FAQ And Guide - Guide for Borderlands 2
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Andrew Turelli Jr. Codebreak1337: Youtube.com TGN Network GameFaqs.com Borderlands 2 : Walkthrough Americanhardcoregames@gmail.com Legal: Rights to this FAQ/GUIDE 1. Gamefaqs.com 2. Scheroder Dev on apple app store. ____________________________________________ _______________BORDERLANDS 2________________ ____________________________________________ 1. Main Story 2. Side Quests 3. Brands 4. E-Tech 5. Skins 6. Builds ! HD ! ..............MAIN STORY MISSIONS ............ 1.Get a Gun 2.Blindsided 3.Cleaning Up the Berg 4.Best Minion Ever 5.The Road to Sanctuary 6.Plan B 7.Hunting the Firehawk 8.A Dam Fine Rescue 9.A Train to Catch 10. Rising Action 11.Bright Lights,Flying City 12.Wildlife Preservation 13.The Once and Future Slab 14. The Man who Would be Jack 15. Where Angels Fear to Tread 16. Where Angels Fear to Tread PART 2 17. Toil and Trouble 18. Data Mining 19. The Talon Of God ............................................ ............ Side Quest Missions............ ............................................. __________________ Sir Hammerlock : __________________ 1. The Name Game 2. Mighty Morphin 3. Perfectly Peaceful 4. Stalking the Stalkers 5. Present For Mom ______________________________ Bounty Board Missions / Misc : ______________________________ 1. Assasinate The Assassins 2. Rock, Paper, Genocide 3. No Vacancy 4. Neither Rain, Sleet or Skags 5. Too Close for Missiles 6. Out of Body Experience 7. The Good The Bad And Mordecai 8. No Hard Feelings 9. The Ice Man Commeth 10. Minecart Mischeif 11. Arms Dealer ___________ Dr. Zed : ___________ 1. Do No Harm 2. Medical Mystery 3. The Overlooked __________ Claptrap : __________ 1. Talk to Claptrap 2. Claptrap's Birthday party ! ________ Lilith : ________ 1. Cult Following: Eternal Flame 2. Cult Following: False Idols 3. Cult Following: Lighting the Match 4. Cult Following : FINAL 5. Mine all Mine _______ Moxxi : _______ 1. Moxxi's Tip Jar 2. Moxxi's Slots _______ Ellie : _______ 1. Ellie's Ornaments 2. Clan War; Starting the War 3. Clan War; First Place 4. Clan War; Dead Drop 5. Clan War; End of The Rainbow 6. Clan War; Trailer Trashing 7. Clan War; Wakey Wakey 8. Clan War; Showdown ________ Tannis : ________ 1. Splinter Group* 2. Hidden Journals 3. Torture Notes ___________ Tiny Tina : ___________ 1. You Are Cordially Invited 2. Pretty Good Train Robbery ___________________ Marshall Friedman : ___________________ 1. Won't Get Fooled Again ________ Marcus : ________ 1. Safe and Sound _________ Scooter : _________ 1. Cold Shoulder ........................ ........BRANDS.......... ........................ ........................ ___________ . Tediore ___________ --------------1. New Improved Octo --------------2. Swiss Splat Gun ( Video ) --------------3. Super Dart ( Video ) _________ . | Bandit | __________ --------------1. Order Shield --------------2. Slaged RoKsalt --------------3. Slagged Fuster Cluck --------------4. Love Thumper _______ . | Tourge | _______ --------------1. Deadly Bloom --------------2. Lobbed Bonus Pack ________ . |Jakobs| ________ --------------1. Leather and Ornery Law --------------2. Texas Triquerta ________ . |Hyperion| ________ --------------1. Hot Button Bane --------------2. Social Shotgun 1340 ( Video ) . Dahl --------------1. Corrosive Teapot --------------2. Close Quarters Teapot --------------3. Loaded Spiker ( Video ) . Maliwan --------------1. Flame of The Firehawk ( Video ) --------------2. Impetuous Chulainn --------------3. Moxxi's Bad Touch --------------4. Moxxi's Good Touch . Vladof --------------1. Verita --------------2. Aquetia . Eridian --------------1. Afterburner Relic --------------2. Moxxi's Endowment --------------3. Lucrative Oppurtunity --------------4. Vitality Relic 38.0 % . Anshin . Pangolin ................................... ...........Rarity Types............ ................................... . White . Green . Blue . Purple . Oranage . E-Tech .......................... ..........SKINS .......... .......................... 1. Tourge Skin 2. Bandit Incinerator Skin ........................... .........EXTRAS............ ........................... -Loot Chest Locations by Mission- 1. A Dam Fine Rescue 2. Splinter Group _______________________________________ :::: Get a Gun :::::: - You will start off with Marcus a pandora, weapons dealer telling you the games story. - After the tale, there will be a large train wreck you are considered left for dead, but a guardian angel tells you there is a reason you are still alive. - You will then meet clap trap, a robot. He will tell you to pick up a gun from his cabinet. - Follow your DIAMOND shaped marker and do so the diamond shape marker, is the jist of finding items, quests and progressing through the story throughout the whole game. - Once you pick up your first gun you will get a new marker and must encounter our first boss battle which will be against Knucle Dragger. ::: BLINDSIDED ::: ___________________________________________________ - KNUCKLE DRAGGER - - Here we will learn about second winds. Knuckle duster seems immpossible this early on. The Trick here is to really give him ALL you got. There will be baby animals or his minions around him. They are much much easier to kill. Second winds happen when you lose all your health, then get a kill. The kill will give you full shields and a much smaller percentage of your health back. Keep this in mind for the WHOLE game, especially this early battle. Use these tactics to win. - Fire off as many shots as you can at knuckle duster. Then When health is low or you fall, Attack his minions for the second wind. You should pull through with this tactic. ___________________________________________________ - After the battle, pick up Claptrap's eye ball. Now all we have to do is find someone, to fix his eye. Claptrap Knows of Sir Hammerlock in Liar's Berg So lets make way towards the elevator and through the way point to the next area. :::: CLEANING UP THE BERG ::: 1.Once we fast travel to liar's Berg, we have to meet Sir hammerlock, to fix Claptraps eyeball. 2.Unfortunately, the town will be covered with bandits. Take them all out with the following tactics in mind. _______________________________________________________ Enemy Analysis- Bandits * Flesh is Weak vs Fire Damage - Yes flesh is weak to fire, to tell if an enemy is "wearing" flesh look at there bodies, if it is peach or dark brown and shirtless, chances are thats Flesh. * Bandits heads are thier critical point, try going for thier heads. * Midget Bandit's are very small targets, sometimes melee is the best option. * Large bandits are bigger targets high powered snipes to the head are easier to pull off. ________________________________________________________ 3. Once the Bandits are disposed of. Follow the marker to Sir Hammerlock. Give Him Claptrap's eye. This will complete the quest and start the next chapter. ::: BEST MINION EVER ! ::: 1. Claptrap has a ship and we now are informed that the enemy is HYPERION led by Handsome jack. Handsome jack left us all for dead in Windshear Waste. We were contacted by the guardian angel earlier to continue on. She also informed us we have a destiny that we were not meant to die. So this is the main story line. Get to sanctuary, gain allies and fight against the HYPERION corportation and of course thier leader Handsome jack. 2. Chapter 4's problem is that we need the keys to get to claptraps ship. They are being held by a group of nasty ice bandits and thier leader FLYNT. Follow your marker from here and remember that FIRE elemental type weaponry is great against Flesh based enemies. 3.Bandits and all humanoids WITHOUT armor, are very susceptible to fire elemental type damage. __________________________________________________________ -BOOM AND BEMN- 1. Bemn is a midget psycho path or something similar to that. Take him out first, with a focus on your melee if your Zer0 due to his small size. 2. Boom Will be in a large cannon that is susceptible mostly to shock damage. Unfortunatley like the rest of his crew he is not very vulnerable to fire, due to his armor. 3. First take out the Cannon once they are done Kill the remaining bandits and of course Boom. Then use the cannon to blast through the gate. _____________________________________________________ 4. Follow The Claptrap at this point. Follow him until he tells you he can go no more. Once he says this he will tell you to find a lever to raise an elevator as well. 5. follow your marker to the lever point. It is up on the top so pay attention. Once you hit the lever the Claptrap will be raised, follow Him into flynts domain. ___________________________________________________ -FLYNT- 1. Flynt will be up top of the deck very high. Sniper is basically the best choice here, or a nice SMG. Of course you CAN take him out with other guns, But these are the BEST guns to use. 2. Once he comes down, be sure to be taking out his army of bandits along the way. You should Foucus on Flynt himself when you have the oppurtunity. Using Zer0's deception with some melee perks works nicely even on your 2nd playthrough. ________________________________________________________ 3. After you take out Flynt let claptrap open up the gate, follow him through and pick up some chests inside. Then follow Claptrap to the ship. Turn in the quest and make way to Three Horns. ::: The Road to Sanctuary ::: 1. Once you arrive at 3 horns divide make your way to the marker, there will be some large BULLYMONGS. _____________________________________________ ENEMY ANALYSIS : BULLY MONGS 1.These guys are huge and ferocious, with a large focus on heavy melee attacks. They also launch large pieces of rock or debris at you from afar. 2. Thier heads are still critical points very much like bandits, they are also mostly susceptible, to fire and ignite damage, due to there fur and basic flesh. ____________________________________________ 2. Make your way to the CATCH-A-RIDE station. Apparently it is malfunctioning. A new map marker will appear and we must find the Hyperion adapter. 3. Head to the marker and kill all the BANDITS, inside. On the ground where the marker is glowing, will be a dead robot, the robot has the powercore. the robot is yellow and white and could be hard to see in the snow. 4. Make your way back a short ways to the catch a ride. Plug in the adapter and spawn the vehicle. Use the Vehicles speed boost and jump over the ramp. 5. Follow your marker to Sanctuary, except no one will Let you in, but you will speak with Roland. Roland will tell you to find Captain Reiss. 6. Search to the next marker to find captain Reiss. You will find his audio log, pick it up. Head to the next marker, where you will find Reiss. He will be ambushed by bandits. Kill all of the bandits, then talk to Reiss. Reiss will then tell you to get the power core. Roland comes up on screen to tell you the same. 7. Follow your marker to the Large green circle with a large diamond marker inside. There will be tons of blood shots in this area, kill some and one of them will drop the power core. You may continue to kill blood shots for more loot and XP. 8. Follow marker to Sanctuary, go to the marker and speak to the Crimson Raider. Remove the old power core and replace it with the new one. Then go to the gate Where Lt. Davis is. Speak with him he will open the gate this will start PLAN B ! ::: PLAN B ::: 1.Once Inside Sanctuary, we must speak to the town mechanic. Introducing Scooter once again from borderlands 1. He will have us do some chore fetch based tasks. Installing powercores. Pick up the Eridium from scooter and the First power core. Then pick up the next one on the first floor via marker. The 2nd one is on the marker up top the stairway. 2.Follow the Marker to the center of town, and install the fuel cells. There will be 3 in total. They will Not work and the town will not fly. 3. Next marker will bring us to a crimson raider. Talk to him and take the Echo device. Now we can open up the Door to Rolands Headquarters. 4. Go Inside and use the echo to turn in the PLAN-B quest and you should get an eridian relic as well. ::: HUNTING THE FIRE HAWK ::: 1. First take the Marker to Three Horns. Then Make your way to a small bandit camp. Take the Bandits out, then head to Frostburn Canyon. 2. Follow Blood Shot Signs, is the objective. But First look around the bandit camp here. There is a chest on the rooftop, as well as a bunch of bandits to take out for XP and Drops. Then continue with the objective. 3. I would Like to say that Frostburn canyon is pretty big and has a lot to discover. As well as tons of enemies. So I would clear everything out. then follow the marker to Firehawk. 4. Here are some more enemy analysis on new enemies you may encounter in frostburn. ________________________________________________ ENEMY ANALYSIS : SUPER BADASS MANIAC 1. These guys are tough, still considered human bandits though. They are more protected in the head due to skull helmets but the head is still critical. 2. Susceptible to fire element, Fire grenades would work nice. Save your action skills for these guys and consider switching to gear with high action cool down rates. 3. Also try keeping your distance from these guys as much as possible, snipers are your friend at the start of these battles. ______________________________________________ ENEMY ANALYSIS : NOMADS 1. Nomads come in badass form too, and thats just scary when they have those huge shields. 2. If they have the shield your going to have to go in for back shots this is easier with an assassin. 3. Elemental Shock works great against these Nomads because shields are made of metal. 4. Nomads have armor or clothing of sorts, they are not as susceptible to fire as bandits with there shirts off or flesh on. 5.For nomads even unarmored, shock damage for the win. Note also, slagging first, then possibly double damaging explosive assault rifles, may cause harm to them as well . ______________________________________________ ENEMY ANALYSIS : Spider Ants 1. Weak point is there large sack in the back. Try and swarm around them to get to the critical point on the spider ant. It is pretty big so it should not be to hard. 2. Corrosive cloud grenades are nice here due to the fact that spider ants come in many rather then loners. Cloud grenades spread a very large radius and corrosive is a nice element to eat there armors. Unless of course they are a corrosive spider ant. 3. Double Damage explosive weaponry or grenades would also be great, don't bother to much with trying to SLAG these guys. Hitting there criticals with grenades should be good enough. 4. Corrosive cloud grenades are great vs these guys due to the radius damage. _______________________________________________ FIREHAWK CONTINUES HERE 5. Firehawks chambers should be up ahead at this point, if your lost that is what the hung dead bandits are pointed to. 6. Once inside you will see Lilth who is the firehawk. Help her kill off a bunch of bandits then give her some eridium. 7. At the end you will have to take out 2 Badass Maniacs at once, with Lilth's help though so it is not to bad. Eventually give her one more eridum nugget and she will teleport you towards the exit. 8. This completes the quest, and you earn some XP. This will start a Dam Fine Rescue. So head to sanctuary to gear up, do some side quest that you might have missed and level a bit because it is challanging. Then head to Three Horns Divide. :::: A Dam Fine Rescue ::::: 1. Head to the Dust, then follow your marker to Ellie, at Ellie's garage. 2. Get in a vehichle we have to harvest 5x bandit vechible parts. Follow giant green markers and begin looking for bandit vehicles. Take them down. Keep driving because sometimes it takes a while for them to respawn or spawn. Once all 5 are down, be sure to pick up the parts. Then Return to Ellie. 3. Once you return to Ellie, install the parts and Deploy the Psycotic looking bandit techincal vehicle. 4. Now we must head for the Marker to Infiltrate blood shot strong hold. 5. Make your way in vehicle to three horns divide. Head to marker near bloodshot fortress. Honk the horn at the door. Then go inside and start to fight bandits. Once they are clear BAD MAW will appear. ___________________________________________________ BOSS: BAD MAW 1. This Guy is easier then you think. Explosive weaponry and Slag work really nice on him. There are tons of areas to hide in to avoid damage from him. Also he is a big target. 2. Take out his midgets first, slag him by running around to his back. Then start using a strong Explosive based weapon, SMG or SHOTGUN would work really good. 3. When he goes down, pick up the stronghold key and the loot then use the key on marker to enter the strong hold. ____________________________________________________ 6. Inside the strong hold, there will be more bandits, badass nomad at the start. Take them out. The real problem is Satans Suckhole and bad mike. 7 BAD MIKE: a unique enemy not really a boss. He usually is packed with HEAVY fire power. I died countless times so I would stay near the save point, after letting him spawn out and cheap shot him. Do this for the win behind something so he can't shoot or hit you. Once he is down go up to the marker. Don't forget to clear as many bandits as you can before doing this. 8. You will enter a room with a RED crate and more bandits. Take them out. For the crate, follow the wire to a room with a super bad ass. Go and take him out, then hit the electrical switch. This will cause the electricity to shut down, then go open up the loot chest. 9. Keep heading towards the marker, which is the jail cell area. Take everything out, then talk to roland. He will Introduce him self, then be taken by a huge drone. Kill off some of the loaders ahead of you then if you want open up the next crates. 10. To open the crates in the jail cell, you just have to climb up the ladder. There will be a small crate to the left, then straight ahead over some red pipes will be the control room. The control room controls the jail cell doors. Hit the green ones so they are all red, one of them contains a giant red DAHL crate. Open it for more loot. 11. Point Destroy the Loaders and Make your way outside the stronghold. The Next Quest marker will be to destroy more loaders. Destroy them to save Roland. This will end the quest and turn it in for your reward, finally starting chapter 9, a train to catch. ::::::: A Train To Catch :::::: 1. First return to sanctuary, and speak with Roland. He will send you to Tundra Express. 2. Follow marker to Tundra or walk there. When you get there go to glowing markers. Hit the switches to make a smoke signal. This will introduce Mordecai. 3. Mordecai will now be assisting you from long range. Roland will come up Via Echo and tell you to meet Tiny Tina. Follow marker to Tina's lair. 4. Tina although tiny is a master of demolitons. She will have you pick up two Bodonkadonks at a nearby bandit camp. Pick them up by killing some bandits and following markers. One of them is atop some stairs. Bring them back to Tina, she will turn them into bombs. 5. Finally place them located at the 2 markers in another bandit camp, then set them to launch. They will take out the train, the bridge will fall scale it to enter the End of the line. _____________________________________________ !BOSS! ::::::: :: WILHELM::: :: ::: 1.Wilhelm CAN be really challanging but after dying 50 or so times, I realized a cheap but very effective tactic. 2. If you stand behind the Fast travel station and Wilhelm is directly north of you. He wont see you. So keep blasting. Rinse and repeat. Don't worry about the bots just attack Wilheim. 3. Even if you feel this is to cheap, it is still better to use the bots for second wind. Meanwhile keeping focus on Wilheim. 4. Pick up the loot and the power core. Then Head back to Sanctuary. ______________________________________________ :::: Rising To Action ::::: 1. Head to Sanctuary and Speak to Lt. davis. He will tell you to remove and install a new power core from Wilhelm. Do so and Handsome Jack will appear. 2. Handsome jack tells you his little secret. Now Sanctuary is underattack. Head to the center of Town quickly. Lilth will tell you to talk to scooter right near the town center. Do so. 3. Help him by hitting the markers there are two. Hit both markers or the fuel injectors as they are called or something similar. 4. Then go get the eridium from a stuck Roland. Give it to Lilith and she will Phase Blast you out of sanctuary. Sanctuary will take off and It will be safe for now. We must now head to next marker which is the Fridge. 5. Head towards marker and up a hill from Three Horns, towards the Fridge. Kill some bandits and then just simply turn in the quest At the Door. Get some XP and get ready for Chapter 10. :: :: Bright Lights Flying City :: ::: 1. Enter the Fridge. You will notice, fink's Slaughter house to the left, but ignore it for now. Head to the valve and turn it to open the Door. 2. We will Encounter Rats in this area, as well as Volatile Crytalik hulks. For the rats just use traditional battle tactics. For the Crystalisk, Hit the 3 golden crystal spots on there legs, to take them out. Melee works great here, especially when playing as Zer0. 3. Make your way to the marker and another valve, use it to open the door. Then pull the lever and head down the elevator into the next area. 4. In this area, follow marker until things begin to explode. Lilth will contact you. Try to fast travel to Sanctuary, but Angel will tell you it is currently offline. We have no choice but to still trust Angel. 5. Make way to the marker, past some stalkers and hyperion bots. Get to the docking area. There will be a large green marker in the center over the water. We have to cross the water gap. The marker does not tell you exactly where to go at this point. 6. Go towards the center of the dock until you see a stair case, go up it and push the button. Wait for the Lift bridge, to come to you, then get on. Wait until it begins to move you to the other side then get off. 7. Destroy the construtor bot. Best advice is to get to that save point behind him fast. Even if it takes using a second wind to do so. Then you can keep respawning right near him, until he is down. Secondly you should probably duck and cover attack him as well until he is gone, there is plenty of cover nearby. Also Destroy all loaders if it helps. 8. Well if that was not hard enough now we have A Giant bad ass thereser to worry about. He apparently ate or mission item. We now have to kill him to get it back. Best advice is to wait for the loaders to spawn from the sky. To do so, run around the threser's area a bit. Let them attack him and keep him occupied, while you use a distance gun with some slag damage. While Slagged lob some grenades with each Slag and he should go down quite easily actually with this tactic. 9. Follow the next marker, because we have to head to overlook now, so go through the waypoint door To the Highlands. 10. Once at the Highlands, Get In A Vehicle. Travel to the marker which is Overlook. Go try and repair the beacon. Jacks Hyperion army will try to destroy it. 11. Keep destroying the waves of robots. Everything is pretty easy until the Constructor. Once again for Constructors, use duck and cover tactics. Constructors, can't move so you can cheap them in a various amount of ways. Sometimes or most of the time it is the best way to win, cheap or not. 12. Finally once all the ways are down, repair the beacon. Then fast travel back to roland at Sanctuary and turn in the quest. ::: Wild Life Preservation ::: Next scene will eventually run us into the wild life preservation. Be ready for a large amount of skags, stalkers and of course, bloodwing. A giant eridium enhanced dangerous and evil bloodwing, that must be taken down. Jack will kill bloodwing but at least we have what we need. Mordecai is very upset. :: CHAPTER 12 ::: The Once and future slab. Get ready to meet the Slab king who is actually BRICK, from border lands one. Do battle with tons of bandit enemies to get to him. Follow his marker based quest and destroy the mortars that threaten him and his slabs. ::: CHAPTER 13 ::: Level 21 or above for this quest which is the man who would be jack. Fight jacks doubles and receive his pocketwatch. His watch has some of jacks bio data. We still need his voice though. Looks like guardian angel is back on our side, as she will use a voice data module to interput the door opening sequence which is very similar to having a complete "copy" of jacks voice. :: CHAPTER 14 :: Where angels fear to tread. This is a very very good part of the story. So let me warn you !!!!!!!!!!!!SPOLIERS!!!!!!!!!!!!!!!!!!!!!!!! We finally actually get to meet Angel in person. Angel is a half cyborg and she has wings, so I guess she actually is an angel as well. She is also Handsome Jacks daughter. Handsome jack is not a nice guy though, He is pumping Angel with eridium, because she is also a SIREN. We must basically kill angel in this scene for the good of pandora. Finally towards the end things get even worse, and i am not going to spoil it for you. This will complete where angels fear to tread. Turn it in to mordecai at sanctuary to continue the story missions. ::: CHAPTER 15 ::: After all that Jack is all that is left to be dealt with at this point. Game Suggest, level 25 and or higher or around that level. We must find info of where the vault key is being held and or the WARRIOR. heading to the hyperion info stockade, to get the info be ready for tons of more robot battles. Once we are done turn the mission into Mordecai and get ready to end this. ::: FINAL ::: :::::: HANDSOME JACK :::::::: Just beat him down he is around level 30. Get to that level or near it and take him out quick he is pretty easy. ::::::: THE WARRIOR :::::::::::::: This guy is actually not to bad, but he does fit the name and is also a great looking and pretty good final boss battle. - First Lilith will tell you to get to higher ground get to the highest point then and try and avoid the lava. The highest point is on the vault key looking floors, which is basically north of Lilith and of course jack. - If your playing Melee, wait until his legs come near the ground. Attack the Volcanic Crystalisk, kill them rinse and repeat on the leg of the warrior. - If your playing ranged, do the same thing only with guns, once again, having trouble refer to the other sections of this guideand of course level up to at lesat 30. :::::: CONGRATULATIONS ::::::::: But theres more.... LOTS MORE ! _____________________________________________ -----------SIDE QUEST MISSIONS---------------- _____________________________________________ ::::Sir Hammerlock::::: ::::Sir Hammerlock::::: ::::Sir Hammerlock::::: --The Name Game-- 1. Start off by heading over to three horns Divide. Markers will be huge, run into a big circular marker and you will encounter BullyMongs. * Refer to Bullymong enemy analysis if your having trouble fighting them. + Killing 15 bullymongs reaps in more EXP 2.Once 5 bullymongs are down, Hammerlock will tell you to throw a grenade at one. Do so. 3. He will change thier name to fervodore or something similar. Now we must Destroy the Projectiles that the bullymongs, or fervodores THROW at us. 4. Hammerlock will then change thier name to bonerfarts, then tell us to simply kill 5 more of them. Once this is complete, return to hammerlock in sanctuary and receive reward. ** REWARD ** Rewards MAY be different from time to time. Depending on character class as well as level or playthorugh number. For this quest you should get either a Shotgun or a nice Pistol. ---Mighty Morphin-- 1. Head to tundra express. 2. Go to large glowing green circle and begin looking for LARVA varkids. 3. Wait for them to "morph" or dig into the ground. When they do a POD will begin to grow. Walk up to the pod quickly and inject. 4. This will cause a mutated varkid to come out, it is usally difficult. 5. you must kill 4 of them and pick up the CYAN items they drop all four. Then bring all 4 specimens back to Sir Hammerlock in sanctuary. 6. You will gain A TON of XP in this quest so it is worth doing even though the reward item is weak. --- Perfectly Peaceful ------ 1. Head To caustic caverns after speaking with Sir hammerlock. We must pick up 4 echo devices. Spider ants, varkid and crystaliks will be on the path to all 4. 2. Clear paths for bonus XP, but you don't need to get them all if you dont want to. 3. The First 3 echos are simple to find, just clear paths through enemies and follow the marker. 4. the 4th echo is inside the Dahl deep core. The Core is near the NETHER HIVE by spiderants. So if your near nether hive you are close, it can be a little hard to find because one side of the entrance is locked. 5. After getting all 5 echos and listening to an interesting plot, bring the turn in to Sir, hammerlock in sanctuary. --- Stalking the Stalkers ---- 1. Head to Highlands via fast travel, from sanctuary. Follow the big glowing green markers, kill 15 stalkers for an XP bonus. 2. Just smash the stalker piles, these should randomly pop up, they are in several locations and can respawn even, so it is pretty simple.Return to overlook mailbox when done for green guns and some XP. --- Present For Mom Kill Henry -- 1. Go to marker and destroy Boss Henry a giant Thersher. 2. He may drop some rares, so pick them up. He will also drop the quest item, and box for it is right nearby. Use it to get XP plus the Love Thumper shield which does 8k ROID damage. ::::Bounty Board Missions::::: -Assassinate The Assassins- 1.Fast Travel to Three Horns, Take Vehicle or walk to the marker which is up a pretty big road hill. 2. Destroy all the bandits inside, then head to south paw power station. There will be 4 markers and 4 assassins to deal with. They all have a chance of dropping nice rare loot, with a high % making this a great quest to do. 3. Follow your markers to each assassin, you will have to kill them and sometimes kill some bandits to open up the next pathway, or to more of the 4 assassins. 4. The last assassin will be Assasin Rouf, you will also get XP bonuses for killing the assassins with a certain weapon or melee attack. 5. Return to sanctuary bounty board for your nice reward. Which should be a pistol or a magnum. + the XP of course. -Rock, Paper, Genocide - 1. Talk to Marcus,In Sanctuary. 2. He will give you an elemental fire weapon. Test it out on the bandit pinned to the target. He will then tell you To use corrosive,shock and slag elementals as well. Turn in each of these for XP everytime. 3. This completes the quest, you just gain XP It is quick so it is well worth it. - No Vacancy - 1. First go to three horns divide. Then go to the happy pig motel. Pick up an echo reader there and you will learn the power is obviously down. 2. Scooter will tell you to turn the steam valve. Turn it and it will still NOT work. 3. a Bunch of markers will appear at this point. Use them and go to the first nearest one. SHOOT the ladder and climb up it for the first mission item. 4. Follow the next 2 markers and be sure to take out a bunch of SKAGS. 5. Pick up the next 2 quest items. The last marker should be near a SAVE point and Skull Spilter Bay. Go to Skull Spilter bay and take out some bandits for XP. 6. Climb up the staris in this area for a nice chest full of loot. Climb up another section of staris for another nice loot chest. 7.Head back to happy pig motel with ALL the parts then place the first one in near the marker. Place the second one up the ladder, then jump onto the next higher ladder and place the final piece all the way up top. Finally hit the steam valve. Then TURN IN the quest for a new Assassin Skin. POSSIBLE skin for your current class pending upon what your playing as. _________________________________________________ ENEMY ANALYSIS - SKAGS 1. Skags are vulnerable as well to FIRE damage mostly. This is due to there flesh and fur based bodies. 2. Fire skags however will be immune to fire same goes for corrosive skags / shocking skags. In fact this goes for all enemies with an elemental attribute attached to them. 3. Skags can spit corrosive balls at you, which deals corrosive damage eating your armor away which well take health down FAST. they also leap and dragoon themselves at you. 4. Shotguns work nice vs skags, elemental even pending on situation due to the fact that they travel in packs. 5. For badass skags, take out the little ones first obviously. Then work on the bad ass with your best gear and weapons. ________________________________________________ -- Neither Rain,Sleet, Or Skags-- 1. Pick this one up from the happy pig motel bounty board. You have 1:30 seconds to complete it. 2. You may want to take out all the skags first and of course the bandits in skull spilt bay. Once there out it makes this a whole lot easier. 3. Take your vehcile and use your booster quickly to the markers. Hit all 5 of them. 4. Be fast you gain some time back every time you open a mail box to deliver a letter. 5. Once all 5 are complete you can turn in the quest for a grenade mod/assault rifle. And experience points. -- Too Close For Missiles -- 1. Pick up this quest at the Dust Off oF the Pilot type guy near Ellies garage near Ellies Garage. 2. Take a vechicle heads towards the marker, but you have to boost over a high rock to get into the buzzard camp. 3. Once inside it is optional to take down the buzzards, you should because they are annoying. 4. Follow markers picking up the volley balls and exploding the TWO gas tanks. 5. Then Set the volley ball net on fire. 6. Finally Kill all the 3 shirtless men. 7. Collect Reward --Out Of Body Experience-- 1. Find the A.I. core in blood shot stronghold. One of the bandits will drop it after a death. 2. Make sure you pick it up, And LISTEN to what it says. It will tell you to install it, in blood shot ramparts, which is outside of the strong hold. We must walk there. 3. I suggest getting this quest out of the way incase you forget, what the robot said. Or just use this guide. 4. Install it at a close marker, in bloodshot ramparts. Then it will turn against you. 5. Kill the Constructer, then install it into a war loaders. Kill them both from afar with snipers if possible. Corrosive damage eats the Loader away very quickly. 6. Finally Return to sanctuary via walking, from the strong hold back to fast travel station at the start of strong hold. We must put the A.I. core into a radio. 7. go To moxxi's and install the core into the radio. listen to bad music, then destroy the radio with a gun shot. 8. Pick up the core and bring to marcus for a hyperion gun, or to zed for a hyperion shield. Both are Blue and nothing worth bragging about. other then the fact it talks to you. --- The Good The Bad The Mordecai-- 1. Pick this one up at sanctuary bounty board. Then head to the Dust. 2. Follow marker and boost over the large rock into a bandit camp near marker. Clear it out or run through to the marker. Pick up the item off of the dead body under the piece of roof. 3. This will bring up another quest marker, in friendship gulag, so follow marker and head to it. 4. Clear out loaders and hyperion personel. Then Head to the marker which is a jail cell. Press the button on the cell to make it fall loose, then pick up another echo. 5. This one will lead us back to the dust, near Ellies garage so head there, then travel on FOOT to the next marker. 7. Follow marker up a hill until you reach Boot Hill. Begin searching the graves. Dig up the Silver plated one. 8. Mobley and And Gettle will appear. Once the church bell rings a 3rd time, draw your weapons western style then kill them borderlands style. 9. Once dead turn in quest at the chest we just dug up. Earn Moxxi's Endowment Relic which increases exp gain by 6% on vault hunter mode. ----- No Hard feelings ---- 1. Pick this up in an Echo device, near varkid ranch observatory, on the floor. 2. Listen to the bandit over echo, and make way to the close by marker from the save point. Open the chest and run away from the Dynamite. After the explosion bandits will come out it was an obvious trap. 3. Kill all the bandits then turn in at the chest, and pick up a mild reward. Which is the oppressed rifle or a unoriginal bandit shotgun, both are blue rarity. ---- The Ice Man Commeth --- 1. Head to Three Horns Valley Happy Pig Motel. Pick up the quest at the bounty board. Head to Three Horns Divide, and locate the bandit camp, via marker and using your vehicle. 2. Destroy all bandits inside. While doing so place the dynamite on each marker. So of them are up top the stairs. 3. After they are all placed and bandits disposed of, Hit the detonator. This will shut off the bandits furnaces. 4. Unfortunatley they will come out and attack you. Now we must take out 8 of them. They are still rather simple, use grenades with a good mod. They are very clustered together. 5. Once they are done, go back to Happy pig. Return for mild reward not worth mentioning and or random green weapons, even on TVHM- ( true vault hunter mode). You still gain some XP though so If your going for everything or Level 50 it is still worth it. ----- Minecart Mischeif----- 1. Go to Caustic caverns and look for the exclamation point, it should be an echo device. Listen to it, to pick up the quest. 2. Go to the marker where the mine cart is. Begin running into it to push the mine cart. 3. First Air lock has Crystalisks before the door, so take them down. The 2nd has thershers, And the last one has some Varkids. You must push the cart through 3 air lock doors, hitting the marked valves along the way. 4. Finnaly once you reach the crusher push the cart inside, more varkids will appear. Take them out, then pick up the eridium nuggets that were crushed. 5. There is a red dahl loot chest here, And some Varkids to farm for XP, after your done you can turn in the quest right near where you just picked up the Eridium. Beware though, if you don't turn in the quest and die you may be warped back to the Core of Dahl savepoint. 6. Reward is Low, just some Eridium x4 and XP. --- Arms Dealer --- 1. Overlook bounty board has this one. 2. Seems impossible or at least really hard, at first. The trick is to open the mail box, in Overlook LAST. To make things even easier, you can spawn your vechicle near the other 3 or the 4th one near the dock then get the other 3. 3. - Pick up the mailbox on the dock - Pick up the mailbox near the fire loaders (mountain) - Pick up mailbox in the cave - Pick up mail box near the hyperion fort (EXP LOADERS) - Finally the mail box in overlook. - then deliver them near the bounty board. 4. Rewards are A green shield for Tanks. Second reward is a Eridian vitality relic, which is good as it increases Max Health, by 38% on TVHM. :::::::DR ZED MISSIONS:::::::: :::::::DR ZED MISSIONS:::::::: :::::::DR ZED MISSIONS:::::::: - DO NO HARM - 1. Talk to Zed to get the quest. 2. Simply use a melee attack on his patient where the marker is. 3. The Patient will drop eridium, bring it to the next marker which is Tannis from borderlands one. You will then get some XP. 4. This will also open up more Dr.Zed Quest. As well as the E-tech weaponry quest. Which opens up the possiblity of more E-tech weapons appearing. - Medical Mystery - 1. First head to the marker at three horns divide. Then either walk or drive to the next marker. Shock fossil cave is its name. Go Inside and take out the bandits working your way, to Dr.Mercy. 2. Take out Dr.Mercy and then search his body for the E-Tech Weapon. Equip it and use it. 3. Now we must kill 25 bandits to complete the quest. Problem is the gun is low on ammo and eats it quickly. Try picking off as many bandits as you can here. 4. Then just head back to South paw steam and power via fast travel or walking. Bandits are guranteed to be there as well as enough ammo crates to complete the quest. 5. After Killing 25 bandits return to Dr.Zed for an awesome Reward an E-Tech weapon which is MAGENTA in Color ! not color of gun but LETTERS ! ---- The Overlooked --- 1. Go to overlook in the highlands. Scooter will tell you Roland wants you to check this out, but pick up the start of the quest in sanctuary. 2. Speak to Karima at the marker, she will tell you to put 5 shields in the grinder. to do this drop ONE shield at a time into the grinder from a good vantage point. You might have to buy more shields if you do not drop them in correctly. 3. After your done speak to karima, and get the XP + mild reward of green guns. Also pick up the continued quest. 4. Head towards The new marker, which is full of hyperion bots. Take them out they can be quite tough. 5. Head to the mortar control, once the hyperions are eliminated. Then use the controls. First blow up daves house. Then test the shields. After the success, return to Karmina for your reward which is a really good purple shield called Deadly Bloom. ::::::::::: CLAPTRAP MISSIONS :::::::::: -- Talk To Claptrap -- 1. Talk to claptrap and listen to his boring stories. You can talk to him then walk away, and come back to him later. You will gain some XP as reward and the Ability to use the SAFE. 2. The Safe lets you swap weapons between your Characters. ---- Claptrap's Birthday Party --- 1. Go see claptrap in sanctuary, it is his birthday. Invite the 3 guest who all say NO, to the invitation. Return to clap trap, and enjoy the party, eat some pizza , blow into a horn and dance a bit. It was pretty awkward. 2. After it is over turn into claptrap, for some XP and mild green guns . :::: Lilth Missions ::::: -- Cult Following Eternal Flame -- 1. Go To Frostburn canyon after picking up the quest, from Lilth in sanctuary AFTER learning she is Firehawk. 2. Follow marker to incinerator clayton. Talk to him. He will tell you to, burn 5 bandits with fire weapons or grenades. If you don't have a fire weapon try just purchasing some fire grenades at the ammo dump. 3. Follow giant green circle marker and start killing bandits, pick up ashes and return to clayton for a reward and XP + the Next quest of a series of quests. --Cult Following : False Idols-- 1. Make your way back to Incinerator Clayton at frostburn Canyon. Talk to him he will tell you of false idols. Scorn, must be defeated a giant badass spiderant. 2. Follow way to marker and destroy him for your reward and the next quest. ---- Cult Following : Lighting the Match---- 1. start in frostburn canyon. Pick up Match the Midget in the outhouse, return to southern shelf with match. 2. Make your way to the ship where we fought Captain Flynt. 3. Follow marker to dragon head and place the midget that we picked up from the outhouse. 4. Pull the lever to incinerate him, then return to frostburn canyon to clayton for reward and the next quest. ---- CULT FOLLOWING FINAL QUEST --- 1. Speak with Clayton in Frostburn canyon yet again. 2. Light the 3 Bird Statues on fire via following your markers. 3. Go to the Enkindlement, which is a large bon fire in the middle of ash mouth camp. 4. Pull the lever. Do battle with Clayton and his bandits. Pick up the drops. 5. AWESOME REWARD, at least on your 2nd playthrough VAULT MODE. you will get an ORANGE shield of the fire hawk. 6. First playthrough MAY be a purple shield. --- Mine all Mine --- 1. Go to Tundra Express after speaking with Lilth In Sanctuary. Pretty simple clear out bandits at marker, once you kill 10 Zeke will appear. Take out Zeke, then go to Tiny Tina at her workshop for your reward, which is some eridium and XP. 2. Note that this will open up another Tiny Tina quest, so it is worth doing, despite a mild reward. :::MOXXI QUESTS:::: - Tip Jar - 1. Tip moxxi about 15k she will give you a unique weapon or smg. 2. Tip her around 25k for another one. 3. There may be more of these ! ::: Ellie's Quest :::: ::: Ellie's Quest :::: ::: Ellie's Quest :::: ----Ellie's Ornaments--- 1. Talk to Ellie In the Dust. 2. Take A Vehicle to the markers. We will be taking down bandit vehicles again. 3. This time 6 of them. After taking each one down, be sure to pick up the ornament or quest item. 4. After collecting all 6 bring them back to ellie's garage and place them at marker locations. 5. This Will complete the quest netting you a nice Eridian Relic Which will Enhance Vehcile Booster capabilities. ----- Clan War; Starting the War ----- 1. Go To ellie's garage in the dust. 2. Pick up the emblems and the explosives. 3. Head over to the Hodunk Speed way marker and place explosives, you do NOT have to kill the Hodunks. 4. Head Back to the Highlands, then go near Overlook and the marker point to the Holy Spirits Bar. Place explosives On Distellery. Then place the Hodunk emblem. 5. Mick Zaford will invite you inside, talk to him and Turn in the quest with him for the reward, which is some green guns and XP. 6. Finally this will also continue, the clan war quest through Mick Zaford. --- Clan War ; First Place --- 1. Pick up the explosives, at Mick Zaford Holy Spirits bar in overlook, highlands. 2. Go back to the dust and the hodunk speedway. Place the Explosives on the 4 markers on the bridge. 3. Kill the pyrotech from the circular marker, which is the vantage point. Jump up the ladder from the bridge to get there. 4. Finally Hit the explosives when the hodunks, come over the bridge, it should kill 2 of them, or all of them. If you don't get them all, finish them off manually. Return to Ellie, for some XP, and green weapons as a reward. 5. This will open up another quest exclamation point or marker, so go to it, it is the Hodunks. 6. Talk to the old Hodunk with 1 leg, playing banjo at exclamation marker point. He will give you the next marker, which is to go to dead drop. 7. Go back to holy spirits bar in overlook. Head up the stairs, by the Ammo Dump, and pick up the Echo. Turn in the quest there as well, for Some XP and the Final part of the clan war quest line. --- Clan War End of The Rainbow -- 1. Follow marker, to the Bagman. Don't get to close to him. You can just wait, until he arrives at destination to play it safe. 2. Once at the save point, wait until he is further ahead of you. then follow into the Zaford Ale house stash cavern. 3. Finally once there, we must kill the bagman. He is a little hard, but nothing over the top. 4. Loot the stashes full of money if you would like. You may also then use the Key to complete the quest, then return to Jimbo, in the Dust at hodunk speedway for the reward. 5. You get a really powerful Jakobs Shotgun, for this quest. + More From Zaford another quest pops up the in the Dust. 6. Reward is Texas Triquerta, in TVHM ( true vault hunter mode) it does around 20k damage per shot at Level 40. --- Clan War ; Trailer Trashing --- 1. Meet steve near lynchwood, in the dust. 2. Go To Hodunk Speedway at night, and use the mission item the fire gun. 3. Open all 4 gas valves, then use the fire gun on them to blow them up. Kill the Hodunks if they are in the way then return to Steve. 4. Pick up mild reward and some XP + another Exclamation point marker for the Hodunks, at hodunk speedway. -- Clan War; Wakey Wakey --- 1. Talk to Jimbo Hodunk, at Hodunk Speedway. 2. Go To Moxxi's Bar in sanctuary. Have 3 drinks Then head back to the Holy Spirit bar. 3. Kill everyone in the bar. Then Head back to Ellie for reward of XP and two nice blue rares. You may only choose one. 4. Verita is a gun with 20% Critical hit damage +. Aquetia is a very interesting shield with a nice second wind mod, pending how many in your party are using it. It also absorbs bullets . -- Clan War; Showdown -- 1. Talk to Ellie, then Travel near Lynchwood marker in the dust. 2. Witness the Zafords and Hodunks speaking, once they are done shoot either side to start the battle. 3. After destroying them all, you get a gun based upon which side you took. Both are slag weapons, that give you constant slag state and aura ! 4. Siding with Zafords gives you the Slag Smg, siding with Hodunks gives you the slag shotgun. See Weapon section for more information. :::: TANNIS QUESTS :::: :::: TANNIS QUESTS :::: :::: TANNIS QUESTS :::: ---Splinter Group--- 1. head to Moxxi's and pick up the pizza. 2. Head back to bloodshot strong hold. Follow marker go into the sewer, then save and head up the ladder to the LEFT OF SAVEPOINT. 3. Follow the marker which will lead to some lab rats, take them down. Then buzz yourself in at the marker voice com. 4. Jump down and deliver the pizza. Then do battle with 4 ninja rats. Shotguns work nice here because they are small fast targets. after they are done Head back to sanctuary for reward. 5. Don't Forget to loot the DAHL RED crate on your way out ! 6. * Thanks To Blood Daemon for the following easter egg. You may also fight splinter in the room near the Television ! -- Hidden Journals -- 1. Get this one from tannis after chapter 12. 2. Go to Highlands, we must find 4 echo devices. 3. The first one is the hardest, go to Blake bridge. There is a stairway hard to see on the bridge, take it down towards the marker. The marker is in a little shack, but YES we have to jump to it. Best advice is to go to the bar closest to the shack then do a little jump. It may take you a few tries but you should eventually get it. 4. Go to Frothmill section in the highlands. There will be a large truck with a cage that is impassable. Shoot the Red Hives behind it, to open the door in the back and pick up the echo. 5. Go To The Hyperion base in the highlands. This base has 2 turretts usually outside and a save point right next to it, if your lost. You must get to the top near the marker, so cross by the bridge, then look for marker. You will see the Echo behind a shock wall, don't worry the fuse box is right above it. Shoot the fuse box and grab the echo. 6. The 4th final echo is at cranky's pond. Be careful and either fight the Badass fire therser there, or run quick to the boat and grab it. Either way return to Tannis in sanctuary when complete and earn some eridium X4 and XP. Also you will get the next quest which is easy . -- Torture Notes -- 1. Follow markers around sanctuary, picking up the journals. Listen to them if your interested. After you have all 5 easy pick ups. Return to Tannis for more XP. ::::: Tiny Tina Quests ::::: ---You are Cordially Invited--- 1. Talk to Tina, she will tell you to find Sir reginald. Follow marker to a giant Varkid Hive. Kill the Giant Varkid Inisde. 2. New quest markers will pop up, Find Ms Fluffybutt, some crumpets and buzzard parts, then return to tina. 3. the first 2 are simple enough, Just Follow marker. But the Buzzards can be hard. You will also enter a bandit camp for this. 4. Make sure to take out buzzards and pick up THREE pieces from them. 5. Return to Tina, then get ready to protect the generator. You will deal with 3 pretty tough waves of bandits. Grenades work GREAT here because they come in packs. 6. After they are done, return to Tina to receive the Corrosive teapot, or the Close quarters teapot, pending on game mode. -- A Pretty Good Train Robbery -- 1. This quest is only availble after completing the mine all mine quest. 2. Head to Tina, and follow the marker after picking up the Dynamite. Clear out all bandits in the area. 3. Dislodge the bridge, then follow marker again a ruin the tracks so the train will stop, all by marker points. Finally, Place 3 dynamite in all 3 marker locations. Then run away from explosion. This will spawn some auto cannons but a ton of money as well. Pick up the money fast then run back to tina, to turn in the quest for some awesome grenades. 4. Reward, Is Slag Fuster Cluck Grenades. - See bandit Items for more information. ::: Sheriff Friendman Quests :::: -- Won't Get Fooled Again -- 1. Get this after Returning to flying sanctuary, After chapter 10. Go near town center and fast travel. Speak to Friedman at exclamation point. 2. Gather information at the following markers. Whether you are wrong or right, you will receive a Law pistol as your reward. Leather for normal mode, and Ornery for TVHM. ::: :: :: MARCUS QUESTS : : : : : -- Safe and Sound -- 1. Head to Sanctuary hole, from three horns divide, you must drive there. This quest is only available after bright lights, flying city chapter 10. 2. You may kill 25 bandits for XP bonus. If not run past them all going up. Eventually until you reach an elevator with a valve. Turn it to go down. Fight some more bandits. Turn the second valve to get to Caustic Caverns Entrance. 3. Once inside Caustic Caverns, Kill the Varkids while following marker. Destroy the Acid Crystalisks. You will run into the marker and the chest, but it is strapped onto a giant Enemy named Blue. Destroy him just like any other Crystalisk enemy, For loot and the quest item. Open the chest pick up the quest contents. 4. You may return them to marcus or moxxi. If you choose moxxi you get a rare shotgun. For marcus you get the Lucrative oppurtunity item which is more interesting, as it speeds up shop change speed times. :: : : Scooter's Quests ::: : ::: -- Cold Shoulder-- 1. Go to the Fridge after speaking with Scooter. 2.Pick up all the dirty magazines in the green marker area, some are inside cars for bonus XP. 3. Then collect the flowers on the floor below. There are 5 of them, you may want to clear the area first. 4. Then Pick up the Food, or pizza. The first 4 are easy, but the last one is up a bit higher. From the pizza car jump up to see it. Then walk around to the top of the hill, look for it then drop down softly to get the 5th slice. 5. Place them all at the marker. Then you must Kill laney, who can be rough at a low level. 6. Return to scooter, for the reptile skin or reptillian skin pending on character choice. _______________________________________________ ------------BRANDS------------------- _______________________________________________ ############ TEDIORE ############ ############ TEDIORE ############ ############ TEDIORE ############ Tediore weapons i have found limited only to basically SMG's they are the fastest shooting and possibly even easiest or fastest weapons to reload with decent magazine sizes. Since we are using Zer0 as our main right now I don't think Tediore is better then the melee jakobs, slaged sniper method. Although if you do happen to run across a nice Tediore pistol or smg use it. - Elemental Damage and Tediore - Elemental damage is always nice, Corrosive, shock,fire, and even double damage explosive DAMAGE ! With tediore since they fire so fast, it is even sweeter and just a cool side note I thought I would put in here. Chance to ignite/corrode/shock : Say it is 22.6 % then you have basically a one out of 5 chance to ignite/corrode etc on the enemy. But since a tediore fires so fast that chance is easier. Do this with an SMG first even using slag or slag attempts with an SMG is rather nice. So you will have your enemy corroded, With Zer0. They will all be losing damage over time. With another weapon BRAND this is much more difficult due to the lack of speed other then Tediore. One other thing to note though, is that Tediore is much lower on elemental damage total then a MALIWAN. Sure it is easier to IGNITE/CORRODE/SHOCK the enemy, but also look at the damage done per second which is usually right under the elemental chance type ! 1. TEDIORE : NEW IMPROVED OCTO : SHOTGUN : BLUE 1. Get this one from Sir hammerlock, which is called slap happy. You will have to defeat a Giant Thresher. In one of the hyperion bases in the Highlands. He will be in the water. He will also drop some other rare items. - Awesome thing about this gun is NOT the grenade explosion, it's the fact that it shoots 9 shots at once that kind of rivet through the air, making for one BAD ASS, looking graphical effect. At higher levels also does some nice damage ! 2. SWISS SPLATGUN :TEDIORE :E-TECH: :SHOTGUN: ( VIDEO ) http://www.youtube.com/watch?v=kxEMNvA1lr0 ( VIDEO ) - Swiss splatgun is a shotgun with a grenade reload. It also has a blade on it for extra melee damage. It is corrosive by nature, thus the name splat gun. - What it does is LOB, grenade like balls of corrosivness. Best part about it is the spread when the balls drop, which can corrode the enemies in a certain radius. The Spread is real nice, the weapon is cool looking. 3. Super Dart : TEDIORE : E-TECH : Pistol: - This one bounces off walls, and does pure corrosive damage, with the ability to fire off 17 bounces shots per magazine. ( VIDEO ) http://www.youtube.com/watch?v=g7Q-mcWAc3U ( VIDEO ) ###########BANDIT########### ###########BANDIT########### ###########BANDIT########### - Bandit guns have big magazine sizes and often are used for brute power. They would be nicely fitted on a character such as a gun zerker. Dual wielding some of these would be extremely sweet due to the power. They come often, in assault rifle types and can even be powered with E-techonlogy which is the dark purple colored weapons. - Bandit weapons are good to combine with on a bunch of slagged enemies. Say you have a slag based shotgun, it spreads use it on the enemies then switch over to a very high powered assualt rifle and start reaping ! - Bandit brand also comes in shields as well, here is a very very awesome one, which you can get later during the games main story line. 1. ORDER : SHIELD : PURPLE : --Special thing this shield does, besides basic decent modifications pending on level. * It absorbs health with any LAW based weapon on any enemy in the gain pending on how much damage you dish out. If it was not for this shield I probably would not have beaten the game as quickly as I did. ** You can pick up this quest in sanctuary off of the 4 treasure stealers and shoot any of them. 2. Slagged RoKsalt : SHOTGUN : BLUE - Slags Enemies - Purple Shots - Consumes 2 ammo per shot - Get it from Tannis after Splinter Group quest on Vault Hunter Mode. 3. Slagged Fuster Cluck : Grenade : Blue 1. really good grenades even at low levels. They do nice damage and spawn 5 grenades with one throw and for the price of one. 2. Slag radius is big as well. Get these from The Pretty good train robbery quest. See quest section it's a Tiny Tina quest. 4. Love Thumper - 8.k ROID DAMAGE - High Capacity * Pick it up off the present for mom of sir Hammerlocks, series of quests. ########## Tourge ########## ########## Tourge ########## ########## Tourge ########## - Tourge is a powerful brand maker, that usually specializes in awesome uber rocket launchers and even high powered shotguns. Tourge does and dishes out crap loads of damage. - It is not to be on the elements as a side note. Other then explosive. 1. Deadly Bloom : Shield : Tourge : Purple - This is a shield that added a completely wild mod compared to the boring yawn shield mods of borderlands. This one when your shields are depleted will release an explosive NOVA damaging all enemies in a circle radius along the way. It will also cast a NOVA when you die, giving you the oppurtunity of a second wind. 2. Lobbed Bonus Pack:Grenade Mod: Orange: Tourge : - Find these off of Boom one of the earlier, game bosses in southern shelf. - Spawns 9 grenades X2. So one throw will spread one grenade into 9 smaller or child grenades. then one of those will spawn into 9 more child grenades. This makes for a total of simple math 18. - Also it does explosive damage so damage is Doubled. ############Jakobs########### ############Jakobs########### ############Jakobs########### Jakobs guns are family made, supposedley. They are also high powered but base more around hand guns, magnums and usually dish out extra melee damage. Jakobs guns are great for the assassin class using Zer0. The reason for this is the extra melee damage usually associated with a jakobs gun. Once again, say you have an enemy slagged. All of your skills are based around putting out more melee damage. Say it gives 600% melee damage with a backstab. On a slagged enemy it would do double Start thinking big numbers at this point. 1. Leather and Ornery Law - These guns can do combined Law effects with other items, like Order shield. Order Shield Combined with either ornery or leather law gun, will leach a large amount of health, off every attack which is very awesome. - They also do 100% + melee damage, and fire as fast as you can pull the trigger. Get these two off of Wont get fooled again quest. 2. Texas Triqueta : Blue : Jakobs : Shotgun - Puts out about 20k damage, with a nice shotgun spread and quick reload time. - fires as fast as you can pull the trigger, but only holds 5 ammo that it consumes. So basically you only get one shot, per reload. ##########Hyperion########## ##########Hyperion########## ##########Hyperion########## - Hyperion weapons are just awesome, they have changed the color scheme for most of them to a yellow and blue color rather then the traditional red colors. - They are basically the most well rounded guns in the game, they often come with an elemental trait as well as nice speed and decent power. 1. Hot Button Bane ( cursed ) : Blue : SMG : Hyperion " In spain stays Mainly on the plain " To get this gun complete story mission where angels tread. Then you will be able to pick this quest up in LYNCHWOOD. Which you will hear rumors about from MARCUS in sanctuary. The quest name is actually even called the Bane. - Now this weapon is cursed, as in you can NOT move while using this weapon. It puts out an extremely nice amount of fire damage, and the chance to ignite is high as well as is base damage. Problem once again, you can NOT move, or you move like your over encumbered. - So best tactic I found to use with this weapon, is when you are down, trying to get a second wind. Use it then and even stronger enemies will go down such as big badass loaders with criticals to there eyes setting them ablaze in fire and wrath and hell. (sorry i get emotional) 2. Social Shotgun 1340 - Get this one as a reward from MARCUS for completing Out of Body Experience. - Nice gun fires fast and increases accuracy with every shot. - Looks cool, and it TALKS awesome - " I like being a gun " ########### DAHL ########## ########### DAHL ########## ########### DAHL ########## 1. Corrosive Teapot : PISTOL : DAHL : BLUE - This one is fun and can be gotten off of Tiny Tina, from one of her quest in Tiny Tina's workshop. Complete a long quest of killing bandits and proctecting sir reginald ! - This baby, is full of pink and unique colored hearts as the guns main look. Not to mention it deals a crap load of corrosive damage and puts out pretty nice physical as well. Also it fires fast and reloads fast making this a pretty nice one. * Really HIGH corrosive damage. " Having a tea party drinkin mah Tea." 2. Close Quarters Teapot : PISTOL : DAHL : BLUE - Another nice weapon, actually much better then the original. The reason is that this one does MELEE damage + 50% as well. So it is real sweet on top of all the corrosive/pure damage you will be doing. - Get it from Tiny Tina on TRUE vault hunter mode, After completing the side quest; Cordially invited. Check side quest guide of this FAQ for more information. 3. Loaded Spiker : Dahl : E- Tech : Pistol ( VIDEO ) http://www.youtube.com/watch?v=qpgKfIXk_EA ( VIDEO ) The Loaded Spiker Is a MAGENTA so just be sure you know that E-Techs are Magenta or a bold purple. This one in particular has a fire camouflage in black orange and yellow look. It is a Dahl. - This one in particular at higher levels would be amazing. It fires small fire like projectiles that Stick to the enemy then explode, finally even setting them on fire with a nice chance to ignite. It also has a red line a yellow burst at the end so it looks really cool. Also has a nice scope on it. ######## Maliwan ######## ######## Maliwan ######## ######## Maliwan ######## - Maliwan is the biggest manufacturer, of elemental type weapons in the game. If you want to set something on fire, corrode, shock then use a maliwan. - They probably have the highest chance to ignite enemies as well. Don't forget that the damage output of the elements are WAY higher then the other brand weapon names. 1. Flame of the FireHawK : SHIELD : MALIWAN : ORANGE : ( VIDEO ) http://www.youtube.com/watch?v=yUh1-UtR1PE ( VIDEO ) -"From the ashes she rises" -Creates a Fire Blast (continued) after being depleted. -Creates a Nova once depleted 2. Impetuous Chalainn : SMG : Blue : Maliwan : - Constant Slag state - Slag close by enemies with slag aura ! - Fast reload - good damage - unique purple/black hawk emblem * Get this for completing the clan war of ellie's quests. See quest section under Ellie. 8. Vladof ######## VLADOF ######## ######## VLADOF ######## ######## VLADOF ######## 1. Verita : Pistol : Blue : Vladof - Get this off Clan war quest from Ellie, Wakey Wakey. - 20% Critical hit damage increase 2. Aquetia : Shield : Blue : Vladof - 10% Increase to second wind capability, Increases by 10% more for every party member using it. - aborbs Bullets and Adds them to your ammo count by a % pending on item level. --- Eridian Relics--- --- Eridian Relics--- --- Eridian Relics--- 1. Afterburner Relic - See Ellie's Quest for more information - + This one Will Increase Vechicle Booster Capabilities. 2. Moxxi's Endowment - Increases XP gain by 6% on vault hunter mode. - Get this from The Good the bad the mordecai quest as a reward. 3. Lucrative Oppurtunity - This item speeds up shop times. So if you want to shop for a while, use this and store it in your safe. - You can get this off of Marcus for his safe and sound quest. Make sure to give the pictures to Marcus and NOT Moxxi. 4. Vitality Relic - Increase in Vitality by 38.0% - Pick this up as a opional choice, for completing the Arms Dealer Quest in overlook, in the highlands. 10. Anshin Anshin specializes in health based shields and products if you want something that increases health, get an anshin shield and or class mod. 11. Pangolin Pangolin corporation is big on shields. Defense is primary when it comes to pangolin, if that is your play style hook your self up with some of these awessome sheilds. _______________________________________________ -------------RARITY------------------ _________________________________________ 1. Whites - Whites are common and usually have the least amount of availble modifications to your guns and or shields, mods, etc. Whites can be found everywhere off enemies and such. This does NOT mean that it can't be better then a green or even an orange. Weapon level determines damage usually and damage is very important. 2. Greens - Greens are basically considered to be uncommon. Greens can have more mods then white items. 3. Blue - Blue items are given out in many of the games side quest. Many of them are considered to be Unique, Such as the corrosive teapot. They can have even more mods then green and white items. Shields/class mods can also be blue as well. 4. Purple - Now things are getting amped up, although far less common the blue green and white. Still more common then oranage. 5. Orange - Some say they are the rarest breed of guns in borderlands..... But thats only people that did not kill crawmerax. 6. E- Tech - E-Tech weaponry begins to drop and you can earn one of them, from Dr.Zed in Sanctuary just start beating the story missions until you get there, then take on Zed's E-tech weaponry mission to let it roll. 1. Loaded Spiker : Dahl : E- Tech : Pistol The Loaded Spiker Is a MAGENTA so just be sure you know that E-Techs are Magenta or a bold purple. This one in particular has a fire camouflage in black orange and yellow look. It is a Dahl. - This one in particular at higher levels would be amazing. It fires small fire like projectiles that Stick to the enemy then explode, finally even setting them on fire with a nice chance to ignite. It also has a red line a yellow burst at the end so it looks really cool. Also has a nice scope on it. 2. Swiss Splatgun : TEDIORE : E-tech : Shotgun - Swiss splatgun is a shotgun with a grenade reload. It also has a blade on it for extra melee damage. It is corrosive by nature, thus the name splat gun. - What it does is Lob, grenade like balls of corrosivness. Best part about it is the spread when the balls drop, which can corrode the enemies in a certain radius. The Spread is real nice, the weapon is cool looking. - One more note, is that names MAY slightly change pending on E-tech weapon technology, per every weapon in the game, due to weapon randomization system. _________________________________________ SKINS + HEADS ________________________________________ 1. Skins are new to borderlands series. Skins can be bought and found and earned through out the games various quest/ side quest. - Yes, you can now see your main character on the menu screen, so why not add some specilization or customization to the avatar. - especially cool one and one of my current favorites is the TOURGE skin, which looks like something out of nascar. Hopefully there will be more weapon brand skins in the game, this is a hint that it is very likely and I will keep this section updated. 1. Tourge Skin _________________________________________ { Class Builds in HD } 1. Bloodshed Ninja ( VIDEO ) http://www.youtube.com/watch?v=_a5TCZyI0BM ( VIDEO ) ___________________________________________ LOOT CHEST LOCATIONS BY MISSION ___________________________________________ . A Dam Fine Rescue - After Satans Suckhole area, Hit the Electrical Switch near where the Badass Maniac is. This will shutdown the Electricity to a Red Dahl Chest. - In the Jail Holding Cells, Climb up the Ladder Then go across the pipes, shut down the jail cells by hitting the green nodes. Go inside the Red Dahl crate and open it for more loot. . Spilnter Group - After beating the Splinter Group, head out towards the marker and satans suckhole ladder. There will be another giant red DAHL crate.