FAQ / Walkthrough - Guide for Broken Sword 1

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                   Broken Sword 1 FAQ / Walkthrough

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Game:         Broken Sword 1
Last updated: August 01, 2001
Version:      3.0
Author:       Tom Hayes
E-mail:       [email protected]

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Version History
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---------------------------------
Version 3.0 - August 01, 2001
---------------------------------

I have a new e-mail address, so I've added that to the FAQ. The 
introduction has been updated and the guide has been changed slightly. 
The Special Thanks section has been updated. And the Copyright 
Information section has also been updated to include more information. I 
have also written and added an FAQ section to this version, which gives 
questions and answers for this game.

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Version 2.0 - April 3rd, 2000
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Added a much needed introduction to the FAQ; Added a new section named 
My Review, which is my review of this great game.

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Version 1.0 - April 2nd, 2000
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First version, so everything is nice and new!

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CONTENTS
 
1. Introduction                  
2. My review
3. The guide
    Part 1 - Paris
    Part 2 - Lochmarne
    Part 3 - Paris
    Part 4 - Marib
    Part 5 - Paris
    Part 6 - Ville De Vasconcellos
    Part 7 - Paris
    Part 8 - Ville De Vasconcellos
    Part 9 - Paris
    Part 10 - Train
    Part 11 - Bannockburn
4. Frequently Asked Questions
5. Special thanks

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Copyright Information

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This Tony Hawk's Pro Skater 2 guide is copyright 2000 Tom Hayes.

This guide is not to be distributed in any form without the permission 
of the author, Tom Hayes. To ask permission to post this guide on a 
website, send a simple e-mail to [email protected], including the details 
and address of the website.

Distributing or altering this guide without my permission is illegal. As 
soon as a guide goes on an games site such as www.gamefaqs.com, it is 
immediately protected by copyright law.

This guide may be printed, but must be used for private use only. This 
guide may not be sold or given away for public use.

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1. Introduction

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Welcome to my Broken Sword 1 FAQ/Walkthrough! This FAQ is divided into 
six different sections:

- Introduction: The introduction to the FAQ.

- My Review: A description of the game. No hints or tips are given away 
here.

- The Guide: The guide to the whole game. It's split into eleven 
different sections, one section for each location in the game. The guide 
will show you the quickest way to complete the game.

- Frequently Asked Questions: The intention of this section is to help 
those who don't want to read the whole guide for the game. But only want 
a simple question answered when they get stuck by a certain part in the 
game.

- Special Thanks: The section where people who have helped with this FAQ 
are thanked.

- Copyright Information: The small, yet important section on copyright 
information. Read this to find out information about the copyright of my 
FAQ.

And that's about all there is to this FAQ. I hope it helps you with this 
game.

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2. My review

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Broken Sword 1 begins with George Stobbart, the character you play in 
the game, sipping coffee outside of a café in Paris. A moment later, a 
strange looking clown appears with an accordion, and after looking at 
George, walks into the café. A moment later, there is a huge explosion. 
The café has blown up! Naturally, old George is more than a little 
puzzled at the events that have just happened, and so it is your job to 
help him investigate. Welcome to Broken Sword: The Shadow of the 
Templars!

Graphics - 9/10

Ah, for once it can actually be proven that adventure games can have 
good graphics! Many adventure games go for the cartoon approach: big 
characters, big badly drawn (but nice looking) objects, and so on. 
Broken Sword 1 goes for a different approach. To actually see an 
adventure game with realistic graphics is quite a surprise. From the 
start of the game, where you can see the wreckage of the café, it's easy 
to tell that graphics are a major part of this game. Everything is drawn 
so well. The animation is also very good too. The character's movements 
and expressions look realistic and well drawn. The backgrounds and 
foregrounds look like they have had a lot of work done on them, and all 
of the graphics really give the game a nice atmosphere.

Sounds - 8/10

One of the main parts of any adventure game is sound. Sound is a very 
important part of an adventure game, because it brings that sense of 
realism to a game. The speech in this game is done very well, and there 
is a lot of it! There's so much to read in this game, but luckily, every 
single line that the characters say is professionally spoken by real-
life actors. It's definitely more relaxing to listen to the actors, than 
to read the literally thousands of sentences that are in this game. The 
sound effects too, are a major part of any game. There are apparently 
over 260 sound effects in this game, which is not hard to believe, as 
everything that you do in this game is usually accompanied by a sound 
effect. There are apparently over 2 hours of music in this game, and the 
sound effects suit the game very well.

Gameplay - 9/10

Broken Sword 1 starts shortly after a clown blows up a café. From here, 
you have to solve various puzzles as you work your way around the world. 
But is the game any good when all you have to do is just solve puzzles 
and go to different places? Yes, it's amazing! For a start, the 
difficulty level seems just about right, with the exception of a few 
puzzles being just a bit easy, and a few being way too hard. There are 
over 60 characters to talk to in this game, each with their own story to 
tell. Broken Sword 1 is also designed for people who are new to 
adventures, using a simple user interface. If you move the mouse cursor 
over an object, it will change to an image of cogs if you can operate 
it, an image of a hand if you can pick it up, or an image of a 
magnifying glass if you can look at it. Despite the extremely simple and 
well thought of interface, the game is also designed for advanced 
adventure game players, as some of the puzzles are extremely difficult. 
Talking to characters is easy, and a lot less stressful than in some 
games. When you talk to a character, you have the option of asking them 
about an object you have in your inventory, or by talking to them about 
a clue that you have found in the game. The plot is very well thought 
of, and runs along smoothly, keeping you caught up in the mystery of the 
Templars, right up until the end of the game. Great gameplay!

Lastability - 9/10

There are over 70 detailed locations to explore, each with its own clues 
to find, puzzles to solve and characters to talk to. There are over 60 
characters to interact with, each with their own things to talk about. 
You can choose to talk to the characters by showing them an object from 
your inventory, or by talking to them about a clue that you have found 
in the game. There are over 50 useable items, some of these are really 
strange, and will take a while to think of a proper use for them. There 
are 18 amazing animation sequences (well, they were amazing back when 
this game was released anyway). There are 260 sound effects, and over 2 
hours of original music. There are 2 CDs to this massive game, and over 
50 hours of gameplay! Basically, Broken Sword 1 is a huge game!

Overall - 9/10

A brilliant, and very well made adventure game! You can tell right from 
the start that a huge amount of effort was put into this game. Most of 
the puzzles are very well thought of. There are many different 
characters to talk to in the game, each with their own things to say. 
The graphics are brilliant. The sounds really suit the game well. The 
gameplay is great, because not only is there an extremely simple user 
interface designed for beginners, but there is also enough puzzles to 
solve to keep even an advance adventure game player happy. The 
lastability factor is very high because there is just so much to do! One 
of the best adventure games ever made!

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3. The guide

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Part 1 - Paris
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--------------------------
Café de la chandelle verte
--------------------------

You start the game, shortly after the bistro blows up. Enter the bistro. 
Look at the bottle on the bar, and then talk to the woman. Answer her 
questions as you like, as this does not affect the game, apart from a 
few different lines of speech that the characters say. Leave the bistro. 
Get the paper that is curled up neatly by the lamppost. Aha, a clue: 
'Salah-eh Dinn. Thirteen forty-five'. Walk up the street to where the 
man is working. A police officer and an inspector will show up and drag 
you back to the bistro for questioning. Answer the questions that the 
inspector asks you as you like, and you will automatically leave the 
bistro. A woman should be walking around, taking photographs. Talk to 
her. Ask her about the clown. Ask her about Plantard. Ask her about the 
clown. She will give you her phone number, and then she will leave. 
Follow her up the street, and you will be at the construction site 
again. Talk to the old man. Show him the newspaper, and he will leave. 
Use the toolbox, and you will get a metal rod. Walk west, so you are 
outside of the bistro, and then walk into the archway on the right side 
of this screen. Use the metal rod on the iron cover. Go down the hole 
into the sewer. Aha, a clue! Rush over and grab the red plastic ball 
from the floor, which is actually the clown's red nose. Walk north, 
further into the sewers. Wow, more clues! Grab the tissue from the 
floor, and then get the piece of cloth from the rusting spike. Go up the 
ladder. A man, obviously more than a little confused, will be watching 
you, demanding to know what is going on. Answer his first question 
however you like. Show him inspector Rosso's card. Show him the piece of 
cloth. Ask him about the jacket. Ask him about the jacket. Ask him about 
the jacket. Ask him about the jacket. Stop talking to the man, and he 
will kindly boot you out of his house. Exit on the right side of the 
screen, and you will now be shown a map where you can choose where to 
go.

---------------
Poste de police
---------------

Walk over to one of the phones that is on the wall, and use it. Phone 
Nicole, and she will give you her address. Leave the police station.

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Rue Jarry
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Walk over to the old woman who is knitting and talk to her. Ask her 
about Nicole, and she will give you information on how to open the door. 
Walk over to the door. Use the door, and you will find yourself in 
Nicole's apartment. You will automatically speak to Nicole whenever you 
enter the apartment. Show her the red nose, and you will get a new 
location on the map: La risée du monde. Show her the piece of cloth. Ask 
about the phone, and phone B. Todryk. Ask him about the photograph. 
Leave Rue Jarry

-----------------
La risée du monde
-----------------

Talk to the old man. Show him the tissue, and he will tell you that it 
is theatrical greasepaint. Show him the picture. Hmm, so the killer goes 
by the name of Khan. Leave the costume shop.

---------------
Poste de police
---------------

Walk over to one of the phones that is one the wall, and use it. Phone 
B. Todryk. Tell him about the photograph, and you will get a new 
location on the map: Hotel Ubu. Exit the police station.

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Hotel Ubu
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Walk over to the clerk. Try and get the key, and the clerk will stop 
you. Walk over to the woman that is playing the piano, and talk to her. 
Show her the photograph, and she will tell you that the person in the 
photograph is called Moerlin, not Khan. Ask her about Moerlin. Ask her 
about the key. She will distract the clerk. While the clerk is gone, get 
the key. Go up the stairs. Use the key with the first door on the right. 
Open the window, and go through it. Walk along the ledge, and go through 
the other window. Hmm, so this is the killer's room! Walk over to the 
door, and open it. Agh, it's Khan! Luckily, Khan doesn't notice anything 
unusual, and so he changes, and then leaves. Get the pants that are on 
the bed, and you will find two clues. One clue is an ordinary matchbook. 
The other clue is a pass card. Open the door, and go down the stairs. 
Talk to the woman that is playing at the piano. Ask her about Moerlin. 
Talk to the clerk. Ask him about the safe, and then show him the pass 
card. Walk over to the woman at the piano, and talk to her. Show her the 
pass, and she will make the clerk give you a sheet of parchment out of 
the safe. Wow, the parchment does look important... but those two 
suspicious-looking goons outside the hotel are sure to get it unless it 
is hidden. Walk up the stairs, and use the key with the door on the 
right. Go through the window. Use the parchment with the alleyway below. 
Go through the window. Open the door, and go down the stairs. Exit the 
hotel, and the two goons will search you. Lucky we didn't have the 
parchment, hmm? When they have finished, walk down the alley. You will 
automatically get the parchment, and will return to Nico's apartment.

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Rue Jarry
---------

Ask Nico about the parchment, and you will get a new location on the 
map: Musée Crune. Leave Rue Jarry.

-----------
Musée Crune
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Enter the museum. Hmm, that tripod looks like the one from the 
parchment. Look at the tripod, and you will find out that it is from 
Lochmarne, in Ireland. Leave the museum, and head back to the map 
screen. It's time to leave Paris, so go to the aéroport.

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Part 2 - Lochmarne
=====================================================================

You arrive in Lochmarne by bus, and are standing outside a bar. Enter 
the bar, and then talk to the guy in the corner, O'Brien. Ask about the 
castle. Ask about the tripod. Ask about Peagram. Ask about Peagram. Ask 
about gem. When O'Brien asks you if you are a reporter, answer how you 
like. Talk to the man in the middle of the room, Fitzgerald. Ask about 
the castle. Ask about Peagram. Ask about the dig. Ask about the gem. 
Talk to the man next to O'Brien, Pat. Ask about the dig. Ask about the 
gem. Ask about the dig. Ask about Fitzgerald. Ask about beer. Ask about 
Fitzgerald. Exit the bar, and talk to the kid, Maguire. Answer his first 
question how you like. Ask about Peagram. Ask about Peagram. Ask about 
Peagram. Ask about the dig. Ask about the dig. Ask about the dig. Enter 
the bar, and talk to Fitzgerald. Ask about the dig. Ask about Peagram. 
Ask about the package. Ask about the package. Ask about Jacques Marquet. 
Fitzgerald will get up and leave, and will be run over by a red car. 
Leave the bar, and Maguire will tell you what happened. Aha, the cover 
has fallen off of that plastic box on the wall of the bar, revealing a 
switch! Use the switch, and then walk right and go up the path. Talk to 
the farmer. Ask about the ferrari. Ask about the ferrari. Ask about 
Fitzgerald. Ask about Fitzgerald. Ask about Fitzgerald. Ask about 
Fitzgerald. Climb the haystack. Use the metal rod from your inventory, 
in the little crack in the wall. Climb over the wall. You will be inside 
the castle, with a goat blocking your way down the ladder. Try and climb 
down the ladder, and the goat will butt you out of the way. Very 
quickly, click on the rusted piece of iron on the left side of the 
screen, and the goat will be tied up. Go down the ladder. Get the sack 
that is on the bench to get some plaster of paris. Try and get the 
statue, and it will fall over. Get the statue, and it will leave five 
indentations in the floor. Use the plaster of paris in the indentations, 
and then go up the ladder. Exit the castle, and go all the way back to 
where Maguire is. Enter the bar. Talk to the barman, and answer his 
first question how you like. Ask about beer. Show him the pass card, and 
the barman will allow you to go down into the cellar only if you can fix 
his glass washer. Pat has his arm on a towel. When he lifts his arm to 
take a drink, quickly get the towel. Walk over to the guy who is 
sneezing. After a while, he will bring out a piece of wire. When he 
sneezes, quickly get the piece of wire. The barman still wants you to 
fix the glass washer, so use the piece of wire that you got from the man 
on the piece of wire leading to the glass washer. Go down into the 
cellar, and use the metal rod that is on the wall. Exit the cellar, and 
exit the bar. Open the trapdoor, and a man will show up... Aha, it's 
Khan! Khan will leave after a while, so enter the bar, and return to the 
cellar. You will automatically get the blue gem. Use the faucet, and 
then use the towel with the water. The towel is wet, but not for long! 
Quickly leave the cellar, and then leave the bar. Walk right, and go up 
the path. Climb the haystack, and climb over the wall into the castle. 
Go down the ladder. Use the wet towel with the plaster. Get the plaster 
cast. Use the plaster cast with the five sockets on the wall. A door 
will open. Go through the newly opened door, and you will be returned to 
Nico's apartment in Paris. Leave Nico's apartment. Leave Rue Jarry.

=====================================================================
Part 3 - Paris
=====================================================================

---------------
Poste de police
---------------

Talk to Sergeant Moue, and ask about Jacques Marquet. Ask about Jacques 
Marquet. Hmm, so it seems as if Marquet has gone to hospital. Leave the 
police station.

-------
Hôpital
-------

Enter the hospital, and talk to the woman behind the desk. Show her the 
pass card. Ask about the nurse. Ask about the nurse. Ask about the 
nurse. Stop talking to the woman, and walk down the left corridor. Ah, 
so that's what was making that noise! Walk over to the plug near the 
water cooler, and get the plug. While the man has gone off to 
investigate, quickly open the red door, and you will get a doctor's 
uniform. Enter the top-left corridor, and you will enter a ward. Stop 
talking to the man in the bed, and try and walk to the right. The old 
man in the bed will stop you. Exit the ward, and take the top-right 
corridor to return the the main hall. Talk to the man with the 
moustache, and he will tell you to show Benoir around the hospital. Walk 
down the corridor, and you will automatically enter the ward. Stop 
talking to the old man, and talk to Benoir. Show him the pressure gauge. 
Ask about the pressure gauge. Tell Benoir about the old man, Eric 
Sopmarsh. Walk right, and enter the door. Aha, so that's Marquet! He 
will start to talk to you, and then another doctor will walk in and boot 
you out. After a short scene, you will return to Nico's apartment.

---------
Rue Jarry
---------

Leave Nico's apartment. Leave Rue Jarry.

-----------
Musée Crune
-----------

Enter the museum, and the attendant will start talking to you. Stop 
talking to the attendant, and walk over to the man looking in the cases, 
André Lobineau. Talk to André, and ask about Montfauçon. Ask about 
Montfauçon again, and then stop talking to André. When the attendant is 
looking away, quickly use the metal rod next to the window. When the 
attendant goes over to close the window, use the sarcophagus. Flap and 
Guido will enter the museum and are contemplating stealing the tripod. 
Use the totem pole, and then you will automatically return to Nico's 
apartment. Exit the apartment. Exit Rue Jarry.

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Montfauçon
----------

Talk to the clown. Ask about juggling. Ask about juggling. Stop talking 
to the clown, and walk over to the police officer. Talk to the police 
officer, and show him the red nose. Stop talking to the police officer, 
and walk overto the clown. Talk to the clown, and ask him about 
juggling. The clown will get annoyed and leave, but he forgets his red 
ball. The police officer, no longer being entertained by the juggler, 
leaves as well. Use the metal rod on the manhole, and go down the hole. 
Use the metal rod with the door on the right. Use the cogs. Use the 
cogs. Walk on to the boat, and use the handle. Get the hook, and walk 
over to the cogs (still carrying the hook). Use the cogs, and then use 
the lever on the boat to open the door. Go through the tunnel into the 
cave. Look in the crack in the wall. Wow, a secret meeting! When the 
meeting ends, look in the crack in the wall again to see the people 
leaving. Go down the steps and enter the cave. Use the tripod on the 
stone. Use the gem on the tripod. Aha, a clue: M-A-R-I-B. You will 
automatically return to Nico's apartment.

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Rue Jarry
---------

Nico will tell you that Marib is a village in Syria. Leave the 
apartment. Leave Rue Jarry. Go to the aéroport. Go to Marib.

=====================================================================
Part 4 - Marib
=====================================================================

Walk right, and go up the stairs. Talk to the carpet seller, and show 
him the matchbook. Go up the stairs, into the Club Alamut. Try to open 
the door, and then read the sign on the door. Talk to Ultar, and ask him 
about the sign. Hmm, so a toilet brush has gone missing. Show him the 
photograph. Ask him about Bull's Head Hill, and answer yes to his 
question. Leave the Club Alamut. Walk past the carpet seller, and go 
through the arch. Right-click on the kebab seller to find out that he is 
using the toilet brush, that he stole from the Club Alamut. Talk to the 
kebab seller, and then stop talking to him. Walk left, and talk to the 
boy, Nejo. Ask about the kebab seller. Ask about the kebab seller. Show 
him the red ball, and answer yes to his question. Stop talking to Nejo. 
Walk right, and talk to the kebab seller. Click on the phrase that Nejo 
told you to say, and you will automatically run up the stairs. Go down 
the stairs, and talk to Nejo. He will give you the toilet brush. Walk 
right, and go up the steps. Walk behind the carpet to enter the Club 
Alamut. Show the toilet brush to the manager, and he will give you the 
toilet keys. Use the keys on the toilet door. Use the keys on the roller 
towel dispenser, and then use the roller towel dispenser to get a towel. 
Open the toilet door, and use the toilet chain. Exit the toilet. Exit 
the Club Alamut. Walk left, and go through the arch. Walk over to Nejo, 
who is chucking the red ball against the door. Look at the cat, and he 
will jump up onto the shelf. Quickly use the bell, and the cat will jump 
down, dragging the statuette with him. Get the statuette. Use the tissue 
on the statuette. Talk to the man who is walking around, Duane. Show the 
statuette to Duane, and you will get 50 bucks. Walk right, and go up the 
stairs. Walk behind the carpet to enter the Club Alamut. Talk to Ultar, 
and show him the 50 bucks. Answer yes to his question. Ask about the 
taxi. Give towel to Ultar. After a short scene, you will arrive at 
Bull's Head Hill. Get the tree. Use the stick with the towel. Use the 
stick-towel with the crack in the rock. Use the towel. Look at the niche 
in the rock. Use the niche in the rock. Enter the cave. Walk left, and 
you will find Klausner. Look at Klausner to find a lens. Right-click on 
the stone head. Right-click on the inscription. Aha, it's Khan! He will 
make you go outside, and then will ask you a series of questions, in 
which you can choose to answer good or bad. Choose to be good for his 
1st quesion, good for his 2nd question and good for his 3rd question. He 
will then ask you if you want to die like a man, or die like a dog. 
Choose to die like a man, and when he reaches out to shake your hand, 
quickly use the hand buzzer on him. Jump off of the cliff.

=====================================================================
Part 5 - Paris
=====================================================================

---------
Rue Jarry
---------

Leave Nico's apartment. Leave Rue Jarry.

-----------
Musée Crune
-----------

Enter the museum, and talk to André. Ask about the manuscript. Ask about 
Nico. Ask about Nico. Leave the museum.

---------
Rue Jarry
---------

Enter Nico's apartment. Nico will tell you that André has visited. Leave 
Nico's apartment. Leave Rue Jarry.

-----------
Musée Crune
-----------

Enter the museum, and talk to André. Ask about the manuscript. Ask about 
the manuscript. Ask about the manuscript. Ask about the manuscript. 
Leave the museum. Exit the area outside of the museum, and go to the 
aéroport. Go to Ville De Vasconcellos.

=====================================================================
Part 6 - Ville De Vasconcellos
=====================================================================

Walk to the left as far as you go, and use the blood pressure sleeve on 
the hose. The gardener will come along and grumble about the hose. The 
gardener will go off into the house, so follow him. Walk up the hall, 
and some dogs will start barking. Quickly use the suit of armor, and the 
gardener will walk past you. Go up the stairs, and the Countess will 
start talking to you. Ask about the Templars. Ask about the Templars. 
Ask about the chess set. Look at the lectern. Aha, a checker board! Talk 
to the Countess, and ask her about the checker board. Ask about the 
chess set. While Lopez has gone, ask the Countess about the Templars. 
Ask about the Templars. You will be shown a puzzle, in which you have to 
move chess pieces to the correct places on the chess board. Move the 
king down one square, move the knight down two squares and move the 
bishop to the top. You should arrive back in Nico's apartment.

=====================================================================
Part 7 - Paris
=====================================================================

---------
Rue Jarry
---------

Leave Nico's apartment. Leave Rue Jarry.

----------
Montfauçon
----------

Enter the church, and talk to the priest. Show him the chalice, and he 
will offer to polish it for you. Answer yes to his question. Right-click 
on the statue of the knight holding the staff and the scroll. Use the 
lens on the scroll. Talk to the priest, and then stop talking to him. 
Look at the tomb in the far corner. Leave the church, and leave 
Montfauçon.

-----------
Musée Crune
-----------

Enter the museum, and talk to André. Ask him about the statue, and then 
stop talking to him. Leave the museum, and exit the area outside of the 
museum.

----------------
Site de Baphomet
----------------

Go down the stairs, and attempt to open the door on the right. Talk to 
the guard, and ask him about the washroom. He will give you the washroom 
key. Stop talking to the guard, and use the key on the washroom door. 
Right-click the washbasin. Get the soap. Use the keys with the soap. Use 
the soap with the plaster of paris. Use the soap with the tap. Go 
through the door. Give the washroom keys to the guard, and then go up 
the stairs. Use the key with the paint pot. Go down the stairs, and use 
the phone. Go up the stairs, and talk to the painter about the phone. 
Use the key with the paint pot. Go down the stairs. Talk to the guard, 
and ask about the washroom. Use key on washroom door. Use washroom key 
with plaster key. Exit washroom. Right-click the thermostat, and then 
talk to the guard. Ask him about the thermostat, and then stop talking 
to the guard. Use the thermostat, and the guard will put his gloves on. 
Give the fake plaster key to the guard. Use the phone, and Nico will 
distract the guard. Use the key with the door on the left. Use the 
chalice with the mosaic on the floor. You will be returned to Nico's 
apartment.

---------
Rue Jarry
---------

Leave Nico's apartment. Leave Rue Jarry. Go to the aéroport. Go to Ville 
De Vasconcellos.

=====================================================================
Part 8 - Ville De Vasconcellos
=====================================================================

Enter the house, and get the mirror out of the utility room. Go up the 
stairs. The Countess will talk to you. Ask about the Countess. Stop 
talking to her, and exit the room. Exit the house. Walk up the path to 
the mausoleum. Open the door. Get the Bible. Get the rod that is leaning 
against the wall. Use the rod on the window. Use the tissue on the rod. 
Use the rod with one of the small candles. Use the rod with the big 
candle. Leave the mausoleum. Walk up the path. Enter the house, and go 
up the stairs. Talk to the Countess, and show her the Bible. Stop 
talking to her, and exit the room. Exit the house. Talk to Lopez, and 
ask him about the well. Ask him where the well would be. Ask him where 
the well would be. Stop talking to him, and follow the hose to the left 
until you get to the small building. Next to the building is a hazel 
tree. Get the hazel tree, and then talk to Lopez. Show him the stick. 
After a long scene, you will eventually find the well and climb down it. 
Look at the lion's head. Use the lion's head, and then quickly click 
left on the path. There are rays of sun shining down the well. Use the 
mirror with the rays, to find out that there is a kind of keyhole on the 
rock face. Use the carved piece of stone with the rock face. Go through 
the newly opened door. After finding the chess piece, you will be 
returned to Nico's apartment.

=====================================================================
Part 9 - Paris
=====================================================================

After a long scene, you will be shown the world map. Go to Bannockburn.

=====================================================================
Part 10 - Train
=====================================================================

Attempt to leave the room, and Nico will stop you. Leave the room. Walk 
left along the train until Guido comes out of a room. Walk right, and 
enter the room where Nico (used) to be. Exit the room, and enter the 
next room on the left. Talk to the man on the left, and ask him about 
Nico. Stop talking to the man, and open the window. Climb out of the 
train. Walk along the train to the right, and climb down the ladder. You 
should arrive in a room with Nico. When you start playing again, quickly 
use the emergency brake. Attempt to exit the train, and Nico will stop 
you. Exit the train on the left.

=====================================================================
Part 11 - Bannockburn
=====================================================================

Enter the tower. Look at the heap of stones. Look at the heap of stones. 
Look at the heap of stones. Look at the heap of stones. Get the handle 
from the cog arrangement. Get the cog and spindle. Use the first cog on 
the stone statue. Use the second cog on the stone statue. Use the pipe 
with the stone statue. Use the lid of the pen with the stone statue. Use 
the red nose with the stone statue. Use the handle with the stone 
statue. Enter the room. Walk up the path, and you will hear some voices. 
After a long scene, you will start playing. Guido will be in the room. 
Quickly get the torch, and watch the huge explosion.

=====================================================================

4. Frequently Asked Questions

=====================================================================

=====================================================================
Part 1 - Paris
=====================================================================

--------------------------
Café de la chandelle verte
--------------------------

---------------------------------------------------------------------
Q. The bistro has just blown up! Where should I go?

A. Enter the bistro.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. Okay, I'm in the bistro, and have started talking to this woman. I 
have a choice of things to say to her. What should I talk to her about, 
and does what I say have any significance in the game?

A. It doesn't matter what you choose to say to the woman. The only 
difference it will make to the game is that there may be slight changes 
in the conversations you have with certain characters.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I've left the bistro. What should I do before walking up the path?

A. Get the paper near the lamppost.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I walked up the path to the construction site, and got taken back to 
the bistro by a police officer for questioning. What should I talk to 
the police officer about, and does what I say have any significance in 
the game?

A. It doesn't matter what you choose to say to the police officer. The 
only difference it will make to the game is that there may be slight 
changes in the conversations you have with certain characters.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I left the bistro after being questioned, and a woman is walking 
around taking photographs. What should I talk to her about?

A. Ask her about the clown, Plantard and the clown.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I'm at the construction site. How do I make the old man leave? 

A. Show him the newspaper. 
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. Okay, the old man has left the construction site. What should I do 
while he's gone?

A. Use the toolbox to get a metal rod.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I've gone under an archway and have arrived in an area with an iron 
cover. How do I lift the iron cover?

A. Use the metal rod, which you should have got from the toolbox at the 
construction site, to lift the iron cover.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I'm down in the sewers. What should I do down here?

A. In the first area of the sewers, there is a clown's red nose on the 
floor. Further into the sewers, there is a tissue on the floor, and also 
a piece of cloth on the rusting spike. Get all three of these clues, as 
they are all important later on in the game.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I've climbed the ladder out of the sewers, but an angry looking man 
seems to have mistaken me for someone else. What should I do?

A. Show him inspector Rosso's card.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. Okay, the guy seems to have calmed down since I showed him the card. 
Should I do anything else?

A. Show him the piece of cloth, and then ask him about the jacket four 
times.
---------------------------------------------------------------------

---------------
Poste de police
---------------

---------------------------------------------------------------------
Q. What should I do here?

A. Use one of the phones on the wall to ring Nico.
---------------------------------------------------------------------

---------
Rue Jarry
---------

---------------------------------------------------------------------
Q. How do I open the apartment door?

A. Talk to the old woman who is selling the flowers, and ask her about 
Nicole.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I show to Nico?

A. Show her the red nose, and the piece of cloth.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. How do I use the phone in the apartment?

A. Talk to Nico, and ask about the phone.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I ask B. Todryk?

A. Ask him about the photograph.
---------------------------------------------------------------------

-----------------
La risée du monde
-----------------

---------------------------------------------------------------------
Q. What should I show to the man?

A. Show him the tissue, and the picture.
---------------------------------------------------------------------

---------------
Poste de police
---------------

---------------------------------------------------------------------
Q. I phoned Nico the last time I was at the police station. Who should I 
phone?

A. Phone B. Todryk, and tell him about the photograph.
---------------------------------------------------------------------

---------
Hotel Ubu
---------

---------------------------------------------------------------------
Q. The clerk won't allow me to take the key. What should I do?

A. Walk over to the woman playing at the piano, and talk to her.
---------------------------------------------------------------------

--------------------------------------------------------------------- 
Q. She doesn't seem to want to distract the clerk. What can I do to 
convince her that it's a good idea?

A. Show her the photograph. Ask her about Moerlin, and then ask her 
about the key.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I've got the key, and went upstairs. What should I do next?
 
A. Unlock the first door on the right.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I unlocked the door with the key and went inside. This isn't Khan's 
room! What should I do?

A. Open the window, and then walk along the ledge to Khan's room.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I'm in Khan's room. I've searched around, but there are no clues. 
What should I do?

A. Open the door.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. Okay, Khan's gone. Are there any clues I should find before leaving 
the room?

A. Get the pants that are on the bed, and you will find two clues.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. How do I get the clerk to talk about the safe?

A. Talk to the woman playing at the piano, and ask her about Moerlin.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I ask the clerk?

A. Ask him about the safe, and then show him the pass card.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. The clerk won't open the safe. What should I do?

A. Talk to the woman playing at the piano, and then show her the pass.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I've got the parchment, but I can't take it outside as the goons keep 
getting me. How can I hide it from them?

A. Unlock the door at the top of the stairs, open the window and get out 
onto the ledge. And then throw the parchment down onto the ground.
---------------------------------------------------------------------

---------
Rue Jarry
---------

---------------------------------------------------------------------
Q. What should I talk to Nico about?

A. Ask her about the parchment.
---------------------------------------------------------------------

-----------
Musée Crune
-----------

---------------------------------------------------------------------
Q. What should I do in the museum?

A. Look at the tripod.
---------------------------------------------------------------------

=====================================================================
Part 2 - Lochmarne
=====================================================================

---------------------------------------------------------------------
Q. I am in the bar. What should I talk to O'Brien about?

A. Ask about the castle, the tripod, Peagram twice, and the gem. 
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. O'Brien has asked if I'm a reporter. What should I say?

A. It doesn't matter what you choose to say to O'Brien. The only 
difference it will make to the game is that there may be slight changes 
in the conversations you have with certain characters.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I am in the bar. What should I talk to Fitzgerald about?

A. Ask about the castle, Peagram, the dig and the gem.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I am in the bar. What should I talk to Pat about?

A. Ask about the dig, the gem, the dig, Fitzgerald, beer and Fitzgerald.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I talk to Maguire about?

A. Answer his first question however you like. Ask about Peagram three 
times, and the dig three times.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I do after speaking to Maguire?
 
A. Enter the bar, and talk to Fitzgerald.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I talk to Fitzgerald about after speaking to Maguire?

A. Ask about the dig, Peagram, the package twice and Jacques Marquet.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. Fitzgerald has been run over by a car. Is there anything new to look 
at outside the bar?

A. Yes, the cover has fallen off of that plastic box on the wall of the 
bar, and a switch has been revealed. Press the switch.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I talk to the farmer at the haystack about?

A. Ask about the ferrari twice, and Fitzgerald four times.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. How do I climb over the wall at the top of the haystack?

A. Use the metal rod in the little crack in the wall.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. How do I get past the goat in the castle?

A. Try and climb down the ladder, and the goat will butt you out of the 
way. Very quickly, click on the rusted piece of iron on the left side of 
the screen, and the goat will be tied up. 
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I do with the statue down the ladder in the castle? 

A. Get the statue, and it will leave five indentations in the floor. Use 
the plaster of paris in the indentations, and then go up the ladder.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. How do I wet the plaster of paris?

A. Put the towel under the tap in the cellar of the pub, and then rush 
all the way back to the castle and use the towel on the plaster of 
paris.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. How do I prove to the barman that I can fix the glass washer?

A. Talk to the barman, and ask about beer. Show him the pass card, and 
the barman will allow you to go down into the cellar to fix his glass 
washer.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. How do I get the towel from Pat?

A. When he lifts his arm to take a drink, quickly get the towel.
---------------------------------------------------------------------

--------------------------------------------------------------------- 
Q. The guy who is sneezing brings out a piece of wire occasionally. How 
do I get the wire?

A. Walk over to the guy who is sneezing. After a while, he will bring 
out a piece of wire. When he sneezes, quickly get the piece of wire.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. How do I fix the glass washer?

A. Use the piece of wire that you got from the man in the bar on the 
piece of wire leading to the glass washer.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I'm in the cellar, and it's dark. What should I do?

A. Go down into the cellar, and use the metal rod that is on the wall.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. There doesn't seem to be anything down in the cellar. What should I 
do?

A. Return to the pub, and go outside.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I do after the conversation with Khan? 

A. Go into the cellar and get the blue gem.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I do with the plaster cast?

A. Use the plaster cast with the five sockets on the wall down the 
ladder from the castle.
---------------------------------------------------------------------

=====================================================================
Part 3 - Paris
=====================================================================

---------------
Poste de police
---------------

---------------------------------------------------------------------
Q. What should I talk to Sergeant Moue about?

A. Ask about Jacques Marquet twice.
---------------------------------------------------------------------

-------
Hôpital
-------

---------------------------------------------------------------------
Q. What should I show the woman behind the desk?

A. Show her the pass card.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I talk to the woman behind the desk about?

A. Ask about the nurse three times.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. How do I get the man out of the way so that I can open the red door?

A. Walk over to the water cooler, and pull the plug.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. Once I've got the doctor's uniform, where should I go?

A. Enter the top-left corridor to get to the ward.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. In the ward I want to walk over to the right, but the old man in bed 
keeps stopping me. Who should I get to help?

A. In the entrance hall of the hostpital, talk to the man with the 
moustache, and he will tell you to show Benoir around the hospital. 
Benoir will be able to help you get past the old man.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. Okay, I'm back in the ward, and Benoir is with me. What should I do?

A. Talk to Benoir.
---------------------------------------------------------------------

--------------------------------------------------------------------- 
Q. What should I talk to Benoir about?

A. Show him the pressure gauge. Ask about the pressure gauge and tell 
Benoir about the old man.
---------------------------------------------------------------------

---------
Rue Jarry
---------

---------------------------------------------------------------------
Q. I returned from the hostpital to Nico's apartment. Is there anything 
I need to do here before I leave?

A. No, just leave the apartment.
---------------------------------------------------------------------

-----------
Musée Crune
-----------

---------------------------------------------------------------------
Q. What should I talk to André Lobineau about?

A. Ask about Montfauçon twice.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I do with the metal rod in the museum?

A. When the attendant is looking away, quickly use the metal rod next to 
the window.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I've used the metal rod, and the attendant walked over and closed the 
window. What should I do while the attendant is closing the window?

A. Use the sarcophagus. 
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. Flap and Guido have entered the museum and are contemplating stealing 
the tripod. How do I stop them?

A. Use the totem pole.
---------------------------------------------------------------------

----------
Montfauçon
----------

---------------------------------------------------------------------
Q. What should I talk to the clown about?

A. Ask about juggling twice.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I talk to the police officer about?
 
A. Show him the red nose.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I talk to the clown about after talking to the police 
officer?

A. Ask him about juggling.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I use to lift the manhole?

A. Use the metal rod on the manhole.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I'm down in the sewers. What should I do with the door on the right?

A. Use the metal rod with the door. 
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. The door has revealed some cogs. What should I do with the cogs?

A. Use the cogs twice.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I do with the boat down in the sewers? 

A. Use the handle on the boat. Get the hook, and then walk over to the 
cogs. Use the cogs, and then use the lever on the boat to open the door.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I walked thruogh the door in the sewers. What should I do here?
 
A. Look in the crack in the wall.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. The secret meeting is over. What should I do?

A. Look in the crack in the wall.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I walked down the steps and arrived in a cave. What should I do with 
the stone?

A. Use the tripod on the stone.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I do with the tripod?

A. Use the gem on the tripod.
---------------------------------------------------------------------

---------
Rue Jarry
---------

---------------------------------------------------------------------
Q. Is there anything I need to do in Nico's apartment before leaving for 
Marib?

A. No, just leave the apartment and go to the airport.
---------------------------------------------------------------------

=====================================================================
Part 4 - Marib
=====================================================================

---------------------------------------------------------------------
Q. What should I show to the carpet seller?
 
A. Show him the matchbook. 
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I'm in Club Alamut. Is there anything I should do before speaking to 
Ultar?

A. Yes, try to open the door, and then read the sign on the door.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I talk to Ultar about?

A. Ask him about the sign. Show him the photograph. Ask him about Bull's 
Head Hill, and answer yes to his question.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. Who has the toilet brush?

A. Right click the kebab seller to find out that he has it, and then 
talk to the kebab seller.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. How do I get the toilet brush from the kebab seller?

A. Talk to Nejo. 
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I talk to Nejo about?

A. Ask about the kebab seller twice. Show him the red ball, and answer 
yes to his question.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I talk to the kebab seller about after talking to Nejo?

A. Click on the phrase that Nejo told you to say.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. After being chased by the kebab seller, he seems to have lost the 
toilet brush. Where is it?

A. Nejo has it. Talk to him, and he will give you the toilet brush.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. In the toilet of Club Alamut, how do I open the towel dispenser?

A. The manager should have given you some keys when you showed the 
toilet brush. Use the keys on the towel dispenser to open it.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. Is there anything else I should get in the toilet before leaving Club 
Alamut? 

A. Yes, get the toilet chain. 
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I do with the cat that is near Nejo?

A. Look at the cat.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. The cat jumped up onto the shelf. How do I get the cat down from the 
shelf?

A. Use the bell.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. How do I clean the statuette?

A. Use the tissue.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I talk to Duane about?

A. Show him the statuette.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I gave the 50 bucks to Ultar at Club Alamut. He offered to take me to 
Bull's Head Hill. Should I answer yes or no?

A. Answer yes.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. Ultar needs something to start the car. What should I give him?

A. Give him the towel that you should have got from the toilet of Club 
Alamut.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I'm at Bull's Head Hill. How do I climb down the rock?

A. Get the tree, and use the stick with the towel. Use the      stick-
towel with the crack in the rock. Use the towel, and then look at the 
niche in the rock. Use the niche to climb down the rock.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I do when I find Klausner in the cave? 
 
A. Look at Klausner to find a lens.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I do with the stone head?

A. Right-click on the stone head, and then Right-click on the 
inscription.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. Khan captured me, and has taken me outside. What should I talk to him 
about?

A. Choose to be good for his 1st quesion, good for his 2nd question and 
good for his 3rd question. He will then ask you if you want to die like 
a man, or die like a dog. Choose to die like a man.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. Khan has reached out to shake my hand. What should I do?

A. Quickly use the hand buzzer on him, and then jump off of the cliff.
---------------------------------------------------------------------

=====================================================================
Part 5 - Paris
=====================================================================

---------
Rue Jarry
---------

---------------------------------------------------------------------
Q. Is there anything I need from Nico's apartment before I leave?

A. No, just leave the apartment.
---------------------------------------------------------------------

-----------
Musée Crune
-----------

---------------------------------------------------------------------
Q. What should I talk to André Lobineau about?

A. Ask about the manuscript and ask about Nico twice. Leave the museum.
---------------------------------------------------------------------

---------
Rue Jarry
---------

---------------------------------------------------------------------
Q. I returned from the museum to Nico's apartment, where she talked 
about André Lobineau. Is there anything I need to do here before I 
leave?

A. No, just leave the apartment.
---------------------------------------------------------------------

-----------
Musée Crune
-----------

---------------------------------------------------------------------
Q. What should I talk to André about? 

A. Ask about the manuscript four times. 
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. Where should I go after speaking to André?

A. Leave the museum, and go to the airport.
---------------------------------------------------------------------

=====================================================================
Part 6 - Ville De Vasconcellos
=====================================================================

---------------------------------------------------------------------
Q. What should I do to the hose that the gardener is using?
 
A. Use the blood pressure sleeve from the hospital on the hose. 
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. The gardener grumbled something about his hose, and then walked away. 
What should I do?

A. Follow him into the house.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I'm in the house, but the gardener keeps catching me. How do I get 
past him?

A. In the house, walk up the hall and some dogs will start barking. 
Quickly use the suit of armor, and the gardener will walk past you. 
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I do when the gardener has gone?

A. Go up the stairs.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I talk to the Countess about?

A. Ask her about the Templars twice and the chess set.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I look at in the room with the Countess?

A. Look at the lectern to find a checker board.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I talk to the Countess about after finding the checker 
board? 

A. Ask her about the checker board and the chess set.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I talk to the Countess about after Lopez has gone?

A. Ask her about the Templars twice. 
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. How do I solve the chess puzzle?

A. Move the king down one square, move the knight down two squares and 
move the bishop to the top.
---------------------------------------------------------------------

=====================================================================
Part 7 - Paris
=====================================================================

---------
Rue Jarry
---------

---------------------------------------------------------------------
Q. Is there anything I need to do in Nico's apartment before I leave?

A. No, just leave the apartment.
---------------------------------------------------------------------

----------
Montfauçon
----------

---------------------------------------------------------------------
Q. What should I talk to the priest about?

A. Show him the chalice.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. The priest has asked if he can polish the chalice. Should I let him?
 
A. Yes. 
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I do with the statue of the knight holding the staff and 
the scroll?

A. Right-click on the statue.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I do with the lens?

A. Use the lens on the scroll.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I talk to the priest about after using the lens on the 
scroll?

A. Talk to the priest, and then stop talking to him.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. Is there anything else I should do before leaving the church?

A. Look at the tomb in the far corner.
---------------------------------------------------------------------

-----------
Musée Crune
-----------

---------------------------------------------------------------------
Q. What should I talk to André about?
 
A. Ask him about the statue.
---------------------------------------------------------------------

----------------
Site de Baphomet
----------------

---------------------------------------------------------------------
Q. Okay, I've walked down the stairs. What should I do here?

A. Try to open the door on the right.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I talk to the guard about?

A. Ask him about the washroom.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I do with the key?

A. Use it to open the door on the right, that leads to the washroom.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I do with the washbasin in the washroom?
 
A. Right click the washbasin, and then get the soap.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I do with the soap?

A. Use the keys with the soap.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I've made an imprint on the soap. What should I do next?

A. Use the plaster of paris on the soap.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I've put the plaster of paris in the imprint on the soap. What should 
I do next?

A. Use the soap with the tap to make a copy of the washroom key.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. The guard is not convinced with the copied washroom key. How do I 
make it look more realistic?

A. Give the original washroom key back to the guard so he won't moan at 
you, then go up the stairs and attempt to use the copied key with the 
paint pot.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. The painter won't allow me to use his paint. What should I do?

A. Go down the stairs, and use the phone to call Nico. Go up the stairs, 
and talk to the painter about the phone.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. Okay, the copied washroom key has been put in the paint. What should 
I do next? 

A. Go down the stairs and talk to the guard about the washroom.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. How do I swap the two keys?

A. Use key on washroom door, and enter the washroom. Use the washroom 
key with the plaster key.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. The guard still won't accept the key! What else do I have to do?

A. Right-click the thermostat, and then talk to the guard about the 
thermostat.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. How do I use the thermostat?

A. You can use the thermostat after talking to the guard about it.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. Okay, I've lowered the temperature by using the thermostat, and the 
guard has put some gloves on. What should I do next?

A. Give the fake plaster key to the guard.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I've given the fake plaster key to the guard, and finally have the 
original washroom key. But I can't get into the door on the left. How do 
I distract the guard so that I can unlock this door?

A. Use the phone, and Nico will distract the guard.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I've passed through the door on the left that the guard was guarding, 
and have arrived in a room with a mosaic on the floor. What should I do 
here?

A. Use the chalice with the mosaic on the floor.
---------------------------------------------------------------------

---------
Rue Jarry
---------

---------------------------------------------------------------------
Q. Is there anything I need to do in Nico's apartment before I leave?

A. No, just leave the apartment.
---------------------------------------------------------------------

=====================================================================
Part 8 - Ville De Vasconcellos
=====================================================================

---------------------------------------------------------------------
Q. I've entered the house. Is there anything I need to get before I go 
upstairs?

A. Yes, grab the mirror out of the utility room.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I talk to the Countess about?

A. Ask about the Countess. 
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I've entered the mausoleum. What should I get in here?

A. Get the Bible.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. The window is closed. How do I open it?

A. Get the rod that is leaning against the wall, and use it on the 
window.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. Should I do anything else with the rod?

A. You need to use the rod with one of the small candles.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. The rod doesn't seem to light. Do I need to use anything on the rod?

A. Yes, put the tissue on the rod.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. Okay, I've used the small candles to light the rod. What should I do 
next?

A. Use the rod on the big candle.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. After lighting the big candle, what should I do?

A. Talk to the countess, and show her the Bible.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I talk to Lopez about after lighting the big candle?

A. Ask him about the well, and then ask him about the location of the 
well twice.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. Lopez wants me to find a stick. It looks like the stick might be 
found in the big hazel trees in the garden, but I can't go there. Is the 
stick somewhere else?

A. Yes, it is. Follow the hose to the left until you get to the small 
building. Next to the building is a hazel tree. Get the hazel tree to 
get the stick.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. Okay, I found the stick. What should I do with it?

A. Show the stick to Lopez. 
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I'm down the well. What should I do with the lion's head?

A. Look at the lion's head. Use the lion's head, and then quickly click 
to the left on the path.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. How do I get more light to shine in the well?

A. Use the mirror with the rays of sun shining down the well.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. There appears to be a keyhole on the rock face. What should I do 
next?

A. Use the carved piece of stone with the rock face to open a door.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. Is there anything else I should do in the well?

A. There is nothing else to do in the well, so just go through the door.
---------------------------------------------------------------------

=====================================================================
Part 9 - Paris
=====================================================================

---------------------------------------------------------------------
Q. Where should I go to on the world map?

A. Go to Bannockburn.
---------------------------------------------------------------------

=====================================================================
Part 10 - Train
=====================================================================

---------------------------------------------------------------------
Q. I've left the train carriage. Where should I go?

A. Walk left along the train until Guido comes out of a room.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I do when Guido comes out of the room?

A. Walk right, and enter the train carriage where Nico used to be.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. Nico's gone! What should I do?

A. Exit the train carriage, and enter the next room on the left.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. There's two men in one of the train carriages. What should I talk to 
them about? 

A. Talk to the man on the left, and ask him about Nico. 
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. After talking to the man, where should I go?

A. Open the window, and climb out of the train.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I'm on top of the train. Where should I go?

A. Walk along the train to the right, and climb down the ladder to 
arrive in a room with Nico.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I've arrived in a room with Nico. What should I do?

A. When you start playing again, quickly use the emergency brake to stop 
the train.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. After using the emergency brake, what should I do?

A. Exit the train.
---------------------------------------------------------------------

=====================================================================
Part 11 - Bannockburn
=====================================================================

---------------------------------------------------------------------
Q. I've entered the tower. What should I do with the heap of stones?
 
A. Look at the heap of stones four times.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I do with the cog arrangement?

A. Get the handle, the cog and the spindle from the cog arrangement.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I do with the first cog?

A. Use it on the stone statue.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I do with the second cog?

A. Use it on the stone statue.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I do with the pipe?

A. Use it on the stone statue.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I do with the lid of the pen?

A. Use it on the stone statue.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I do with the red nose?

A. Use it on the stone statue.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I do with the handle?

A. Use it on the stone statue.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. A door has opened. What should I do?

A. Go through the door.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. I walked through the door that opened. What should I do next?
 
A. Walk up the path.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. Guido is in the room. How do I escape?

A. Quickly get the torch.
---------------------------------------------------------------------

=====================================================================

5. Special Thanks

=====================================================================

Thank you to the following sites for posting this FAQ:
www.cheatcodes.com
www.gamefaqs.com
www.vgstrategies.about.com

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