Greg Hastings' Pro Tournament Paintball Guide - Guide for Greg Hastings Tournament Paintball
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Greg Hastings Pro Tournament Paintball FAQ Contents: Introduction Version Notes 1)Controls 2)Difficulty Levels 3)Character Skills 4)Gear A)Markers B)Barrels C)Hoppers D)Air Systems E)Pod Harnesses F)Goggles G)Shoes H)Gloves I)Pants J)Jerseys 3)Characters A)Rookies B)Novices C)Amateurs D)Pros 4)Tournaments 5)Strategies 6)Special Items 7)Hints/Tips/Cheats 8)Special Thanks 9)Contact Introduction Greg Hastings Pro Tournament Paintball is an incredibly fun game to play, and If you enjoy this game, you should definitely go out, and experience what actual paintball is like. Before I start the FAQ I would like to let everyone know that you may NOT use this FAQ without my permission. Version Notes V1.0 March 7 2005 Finished Introduction, Controls, Paintball Markers, barrels, stared on the Special items section, added on to the hints/tips/cheats section. Finished Tournaments. Finished Air Systems and Hoppers. Finished Characters A, B, C, and D. Finished Contact Info. Finished Pod Harnesses. Finished Strategies. Finished Shoes and Goggles. Finished Gloves. Finished Pants and Jerseys. v1.1 March 11 2005 Added and finished Difficulty settings, as well as the Character skills sections. v1.1 March 26 2005 Added some more of the prices. Controls A: Switch snap direction B: Dive Y: Turbo on/off X: Switch Gun Hands Right Analog: Aim Left Analog: Move/Quick Stance D-pad up/down: Change Stance D-pad left/right: Quick Look White Button: Reload Left Trigger: Snap Right Trigger: Fire Difficulty Levels Easy-Opponent teams have the rudimentary skills and cheating is easier. Normal-Opponent teams will be increasingly more difficult Hard-Opponent teams are very difficult, friendly fire is not allowed, cheating is more dissicult, and player HUD icons denoting how many players are left on each team are not visible. Character Skills In the single player tournament mode, you can rack up skill points that you can use to upgrade your character. You can get points by eliminating opponents, grabbing the flag first, and hanging the flag. You also get points at the end of each round you win. You can lose points by getting eliminated. Speed Skill Level 1: Speed Increase + Turbo time increase Level 2: Speed Increase + Additional turbo time increase Level 3: Speed Increase + Turbo replenish rate increase Level 4: Speed Increase + Additional turbo replenish rate increase Accuracy Level 1: Increase your targeting accuracy by 10% Level 2: Increase your targeting accuracy by 20% Level 3: Increase your targeting accuracy by 30% Level 4: Increase your targeting accuracy by 40% Marker Skill Level 1: Increase your snap range by 15% Level 2: Increase your snap range by 30% Level 3: Switch marker hands 20% faster Level 4: Switch marker hands 40% faster Reload Level 1: More efficent at loading- fill 70% of pod Level 2: More efficent at loading- fill 90% of pod Level 3: Faster and more efficent loading- fill 100% of pod Level 4: Moving while loading is possible Note: These skill are not carried over in multiplayer, are multiplayer character skills are maxed out. Gear A)Markers Note: The markers are in no particular order, and the lower the weight is the better. Conman Spade: Cost: 140 Weight: Average Speed: Low Accuracy: Average Tippmann Model 98: Cost: 160 Weight: Average Speed: Low Accuracy: Average DC-5 Cost: 180 Weight: Average Speed: Below Average Accuracy: Average Conman Spade EX: Cost: 250 Weight: Average Speed Average Accuracy: Average Spyder Fenix: Cost: 300 Weight: Average Speed: Average Accuracy: Above Average Tippmann 98 Custom: Cost: 300 Weight: Average Speed: Below Average Accuracy Above Average R7 Marker: Cost: 375 Weight: Average Speed Average Accuracy: Above Average Alien Pro Marker: Cost: 380 Weight: Average Speed: Average Accuracy: Average Evil Omen: Cost:450 Weight: Below Average Speed: Average Accuracy: Below Average Bud Orr E-Cocker Cost: 600 Weight: Below Average Speed: Average Accuracy: High MacDev Cyborg: Cost: 950 Weight: Below Average Speed: Above Average Accuracy: Average Odyssey Signature Series: Cost: 500 Weight: Below Average Speed: Average Accuracy: Very High Conman R1: Cost: Start out with it Weight: Above Average Speed: Bad Accuracy: Very Bad Spyder Imagine: Cost: 200 Weight: Average Speed: Below Average Accuracy: Above Average JT Protium: Cost: 325 Weight: Average Speed: Average Accuracy: Above Average JT Quadra: Cost: ? Weight: Average Speed: Average Accuracy: High Tippmann A-5 Response: Cost: ? Weight: Average Speed: Above Average Accuracy: Very High Dye DM5 Cost: 1300 Weight: Below average Speed: High Accuracy: Very High Solid Bronze Marker Cost: None(won in the Pennsylvania Open) Weight: Below Average Speed: Above Average Accuracy: Low WGP Karnivor-Autococker Cost:1400 Weight: Low Speed: Very High Accuracy: Very High Solid Silver Marker Cost: None(won in the HB Open) Weight: Low Speed: Above Average Accuracy: High Solid Gold Marker Cost: None(won in the Japanese Open) Weight: Low Speed: High Accuracy: High B)Barrels Insane-8 Cost: 10 Weight: Very Low Accuracy: Low Insane-12 Cost: 15 Weight: Very Low Accuracy: Below Average Insane-16 Cost: 35 Weight: Very Low Accuracy: Average Evil Pipe 12 Cost: 35 Weight: Very Low Accuracy: Average WGP Kaner 12 Cost: 35 Weight: Very Low Accuracy: Average WGP Kaner 14 Cost: 40 Weight: Very Low Accuracy: Above Average R7 12 Cost: 25 Weight: Very Low Accuracy: Average R7 16 inch Cost: 40 Weight: Very Low Accuracy: Above Average Dye Precision 12 Cost: 40 Weight: Very Low Accuracy: Average Next Level 12 Cost: 30 Weight: Very Low Accuracy: Average Next Level 16 Cost: 40 Weight: Very Low Accuracy: Above Average Dye Precision 16 Cost: ? Weight: Very Low Accuracy: Very High Evil Pipe 16 Cost: 45 Weight: Very Low Accuracy: Very High Conman R1 12 Cost: Start with it Weight: Very Low Accuracy: Very Low Spyder Imagine Stock Cost: ? Weight: Very Low Accuracy: Average Tippmann A-5 Stock Cost: ? Weight: Very Low Accuracy: Average JT Quadra Stock Cost: ? Weight: Very Low Accuracy: Average WGP Karnivor Stock Cost: ? Weight: Very Low Accuracy: Above Average Odyssey Stock Barrel Cost: ? Weight: Very Low Accuracy: High Solid Gold Barrel: Cost: None(won in tournament) Weight: very Low Accuracy: High Solid Silver Barrel: Cost: None(won in tournament) Weight: Very Low Accuracy: High Solid Bronze Barrel Cost: None(won in tournament) Weight: Very Low Accuracy: High C)Hoppers Viewloader Revolution Cost: Start With it Weight: Low Feed Rate: Average Rib Hopper Cost: 60 Weight: Average Feed Rate: Average Halo Hopper Cost: 130 Weight: Low Feed Rate: Very High View Loader Evolution II Cost: ? Weight: Low Feed Rate: Very High Thorax Hopper Cost: 40 Weight Average Feed Rate: Average D)Air Systems Uncle Death 68 Cost:160 Weight: High Air Capacity: Average Uncle Death 90 Cost: 170 Weight: Very High Air Capacity: High Crossfire 45 Airtank Cost: 200 Weight: Low Air Capacity: Below Average Crossfire 68 Airtank Cost: 210 Weight: Low Air Capacity: Average Evil Scion 45 Cost: 350 Weight: Low Air Capacity: Below Average Evil Scion 68 Cost: 360 Weight: Low Air Capacity: Average Evil Scion 90 Cost: 425 Weight: Below Average Air Capacity: Very High 04 Conquest 45 Cost: 390 Weight: Very Low Air Capacity: Below Average 04 Conquest 68 Cost: 395 Weight: Low Air Capacity: Average 04 Conquest 90 Cost: 425 Weight: Below Average Air Capacity: Very High Uncle Death 45 Cost: Start with it Weight: Average Air Capacity: Below Average Crossfire 90 Airtank Cost: 230 Weight: Average Air Capacity: Very High E)Pod Harnesses Cammo 3 Pack Cost: Start with it Weight: High Number of Pods: Below Average Mantis 9 Pack Cost: 65 Weight: High Number of Pods: Very High R7 3 Pack Cost: 40 Weight: Average Number of Pods: Below Average R7 5 Pack Cost: 50 Weight: Average Number of Pods: Average R7 7 Pack Cost: 60 Weight: Above Average Number of Pods: High Extreme Range 3 Pack Cost: 45 Weight: Average Number of Pods: Below Average Extreme Range 5 Pack Cost: 50 Weight: Average Number of Pods: Average Extreme Range 7 Pack Cost: 65 Weight: Above Average Number of Pods: High Mantis 3 Pack Cost: 35 Weight: Average Number of Pods: Below Average Mantis 5 Pack Cost: 55 Weight: Average Number of Pods: Above Average JT 3 Pack Cost: 30 Weight: Average Number of Pods: Below Average JT 5 Pack Cost: 50 Weight: Average Number of Pods: Average JT 9 Pack Cost: 60 Weight: High Number of Pods: Very High SC Village: 3 Pack Cost: 30 Weight: Average Number of Pods: Below Average SC Village 5 Pack Cost: 50 Weight: Average Number of Pods: Average SC Village 7 Pack Cost: 60 Weight: Above Average Number of Pods: High F)Goggles Cammo Goggles Cost: start with it Weight: Below Average Insane Goggles Cost: 60 Weight: Average Vforce PROfiler Cost: 90 Weight: Very Low Vforce Morph Goggles Cost: ? Weight: Very Low JT Proteus Goggles Cost: 110 Weight: Very Low Dye Invision Goggles Cost: 95 Weight: Very Low Bronze Goggles Cost: None(Won in Tournament) Weight: Very Low Silver Goggles Cost: None(Won in Tournament) Weight Very Low Gold Goggles Cost: None(Won in Tournament) Weight: Very Low JT ProFlex Goggles Cost: 75 Weight: Very Low Severe Goggles Cost: 90 Weight: Very Low G)Shoes Bone Crushers Cost: 35 Weight: Below Average JT Tournament Middletop Cost: 60 Weight: Very low R7 Shoes Cost: 60 Weight: Very Low Magnum Phantom V-Lite Cost: 60 Weight: Low Commo Boots Cost: Start with it Weight: Very Low DXS Cleat Cost: 60 Weight: Very Low SC Village Cost: 65 Weight: Very Low Dye ATC Cost: 60 Weight: Very Low H)Gloves Cammo Gloves Cost: Start with these Weight: Very Low Tippmann Cost: 35 Weight: Very Low JT Pro Gloves Cost: 45 Weight: Very Low R7 Gloves Cost: 45 Weight: Very Low Dye Core Gloves Cost: 40 Weight: Very Low WXP Gloves Cost: 15 Weight: Very Low DXS Gloves Cost: 35 Weight: Very Low JT Premire Cost: 40 Weight: Very Low Sc Village Cost: 40 Weight: Very Low I)Pants WXP Pants Cost: 50 Weight: Above Average Brimstone Pants Cost: 150 Weight: Very Low JT Tournament Pants Cost: 125 Weight: Very Low Insane Pants Cost: 110 Weight: Very Low Tippmann Cost: 120 Weight: Very Low DXS Pants Cost: 125 Weight: Very Low R7 Pants Cost: 125 Weight: Very Low Cammo Grey Pants Cost: 50 Weight: Average Dye Core Pants Cost: 140 Weight: Very Low Cammo Green Pants Cost: Start with these Weight: Low SC Village Pants Cost: 125 Weight: Very Low J)Jerseys WXP Jersey Cost: 15 Weight: Average Insane Cost: 15 Weight: Average FUGU Jersey Cost: 15 Weight: Average Tropical Punch Cost: 15 Weight: Average Evil Cost: 60 Weight: Very Low Tippmann Cost: 55 Weight: Very Low DXS Jersey Cost: 55 Weight: Very Low Mantis Jersey Cost: 55 Weight: Very low SC Village Red Cost: 45 Weight: Very Low SC Village Black Cost: 45 Weight: Very Low Dye Core Jersey Cost: 65 Weight: Very Low R7 Jersey Cost: 60 Weight: Very Low WGP Jersey Cost: 55 Weight: Very Low Cammo Cost: Start with it Weight: Low Brimstone Ultimate Air Cost: 55 Weight: Very Low JT Premiere Jersey Cost: 45 Weight: Very Low JT Pro Jersey Cost: ? Weight: Very Low Severe Jersey Cost: 55 Weight: Very Low Characters A)Rookies Lou Tomasso Anthony McCollum Big Mike Alex Fore Chris Havlock B)Novices Mike Lashbrook Glenn Hastings Aaron Poorman Alberto Bear Degidio Mark Huff Huffnegal Tanis Italia C)Amateurs Stuart Weiss Brian Barno Lars Herzig Pablo Wong Bea Youngs Walt Kennerup Stephen Lashbrook D)Professionals Greg Hastings Rocky Cagnoni Nicky Cuba Rich Telford Matty Marshal Chris LaSoya Yosh Rau Alex Fraige Oliver Lang Keely Watson Lisa Harvey Pete Utschig Billy Ceranski Todd Martinez Tyler Michaud JC Whittington B-Real Mike Peverill Ed Poorman Anthony Call Jonathan Call Tournaments Pevs Paintball 3 man rookie 1st Place Prize: 250 credits Northwest Challenge 3 man rookie 1st place prize: 250 credits Skirmish paintball 5 man rookie 1st place prize: 250 credits Splatter Park paintball 3 man novice 1st place prize: 300 credits SC Village 5 man novice 1st place prize: 300 credits Ultimate Madness 3 man novice 1st place prize: 300 credits Urban Open 5 man Novice 1st place prize: 300 credits California Open 5 man novice 1st place prize: 300 credits Island Open 5 man Amateur 1st place prize 350 credits Desert Open 5 man Amateur 1st place prize: 350 credits Florida Open 7 man Amateur 1st place prize: 350 credits Tampa Bay Open 7 man Amateur 1st place prize: 350 credits Rocky Mountain Open 7 man Amateur 1st place prize: 350 credits English Open 7 man Pro 1st place prize: 450 credits Pennsylvania Open 7 man Pro 1st place prize: 450 credits New Gear: Solid Bronze Marker German Open 7 man Pro 1st Place Prize: 450 credits New Gear: Silver Goggles HB Open 7 man Pro 1st place Prize: 450 credits New Gear: Solid Silver Marker French Open 7 man Pro 1st place prize: 450 credits New Gear: Gold Goggles Japanese Open 7 man Pro 1st place prize: A NEW CAR!(Seriously) New Gear: Solid Gold Marker Strategies Here are some strategies for the three different game types in Greg Hastings Pro Tournament Paintball. Elimination: Ok, this one is pretty straight forward, tag all the opposing players. When the round starts, the first thing I always do is hold my gun up in the air with the vertical snap, so I can shoot over any obstacles that my opponents might be hiding behind. And since you really dont have the greatest guns in the world at the beginning of the game, I wouldnt recommend getting too close to your opponents unless you have to because the guns in the beginning of the game dont shoot very fast. After this pretty much a game of point and shoot, not too hard. Center Flag: For this game type there is a flag in the center of the field that you must grab and hang on your opponents starting box. I start this one off the same way I do on any game type, by using the vertical snap button to keep my opponents heads down. Then use your turbo, and try to get the flag, so you automatically get the first grab 20 points, which can be pretty crucial. From this point on, its pretty much the same game as Elimination. After you have eliminated all of your opponents, run over to their side, and hang the flag on their starting box. Capture the Flag: This game type is almost exactly like the other two, only you have to grab the flag from the other teams starting box, and then take it back to yours. The easiest way to do this is by eliminating the opposing team, and walking over, grabbing the flag and taking it back to your box. Here's a strategy sent in from James. "When I start I like to get an open view right out of the begginning of the opponents starting box. I shoot for about 2 seconds and I run to an open bunker. As you start to get used to this you will eventually start picking off more and more of their men." Special Items In the Game you can get special items for completing certain tournaments, heres a list of them. Bonus Experience points: Im not 100% positive on how you start to get these, you either unlock them when your players stats are maxed out, or when you win the English open. They Allow you to unlock God Mode, Slow Motion Mode, and Extra Logos for your team. God mode and Slow Motion mode will only work in Arcade mode, and these bonus items, cost 25 exp points. Hints/Tips/Cheats Heres a small tip for when youre playing tournament mode, and it is just one of those common sense things, but a lot of people never use it. After each match you win, SAVE YOUR GAME. That way if you loose the next match, you can load your game and just replay the match you lost instead of replaying the whole tournament. Another nice thing to know is your opponent possitions, when you're playing some of the bigger matches like 5vs5 or 7vs7, you will almost always have one enemy in the back left. one in the back right, and sometimes one in the back middle. Special Thanks Special Thanks goes out to [email protected] for sending me one of his strategies Special Thanks goes out to [email protected] for sending me some info on the prices that I missed. Contact If you have anything that you think should be included, or if you need help with something that isnt included in this FAQ, drop me an e-mail at [email protected], and be sure to include you name, so if you send in info for the FAQ, youll get credit for it.