7th HEAVEN __________________________________________________________ | | | | |Attack...45 [125]|Attack...135 [ ? ]|Attack... 111 [300]| |Flame....16 [125]|Flame.... 16 [125]|Flame.... - | |Lightng.. 5 [125]|Lightng.. 5 [125]|Lightng.. - | |Smash.... 1 [125]|Smash.... 1 [125]|Smash.... 113 [300]| |Beast....86 [125]|Beast.... 86 [125]|Beast.... 113 [300]| |Chill.... 2 [125]|Chill.... 2 [125]|Chill.... - | |Cyclone..93 [125]|Cyclone.. 93 [125]|Cyclone.. 113 [300]| |Exorcsm..24 [125]|Exorcsm.. 24 [125]|Exorcsm.. 113 [300]| |Scale....17 [125]|Scale.... 17 [125]|Scale.... 113 [300]| | | | | | | | Kill (Chp 7) | | | | * Heart | | | | * S. Club | | | | * S. Joker | |_________________|__________________|___________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gladius --> DARK CLOUD =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > The path to the DARK CLOUD sword, begins with the Gladius. >> An additional path: the Ama no Murakumo can upgrade to the DARK CLOUD. >> Milane gives Monica a Gladius Sword as part of the test requirement before Milane joins your party. Gladius --> Cliff Knife --> Chopper --> Choora --> Small Sword --> Maneater --> DARK CLOUD Gladius --> Cliff Knife --> Chopper --> Choora --> ______________________________________________________________________ | | | | | |Attack...20 [34]|Attack...21 [45]|Attack...29 [60]|Attack...50 [110]| |Flame.... - |Flame.... - |Flame.... - |Flame.... - | |Lightng.. - |Lightng.. - |Lightng.. - |Lightng.. - | |Smash.... - |Smash.... - |Smash.... - |Smash.... - | |Beast....10 [34]|Beast....14 [45]|Beast....36 [60]|Beast....50 [110]| |Chill.... - |Chill.... - |Chill.... - |Chill.... - | |Cyclone..10 [34]|Cyclone..14 [45]|Cyclone..27 [60]|Cyclone..50 [110]| |Exorcsm.. - |Exorcsm.. - |Exorcsm.. - |Exorcsm.. - | |Scale.... - |Scale.... - |Scale.... - |Scale....47 [110]| |________________|________________|________________|_________________| --> Small Sword --> Maneater --> DARK CLOUD ___________________________________________________________ | | | | |Attack...81 [125]|Attack... 91 [150]|Attack... 135 [300]| |Flame.... - |Flame.... - |Flame.... 90 [200]| |Lightng..54 [125]|Lightng.. - |Lightng.. - | |Smash.... - |Smash.... - |Smash.... 135 [200]| |Beast....54 [125]|Beast.... 108 [150]|Beast.... - | |Chill.... - |Chill.... - |Chill.... 90 [200]| |Cyclone..54 [125]|Cyclone.. 108 [150]|Cyclone.. 135 [200]| |Exorcsm..54 [125]|Exorcsm.. - |Exorcsm.. - | |Scale....54 [125]|Scale.... 90 [150]|Scale.... - | | | | | | | Kill (Chp 6) | Kill (Chp 7) | | | * Mummy | * Castle Eater | | | * Blackbeard | * Count Baloon | | | | * Bundy | |_________________|___________________|___________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Bone Rapier --> GRIFFON'S FORK =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > The final path is the one that leads to the GRIFFON'S FORK. >> This begins with the Bone Rapier. >> Max can invent to Bone Rapier. >> It can sometimes be found in treasure chests in Starlight Canyon. >> Remember, GRIFFON'S FORK can be built up to the ISLAND KING. Bone Rapier --> Evilcize --> Drain Seeker --> Sargatanas --> Dark Excalibur --> GRIFFON'S FORK Bone Rapier --> Evilcize --> Drain Seeker --> Sargatanas --> _______________________________________________________________________ | | | | | |Attack...22 [45]|Attack...30 [60]|Attack...47 [110]|Attack...81 [125]| |Flame....10 [45]|Flame.... - |Flame.... - |Flame.... - | |Lightng.. - |Lightng.. 9 [60]|Lightng.. - |Lightng.. - | |Smash.... - |Smash.... - |Smash....45 [110]|Smash....81 [125]| |Beast.... - |Beast....23 [60]|Beast....50 [110]|Beast.... - | |Chill.... - |Chill....23 [60]|Chill....54 [110]|Chill....81 [125]| |Cyclone.. - |Cyclone.. - |Cyclone.. - |Cyclone.. - | |Exorcsm.. - |Exorcsm.. - |Exorcsm.. - |Exorcsm.. - | |Scale.... - |Scale.... - |Scale.... - |Scale....72 [125]| |________________|________________|_________________|_________________| --> Dark Excalibur --> GRIFFON'S FORK _________________________________________ | | | |Attack... 92 [150]|Attack... 134 [300]| |Flame.... - |Flame.... - | |Lightng.. - |Lightng.. - | |Smash.... 108 [150]|Smash.... 135 [300]| |Beast.... 108 [150]|Beast.... - | |Chill.... 108 [150]|Chill.... 135 [300]| |Cyclone.. - |Cyclone.. 135 [300]| |Exorcsm.. - |Exorcsm.. 135 [300]| |Scale.... 108 [150]|Scale.... - | | | | | Kill (Chp 6) | Kill (Chp 7) | | * Blackbeard | * Clock Knight | | * Fat Naga | * Guardia | | | * Miss Gourgon | |___________________|___________________| *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Monica's Armbands ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > Monica's swords, when they have several stars beside the weapon icon, can use magic. > Monica's armbands *always* use magic. They can be built up for Flame, Lightning, Chill or Cyclone. > The paths to the strongest Armlets are a lot simpler than the paths to the strongest swords. >> There are only two major Armlets that are the end-of-line product. + These are the LOVE ARMLET and the FIVE-STAR ARMLET. + They are of approximately equal strength. >> It is possible to build up armlets that are strong in particular magic attributes: + The Mobius Bangle is strong in Flame. + The Satan Armlet is strong in Lightning. + The Angel Shooter is strong in Cyclone. + The Star Armlet is strong in Chill. >> Both the Mobius Bangle and the Angel Shooter are stronger than the other two armbands. > All Armband paths begin with the Magic Brassard. >> As the game progresses, other more advanced armlets may be found in treasure chests. >> For example: + In Rainbow Butterfly Wood, you can pick up the Gold Brassard. + In Starlight Canyon, you can pick up the Bandit Brassard. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Upgrading Armbands ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > There are four paths for the armbands, two to each of the end products: LOVE and the 5-STAR ARMLET. >> By always keeping one of the four magics above the rest, even though the end product has the same name: + It will have a different major elemental magic and + Have different effects on the various monsters. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Magic Brassard --> LOVE =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > The major magic for this branch is Flame. > In this path, when ready to build up from the Mobius Bangle to LOVE +++ make the value of the Flame attribute higher than 135. +++ Magic Brassard --> Gold Brassard --> Crystal Brassard --> Platinum Brassard --> Athena's Armlet --> Sun Armlet --> Mobius Bangle --> LOVE Magic Brassard --> Gold Brasrd -->Crystal Brasrd -->Platinum Brasrd--> _____________________________________________________________________ | | | | | |Attack...14 [35]|Attack...22 [45]|Attack...32 [60]|Attack...50 [110]| |Flame....14 [35]|Flame....17 [45]|Flame....28 [60]|Flame....54 [110]| |Lightng.. - |Lightng.. - |Lightng.. - |Lightng.. - | |Smash.... - |Smash.... - |Smash.... - |Smash.... - | |Beast.... - |Beast.... - |Beast.... - |Beast.... - | |Chill.... - |Chill.... - |Chill.... - |Chill.... - | |Cyclone.. - |Cyclone.. - |Cyclone.. - |Cyclone.. - | |Exorcsm.. - |Exorcsm.. - |Exorcsm.. - |Exorcsm.. - | |Scale.... - |Scale.... - |Scale.... - |Scale.... - | |________________|________________|________________|_________________| ->Athena's Armlet--> Sun Armlet --> Mobius Bangle --> LOVE ________________________________________________________________________ | | | | | |Attack...80[125]|Attack... 91[150]|Attack...135[300]|Attack...135[500]| |Flame....90[125]|Flame....113[150]|Flame....135[200]|Flame.... - | |Lightng.. - |Lightng.. - |Lightng.. - |Lightng.. - | |Smash.... - |Smash.... - |Smash.... - |Smash....135[250]| |Beast.... - |Beast.... - |Beast.... - |Beast....135[250]| |Chill.... - |Chill.... - |Chill.... - |Chill.... - | |Cyclone.. - |Cyclone.. 90[150]|Cyclone.. - |Cyclone.. - | |Exorcsm..90[125]|Exorcsm.. - |Exorcsm..135[200]|Exorcsm.. - | |Scale.... - |Scale.... - |Scale.... - |Scale....135[250]| | | | | | | |Kill (Chp 6) |Kill (Chp 7) |Kill (Chp 7) | | |* Belalla |* Crow Priest |* S. Heart | | |* Heat Fairy |* Diamond |* Miss Gourgon | | | |* S. Diamond |* Sleeber | |________________|_________________|_________________|_________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Magic Brassard --> LOVE =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > The end product of this path is also LOVE; however, the major magic in this path is Cyclone. >> NOTE: For the Pocklekul, there are three attributes with the same minimum value of 54. + If Chill & Cyclone have the same value, Chill will take over as the major attribute. + To keep Cyclone as the main attribute, make sure its value is *always* greater that that of Chill or Lightning. + For the final upgrade to LOVE, keep the Cyclone value above 135. >> You sometimes pick up a Thorn Armlet from a treasure chest in the Rainbow Butterfly Wood. > In the following path's stats, Brassard is shortened to 'Brasrd'. Magic Brassard --> Bandit Brassard --> Thorn Armlet --> Pocklekul --> Spirit Brassard --> Goddess Brassard --> Angel Shooter --> LOVE Magic Brassard -->Bandit Brasrd --> Thorn Armlet --> Pocklekul --> ______________________________________________________________________ | | | | | |Attack...14 [35]|Attack...22 [45]|Attack...32 [60]|Attack...50 [110]| |Flame....14 [35]|Flame.... - |Flame.... - |Flame.... - | |Lightng.. - |Lightng.. - |Lightng.. - |Lightng.. - | |Smash.... - |Smash.... - |Smash.... - |Smash.... - | |Beast.... - |Beast.... - |Beast.... - |Beast.... - | |Chill.... - |Chill.... - |Chill.... - |Chill....54 [110]| |Cyclone.. - |Cyclone..17 [45]|Cyclone..28 [60]|Cyclone..54 [110]| |Exorcsm.. - |Exorcsm.. - |Exorcsm.. - |Exorcsm..32 [110]| |Scale.... - |Scale.... - |Scale.... - |Scale.... - | |________________|________________|________________|_________________| ->Spirit Brasrd -->Goddess Brasrd --> Angel Shooter --> LOVE ________________________________________________________________________ | | | | | |Attack...80[125]|Attack... 91[150]|Attack...135[300]|Attack...135[500]| |Flame.... - |Flame.... - |Flame.... - |Flame.... - | |Lightng.. - |Lightng.. - |Lightng.. - |Lightng.. - | |Smash.... - |Smash.... - |Smash.... - |Smash....135[250]| |Beast....90[125]|Beast.... - |Beast....135[200]|Beast....135[250]| |Chill.... - |Chill.... - |Chill....135[200]|Chill.... - | |Cyclone..90[125]|Cyclone..113[150]|Cyclone..153[200]|Cyclone.. - | |Exorcsm.. - |Exorcsm.. 54[150]|Exorcsm.. - |Exorcsm.. - | |Scale.... - |Scale.... - |Scale.... - |Scale....135[250]| | | | | | | |Kill (Chp 6) |Kill (Chp 7) |Kill (Chp 7) | | |* Sylph |* Evil Performer |* S. Heart | | |* Fat Naga |* Evil Nail |* Miss Gourgo | | | |* Skull Thief |* Sleeber | |________________|_________________|_________________|_________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Magic Brassard --> FIVE-STAR ARMLET =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > The dark path to the FIVE-STAR ARMLET follows the same path as the Platinum Brassard then branches. >> After branching, the major elemental magic is Lightning. Magic Brassard --> Gold Brassard --> Crystal Brassard --> Platinum Brassard --> Destruction Armlet --> Satan Armlet --> FIVE-STAR ARMLET Magic Brassard--> Gold Brassard-->Crystal Brasrd-->Platinum Brasrd--> ______________________________________________________________________ | | | | | |Attack...14 [35]|Attack...22 [45]|Attack...32 [60]|Attack...50 [110]| |Flame....14 [35]|Flame....17 [45]|Flame....28 [60]|Flame....54 [110]| |Lightng.. - |Lightng.. - |Lightng.. - |Lightng.. - | |Smash.... - |Smash.... - |Smash.... - |Smash.... - | |Beast.... - |Beast.... - |Beast.... - |Beast.... - | |Chill.... - |Chill.... - |Chill.... - |Chill.... - | |Cyclone.. - |Cyclone.. - |Cyclone.. - |Cyclone.. - | |Exorcsm.. - |Exorcsm.. - |Exorcsm.. - |Exorcsm.. - | |Scale.... - |Scale.... - |Scale.... - |Scale.... - | |________________|________________|________________|_________________| -->Destruction Armlet--> Satan Armlet --> FIVE-STAR ARMLET ___________________________________________________________ | | | | |Attack...80 [125]|Attack... 100 [150]|Attack... 135 [300]| |Flame.... - |Flame.... 90 [150]|Flame.... - | |Lightng..80 [125]|Lightng.. 113 [150]|Lightng.. - | |Smash....80 [125]|Smash.... - |Smash.... 135 [250]| |Beast.... - |Beast.... - |Beast.... 135 [250]| |Chill.... - |Chill.... - |Chill.... 90 [250]| |Cyclone.. - |Cyclone.. - |Cyclone.. 90 [250]| |Exorcsm.. - |Exorcsm.. - |Exorcsm.. 135 [250]| |Scale.... - |Scale.... - |Scale.... 135 [250]| | | | | | | Kill (Chp 6) | Kill (Chp 7) | | | * Zombie Pirate | * Moon Goyone | | | * Sleeber | * Moon Joe | | | | * Clock Knight | |_________________|___________________|___________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Magic Brassard --> FIVE-STAR ARMLET =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > The light path to the FIVE-STAR ARMLET follows the same path as the Thorn Armlet then branches. >> After branching, the major elemental magic is Chill. >> Since Chill will be at a higher level than needed for the FIVE-STAR Armlet: + Raise the value of that to above 135 for the final upgrade. + Keep Chill above the other three elemental magics all the way through the path. Magic Brassard --> Bandit Brassard --> Thorn Armlet --> Moon Armlet --> Star Armlet --> FIVE-STAR ARMLET Magic Brassard -->Bandit Brassard--> Thorn Armlet--> Moon Armlet --> ______________________________________________________________________ | | | | | |Attack...14 [35]|Attack...22 [45]|Attack...32 [60]|Attac....80 [125]| |Flame....14 [35]|Flame.... - |Flame.... - |Flame.... - | |Lightng.. - |Lightng.. - |Lightng.. - |Lightng.. - | |Smash.... - |Smash.... - |Smash.... - |Smash.... - | |Beast.... - |Beast.... - |Beast.... - |Beast.... - | |Chill.... - |Chill.... - |Chill.... - |Chill....90 [125]| |Cyclone.. - |Cyclone..17 [45]|Cyclone..28 [60]|Cyclone.. - | |Exorcsm.. - |Exorcsm.. - |Exorcsm.. - |Exorcsm.. - | |Scale.... - |Scale.... - |Scale.... - |Scale....54 [125]| |________________|________________|________________|_________________| --> Star Armlet --> FIVE-STAR ARMLET _________________________________________ | | | |Attack... 100 [150]|Attack... 135 [300]| |Flame.... 104 [150]|Flame.... - | |Lightng.. - |Lightng.. - | |Smash.... 45 [150]|Smash.... 135 [250]| |Beast.... - |Beast.... 135 [250]| |Chill.... 113 [150]|Chill.... 90 [250]| |Cyclone.. - |Cyclone.. 90 [250]| |Exorcsm.. - |Exorcsm.. 135 [250]| |Scale.... 99 [150]|Scale.... 135 [250]| | | | | Kill (Chp 6) | Kill (Chp 7) | | * Star Tortoise | * Moon Goyone | | * Rolling Rocks | * Moon Joe | | | * Clock Knight | |___________________|___________________| ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ + + + 4. STEVE THE RIDEPOD + + + +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ > Although the Ridepod has a name (given him by Cedric), it is not self-aware. >> It's just a mechanical riding device. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** The Ridepod Dungeon Screen ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > On the screen above the Ridepod's head is: >> The current number of experience points. >> The capacity of the Ridepod (for example 050/060; fifty of a possible 60 points). >> The Core's defense status (each level of core has a possible 12 points and each shield kits adds 4 defense points). + While there is no specific requirement for getting the next level of core defense, the sooner you can, the better. + Experience points are what are used to buy the Core Levels and the defense levels. >> To get many of the Ridepod's items, You have to approach Cedric. + Cedric doesn't take gilda. + Instead, he uses the experience gained from blue Synth Drops gathered as the Ridepod fights. >> Cedric may sell certain Ridepod weapons (at the lowest level). + But more advanced levels of each weapon (Levels II, III and IV) must be invented and made by Max. > You can only use the Ridepod in the dungeon floors. >> The Ridepod's dungeon screen shows Steve in the middle of the screen. >> WATCH OUT - sometimes his body hides the monster(s) in front of you. >> At the bottom left of the screen is the fuel guage (yellow in color). + The fuel tanks: - As the Ridepod travels around the dungeon floor, fuel is used up. - You can save fuel by switching to Max for walking. - Hits from monsters also uses up fuel. - While the Ridepod is weak, you can use Max to kill the Monster, then switch to the Ridepod to pick up the Synth Drops. - To increase the amount of fuel Steve can carry, Max needs to make larger capacity tanks. + To refuel: - Talk to Cedric or - Pick up a fuel can in one of the wooden boxes or rocks on the dungeon floors. - There is usually at least one to be found on each floor from The Underground Channel Floor 5, the first floor where you can build up the Ridepod's experience. >> At the bottom right of the screen is Steve's weapon hit point (WHP) guage (red). + Each time the weapon scores a hit that reduces the WHP guage. + Just like the right-hand weapons of Max and Monica, the repair powder fills the guage. + Steve's weapon may need two repair powders to completely fill. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** The Ridepod's Core ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > The Core is the main 'workings' or 'heart' of the Ridepod. + The one Steve starts with is just called 'the Core'. + There are 6 upgrades: Name of Core Cost (from Cedric) _______________________________________________________ Improved Core......... 900 Experience Points (EXP). Core II............... 1,400 EXP. Core III.............. 2,000 EXP. Super Core............ 3,500 EXP. Hyper Core............ 5,000 EXP. Master Grade Core..... 6,500 EXP. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** The Core Shield Kits ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > Each core, including the first that comes built in, needs to have its defense raised. >> This is done by adding a total of three shield kits to *each* core listed above. >> It is recommended that before upgrading to a new core, level up the defense with Shield Kits three times. + It isn't necessary to add the shield kits immediately. + For example, you could wait to Core III and add three sets of shield kits then. + You can't add shield kits for 'future' cores, only for those you've already purchased. Shield Kits ...... There are 21 of these, cost starting from 600 EXP and going up through 4036 EXP. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Repairs =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Repair Powder ....... Yellow bag, repairs Steve's weapons. + Same as the regular repair powder. Ridepod Fuel ........ Blue can. + Refuels the Ridepod (like healing). - Cedric will repair and refuel. - Max can invent this. - You can only carry a total of 5 cans. - Often available in one of the wooden boxes or rocks on dungeon floors. - It can also be bought later in the game for 2,000 EXP. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Ridepod Body Parts ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > When you exchange a part for a stronger one, the old one can be sold for Gilda. >> Max can make parts listed below. >> The only limits: + Does he have the right ideas (photos)? + Does he have the right materials? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Bodies for the Ridepod =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > There are 8 different bodies (listed in order of defense, weakest first). >> Each of these can be made by Max and used or sold. Body Defense Can be bought __________________________________________________________________ Drum Can Body ........ 6 ...... What Steve starts with. Milk Can Body ........ 10 Clown Body ........... 12 Wooden Box Body ...... 18 ...... Buy from Cedric for 800 EXP. Samurai Body ......... 19 Refrigerator Body .... 22 ...... Buy from Cedric for 700 EXP. Super-Alloy Body ..... 24 ...... Buy from Cedric for 1,100 EXP. Sun-and-Moon Armor ... 30 ...... Can't be bought. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fuel Tanks =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Fuel Tanks, all of which Max can make, are listed according to capacity (equivalent to health points), lowest first: Pack Capacity Can be bought __________________________________________________________________ Energy Pack ............ 80 ...... Max's first invention. Energy Pack (Barrel) ... 120 ...... Buy from Cedric for 600 EXP. Bucket Pack ............ 160 Cleaner Pack ........... 200 Energy pack (Urn) ...... 240 Triple-Urn Pack ........ 300 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Legs/Feet =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > There are 9 types of legs or feet for Steve. Leg/Foot Can be bought Sell for __________________________________________________________________ Iron Leg ......... This is what Steve starts with.. 100 gilda. Caterpillar ...... Buy from Cedric for 600 EXP..... 150 gilda. Bucket Leg ........................................ 200 gilda. Roller Foot ...... Buy from Cedric for 700 EXP..... 250 gilda. Clown Foot ........................................ 500 gilda. Buggy ............ Buy from Cedric for 800 EXP..... 300 gilda. Propellor Leg .... Buy from Cedric for 900 EXP..... 350 gilda. Multi-Foot ........................................ 400 gilda. Jet Hover ........................................; 450 gilda. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ridepids Voice =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > You may want to give Steve a voice, but the voice is expensive (and can be annoying!) Voice Unit ....... Cedric sells for 1000 EXP ...... Cannot sell. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Ridepod Weapons ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > There are 9 types, and all can be upgraded through three levels II, III, and IV. >> In the chart below, weapons are listed in the order of increasing attack power. >> The four values given (e.g., 60,100,145,190) show the increasing power of the weapon upgrades. > Only some of the basic weapons can be bought from Cedric. >> The rest, and all the upgrades must be made by Max. >> As with the body parts, the only limit is whether Max has the right photos and the right materials. Weapon Lvs I,II, III, IV Buy Level 1 ____________________________________________________________________ Cannonball Arm .... 60,100,145,190...Steve starts with this. Drill Arm ......... 80,128,155,225. Barrel Cannon ..... 95,140,180,240...Buy from Cedric for 400 EXP. Clown Hand ........ 100,140,180,245. Machine Gun Arm ... 138,180,230,295...Buy from Cedric for 900 EXP. Missile Pod Arm ... 138,185,242,300. Hammer Arm ........ 192,250,315,450...Buy from Cedric for 800 EXP. Laser Arm ......... 235,295,430,800. Nova Cannon ....... 240,300,435,1600. Samurai Arm ....... 145,260,460,1800..Buy from Cedric for 1,100. NOTE: The Samurai upgrades III and IV have greater power than any other weapon. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ + + + 5. MONICA'S MONSTER TRANSFORMATIONS + + + +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ > Monster Transformations come only through Badges. >> Jurak gives Monica the Badge Box she gets her first Badge in Sindain Future. >> The Badge Box is stored in the Item Bag. >> The Monster Badges are accessed through the main Menu and 'Character'. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** The Badge Box ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > You access the transformations by going to the Main Menu: >> Select 'Character'. >> Above and to the left of Monica's icon is the Badge Box icon. >> Move the Pointer to that and press [X]. + A grid, 3 across and 4 down, displays what badges you have. + The following illustrates the type of monster at each slot in the grid: __________________________________ | | | | | Beast | Windup | Aquatic | | | | | |__________|__________|__________| | | | | | Flora | Magical | Darkling | | | Creature | | |__________|__________|__________| | | | | | Reptile | Spirit | Undead | | | | | |__________|__________|__________| | | | | | Card | Sun | Moon | | | | | |__________|__________|__________| > The first Monster Badge is 'Flora'. >> The Himarra Badge is obtained in the Future. >> You need this transformation to talk to a Himarra in the Rainbow Butterfly Wood to get the Sundrop. NOTE: When Monica transforms, creatures of the same type can talk to each other. + Himarra to any other Flora. + Sewer Rat to any other Beast, etc. > The next three Badges you can get are: >> 'Beast' - a Sewer Rat, found in the Underground Channel. >> 'Aquatic' - a Froggy, also found in the Underground Channel. >> 'Spirit' - a Pixie, found in the Rainbow Butterfly Wood. + This is the first monster that fires from a distance. + It has a fireball attack. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Methods for Getting Monster Badges ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > The first Monster Badge (Himarra) is found in a Taylor Shop in Sindain's future. > Some monsters must be given a Gift Capsule: >> It must contain three gifts that the monster likes. + Put the capsule in an Active Item slot. + Highlight that slot. + Use [X] to throw the capsule. + If aimed correctly, a musical note appears above the monster's head. + Kill the monster and the Monster Badge is yours. > Other monsters must be attacked in a special way to get the Badge. > Others are obtained from Donny, when you have taken enough Scoops. > Here is a list of the methods for each monster, and indicating the Chapter when they can be found: Badge | Monster |Chp| Method to get the Badge. _________________|_________________|___|______________________________ Aquatic | Froggy | 1 | Gift Capsule; 3x Batton Beast | Sewer Rat | 1 | Gift Capsule; 3x Cheese | | | Darkling | Spider Lady | 2 | Gift Capsule; 3x Gold Bar Flora | Himarra | 2 | - Buy in Sindain Future Spirit | Pixie | 2 | Gift Capsule; 3x Gooey Peach Undead | Skeleton Soldier| 2 | - Attack with Holy Water | | | Reptile | Wind Gemron | 3 | Gift Capsule; 3x Wind Element Magical Creature| Statue | 4 | Gift Capsule; 3x Sturdy Rock Windup | Bomber Head | 5 | - Attack with Bomb Card | Diamond Card | 7 | Gift Capsule; 3x Diamond Moon | [Scoop Level 7] | ? | - Get from Donny Sun | [Scoop Level 8] | ? | - Get from Donny NOTE 1: The Spider Lady's gifts are *very* expensive. + Not worth the cost. + She is very weak at least to begin with. NOTE 2: The level for getting Moon and Sun is Max's photography level. + It is difficult to determine when you will reach the required levels. + Probably won't be before Chapter 6. NOTE 3: PROBLEM: + Information I have says that to get the 'Reptile' Badge, the Wind Gemron's gift capsule must contain three of the 'Wind Element'. - The Gift Capsule does NOT allow any Wind Elements to be placed in it. - It does allows the placement of three of the Wind Stone. # I do not know if the Wind Stone is the right gift: # Aiming the capsule accurately while under the attack of the Wind Gemron is VERY difficult. # I have not succeeded in getting one of these creatures. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Monster Badge Status Screen ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > You go to the 'Character' choice in the main Menu: >> Then select the Monster Badge Box (the icon to the left and slightly above Monica's icon). >> Depending on where you are, there are two choicdes: + When you select a particular monster in the Badge Box, if you are NOT in a dungeon, your only choice is to 'View Status'. + In the dungeon, the choice has both 'Status' and 'Transform'. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Status =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Select the monster Badge you are interested in and press [X]. >> On the left of the status screen is a (moving) picture of the monster. >> On the right is the Stats screen. + The top box displays the Monster's name and its current Level. + Below that is a brief description. + Below that and separated from the description by a line: - The weapon and defense levels. - A red guage showing the 'Monster Morph'. # The red guage shows how long Monica can remain morphed. # As soon as you leave a dungeon, this guage is restored in full. - A blue guage showing 'Experience' # This increases as blue Synth Drops are absorbed. # As the Badge increases in strength, it takes more and more Synth drops to fill this guage. # It really does take a long time to upgrade the Badge (the moster has to level up 26 times for each evolution). + Below this information and separated by a line are the two attacks the monster can make. >> Sewer Rat attacks: + 'Log Strike' (swing-hit with log) ... Press [X] Button + 'Headbutt' (hit with head) .......... Press [Square] Button >> Pixie attacks: + 'Big Mouth' (biting attack) ......... Press [X] Button + 'Flame Basket' (ball of flame) ...... Press [Square] Button =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Transform =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > When you are in a dungeon, you have 'Transform' in addition to 'View Status'. >> This allows Monica to take on the appearance of a Monster and its charcteristics including the attacks. >> The dungeon screen for the transformed Monica shows: + In the Center of the screen, her transformed appearance. + Upper left, the green HP guage. - Remember, even though this *looks* like a monster, this is really Monica. - Its her HP guage so watch for when you need to heal her. + On the upper left is a guage similar to that of weapons: - The icon slot shows the monster badge logo. - The upper half of the guage is red - the 'Monster Morph' (time she can remain transformed). - The lower half is blue and shows the Synth Drops absorbed (growth of experience to a max of 100 before an increase in level). - Below that is the numerical values or the Morph Points (MP) and shows the number of MP left and the maximum MP currently. # For example 55/64. + There are no repair powders to restore the 'Monster Morph' guage. - To restore it, you need to exit the dungeon. - You can reduce the 'wear and tear' on this guage by: # Have Monica walk the dungeon and switch to the Monster Badge only when actually needed. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Upgrading Monster Transformation Badges ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > The Monster Badges are NOT very strong to begin with. > Just like any other weapon, the Monster Badges can be leveled up and upgraded. >> This process is called evolution. > It is necessary to take any of the Badges up to Level 26 before there can be an evolutionary upgrade. >> For leveling up: when Monica is transformed, absorb Synth Drops as experience. >> Wait until Monica can fairly easily kill the monsters in Starlight Canyon. + These monsters provide more Synth Spheres. + However, the amount absorbed varies and quickly reduces. + It really *does* take a lot of time to increase Monster Badges. > Because the transformation badges: >> Take too long to kill monsters at first, using up MP too fast; >> Are weak in defense at the first; >> You need to use another method to gain Badge experience. >> Use the process described below. + It allows you to: - Quickly kill the Monsters in the dungeon. - Transfer the Synth Drops to the Badge as experience. + The process: - Slows down the use of MP. - Reduces damage to Monica when the badge is weak on defense. - Gives the experience to the selected Transformation Badge. - But watch out: # If there are several other Monsters close by, kill them all before transforming. # You may miss a few Synth Spheres, but you will get most of them. > Follow this process on the dungeon floor: >> Have Monica use her strongest armband to kill the monster. >> *Quickly* select: + 'Main Menu'. - 'Character'. - Monster Badge Box icon. >> Select the Monster Badge you want to increase in experience. - Press [X] twice to transform Monica. - Move the transformed monster to pick up the Synth Spheres. >> Return to Monica. > Of the monsters I have Badges so far (through Chapter 4): >> The Pixie seems to have the greatest defense and attack strength at the first level. >> When transformed to a Pixie, Monica can move faster than usual (it flies). >> The Wind Gemron may be better than the Pixie but its Badge is VERY difficult to get. >> The attack and the defense levels of 'The Moon' and 'The Sun' are unknown. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Monster Badge Evolutionary Paths ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > Below are the evolutionary paths for each of the Monster Badges. >> The stats given are the MINIMUM values before evolution can take place. >> Most levels have two attacks, in the paths below the one with 'X' uses the [X] Button, the one with [] uses the [Square] Button. > The Badge evolution will be described in the following order (from the Badge Box top to bottom and left to right: Left column ___________ Beast Flora Reptile Card Middle column _____________ Windup Magical Creature Spirit Sun Right column ____________ Acquatic Darkling Undead Moon =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Beast Badge =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > There are several branches on this evolutionary path. >> There are three end-of-line Creatures: + DEATH MOUSE. + SMILING WOLF. + BANDOU. >> The branches: + The Sewer Rat can become EITHER the Beach Rat OR the Ram. + The Beach Rat can become EITHER the Castle Eater OR The Rifle Wolf. + The Ram can become EITHER the Rifle Wolf OR the Savage Ram. - So there are two paths to the Rifle Wolf. + The castle Eater can only become the Death Mouse. + The Rifle Wolf can only become the Smiling Wolf. + The Savage Ram can only become a Bandou. NOTE: When a creature has leveled up enough to evolve, you get a choice. + For example, when the first evolution level is reached for the Sewer Rat: - You can choose to evolve to either: # Beach Rat. OR # Ram. + Suppose you choose to evolve to the Ram. - After the evolution, when Monica is in the dungeon, she can choose to transform to *either* the Sewer Rat OR the Ram. + I never tried, but it is possible that if you bring the Sewer Rat up another 26 levels, you could choosE to evolve it to the Beach Rat. + IF you want to try... --> DEATH MOUSE / --> Castle Eater / --> Beach Rat / \ Sewer Rat --> Rifle Wolf --> SMILING WOLF \ / --> Ram --> \ --> Savage Ram \ --> BANDOU Sewer Rat --> Beach Rat --> Castle Eater --> DEATH MOUSE _____________________________________________________________________ | | | | | |Attack.... 24 |Attack....66 |Attack.... 192 |Attack.... 288 | |Defense... 34 |Defense...42 |Defense... 54 |Defense... 72 | |X ... LogStrike |X ... LogStrike |X ... LogStrike |X ... LogStrike | |[] .. Headbutt |[] .. Headbutt |[] .. Headbutt |[] .. Headbutt | |________________|________________|________________|________________| \______ \ --> Rifle Wolf --> SMILING WOLF ___________________________________ | | | |Attack.... 180 |Attack.... 264 | |Defense... 50 |Defense... 69 | |X ... BoltShot |X ... BoltShot | |[] .. BarrelHit |[] .. BarrelHit | |________________|________________| --> Rifle Wolf --> SMILING WOLF ___________/ / Sewer Rat --> Ram -------------> Savage Ram --> BANDOU ____________________________________________________ | | | | |Attack....66 |Attack.... 210 |Attack.... 300 | |Defense...42 |Defense... 54 |Defense... 64 | |X ... Club Attk |X ... Club Attk |X ... Club Attk | |[] .. - |[] .. - |[] .. - | |________________|________________|________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Flora Badge =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > There are only two branches on this evolutionary path. >> There are two end-of-line Creatures: + MANDORA. + SCARECROW. >> The branches: + The Himarra can only become the Balalla. + The Balalla can become EITHER the Stormflower OR the Mallone. + The Stormflower can only become the MANDORA. + The Mallone can only become the SCARECROW. --> MANDORA / --> Stormflower / Himarra --> Balalla --> \ --> Mallone ... \ --> SCARECROW Himarra --> Balalla --> Stormflower --> MANDORA _______________________________________________________________________ | | | | | |Attack.... 27 |Attack....69 |Attack.... 195 |Attack.... 297 | |Defense... 34 |Defense...42 |Defense... 54 |Defense... 72 | |X ... Floral Spin|X ... Floral Spin|X ...Floral Spin|X ...Floral Spin| |[] .. Sticky Sap |[] .. Sticky Sap |[] ..Sticky Sap |[] ..Sticky Sap | |_________________|_________________|________________|________________| \_______ \ --> Mallone --> SCARECROW _________________________________ | | | |Attack.... 177 |Attack.... 264 | |Defense... 60 |Defense... 80 | |X ... Big Spin |X ... Big Spin | |[] .. Pumpkin |[] .. Pumpkin | | Bomb | Bomb | |_______________|_______________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Reptile Family Badge =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > There are only two branches on this evolutionary path. >> There are two end-of-line Creatures: + FIRE GEMRON. + HOLY GEMRON. --> FIRE GEMRON / Wind Gemron --> Ice Gemron --> Thunder Gemron \ --> HOLY GEMRON Wind Gemron --> Ice Gemron --> Thunder Gemron--> FIRE GEMRON _____________________________________________________________________ | | | | | |Attack.... 99 |Attack....132 |Attack.... 165 |Attack.... 240 | |Defense... 50 |Defense... 52 |Defense... 54 |Defense... 72 | |X .. Wind Breath|X .. Icy Breath |X ..Thunder Brth|X ...Fire Breath| |________________|________________|________________|________________| \______ \ --> HOLY GEMRON _________________ | | |Attack.... 255 | |Defense... 58 | |X .. Holy Brth | |_______________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Card Badge =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > There are only two branches on this evolutionary path. >> There are two end-of-line Creatures: + SPADE. + JOKER. --> SPADE / Club --> Diamond --> Heart \ --> JOKER Club --> Diamond --> Heart --> SPADE ___________________________________________________________________ | | | | | |Attack.... 108 |Attack.... 135 |Attack.... 171 |Attack.... 198 | |Defense... 50 |Defense... 52 |Defense... 54 |Defense... 70 | |X .. Green Hit |X ..Diamond Shot|X ..Heartbreak |X ..Sword Crush | |_______________|________________|_______________|________________| \_____ \ --> JOKER ___________________ | | |Attack.... 240 | |Defense... 50 | |X .. Hades Punch | |_________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Windup Badge =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > There is only the one evolutionary path. >> The only end-of-line Creatures is: + SWEET DYNAMITE. Bomber Head --> Triple Cracker--> Danger Bomb --> SWEET DYNAMITE ____________________________________________________________________ | | | | | |Attack.... 24 |Attack.... 66 |Attack.... 192 |Attack.... 288 | |Defense... 33 |Defense... 40 |Defense... 51 |Defense... 69 | |X ..Rolling Punch|X ..Rolling Pnch|X .. Rllng Pnch|X .. Rllng Pnch| |[] ..Headbuster |[] ..Headbuster |[] ..Headbuster|[] ..Headbuster| |_________________|________________|_______________|_______________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Magical Creature Badge =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > There are only two branches on this evolutionary path. >> There are two end-of-line Creatures: + DUKE BALLOON. + DARK KEEPER. --> DUKE BALLOON / --> Count Balloon / Baron Balloon --> Flotsam Balloon \ --> Guardia ..... \ --> DARK KEEPER Baron Balloon --> Flotsam Balloon --> Count Balloon --> DUKE BALLOON _______________________________________________________________________ | | | | | |Attack.... 24 |Attack....66 |Attack.... 192 |Attack.... 288 | |Defense... 33 |Defense...40 |Defense... 51 |Defense... 69 | |X ... Globe Press|X ... Globe Press|X ...Globe Press|X ...Globe Press| |[] .. Hazard Hat |[] .. Hazard Hat |[] ..Hazard Hat |[] ..Hazard Hat | |_________________|_________________|________________|________________| \______ \ --> Guardia --> DARK KEEPER ______________________________________ | | | |Attack.... 195 |Attack.... 255 | |Defense... 70 |Defense... 90 | |X ...Hammer Swing |X ... Hmmr swing | |[] ..Hammer Strike|[] .. Hmmr Strike| | Bomb | Bomb | |__________________|_________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Spirit Badge =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > There is just the one evolutionary path. >> The only end-of-line Creatures is: + IMP. Pixie --> Sylph --> Faerie --> IMP ___________________________________________________________________ | | | | | |Attack.... 24 |Attack.... 66 |Attack.... 192 |Attack.... 288 | |Defense... 33 |Defense... 40 |Defense... 51 |Defense... 69 | |X ...Big Mouth |X ...Big Mouth |X ...Big Mouth |X ...Big Mouth | |[] ..Flame Basket|[] ..Flame Bskt|[] ..Flame Bskt|[] ..Flame Bskt| |_________________|_______________|_______________|_______________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sun Badge =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > There is only the one creature - The Sun. > To get it, you need to be at Scoop Level 8. > Donny gives it to you. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aquatic Badge =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > There are only two branches on this evolutionary path. >> There are two end-of-line Creatures: + PUTOS. + MARINER. Froggy --> Geron --> Gamal --> PUTOS _____________________________________________________________________ | | | | | |Attack.... 21 |Attack....69 |Attack.... 180 |Attack.... 285 | |Defense... 33 |Defense...41 |Defense... 53 |Defense... 71 | |X ...Double Kick|X ...Double Kick|X ...Double Kick|X ...Double Kick| |[]...Venom |[]...Venom |[]...Venom |[]...Venom | |________________|________________|________________|________________| \______ \ --> Moon Goyone --> MARINER _____________________________________ | | | |Attack.... 165 |Attack.... 264 | |Defense... 60 |Defense... 72 | |X ..Goyono Charge|X ..Goyono Charge| |[]..Sticky Sap |[] ..Sticky Sap | |_________________|_________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Darkling Badge =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > There are only two branches on this evolutionary path. >> There are two end-of-line Creatures: + BAMBAMCHOO. + MRS. GOURGON. Spider Lady --> Shiva --> Spider Lady Ch8 --> BAMBAMCHOO _____________________________________________________________________ | | | | | |Attack.... 21 |Attack....69 |Attack.... 180 |Attack.... 285 | |Defense... 33 |Defense...41 |Defense... 53 |Defense... 71 | |X ...Curse Shot |X ...Curse Shot |X ...Curse Shot |X ...Curse Shot | |[]...Curse |[]...Curse |[]...Curse |[]...Curse | |________________|________________|________________|________________| \______ \ --> Miss Gourgon --> MRS. GOURGON _____________________________________ | | | |Attack.... 165 |Attack.... 264 | |Defense... 60 |Defense... 72 | |X ...Grudge Blow |X ...Grudge Blow | |[] ..Petrify Beam|[] ..Petrify Beam| |_________________|_________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Undead Badge =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > There are only two branches on this evolutionary path. >> There are two end-of-line Creatures: + RARE JACKET. + OYAKATA. Skeleton --> Hornhead --> Master Jacket --> RARE JACKET _______________________________________________________________________ | | | | | |Attack.... 21 |Attack....69 |Attack.... 180 |Attack.... 285 | |Defense... 33 |Defense...41 |Defense... 53 |Defense... 71 | |X ...Straight Cut|X ...Bonecrusher |X ..Straight Cut|X ..Straight Cut| |[]..Horizon Slash|[]..Shield Attack|[]..Horizon Slsh|[]..Horizon Slsh| |_________________|_________________|________________|________________| \______ \ --> Whitebeard --> YAKATA _____________________________________ | | | |Attack.... 183 |Attack.... 267 | |Defense... 55 |Defense... 68 | |X ... X-Cut |X ... X-Cut | |[] ..Double Shot |[] .. Double Shot| |_________________|_________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Moon Badge =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > There is only the one badge - The Moon. > To get it, you need to be at Scoop (Photography) Level 7. > Donny gives it to you. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** 8. Last Word on Building Up Any Weapon ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > The method described above (for transferring Synth Drops to one of Monica's Transformation Badges): >> Have Monica kill the critter with the armband and immediately switch to the Badge to pick up the Synth Drops. >> Can be used for other build-ups too. > This method also works for the Ridepod. >> Use this method when the Ridepod is: + Still using weak weapons and + Is low on defense. >> Have Max kill the Monster with his gun. + Quickly select: - 'Main Menu'. - 'Character'. - The Ridepod icon. - Move the Ridepod to pick up the Synth Spheres. > A similar method works for transferring Synth Drops to a weaker weapon. >> CAUTION: + The transfer can only be for a weapon of the same hand-type: - Killing with a left-hand weapon allows transfer of Synth Drops to another left-hand weapon. - Killing with a right-hand weapon allows transfer of Synth Drops to other right-hand weapons. + This applies to both Max and Monica: - You can use his left-hand weapon to kill and have her left-hand weapon pick up the Synth Drops (or from Monica to Max). - You can use her right-hand weapon to kill and have his right-hand weapon pick up the Synth Drops (or from Max to Monica). >> Leveling up weaker weapons: + Using Max's wrenches: - Use Max's strongest wrench (right-hand weapon) to quickly kill a Monster. - Quickly switch to a different weaker wrench. or - Switch to Monica. and - Allow the weaker sword to absorb the Synth Drops. > Same method applies to using Monica's right-hand weapon to kill and: >> Switch to a weaker sword. or >> Switch to Max. > Max can be used to kill a monster then switch: >> To one of Monica's Monster Transformations for the Badge to absorb the Synth Drops or >> To the Ridepod. or >> Use Monica to kill and transfer to the Ridepod so it can absorb the Synth Drops. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~