The Ultimate Guide that covers EVERYTHING - Guide for Animal Crossing
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Contents 1.Feng Shui 2.Special Events 3.HRA Guide 4.Island Guide 5.Local Places 6.NES Games 7.Special Characters 8.Tips & Tricks 9.Wishing Well 1. Feng Shui Guide In Animal Crossing for the Nintendo Gamecube, certain items have a special Feng Shui color assigned to them. An item's Feng Shui color may coincide with its actual (visible) color, but eyeballing your furniture is not a particularly reliable way of determining the Feng Shui color of your piece. In reality, many items have a Feng Shui color that is very different their physical appearance.So, why should anyone care about Feng Shui? If you play according to the rules of Feng Shui, your in-game luck will increase. Thus it will be more likely for you to receive items and money. It will also increase the frequency of present balloons in your town. Colors and Types of Luck For the purpose of this guide, the northern side of the room should be considered the side of the room you face when you enter through the front door. The opposite wall is the southern wall. The other compass directions can be figured out easily in relation to these, but for the directionally impaired, we have provided a diagram of directional colors with the types of luck associated with said colors: How Feng Shui Evolves The digrams below indicate which parts of your home are under the influence of the various Feng Shui colors. Coordinate Feng Shui colored items to match the appropriate colored square. These diagrams also indicate how Feng Shui changes as you expand your home. Special Items Special Feng Shui items increase your luck no matter where they are in your house. However, if you place these special items in the corner of your house you will receive double the luck normally provided by that item. These special items are listed below. Special Feng Shui G Logo Hinaningyo Luigi Trophy Mario Trophy Angler Trophy Fishing Trophy Spring Metal Autumn Metal Samurai Suit Tanabata Palm Treasure Chest Tissue Dracaena House Model Manor Model Post Model Mailbox Piggy bank Festive Tree Big Festive Tree Odds and Ends If you use Feng Shui properly you will notice various effects in game. For example, shiny spots on the ground will yield more money, perhaps finding 10,000 bells instead of 1,000. Orange, Green, and Yellow Feng Shui will increase your ability to collect items. Villagers will be more likely to reward you with furniture and Redd will carry more exclusive items. Items without an assigned Feng Shui color can be placed anywhere in the room. These items will not alter your luck. Areas of the room that are left blank do not give Feng Shui benefits for any specific colored items. Feng Shui affects your first floor for sure, and possibly your second floor as well. Some people report Feng Shui also affects your basement. 2. January January 1st, New Year's Day: New Year's Day (if it wasn't obvious enough) is held in honor of the New Year. During this holiday, the villagers congregate in front of the Wishing Well for the festivities. If you visit the Wishing Well between 6:00am and 11:00am, Mayor Tortimer will give you advice for the year and a new diary as a present. Make sure you don't stay up partying too late the night before--this event is for the early morning only! Additionally, Katrina will have a table set up near the Wishing Well where you can play her "sunshine lottery" activity. It's worth trying your luck at Katrina's table; this is the only time all year where all you stationery completists can receive Fortune Paper. >> Index February February 2nd, Groundhog's Day: Like the real holiday, the entire village will gather to see if the local groundhog will predict winter, else the long awaited spring. At around 7:00am your villagers will congregate around the Wishing Well. Chat with your villagers until 8:00am, when Mr. Resetti makes a cameo apperance as "the groundhog." If you talk to Tortimer after the ceremonies he will give you one of many flower models in honor of the occasion. You will have to attend this event more than once to receive all the flower models in the game. February 14th, Valentine's Day: A week or two before the holiday, your villagers will start hinting that they intend to send out chocolates to a special someone. Pete, the pelican who delivers the mail, also posts to the bulletin board advising you to clear out your mailbox to assure that all your Valentines arrive in a timely manner. This is good advice--mail in excess of what your box can hold will disappear. So clean out that junk mail! On Valentine's Day, you will receive letters from all of the animals in your town of the opposite gender. Each of the three male or female personality types can write two different kinds of letters. Thus, each sex can recieve up to twelve different Valentines from their villagers. Each villager will attach a gift to their letter. What you receive in the mail depends on your relationship with that villager. It pays to be nice and run lots of errands in the early part of February; shirts are given for so-so to poor relationships, but furniture is given if you and the animal are good friends. The day after the holiday, Pete will make another post saying that he is done delivering Valentines, but wonders when he'll start receiving any. >> Index March March 20th or 21st, Spring Sports Fair: The Spring Sports Fair has a number of different events that you can watch. Cheer on your favorite villager as he or she engages in races, tug-of-war, or ball. If you show up early enough, you can participate in the day's first event, gymnastics. Utilizing the C stick (the yellow joystick) will allow you to perform a variety of different tricks. If you track down the mayor during the sports fair he will give you the Spring Medal to commemorate the occasion. You don't even need to win anything! A schedule of events is listed below. Event Times Time Event 9am Gymnastics 11am Foot Race 1pm Ball Game 3pm Tug-of-War >> Index April April 1st, April Fool's Day: April Fool's is as treacherous in Animal Crossing as it is in real life. When you chat with the animals on this day, they will do their best to try and fool you with tall tales and a variety of pranks and tricks. Tortimer the Mayor is the worst of them all; when you head to the Wishing Well he gives you an item called "Super Tortimer" which he claims is a playable NES game. However, when you take it to your house to try it out it won't work. Way to get our hopes up, Tortimer! April 5th - 7th, Cherry Blossom Festival: Your town undergoes an incredible change during the Cherry Blossom Festival. Regardless of whether or not you have planted cherry trees in your town, all decidious trees will burst into pink bloom. All your villagers become very excited about this sudden transformation and if you visit the mayor he will explain more about the festival and its meaning to the town. At the end of his explanation, Tortimer will give you the pink tree model. April 22nd, Nature Day: Nature day is a happy-feely event in honor of the general greenery in your town. The mayor will give you sage advice if you talk to him about nature, accompanied by a tree model. >> Index May May 1st, Spring Cleaning: When May rolls around thoughts turn to clean houses. Today is the day to give your house a thorough cleaning. If you talk to Tortimer today, he will give you a model of the dump (an apt reward in light of the holdiay). May (2nd Sunday), Mother's Day: As in real life, today is the day to appreciate your mother (who, in Animal Crossing, makes cameos by sending you letters from home every now and then). To remind you to call your mother frequently, Tortimer hands out the Lovely Phone. The Lovely Phone is an interesting item and the only phone in the game; pick up the receiver to hear messages from it. >> Index June June (Second Friday), Graduation Day: Although we typically celebrate this day in real life when one graduates from a school, the Animal Crossing holiday is for generic graduations. Today is the day where your villagers commerorate all the hard work and progress you have made so far in the game. If you talk to the Mayor, he will present you with a model of the Ables's Tailor Shop for all your hard work. June (Third Sunday), Father's Day: Although Dad is not quite as avid as a writer as Mom, we still remember to appreciate him in game. If you talk to Tortimer (the closest available fatherly-type) he will give you a locomotive model. Choo choo! June (Every Sunday), Summer Fishing Tourney: Every Sunday in June Chip the beaver will host a fishing tournament where you can win furniture for record breaking fish. Chip will give you a prize for every fish you turn in to him that beats the previous record for the day. Start with your smallest fish first in order to maximize the loot. If you plan to fish on the day of the tourney, wake up early in the morning when the big fish are biting. However, fish caught before the tourney can also be turned over to Chip for prizes. It's a good idea to store fish in advance of the Tourney. If you have the record at the end of the day you will receive an additional gift in the mail. Talk to the mayor at any time during the Tourney to recieve the angler trophy. >> Index July July 4th, Fireworks Show: Coinciding with American Independence day, your Animal Crossing town will hold a fireworks show in the evening of July 4th. Head down to the lake between 7:00pm and 9:00pm to see a spectacular fireworks display. Crazy Redd will set up a stand at the event where he will sell a variety of pinwheels and balloons. If you are interested in an inventory of these items, please consult the Master Item List. If you find the mayor among the festivities he will give you a bottle rocket for your trouble. July 25th - August 31st, Morning Aerobics: Speak to Tortimer the Mayor to receive a special event card. Every morning during this time Copper will conduct Morning Aerobics. Be sure to have your event card stamped every time you attend an event. If you get your card stamped at 14 morning aerobics sessions Tortimer will reward you with a special aerobics radio that will enable you to perform the excerises in your house. A list of aerobics moves performed at Morning Aerobics follows (all moves use the C stick) Aerobics Controls Move Controls Straighten Your Back Down then Up Roll Your Arms Rotate Upper Semicircle Straighten Your Side Hold Up and Left or Up and Right Twist Your Body Hold Left or Hold Right Throw Out Your Chest Hold Down and Left or Hold Down and Right Rotate Your Body Full Rotation Leap Hold Up Practice Deep Breathing Press Down then Up July, (Random Day -- Consult your calendar), Your Hometown Day: Your Hometown Day is a fictiona Animal Crossing holiday meant to celebrate your town and all its unique aspects. During this day, Tortimer will give you a train station model. There are fifteen train station models in the game to match the fifteen different stations you could possibly get when you first initialize your town. Of course, you will receive the model that looks like your personal train station. >> Index August August 12th, Meteor Shower: If you go to the lake between 6:00pm and 9:00pm you will be able to watch a meteor shower in the skys overhead. Make sure you talk to the mayor on your way home to receive a telescope. August 21st, Founder's Day: Founder's Day is in honor of the founder of your Animal Crossing town. As usual, Mayor Tortimer will have wise thoughts to bestow upon you regarding the founding of your village. He has a strange gift to give you today: a weed model. August (All Month), Morning Aerobics: This event started in July and continues through the end of the month. See July for more details about this event. >> Index September September (First Monday), Labor Day: The mayor has been keeping an eye on your "labor" (progress in game) and would like to offer you the shop model as a gift. So make sure you go see him sometime during the day in celebration of all the hard work you've been doing to pay off your loan. September 23 or 24th, Fall Sports Fair: Just like the Spring Sports Fair you can't participate in the events except gymnastics, but you can watch the other villagers. Make sure you talk to the mayor to receive you autumn medal. During the gymnastics you can use the C stick to do aerobics. See the Spring Sports Fair event for additional details. Event Times Time Event 9am Gymnastics 11am Foot Race 1pm Ball Game 3pm Tug-of-War September (Consult your calendar), Harvest Moon Festival: You'll have to check the in-game calendar or the bulletin board to find the exact date of this event because it changes every year. This event can occur in September or October. If you go down to the lake on the day of the Harvest Moon Festival between 6:00pm and 9:00pm you can see the full moon reflected in the water. The mayor will kindly give you an enormous model of the moon for your very own in honor of the occasion. >> Index October October (Second Monday), Explorer's Day: A take-off the American holiday, Columbus Day, Explorer's Day celebrates exploration of new lands and exploration of a more personal nature. The mayor will be at the well today to give you a gift appropriate for the occasion: a bottled ship. Make sure you talk to him before 6:00pm or you'll miss out. October 15th - 25th, Mushrooming Season: Every day during Mushrooming Season, five mushrooms will appear at 8:00am. Every fifteen minutes after 8:00am a mushroom will disappear (as it has been found by a villager). You'll have to get up early and look hard if you want to beat the crowd. You can sell mushrooms to Tom for 5,000 bells each. October (Consult your calendar), Harvest Moon Festival: See the September listing for details about this event and your personal calendar for the exact date. This event can occur in either September or October. October 31st, Halloween: On Halloween the villagers will dress up to look exactly like Jack (the pumpkinhead). Each one wears a blue shirt and a pumpkin on his or her head. However, Jack is also in your town. To protect your candy from your villagers (which you want to save for Jack) hide pieces in your letter slots until you can locate the true "King of Halloween." Unlike the other villagers, Jack won't run after you demanding candy. Search around town until you find the pumpkinhead who seems to ignore you. If you approach him and give him candy he will give you a piece of the Spooky Series. For a full listing of Spooky items, check the Master Item List How do you get candy, though? You can buy it in Tom Nook's store during October. Make sure to buy a lot in order to get the entire set. You can also give it to villagers. Villagers who are spurned will play tricks on you, however; they change your clothes into rags, or a random item into a jack-o'- lantern. Make sure that you keep your good clothing and precious items in the house tonight! If you correctly identify the mayor he will give you a model of Katrina's Tent. >> Index November November (First Tuesday), Mayor's Day: We're pretty sure this is a knock-off of election day. Instead of voting, the Mayor does his duty and rewards everyone who speaks to him. Today's goodie is a well model! November 11th, Officer's Day: November is the month for appreciating the town's public servants. Today celebrates Cooper and Booker's various deeds and contributions to the town. Talk to the mayor to receive a police station model. November (Every Sunday), Fall Fishing Tourney: Chip will host a fishing tournament where you can win big prizes. You will receive a prize as long as the fish you catch is bigger than the current record for the day. Talk to the mayor on one of those days to recieve the fishing trophy. See the section on the Summer Fishing Tourney for more detailed information. November (Fourth Thursday), Harvest Festival: Today is the Animal Crossing equivalent of American Thanksgiving. If you show up at the Wishing Well between 3:00pm and 9:00pm you can watch a "tasty" story unfold. Franklin the turkey realizes he's in trouble when the mayor invites him for dinner; or rather to be dinner. Franklin will hide behind things and wait for you to bring him pieces of silverware from the banquet by the well. Removing the silverware removes the threat of him becoming dinner. For each piece you bring you will recieve one piece of harvest furniture. Make sure to talk to the mayor to receive a corunucopia item. November (Fourth Friday), Sale Day: Tom Nook will sell grab bags at his store instead of the normal goods he carries. Each grab bag will have three items in them. The grab bags may contain pinwheels, items that can only be obtained today or during the Fireworks Show. Each grab bag is sold for a low price, but the deal, of course varies (what would you expect from a grab bag?). Redd will also set up shop selling many different items. If you remember to talk to the mayor he will give you the market model. >> Index December December 1st, Snow Day: You may have observed snow in November if you were lucky enough, but December 1st celebrates the coming storms of December. Usually, December 1st will be the first day of the year you will see snow in Animal Crossing. If you speak to the mayor today he will give you a model snowman. Snow will not stick to the ground until after December 10th. December 23rd, Toy Day: Today is a day where everyone receives lots of toys (can't imagine what this is supposed to resemble...!). Talk to the mayor at the well to receive a miniature car if you are a boy, and a doll if you are a girl. Make sure you catch him before 6:00pm. December 24th, Jingle Arrives: Jingle the reindeer wanders around town from 8:00pm on December 24th to 1:00am on December 25th. If you track him down he will give you a piece of Jingle furniture. If you want more furniture you will have to change into a different outfit and talk to him again. You can only get a maximum of 10 pieces per town regardless of how many characters you have. Once you have talked to Jingle five times in a row in one outfit he will give you a piece of the Jingle Series. When finished, head out of the acre and switch into a different shirt. Go find Jingle again and he will ask you questions; depending on how you reply you will get different furniture. Generally, a response of "Printed" or "Woven" will get you Wallpaper, Carpet, or a Shirt. You can get doubles so you can easily wind up with less than 10 unique pieces. Jingle furniture sells very well but it cannot be re-ordered at Nook's. December 31st, New Year's Eve: Head down to the lake to see the big countdown clock count the minutes until the end of the year. Between 11:00pm and 1:00am there will be a fireworks display at the lake as well. Chat with the mayor to receive your very own noisemaker. >> Index Special Events Camping Season (Summer): Animals may visit your town during the summer months to camp out for a while. If you talk to them they may give you some camping gear. Bridge Building (Random): The mayor may seek your input on a new bridge once your town contains fifteen villagers. There will be two locations to choose from. Igloos (Winter): If there is snow on the ground one of the villagers may decide to live in an igloo for the day. Visit them to chat or play special winter games. If you spend enough time in the igloo, you may receive one of several special snowy gifts. Lighthouse Watching (Winter): The mayor may ask you to light the lighthouse for him for a week during one of the first two months of the year while he is on vacation. If you do it regularly you will receive chocolates and a lighthouse model when he returns. Your Birthday: On your birthday you will receive presents in the mail from the other villagers. The quality of the presents will improve the better the quality of the relationships you have with your villagers. Your mom will also send you a special item: a birthday cake. 3. Happy Room Academy Guide Early on in Animal Crossing for Gamecube, Tom Nook asks you if you'd like to join the Happy Room Academy, better known as the HRA. The Happy Room Academy is a group that inspects your house on a nightly basis and then scores the interior design. Many have found it difficult to achieve high HRA scores because the HRA never informs you how they judge your house. Below is a guide to HRA scoring: Definitions and Basics How you decorate your house is up to you but the Happy Room Academy will award you with points and prizes if you follow their rules. If you achieve 70,000 points you will get the house model, while 100,000 points will score you the manor model. If you change your layout you will receive a letter, on special wing paper, in your mailbox the next day. To understand the HRA there are some basic definitions you need to know: Series: A large group of matching traditional furniture, with accompanying wallpaper and carpet. A series includes such items as beds, lamps, and tables. An example of a series is the Classic Series. Series include the Necessities of Life. Themes: A large or medium sized group of related items, with an accompanying wallpaper and carpet. Unlike series, themes consist of unconventional furniture. An example of a theme is the Boxing theme. Sets: A small group of related items, sometimes containing as few as two or three pieces. Furniture sets do not have matching wallpaper or carpet. Necessities of Life: Bed, table, chair, wardrobe, and dresser OR bureau The HRA prefers to see a complete series or theme on your first floor. You will lose 4000 HRA points per non-matching item on your first floor. The basement of your house is never rated and can be used to store anything you want. Furniture from sets should be displayed on the second floor only. All items that have a function must be able to be used. For example, if you have a chair in a room, a player must be able to sit in it without moving it in order to receive full HRA points. Items with faces, such as dolls and gyroids, must never face the wall. To clarify--yes, items will always face *A* wall, but they must not be placed directly up against a wall and facing it. Players commonly place gyroids next to the entry way so the player can see their faces as he or she walks in. The wall there is invisible to the player, but the HRA can see it. Additionally, any items left on the floor that can be put away (such as raffle tickets), will lose you 1 point per item. Common items, such as those that can be regularly purchased at Tom Nook's shop, do not generally bring in a lot of HRA points. Usually, rarer items, such as event-only items, are worth more HRA points. Certain rare items, including lucky items, are worth a lot of HRA points (the Arwing, for example). Rating Tables Bonus Points Completed Furniture Series 48,000 Wallpaper and Carpet of Same Series 10,000 Wallpaper OR Carpet of Same Series 4,800 Complete Necessities of Life (same series) 16,000 Complete Necessities of Life (diff series) 4,400 Wallpaper and Carpet of Same Theme 10,000 Completed Furniture Set (per item) 3,000 Theme Furniture (per item) 7,000 Theme Furniture (for completed set) (# of items x 7,000) + 15,000 Unusuable Piece (per item) -800 Unmatched themes/series (per item) -4,000 Items on Floor (per item) -1 Individual Item Points Items From Tom Nook 51 Items From Redd 412 Carpets From Saharah 412 Wallpapers From Wendell 412 Items From Gulliver 412 Items From Villagers in Igloos 412 Items From Villagers in Tents 412 Items From Tortimer (buyable) 412 Items From Tortimer (unbuyable) 1,111 Items From The Snowman 888 Items From Jack 1,031 Items From Jingle 2,241 Gyroids 821 Lottery Prizes 1,029 Limited Time Items (ie Harvest) 700 Clothes/Fish/Insects 3 Fossils (cleaned) 300 Birthday Cake 1,000 Completed Fossil Set 1,000 Museum completion gift 1,111 Post office Savings gift 1,111 HRA gift 1,111 Fishing Tournament Trophy 1,111 Animal Island Items 1,300 Animal Island NES Games 1,983 e-reader NES Games 1,983 e-reader Furniture 1,000 Other NES Games 1,000 Lucky/Special Items 777 Full T-Rex Skeleton 14,000 4. Island Guide Hardware you need to connect to Animal Island -Game Boy Advance -GBA/GCN Link Cable How to travel to Animal Island Turn on your game boy advance and ensure that the link cable is plugged in. Then make your way to the dock. You will see Kapp'n there in his boat. Talk to him to go to the island. Make sure you leave your GBA turned on for the trip over there. The Island Cabana There is a vacant house on animal island. The first time you will visit you will see that it contains two Blue Aloha Shirts and two Red Aloha Shirts. This is the only way you can get those shirts in the game so if you don't visit your island you're out of luck. You can store things in the beach house or decorate it any way you like. However, all four human players share the same house so make sure no one steals your best stuff. The Island Flag There is also a flagpole on the island. You can fly any flag you choose, the default flag is plain white. Create a new texture the same way you would for clothing then simply head to the island to fly your new flag. Suntans If you spend time out in the sun on the island without using an umbrella your character will get a tan. The longer you are out the darker you get. It doesn't have any effect on the game though. The tan goes away slowly over time and is not permanent. Collections The island never experiences winter so many of the game's bugs are available year round. To find out which ones check out the collection guide and look for the entries with an * next to them. Rumor has it that out of season fish can also be found there but it is unconfirmed which ones. Island Weather Island weather does not always parallel the mainland. It can be raining in one place and not the other. You never know until you get there. Exchanging Islands You can trade islands with a friend through the the gba screen's "trade islands" option. In this way you can also trade anything that may be on an island with your friend. This includes; items, islander, island name, and island geography. The Native Islander The Native Islander is the biggest feature of the island. Your islander does very little on the gamecube island, but is responsible for a lot on the gameboy advance island. On the gcn island your islander may ask you to bring him or her items. GBA Islander: Use the hand cursor to lead your islander along, pick him up, or move items around. If you islander cries for help improve it's mood by lifting it out of danger. If you leave fishing poles, nets, or shovels on the island your islander can use them. By using the net your islander can catch the presents that float over the island. With the shovel your islander can dig up items you have buried and turn them into rarer items that you want. With the fishing pole the islander can haul up deep sea treasures.There are many items that are exclusive to the island and it takes a lot of work to collect them all. Islanders and Fruit: Each islander has fruit that it likes and fruit that it is allergic to. If you see a skull it means that the islander is allergic to that fruit. Feeding it that will only make it less likely to drop money bags. If your islander is happy it will drop various denominations of money for you depending on how happy he or she is. Islander Allergies Islander Name Fruit Allergy Ankha Apples Annalise Oranges Bliss Oranges Boomer Cherries Bud Peaches Dobie Cherries Drift Apples Elina Apples Faith Pears Flash Peaches Flossie Oranges June Pears Maelle Oranges O'Hare Peaches Pigleg Peaches Plucky Cherries Rowan Pears Yodel Cherries Islander Favorite Fruits: There is much controversy over which fruits are preferred by which islanders. It has been suggested that they all like coconuts and their favorite fruit is one of the other ones, since none are allergic to coconuts. You will have to experiment with what works best for your islanders as submissions have been widely inconsistent. 5. Local Places Guide Although the layout of an Animal Crossing town varies for player to player, there are a variety of places within each Animal Crossing town that are universal to all players. Each of these places has a specific function, and users should familiarize themselves with the local stores and landmarks to get the best out of the game. Below is a guide to the places in your town. The Train Station Day: All Week Hours: All Day The train station is the first place you see when you enter your town. It is run by Porter, the monkey, who coordinates transportation between villages. If you have a card with an Animal Crossing town in both slots of your Nintendo Gamecube you can speak with Porter to arrange a trip to another town. There is also a map in front of every train station. This is not only useful when you begin to run deliveries for Tom Nook, but also when you're visiting a town where you are not familiar with the landscape. Also, don't forget to visit the train station every Saturday from 8:00pm until midnight when Totakeke (K. K. Slider) plays his guitar riffs and hands out free recordings. Nook's Shops Day: All Week Hours: 9:00am - 10:00 pm* * Nook 'n Go is an exception to this rule; it is open 7:00am - 11:00pm. Additionally, Nook will be closed on days where he is expanding. The local market is run by a raccoon (Tanuki in the Japanese version) named Tom Nook. His first shop, Nook's Cranny, is very tiny and there is only room for a handful of items. Not to fear, however; the more you spend in Nook's store, the larger it will become. There are four different incarnations of Tom Nook's store: Nook's Cranny, Nook 'n Go, Nookway and Nookington's, the largest. A table of these stores and the requirements for upgrading is listed below: Nook's Upgrades Store Name Requirements Nook's Cranny Nothing (Starter store) Nook 'n Go Spend 25,000 bells Nookway Spend 65,000 bells Nookington's Spend 150,000 bells and have a friend visit and purchase an item from Nookway's. There are many items in the game that can be acquired in a number of different ways. However, there are some items that you can only buy at Tom Nook's store. These times are saplings, paint, candy, flower seeds, signs. Saplings and flower seeds must be planted outdoors, and are available for purchase at Nook's Cranny and higher. Signs and paint, in contrast, can only be purchased in later upgrades. Paint allows you to change the color of your house's roof and signs allow you to post patterns within your town. Candy is a seasonal item, and is sold throughout October. Animal Crossing allows you to trade items via codes in addition to trading card to card. Of course, you can also get a password to give to a friend as well. Speak to Nook to exchange an item for a code. You should have the name and town of the intended friend you wish to give the item to when you're ready. By simply giving your friend the code, he or she can go speak to Tom Nook in their town to receive your gift. Trading codes, however, is not the only way to receive gifts from Nook. On the last day of every month Tom Nook will hold a raffle for three prizes. The items that are raffled off can be difficult to obtain except during raffle days. You must give Tom Nook five tickets per chance at winning a prize. You can obtain tickets during the month by buying items in Nook's store. Certain items give tickets, but others do not. The items that give you tickets are: clothes, umbrellas, furniture, wallpaper, and carpet. The items that don't give you tickets are: stationery, paint, candy, flowers, saplings, and signs. One of the more important functions of Tom's shop is buying things from you. Some items cannot be sold to Tom, like uncleaned fossils. Other items, like tires, he will take off your hands for no monetary compensation. Tom will only pay you a quarter of the actual value of the object, and other items you will not be able to buy back. Always check your catalog before selling an item to assure that you don't sell anything rare. Checking your catalog, however, is very easy. Speak to Nook and select the catalog option. Your catalog contains all the items you have had in your possession at one point in the game. Items marked as "Not for sale" cannot be ordered from Tom Nook's. Items that cannot be ordered include rare NES games, Gracie clothes, Wendell wallpaper, Saharah carpets, items from Gulliver, and many more. Tom also holds bargain sales two or three times a month. He will give out free balloons at all his sales. However, only a limited amount of merchandise will be available for purchase. Finally, you can check with Tom for the daily fluctuating price of turnips. If you decide to sell Tom will take them off your hands. Make sure you sell them by the end of the week or they will go rotten. The Bulletin Board Day: All Week Hours: All Day The bulletin board is the place to check for important announcements that relate to your town. Villagers often post clues for treasure hunts to the bulletin board, and Tortimer also advertises town events here. Be careful what you write on the bulletin board because you cannot erase an entry once it is posted. At the beginning of the game, you will need to use the bulletin board to advertise Tom Nook's shop. The bulletin board is also a good place to leave messages for players who visit your town. The Police Station Day: All Week Hours: All Day The police station is home to Officers Copper and Booker. Officer Copper will tell you about any special visitors that are scheduled to visit your town soon. He will also tell you how many items are currently in the lost and found. Officer Booker is in charge of the lost and found. The lost and found can hold up to 20 items and should be checked regularly. If you leave something laying around your village on the ground it will eventually make its way to the lost and found. Items lost by villagers will also show up there. You can claim any lost and found items as your own. The Post Office Day: All Week Hours: All Day The post office is an important town feature. It is the place where you mail all your letters. You can mail up to five letters at a time. To mail more than five letters at once, simply leave and re-enter. You can also store up to 160 letters (with presents, if desired) in the post office which is extremely useful for storing items that don't fit in your home. If you wish to make a payment on your loan to Tom Nook you can also do it here. Once you have paid off your debt you can use the post office as a bank to store your extra money. If you reach peak amounts of money you will be awarded special prizes: Post Office Rewards 1,000,000 Bells Tissue 10,000,000 Bells Piggy Bank 100,000,000 Bells Mailbox 999,999,999 Bells Post Office Model The Farway Museum Day: All Week Hours: All Day The museum has four rooms, each for displaying a different type of exhibit: fish, insects, fossils, and paintings. You can donate an item by talking to the curator, Blathers. Fossils cannot be donated to the museum unless they have been sent away to be cleaned and identified first. Once you have dug up a fossil you wil be sent a letter from the museum. After you receive the letter you will be able to mail fossils to the museum for cleanign. Simply attach a fossil to an empty letter and address it to the museum. Only one item of each kind can be donated, even if more than one player lives in your town. The first person to donate the item will have their name put on the plaque. If you complete the collection of 40 fish, 40 insects, 25 fossils, and 15 paintings you will receive the Museum Model. The Dump Day: All Week Hours: All Day (Emptied at 6am on Monday and Thursday) The dump is the place to dispose of any unwanted items or garbage you find while fishing. Garbage placed anywhere else but the dump will effect your town's rating, so be sure to drop all your junk off here. Sometimes things other than garbage show up at the dump; every morning you will find two useful items left there by your villagers. These items may include furniture, clothing, paper, or umbrellas. Make sure that your dump doesn't get too overcrowded, however. Only sixteen items can be contained in the dump at any time, and if you exceed this amount you will not receive the daily "presents" left there from your villagers. The Melody Board Day: All Week Hours: All Day The town melody board allows you to change the town tune. The town tune chimes on the town bells every hour and when you speak to your villagers. You can write up to 16 notes worth of a song. The Wishing Well Day: All Week Hours: All Day The Wishing Well is best known as the center of festival events. However, it is not just a simple landmark, but is a sentient well that can give you advice on how to make your town a better place. When you talk to the Wishing Well, it will usually give you a cryptic message followed by an acre number. If you are told that your village is "perfect" for two weeks you will receive a golden axe, presented by Farley the Wishing Well Gnome. If the wishing well tells you that the area has "little green" you should plant trees. If it comments on "shadows" you should cut down trees. If things are satisfactory, or they could be better, thin out your trees. Although weeds do not seem to play as large a role as originally thought it never hurts to pull them out. Make sure you plant flowers as well, they make your town look better and attract insects. The Wishing Well also allows you to apologize for items you cannot deliver. This is helpful if you have to deliver an item to a villager who has moved away. You may have to wait several days before you are allowed to apologize for an item. When you are allowed to apologize you can leave the item at the Wishing Well and free up an item slot. The Lighthouse Day: When Tortimer Takes a Vacation Hours: All Day During the winter the mayor may ask you to watch the lighthouse while he takes a vacation. It will be up to you to enter the lighthouse and turn on the light each evening while he is away. If you do a good job Tortimer may give you chocolates and the lighthouse model when he returns from Vacation. Animal Island Day: All Week Hours: All Day Visiting Animal Island requires the use of a Gameboy Advance and a Gameboy Advance/GCN cable. If you visit the dock while your GBA is hooked up to your Gamecube Kapp'n will take you to the island in his boat. The GBA must be turned on and must not contain any cartridges to successfully meet Kapp'n. The first time you meet Kapp'n you will be asked to name your destination (your local island). The weather on the island does not necessarily correspond to the weather in your town; for example, it can be raining there and not on the mainland. Additionally, the island has a year-round summer and you will be able to catch many out-of-season bugs there. You will find coconuts growing on the island as well as a beach cabana. The cabana can be decorated like your house in the town, but must be shared with any other users also living in your town. Additionally, you can also design a pattern for the island's flag. The island is also home to an islander that you can interact with on your Gameboy Advance. When you leave the island to go home, Kapp'n will ask you if you want to save a copy of the island to your GBA. If you agree to this, you will be able to give items to your villager on your GBA. You can feed fruit to the islander to receive bags of money. Your islander can use tools if you leave some behind on the island when you leave. Often items float over the island, these can be retreived by getting your islander to use a net. If you bury items your islander can dig up new ones. Your islander can also fish for special treasure. The Tailor Shop Day: All Week Hours: 7:00am - 2:00am Sable and Mabel Able run the local fashion shop. You can design patters there for a small material fee. These patterns can them be applied to clothes, the island flag, your door, signs, walls, floors, or umbrellas. You can use any one of sixteen different palletes to make your design, each containing fifteen colors. There are also some pattern and fill tools to use. If you use your Gameboy Advance at the Able's shop you can design patterns free of charge. While you can only carry eight patterns with you, you can store 96 other designs at the shop. 6/NES Games Guide Animal Crossing for the Nintendo Gamecube has a special feature; NES items obtained in game are actually playable. Thus, many users have requested a guide to the classic NES games. Here's everything you always wanted to know about NES games but were afraid to ask. Index and Legend Game Availabilities: Standard = grab bags, trading, Redd, etc. Island = GBA island Promo = available only from a Nintendo giveaway Unknown = not yet found, but confirmed to be in game Pinball Available: Standard Feng Shui: None Price: 3000 Controls: Control Pad - Activate left flipper A/B Button - Activate right flipper Results of Scores: Over 50,000 points - Extra Ball Over 100,000 points - Invisible Flippers Over 150,000 points - Flippers Re-appear Game Concepts Keep the ball in play! Rather simple concept isn't it? In the lower part of the screen are three eggs, if you break them all open there will be blockers on either side of the lower flippers. On the left side of the screen are seven numbered panels. If you break them all open it will open a secret passage to transport your ball back to the plunger. Shoot your ball through the upper left lane to activate two seals. They will volley a ball giving you 100 points each time. If you manage to get your ball into the red hole you will go to a special Mario and Peach bonus stage. To open Peach's cell you must hit matching numbers. If you succeed you will earn 10,000 points. There is a set of 5 cards in the middle of the screen. If you shoot the ball over them and reveal a royal flush a blocker will show up between the bottom flippers. Golf Available: Standard Feng Shui: Red Price: 3000 Controls: Control Pad - Up/Down chooses club, Left/Right aims shot A button - Swing Timing your shot: The line below your player is the swing meter. To begin your swing tap A once. The second tap of A will determine the strength of the shot, while the final tap will determine the accuracy. Stop the shot in the white area for the best results. Course Flaws Patches of the course will often appear discoloured. These patches can alter the speed and direction of the ball. The amount of marks on a course varies but you must always be ready to compensate for it. Course Strengths Club Fairway Bunker 1Wood 262 131 2Wood 240 120 4Wood 230 115 1Iron 213 106.5 2Iron 191 96.5 3Iron 180 90 4Iron 170 85 5Iron 159 79.5 6Iron 142 71 7Iron 126 63 8Iron 109 54.5 9Iron 89 44.5 SW 66 33 PW 33 16.5 Balloon Fight Available: Standard Feng Shui: Yellow Price: 3000 Controls: Control Pad - Control your player A/B Button - Tap to float up Game Concepts Float around and try to pop the enemy balloons by landing on them. To brake press the control pad in the opposite direction. You can get a huge (but out of control) speed boost by bouncing off the top of the level. Enemies Pink: Slow and Easy to break the balloons of. Green: They move from side to side around the same altitude Beige: Fast and tricky. They might chase you around the screen. Fish: If you get too close to the water they might try to nip at you. Bonus Game If you are able to complete three levels you will be allowed to play a bonus game. Balloons will come out of pipes for you to pop. If you pop all 20 you will get a perfect score. Tennis Available: Standard Feng Shui: Yellow Price: 3000 Controls: Control Pad - Move player A Button - Serve/Hard Shot B Button - Lob Strategy/Difficulty There is a total of five different difficulties to play on. If your opponent is far back use the hard shot to slam it at him. If he plays tighter to the net you best bet is to use the lob to send it over his head. Serving/Multiplayer When you are serving you will throw the ball in the air. You must swing and connect before it hits the ground or you fault your serve. If you miss again you will have a double fault and your opponent gets a point. The best time to swing is when the ball is just above your head. In doubles decide before the match how you are going to split up the court. Either let one person play left and another right, or have one person play back and another forward. Baseball Available: Island Feng Shui: Red Price: Sells for 750 but can't be bought back Controls (Offensive): Control Pad - Move batter in box, Choose base when running A Button - Swing/Return to Base B Button - Advance on Base/Steal Controls (Defensive): Control Pad - Decide on kind of balls, Decide which base to throw to A Button - Pitching/Throwing B Button - Check the runner Game Concepts Choose from six different teams. Teams D and R are the best. Team Y is merely okay. If you are trying to advance press the control pad in the direction of the occupied base and press A. If you are trying to steal press the control pad toward the occupied base and press B as the pitcher releases the ball. If you are pitching you can choose four different pitches using the four directions on the control pad. Donkey Kong Available: Standard Feng Shui: Red Price: 3000 Controls: Control Pad - Move A Button - Jump Game Concepts Donkey Kong will throw barrels to hinder your progress towards the top and the rescue of your girlfriend. You can jump over barrels or whack them with hammers. Be careful though, you cannot climb a ladder if you are holding a hammer. You can also climb a ways up a ladder and let a barrel roll under you. This is not without risks though, sometimes barrels roll down the ladders themselves. Donkey Kong 3 Available: Promo Feng Shui: Red Price:Sells for 750 but can't be bought back Controls: Control Pad - Move A/B Button - Use the spray Game Concepts Use your spray gun to shoot insects and protect five flowers from Donkey Kong. Your objective is to kill every insect or push the big ape to the top of the screen. When you do so you will advance to the next round. If all five flowers remain you will get a bonus. Strategy Three Floor Stage: Stay in the middle and focus on DK. Two Floor Stage: Ignore the worm and only take out the bugs if they steal the plants. Three Floor Stage w/ broken parts: Head for the top and attack DK or stay on the bottom and attack the bugs. Wario's Woods Available: Island Feng Shui: Red Price: Sells for 750 but can't be bought back Controls: Control Pad - Left/Right move, Up climb, Down drop A Button - places all bombs or enemies in a row B Button - place a single bomb or enemy A Button + Control Pad - Kick A + B Buttons - Escape or set an item down Game Concepts Arrange falling enemies and bombs into diagonal, vertical, or horizontal lines to clear them. After each level you clear you move on to the next and earn a bit of Wario's gold. If you choose option A you will battle against monsters. If you choose option B you will fight a boss every 10 rounds. Game Mechanics If Wario makes the ceiling fall you will have to quickly rearrange anything that might get crushed. If you become surrounded by enemies and bombs press A and B to escape upwards. Hold the control pad or the control stick in the direction you want to go to run up the sides of enemeies. If you clear five or more enemies at one time a diamond will appear, catch it to make all enemies of like color vanish instantly. To make the ceiling rise you must match three pieces diagonally or match four pieces in general. Enemies Fuzz/Spud/Squeak: Place at least two of these guys and a bomb in a row horizontally, vertically, or diagonally. These are the easiest to eliminate. Beaker/Scram: Plae at least two of these guys and a bomb in a diagonal row to eliminate them. The only other way to get rid of them is with a diamond. Dovo: These guys change color at random so you will have to eliminate them quickly. Spook: Put two of these guys and a bomb in a row to make them flash. Then while they are flashing hit them with another bomb to destory them. Punch-Out! Available: Unknown, has been unlocked through Action Replay Feng Shui: Red Price: Sells for 750 but cannot be bought back Controls: Control Pad - Left/Right to dodge, Down to guard, Down twice to duck A Button - Right body shot Up + A - Right head shot B Button - Left body shot Up + B - Left head shot Start or Y- Uppercut (must have star to perform) Tricks Each boxers has his own special move that can easily to major damage. You can tell when they are about to perform these moves by looking for clues like raised eyebrows, twitches, and shuffling feet. If you fight a boxer twice expect him to be a lot harder the second time around. Stars If you manage an awesome counter punch or stun your opponent you will earn a star. Press start or the Y button to perform a huge uppercut. The uppercut does major damage to your opponent. However, when you use it you are vulnerable to counter attack. If you are punched when you have a star you will lose it. Uppercuts can be particularly effective on boxers with lots of health or stunned opponents. Special Codes 075-541-6113 : A fun code that lets you hear a Japanese telephone. 267-853-7537 : Changes your record to 89W-2L-89KO 007-373-5963 : fight Mr. Dream 135-792-4680 : enter Another World Circuit 106-113-0120 : see credits Your opponents Piston Honda: If his eyebrows twitch he is about to jab, you should dodge his blow and respond with a head shot. If he blinks red and then draws his arm back dodge left and hit him with a body shot. When he jumps around the ring he will unleash a quick series of punches block four times then retaliate with head shots. Don Flamenco: Start off by hitting him in the body once. Then wait for his hook shot. Once he tries this alternate hands with a flurry of head shots to knock him out. King Hippo: Carefully dodge his punches until he pulls his fist up to his mouth. Then punch him in the head followed by eight jabs to the stomach. Great Tiger: When the jewel in his turban blinks hit him with a head shot or duck. Once he pulls back and spins around the ring you must block, then release and block five times or you will be knocked down. Bald Bull: When he runs to the back of the ring wait for him to bounce forward and on the third bounce, hit him in the stomach just before he swings. Mr. Sandman: He will spin his gloves beofre a jab or a swing. Dodge then hit him with one head shot and three body shots. If he flashes dodge three times and give him a head shot followed by hard body blows. Soda Popinski: Dodge when you see him windup for a punch. When he shuffles his feet you will need to prepare to dodge three jabs and then give head shots. Super Macho Man: Wait for him to punch, dodge, then counter. If he tries to do his spin punch dodge left over and over. He is the last opponent before you can take on Mr. Dream. Donkey Kong Jr. / Donkey Kong Jr. Math Available: Promo/Standard Feng Shui: Red/Green Price: 3000, Sells for 750 but can't be bought back Controls: Control Pad - Move A Button - Jump B Button - Cancel an answer in DKJrMath Overview Climb vines and avoid baddies to rescue Donkey Kong from Mario's clutches. In Donkey Kong Jr. Math you must solve Math problems as you climb. The enemies in Game B are harder than the ones in game A. Stages Stage 1: Avoid the snapjaws and use the islands and vines to make it to the lef hand side of the screen. Then climb up to reach the platform DK is on. Stage 2: Watch out for birds as you use the springs to cross the large gaps. Make sure you don't hit your head on the moving platform. Stage 3: Jump over the sparks to get 100 points. Sparks will move back and forth on the platforms. Stage 4: Push six keys up the vines to free Donkey Kong. Once you do this you will start over with harder enemies. Tips It is faster to climb if you use two vines. Use the control pad to aim where you are going when you jump. If you drop a piece of fruit on an enemy's head you get 800 points. Soccer Available: Promo Feng Shui: Red Price: Sells for 750 but can't be bought back Controls: Control Pad - Move player/choose target A Button - Shoot B Button - Pass Game Play Choose from seven different teams with equal skill levels. You have to stop moving if you want to pass the ball. Run into an opposing player to take the ball away. Excitebike Available: Standard Feng Shui: Red Price: 3000 Controls: Control Pad - Move bike A Button - Accelerate B Button - Turbo Game Play You must finish in third in each race to move on to the next one. You do not get any second chances. Turbo makes you go faster but you might overheat. Only use it for steep ramps and near the end of the race. Try to land on both wheels when you jump. You can do a wheelie by pulling back on the control pad to go over small obstacles. Clu Clu Land / Clu Clu Land D Available: Standard/Promo Feng Shui: None/Red Price: 3000/Sells for 750 but can't be bought back Controls: Control Pad - Push in the direction you want to go A or B Button - Shoot a stun beam Purpose Race around the screen to uncover gold ingots. Avoid the sea urchins. Your character, bubbles, can grab poles to swing herself around and shoot beams that momentarily stun enemies. Once you reveal all the gold ingots by moving over them you move onto the next level. The gold ingots often form shapes so you will be better off if you can notice a pattern. Items/Danger A bonus timer will freeze all enemies in place. Bonus flags will give you an extra life. There is a black hole in the middle of every level where the enemies appear. You can swing through the hole as long as you don't land on it. Mario Bros. Availabilty: eries 4 e-Card #N02 Mario Bros Feng Shui: Unknown, speculation is Special Price: Sells for 10,000 but doesn't appear in the catalog Controls Control pad: Moves Mario/Luigi left and right A Button: Jump Game Concept While doing some underground plumbing, Mario and Luigi come across some strange creatures coming out of the pipes. Bump an enemy from below by jumping up, then kick the enemy when it's on its back. For every enemy defeated, a coin comes out of the pipes for a bonus score. Play alone or compete with a friend to see who can get the highest score. Enemies Shellcreepers: Small turtles that plod along and take one hit from underneath to be stunned. If not kicked in time, they get back up, change color, and move faster. (Green = Normal, Red = Quick, Blue = super fast) Sidesteppers: Fast moving crabs that take two bumps from below to be stunned. Kick them before they get back up. (Red = normal, Green = Quick, Pink = super fast) Fighter Flies: They hop around the board slowly, and can only be knocked from below while they're touching the ground. When Flies recover from being stunned, they hop around twice as fast, but a color change isn't seen. Slipice: A moving icecicle that can be defeated simply by bumping it from below. Don't let it linger or it will freeze the floors. You don't get a coin bonus for defeating it. Fireballs: Red fireballs bounce slowly around the screen, while Green fireballs fire in a straight line across the screen. CAN be bumped from below to be defeated. You don't get coins for stopping fireballs. Items Coins: Every time you defeat an enemy, a coin appears. Collect them for extra points. POW Block: The POW block is at the bottom of the board. Hit it from below, and all enemies touching the ground will get bumped. When all enemies are stunned, move quickly to kick them all! Bonus Stage When you come to a bonus stage, you have a limited time to gather ten scattered coins. Collect them all for a super bonus! Super Mario Bros. Availabilty: Legitimate method unknown, has been aquired through Action Replay Feng Shui: Unknown, speculation is Special Price: Sells for 10,000 but doesn't appear in the catalog Control Pad: Moves Mario/Luigi left and right A Button: Makes Mario/Luigi jump. Press and hold for a higher jump. B Button: Hold B while walking to run; shoot fireballs while in Fiery mode. Start: Start game/pause game Select: Choose one or two player game. Game Concept While doing some underground plumbing, Mario hears a call for help from within one of the pipes. While investigating the source of the sound, Mario is warped to the Mushroom Kingdom, where he is asked by the citizens of the kingdom to save Princess Toadstool from the evil Bowser. Jump on top of enemies to defeat them, or collect Fire Flower power to fry them with fireballs. Travel through 32 levels to rescue the Princess. Power Ups Super Mushroom: Found in ? blocks and bricks, Makes Mario twice his normal size. While in Super form, Mario can break bricks. He can also survive one hit from an enemy. While in Super form, you can power up further by finding a Fire Flower. Fire Flower: Found in ? blocks and bricks only when you're in Super form, this allows you to shoot fireballs at an enemy with the B button. One hit from an enemy, and you revert back to normal mode. (NOTE: Not ALL enemies can be beaten with fireballs) Starman: When collected, it will make Mario flashing and invinceable for about ten seconds. During this time, any enemy that Mario comes in contact with will be defeated. Coins: Can be found in ? blocks, in bricks, or floating in mid air. Collect 100 coins for an extra life (1-Up). 1-Up Mushroom: Found in bricks and hidden blocks, this green mushroom gives you an extra life. Warp Zones Going through 32 baddie-infested levels can be tough. In three different levels, you can find secret access to a Warp Zone which can push you ahead to later levels. (Hint: They're only found in underground levels) Some enemies you'll encounter: Little Goombah: A mushroom gone bad. One stomp puts him away. Koopa Troopa: A turtle soldier in Bowser's army. One stomp makes a koopa retreat into his shell. While in his shell, you can kick it and send it into other enemies. For each successive enemy hit by the shell, the score will get higher. Hit enough enemies in a row with a Koopa shell, you get a 1-Up (Green Koopas walk straight ahead. Red Koopas walk back and forth on a single platform) Koopa Paratroopa: Koopas with wings. Green ones hop along in a straight line. Red ones fly vertically, up and down. Stomp on them to take their wings away, then treat them like regular Koopas. Buzzy Beetle: A large black bug with a tough shell. Stomping on him will send him into his shell, and you can kick him like a Koopa. His shell can resist fireballs. Bullet Bill: Fire out of a cannon and fly in a straight line. Can be defeated with a stomp, but not fireballs. The Hammer Bros: Two large Koopa Troopas that hop around and throw hammers at you. They can be stomped or shot with fireballs. Lakitu: Floats above the world, hurling Spiny eggs down from his cloud. Find a high enough ledge to get up there and stomp him. Spiny: They hatch from thrown Spiny Eggs. They can be beaten by fireballs or kicked shells, but they CANNOT be stomped due to their spikey backs. Bloopers: A squid that swims quickly after Mario. Only fireballs can stop them. Cheep-Cheeps: While underwater, they swim in a straight line through the ocean and can only be defeated by fireballs. Above ground, they fly up at you and can be stomped on. Podaboos: They appears in Bowser's castle, popping up out of the lava. Time your jumps to jump over them, or while they're still in the lava. They can't be defeated. King Bowser of the Koopas: A giant reptillian beast keeping Princess Toadstool captive. The only way to beat him is to get behind him and pull the lever that drops him into the lava. You can also use a few fireballs, if you manage to get to him with firepower. Bowser attacks with flames and sometimes by throwing multiple hammers. The Legend of Zelda Availabilty: Legitimate method unknown, has been aquired through Action Replay Feng Shui: Unknown, speculation is Special Price: Sells for 10,000 but doesn't appear in the catalog Controls Control Pad: Moves Link up, down, left, and right. Use diagonal directions in conjunction with the boomerang to throw it on an angle. A Button: Stab with your sword B Button: Use your secondary item Select Button: Pause Start Button: Bring up inventory to choose a secondary item, or check on your Triforce progress. Game Concept The evil Ganon has kidnapped Princess Zelda in an attempt to combine her Triforce of Wisdom to his Triforce of Power. In an act of Desperation, Zelda seperates the Triforce of Wisdom into eight pieces and hides them around the land of Hyrule. While Zelda's aide Impa was being attacked by some monsters, a young boy named Link happened along and fought them off. Impa asked this courageous boy to find the missing Triforce, defeat Ganon, and save Princess Zelda! Game Play Arm yourself with a sword and start searching for the dungeons that hold the Triforce. There are eight dungeons (Levels) in all. Some are out in the open, and some have a secret entrance. Each dungeon contains one piece of the Triforce of Wisdom, and at least one weapon for Link to add to his arsenal. Each piece of Triforce is guarded by a boss monster that Link must defeat. Once Link collects all the missing Triforce pieces, he can enter the 9th and final dungeon to confront Ganon. A few weapons and items: Sword: You start the game weaponless, and must find the Wooden Sword right away. You can later upgrade to the stronger White Sword, and the strongest Magic Sword. Boomerang: Can be thrown to retrieve distant items, or stun enemies. The Magical Boomerange flies further than the Wooden one. Candles: Used to light dark rooms or burn certain bushes. The Blue Candle can only be used once per screen. The Red Candle can be used multiple times on one screen. Bombs: These are used to blow holes in walls and damage enemies Bow and Arrow: The arrow can be bought, but the bow must be found in a dungeon. For every arrow you shoot, you are charged 1 rupee. Rings: The Blue Ring decrease damage by 1/4, while the Red Ring decreases damage by 1/2. The Blue Ring can be bought, the Red Ring must be found. Heart Containers: Adds an extra heart to your life meter, allowing you to take more damage and live longer. They can be found in secret caves, and after you beat a dungeon boss. Rupees: These appear when you defeat enemies. Flashing rupees are worth 1, blue are worth 5. Use these to buy weapons and items. Hearts: Replenish one empty heart in your life meter. Fairy: Fountain Fairies replenish all lost life, fairies released after defeating enemies replenish a few hearts. Ice Climbers Available: Series 4 e-Card #N01 Ice Climber Feng Shui: Unknown, speculation is special Price: Sells for 10,000 but doesn't appear in the catalog Controls: Control Pad- Left/Right moves Popo Left/Right A Button- Causes Popo to jump up B Button- Causes Popo to use his hammer Game Concept Guide Popo through the various levels of the mountain by smashing through the ice blocks while simultaneously fending off attacking enemies with your hammer. After scaling the mountain, you'll attempt a bonus stage where you must collect different types of foods and try to get to the top of the mountain and defeat a giant bird; however, if you fall you receive no bonus points. If you obtain the high score, your score will appear next to the "I" mark on the title screen. 2-Player Mode Grab a friend and select the 2-player mode, which is identical to the 1-player game except you and your friend will be cooperating to reach the top of the mountain; if yours and your friend's combined score have obtained a 2-player high score, it will appear next to the "II" mark on the title screen. Enemies: Topis- Small, white creatures that scurry across the screen and repair ice blocks that you have smashed; they can repair two blocks at a time. Small Birds- These birds fly up above you and attempt to swoop down and attack you. Icicles- These form off the bottom of the ice blocks; if you are standing under one when it falls, you will lose a life. 7. Animal Crossing (GCN) Special Character Guide Special characters are characters that are universal to every town. They perform various functions or appear on special occasions and give gifts/provide services. This is a guide to the special characters in Animal Crossing for the Nintendo Gamecube. Chip Day: Every Sunday (June/Nov) Hours: 6:00am - 6:00pm Chip is the beaver that chairs the fishing tourneys held every Sunday in June and November. Chip sets up tent early in the mornings (at 6:00am sharp) and waits for players and villagers to bring him different types of bass (small bass, bass, and large bass) to measure at the weigh-in station. If you bring him an eligible fish, Chip will measure it by chewing it up inch by inch. Every time you bring Chip a fish that breaks the current tourney record for the day he will give you an item as a prize. Thus, to maximize the number of items you can receive from Chip, be sure to give him the smallest fish first. You do not receive prizes for fish that do not beat the record. If you hold the biggest fish record by 6:00pm Chip will send you an additional reward in the mail. Chip will always post the winner of each tourney to the bulletin board. Franklin Day: 4th Thursday (Nov) Hours: 3:00pm - 9:00pm Franklin the turkey realizes he's in trouble when Tortimer the mayor invites him for dinner, or rather to be dinner. During the Harvest Festival, Franklin will hide behind obstacles (such as trees) and wait for you to bring him pieces of silverware from the banquet. Franklin believes that if you pilfer the utensils, your villagers will be unable to serve him. For each piece you bring you will recieve one piece of the Harvest Theme (including the wallpaper/carpet). If you talk to your villagers during the Harvest Festival they'll talk about where they've sighted Franklin. You can get a letter and a number clue each time you talk to them. Sometimes it is hard to see Franklin when he hides behind buildings. If you bury an item and dig it up, the game will temporary "ignore" large obstacles allowing you to see clearly behind them. Gracie Day: Random (Sun - Sat) Hours: All Day (6:00am start) Gracie is the stylish giraffe fashion designer with a flashy car. Gracie is much disliked by Copper because she consistently breaks the local parking laws. When she comes to town, Gracie will park in a random acre. If you find her (talk to Copper for a hint) she will ask you to buff her car for her. You can do this by rapidly tapping the A button. Depending on how well you do Gracie may bestow a rare gift on you. If you do the job to her satisfaction you get a limited edition Gracie shirt. If however, you do a so-so job Gracie will only give you normal clothing. If you do a terrible job you may get nothing at all. Gracie will let you retry washing her car until she gives you an item. User Tips: Try rubbing a capped pen as fast as you can over the A Button, use a turbo controller, or use your index finger to tap the button. Gulliver Day: Random (Once a week) Hours: 6:00am - 12:00pm Gulliver (after Gulliver's Travels by Swift) is a sailing seagull who has difficulty staying on his ship. He washes up on shore once a week and remains unconscious unless you wake him. It may take numerous times to wake him up so don't give up. Once you wake him up he will tell you a tall tale about how he came to be on the beach and give you a foreign gift as gratitude. You won't find the gifts you get from Gulliver anywhere else and you cannot re-order them from your catalog. So make sure if you hang onto the pieces that you like. If you are short on cash you can always sell them to Tom Nook for some profit. Jack Day: Oct 31st - November 1st Hours: 6:00pm (Oct) - 1:00am (Nov) Jack, the King of Halloween and pumpkinhead extraordinare makes a cameo visit in your village every October 31st. If you find Jack during the Halloween celebrations and feed him candy, he will reward you with a piece of the Spooky Theme. However, on Halloween all your villagers look like Jack-look-alikes. Here's the catch: only Jack and Tortimer will refrain from running you down and stealing your sweets. Normal villagers will chase you and try to steal your candy. On Halloween, candy should be stored in spare mail slots until you can establish whether or not you're speaking with Jack. Unfortunately, if you do not appease your villagers with candy they will transform your clothing into rags and your items into jack-in-the-boxes or jack-o'-lanterns. Thus, make sure that you keep all your furniture items at home when Jack hunting. Jack will do the same if you choose not to give him candy. However, you want to save all your candy for Jack. Once you get a piece of furniture from him leave the acre and search for him again. Continue to do this until you have the complete Spooky Theme. Jingle Day: December 24th - 25th Hours: 8:00pm - 1:00am Jingle the reindeer wanders around town and if you track him down he will give you a piece of Jingle furniture. If you want more furniture you will have to change into a different outfit and talk to him again. You can only get a maximum of ten pieces per town unless you time travel regardless of how many characters you have. Once you have talked to Jingle ive times he will give you something. Head out of sight, but not out of acre and change into a different shirt. Make it as different a pattern as you can and talk to him again. He will ask you questions and depending on how you reply you will get different furniture. Generally a response of "Printed" or "Woven" will get you wallpaper, carpet, or a shirt. You can get doubles so you can easily wind up with less than ten unique pieces. Jingle furniture sells very well and cannot be re- ordered or traded. Joan Day: Every Sunday Hours: 6:00am - 12:00pm Every Sunday an elderly boar named Joan comes to your town to sell turnips. She will wander around so you'll have to look carefully if you want to buy turnips from her. You can buy turnips at the current market price in lots of 10, 50, or 100 turnips. Buying turnips lets you play the "stalk market" by selling the turnips you bought to Tom Nook at current asking price; hopefully you make a profit. Tom Nook will not buy turnips on Sunday and the price he will pay varies from town to town and day to day. If you wait a whole week and don't sell your turnips they will spoil, so make sure you sell them Saturday night at the latest even if you will lose money by doing so. Katrina Day: Random (Sun - Sat) Hours: 9pm - 9pm the following day Katrina is a mysterious feline fortune teller. If you give her fifty bells she will tell you your fortune. You may get a normal fortune, in which shes "some good things and some bad things" or you might get a special fortune with strange effects. If you get a normal fortune you can choose to pay another fifty bells to hear another one. The special fortunes may have good or bad effects. Katrina Guide Love Villagers of the opposite sex will take a liking to you Unpopular Villagers will act coldly toward you Lucky Finances You'll earn and find more Bells than normal Lucky Materials It will become easier to acquire (and you may in fact be guaranteed to find at least one) rare item(s) (lottery and redd exclusives) Unlucky You'll fall down a lot K. K. Slider Day: Saturday Hours: 8:00pm - 12:00am Every Saturday night at the train station the musical dog Totakeke will be waiting for you. You will have the option of requesting a song from him if you choose. Remember you must type the name of the song exactly including punctuation, spaces, and capital letters. Three songs (K.K. Song, Two Days Ago, I Love You) will never be sung unless you request them. If you have no request Totakeke will play you a random song. While he sings you will be able to see the credits. After the performance he will present you with an aircheck, which you can put into any stereo to hear the tunes at home. K. K. Songs Aloha K.K. K.K. Etude K.K. Song Café K.K. K.K. Faire K.K. Soul Comrade K.K. K.K. Folk K.K. Steppe DJ K.K. K.K. Fusion K.K. Swing Go K.K. Rider! K.K. Gumbo K.K. Tango I Love You K.K. Jazz K.K. Technopop Imperial K.K. K.K. Lament K.K. Waltz K.K. Aria K.K. Love Song K.K. Western K.K. Ballad K.K. Lullaby Lucky K.K. K.K. Blues K.K. Mambo Mr. K.K. K.K. Bossa K.K. March Only Me K.K. Calypso K.K. Parade Rockin' K.K. K.K. Casbah K.K. Ragtime Señor K.K. K.K. Chorale K.K. Reggae Soulful K.K. K.K. Condor K.K. Rock Surfin' K.K. K.K. Country K.K. Safari The K. Funk K.K. Cruisin' K.K. Salsa Two Days Ago K.K. D & B K.K. Samba K.K. Dirge K.K. Ska Redd Day: Random (Once a week) Hours: All day (6:00am start) Crazy Redd runs the roving Black Market tent that appears in your town sometimes. Some of the things he sells are rare collectables that you won't find anywhere else, while other items are junk which he sells at four times the price of Tom Nook's Shop. After you have made a purchase from Redd you will be able to buy back the items from your catalog. Good feng shui may make it more likely that Redd will sell you a rarer item. Saharah Day: Random (Sun - Sat) Hours: All Day (6:00am start) Saharah is a camel carpet salesman from a distant land. She will ask you for an old carpet and three thousand bells in exchange for one of her rare carpets. The only catch is that the price goes up the next time you ask her. Saharah's carpets aren't found anywhere else and each of them matches one of Wendell's wallpapers. Her carpets are not tradable and can't be bought back from the catalog. Snowman Day: December 25th - February Hours: All Day You will find two small snowballs on the ground each day regardless of whether it is snowing or not, although if you break both of them they can be reset by saving and quitting. By pushing them around they will start to grow bigger. Snowballs will break if they fall into water, off cliffs, or are shoved into things. Once you have a large snowball made, roll another one half the size into it. If you snowman is well made you will get a piece of Snowman Furniture. Your second ball must be half the size of the first, make sure you push the smaller ball into the bigger one. Both balls must also be the right size to get anything. Your gift will arrive by mail the next day. Even if you break the snowman after, as long as it was wellmade you will get your item. If you approach the made snowman with empty hands and press A you can talk to it. Equip a tool to smash it or walk into him. You can also break the snowballs or push them into the water. The item you get is random. The snowmen stay around for 3 days, getting smaller each day, until on the 4th day they disappear. It has been suggested that the bottom ball should be around 3/4 of maximum size (the point where it won't get any bigger) and the second snowball should be between 1/2 and 3/4 the size of the first snowball. Wendell Day: Random (Sun - Sat) Hours: All day (6:00am start) Wendell the walrus is a travelling wallpaper salesman. If you give him a fish he will give you wallpaper. Wendell only gives away three wallpapers per day (1 per person to up to 3 players) so make sure you get to him early. Wendell's wallpapers are one of a kind and you won't find them anywhere else. Every one of his wallpapers match one of Saharah's carpets so if you are looking for a set you'll have to talk to both of them. His wallpapers cannot be re-ordered and cannot be traded. Wisp Day: Random (All week) Hours: 12:00am - 4:00am You may encounter Wisp if you wander around late an night (around midnight to 4am). He will ask you to help him find 5 spirits and catch them in the net. If you complete the task, he will offer to; pull all the weeds in your village, re- paint your roof, or give you a gift. You won't be able to see Wisp until you enter his acre and are a few spaces away, then he will call your name. Wisp will only appear if there are quite a few weeds growing in your town. The items he gives out are not generally rare and unless you have not weeded for about 2 weeks or more it is easier time wise to pull your weeds by hand. 8. Tips and Tricks Welcome to the Tip and Tricks page. Here you will find various tidbits of information that you might find useful while playing Animal Crossing for the Nintendo Gamecube. Tip #1: Dealing with Clutter Problem: Out of space? Is your basement full and it's come down to deciding between the Grand Piano and your bed? Solution: Why not try storing those extra items in envelopes? Bet you thought they were just good for letters but you can use them to store your extra items. Simply drag and drop any item, providing it's not "living", in an open letter. You can also store the letters with the items in them at the post office, this creates a ton more space for storage and is a good way to store items that you can't reorder in case you want them later. Tip #2: Finding the Golden Shovel Problem: Can't find that Golden Shovel that's all the rage? Solution: Well, money may not grow on trees but shovels do. Head over to Nooks and pick yourself up an extra shovel. Take that shovel and bury it in the "glowing" spot. With any luck you'll have a full grown Golden Tree in your village within a few days. Simply shake your new tree and voila..........a golden shovel will fall. Tip #3: Bug Catching Problem: Does it seem that the insects are more afraid of you than you are of them? Solution: Try pressing and holding the "A" button with the net equiped and you'll go into sneak mode. Now you can creep up and capture those wily insects before they fly away. Tip #4: Too Much Money?! Problem: Have you finally paid off your mortgage only to find that you don't have any room for all the free and clear money you're pulling in? Solution: Take a visit to the Post Office after paying off your final loan and you'll find that a savings account has been set up for you. Deposit enough money and you just might get a reward from the Post Office. Tip #5: Eternal Summer Problem: Do you yearn for summer weather year round? Solution: Connect your GBA to and head to the dock. Didn't know your town had a dock? Well it does and you can find it on your map. You'll see a turtle (Kappa) called Kapp'n in a rowboat. Kindly speak to this chap and he'll offer to take you to the Island, free of charge no less. Once on the island you can enjoy fun in the sun year round. Tip #6: Need a Paint Job? Problem: Are you tired of your current roof color? Do you need the number of a good painter? Solution: Well unfortunately getting a new paint job isnt as easy as making a phone call. Luckily for you there are a number of ways to go about getting your roof painted. Every time you upgrade your home you will be presented with the option to select a new color for your roof. If you frequently converse with the locals they might surprise you by painting your abode in a color of their choosing. Lastly after the town store has been upgraded a number of times you will be able to buy a can of paint and Nook will through in the labor for free. Tip #7: Mail Maniacs Problem: Does it seem that the Post Office is a little on the lazy side??? Solution: Ew, five letter limits. Well if youre sneaky there is a very simple solution for all you bulk mailers. Once youve sent out the first batch of five letters simply step outside and then re-enter the Post Office. By using this method you can send as many letters as your heart desires. Tip #8: Shopping Selection Problem: Are you frustrated with the lack of items Tom carries? Solution: Well if you want Tom to help you then youre going to have to help him. No this doesnt mean you have to apply for a job, you will have to come up with some money but thats a whole other story entirely. You will find that if you support Tom by purchasing and selling items hell close down for a day and renovate his store, and the bigger the store the more items available. As well if you manage to bring some outside business to in to town (IE: a visitor from another town) you just might find that Tom will surprise you with a Department Store chock full of goods. Tip #9: Lost Items Problem: Did you accidentally sell that gorgeous Cabana Dresser that you got from Mitzi only to find that Tom doesnt have any in stock??? Solution: Fear not, if you speak with Tom he will present you with the option to view your catalog. In this catalog is a list of every item you have possessed throughout your Animal Crossing Journey. Now you can order just about any item you have encountered for the standard retail price (unfortunately you will encounter some rare items that cant be ordered from the catalog) To order something simply select it and Tom will quote you with the price, free shipping of course. Now youre half way to getting that lovely piece of furniture back. As soon as Pete gets a free moment youll find that your item(s) is waiting for you in your inbox. Free same day delivery, you just cant beat that service. Keep in mind that if youre patience are running thin and you dont mind a little cheating just save your game, quit, and reload and youll find that any items you have on order will have magically appeared in your mailbox. Tip #10: WHAT ON EARTH IS A PITFALL!? Problem: Do you often wonder what in the world Pitfall, an old Atari game, has to do with Animal Crossing? Solution: Well regardless of what you may think, this is a different kind of pitfall. In Animal Crossing a pitfall is a naughty little item used to play tricks on the unsuspecting. If you manage to come by a pitfall find a good place, preferably a high traffic area and bury it. Now when an unknowing party walks across the spot where the pitfall is buried they will be sucked into the ground. Tip #11: Stalk Market Problem: What is the stalk market all about and why would I want to stalk any of my fellow villagers? Solution: Worry not, participating in the stalk market doesnt require any stalking whatsoever. If you want to take a little fiscal risk then make sure to wake up early on Sunday morning and track down Joan the Sow. If you speak with her she will offer to sell you turnips at whatever the growing rate is for that particular day. Here is where the risk is involved if you want to turn a profit. If you see Tom and discuss other things hell tell you his buying price for turnips. If his price is higher than the original purchase price then selling is a good idea, but if his price is lower than the original purchase price youll probably want to hold out in hopes that his buying price will increase. Be warned that if you hold out and neglect to get rid of your Turnips before Joan comes back to town that they will have gone bad and all of your money will go down the tubes. Tip #12: How do I get the Golden Axe? Problem: Is there a Golden Axe? Solution: Youre in luck, there is. Unfortunately attaining this fabled axe is a much more difficult task than just planting an extra axe in the ground. To get the Golden Axe you must get the Wishing Well to acknowledge that your towns status is perfect. If you think getting your town to the perfect status just try keeping it that way for two weeks as thats what youll have to do in order to get the axe. Once youve completed the daunting task of maintaining a perfect town for two weeks go speak to the Wishing Well and Farley will pop out of the well and reward your dedication and hard work with the Golden Axe. Tip #13: Eliminating Debt Problem: Are you in so much debt you cant imagine seeing yourself through??? Are you afraid your little guy or girl is headed towards bankruptcy??? Solution: Keep you head held high because there is a simple solution to clearing your debt... Pay Your Bills. Easier said than done obviously, but here are some basic ideas for rolling in the big money. Grab all the fruit in your town and head over to the Island and drop it for your Islander, youll find that he is so grateful to have something other than coconuts hell reward you buy dropping bags of money. Believe it or not if you find your Islanders favorite fruit there is a chance that hell drop bags of money worth up to $30,000. Dont want to travel thats fine as there are many options to make money in town. Try your luck at the stalk market, fish, sell items to other humans in your town, and sell any items you no longer need at Nooks. Now youre on the road to a steady income and becoming debt free will follow suit. Tip #14: More Golden Items Problem: Golden Fishing Pole? Golden Bug Net? Huh? Solution: To get the fishing pole youll need to catch one of each of the forty fish that can be found in your towns river, ponds, or down at the ocean. Granted this may seem like a simple task in theory it can be very difficult. Not only are some fish only in season at certain times of the year which means youll more than likely spend a nine or ten months just to catch these little guys in season. If you want the net youll have to catch one of each of the forty insects that can be found in town. Like fish, bugs go in and out of season so youll spend a considerable amount of time just tracking down some of the seasonal insects. Tip #15: Locating Special Event Visitors Problem: Are you tired of constantly hearing about people visiting your town only to find that youve missed them or worse youve searched the town over and still cant find them? Solution: This is where you friendly local Police Station can come in quite handy. Drop by the Police Station and speak with Copper. Not only will he inform you of any travelers headed to your town but once these visitors are setup in your town hell direct you to the exact acre where they are located. Tip #16: Things that go Bump in the Night Problem: Feeling Brave??? Brave enough to go on a ghost hunt??? Solution: If youd like to play the role of a paranormal detective then lets hope you dont require to much sleep as your search could last until the wee hours of the morning. While its true that if you town has become polluted with weeds youll be more likely to find Wisp but dont worry if youre a perfectionist and arent willing to leave the weeds as you still have a chance of spotting Wisp. If you find this friendly ghost hell explain that hes in a bit of a mess. He needs you to help him capture some escaped spirits with your butterfly net. Hell ask that you catch them, five in all, before 4:00AM and if you do manage to find them all hell reward you. If you manage to capture them all before time runs out then he Wisp will reward you with one of three different things. Hell offer to pull all the weeds in town, paint your roof any color you desire, or give you a random gift. Tip #17: Money Trees Problem: Wouldn't it be nice if money grew on trees? Solution: Well with Animal Crossing our dreams have come true. If you run across a golden spot you can bury a bag of money ($100, $1000, $10000, or $30,000) there, and if your tree reaches full size it will produce three bags of money each of which will be equal to that of the original amount you buried. Tip #18: Travel to Another Town Problem: Is it time for a vacation? Want to do some shopping in another town? Solution: Thankfully if you have friends you can go visiting. If youd like to visit a friends town simply stick their town memory card into slot two and head to the Train Station. If you speak with Porter he will ask you of your intentions and if you tell him youd like to travel hell get you all setup and on the train headed for your friends village. Tip #19: Fruit Uses Problem: Did your mother send you a peach and you cant decide whether to eat it or sell it to Nook? Solution: Have the best of both worlds, start up a peach orchard then not only will you have plenty of peaches to snack on but youll also have yet another steady source of income considering Tom will pay $500 for each piece of non- indigenous fruit. If you want to start a fruit orchard or just a fruit tree then all you have to do is pick a spot and bury a piece of fruit. Fruit trees produce three pieces of fruit each harvest and each tree will produce every few days after it has been picked clean. Tip #20: Museum Donations Problem: Have you amassed quite the collection of fossils, insects, paintings, and fish in your basement? Are you wondering if there is something better do to with your collection than let it collect dust? Solution: The best thing to do is head down to the local museum and start making some charitable donations. By donating items to the museum youll give everyone a chance to view these items and more importantly youll have the satisfaction of knowing you helped bring some culture to your tiny town. If you manage to complete all of the museums collections Blathers will give you a little reward to commend your efforts. Tip #21: Fame! Problem: Want to see your name in lights? Want to have your own star on Animal Crossing Blvd.? Solution: Well sorry to say but you cant, however if you are a dedicated member of the community and you manage to completely pay off every last one of your mortgages you will be rewarded with something just as good. After youve made your last payment go back and speak with Tom. Hell be so pleased with all of your hard work and your sense of responsibility that hell reveal he has a special surprise planned for you. In a day or so head to the train station and see if you dont see something that strikes your fancy on the way to the station platform. Tip #22: Late Night Activities Problem: Suffering from insomnia? More into the nightlife than the hustle and bustle of the daytime hours? Solution: While your village rolls up the streets pretty early you still find a number of things to keep you busy during the night. For starters youll notice that there are one or two animals in your village that choose to stay up all night so you can stop by and chat it up with them. You can always fish or do a little bug hunting. If youre in the mood for a new outfit only to find that Tom has closed up for the day you arent completely out of luck, just head over to the Able Sisters Shop which is open until 2:00AM every day. Now you can design until the wee hours of the morning. On top of that if youre feeling brave why not wonder around town in hopes of finding some paranormal entities. Tip #23: Portable Play Problem: Would it not be wonderful if you could play all of the great NES classics contained in Animal Crossing on your GameBoy Advance? Solution: Well, Nintendo mustve thought so, as playing NES games on your GBA is an extremely easy task to pull off. First make sure your GBA is hooked into one of the open controller ports, now walk up to one of your NES systems and press A, select Advanced play and follow the onscreen prompts. Youll be playing Golf, Excitebike, Tennis, and all the others on the go. Tip #24: News Hound Problem: Do you want the inside scoop on whats going in on town? Want in on all the latest gossip? Solution: You can learn a lot from talking to your villagers. Find the time to just walk around and converse with your villagers, youll become closer with them and youll also have the inside track on whats going on in town. If youre looking for a weather report or information on a treasure hunt then try checking out the town message board, you know that big thing in the middle of your housing complex. As well if you love getting mail but the only things youve been getting recently are fossils from the museum and the occasional sale flyer from Tom then you should try writing letters to your villagers. They appreciate long, easy to read, grammatically correct letters. You might even consider enclosing a gift, if youre close to your villagers they just might send you a present in return. Tip #25: Dancin' Fool Problem: Have you ever found a gyroid you like, but you worry that it will sound off-beat with your music? Solution: Don't worry! The gyroids automatically speed up or slow down to the beat of the music! So jam with your gyroids without fear! Tip #26: Hidden Shirt Problem: Need a change of clothes in a pinch? Solution: If you drag a shirt down to the second to last slot in your inventory, and instead of moving the last slot, move down--you'll find that you can swap the shirt you're carrying for a "Big Dot Shirt." Even better, whatever shirt you swapped for becomes the new background to your inventory screen. 9. Wishing Well Guide For those of you are confused as to why your local well babbles nonsense at you, we've produced a guide to make life easier. The Wishing Well can be pretty confusing, but ultimately, deciphering what it wants is the only way to get your hands on that elusive golden axe. It's a shame that you really have no use for it once you've humored the well, but if you're a completist, it's a must have. Anyway, here's the how-to on the most asked after part of the game. The Messages of Doom This is a key to what the Wishing Well wants when it says those various cryptic phrases that make us all go "Huh?" "Yes..yes. Things feel as they should. This is certainly a satisfactory level of prosperity..but with just a little more effort, things could be even better." Chances are your tree levels are right but you may need to thin them out a bit to achieve a perfect rating. "Things aren't too bad...but with just a little more care and attention, everything would be much, much better." This message means you have a slight weed problem. It is not as bad as it could be, but it's getting there. "When there are too many weeds...and acres in need of care and attention...a town feels very unsettled." This is a more severe weed message. The solution is blissfully simple, pull those weeds.! It appears that things fare well,by and large. If you were to search out areas where there are too many, or not enough, trees...then thngs would be faring even better." Thin your trees out more so they are not touching at all. Plant more trees in sparse areas and cut them down in thickly wooded areas. Dig up any wilted trees or stumps. "Trees are things of extraordinary beauty but too many trees..." The well will mention an acre. Simply cut down a few trees until you no longer get that message. It has been suggested that having over 16 trees triggers this message. "In areas where there is little green...a feeling of despair overshadows all else..." The well will mention an acre. Simply plant more trees until you no longer get this message. It has been suggested that having less than 9 trees in an acre triggers this message. "...too many weeds" This message unlike the other weed messages supplies an acre. It seems to indicate taht there are more than 3 weeds in that acre. Might as well pull them all while you're at it. "Everything is perfect! [town] is a very livable place." Congratulations, now keep it that way. Horticulture Thinning Trees A common problem preventing perfect town status is trees that are too close together. These trees can be next to each other in any direction, even diagonally. If you cannot dig a hole on every side of the tree then the other tree is too close to it. You can easily check by walking in a circle around the tree. Note: it is possible to get a perfect rating and still have trees touching, but it is more unlikely. Stumps and Wilted Trees No one is sure exactly how stumps factor into the perfect town guide but they do not have a positive effect and should therefore be removed. Wilted Trees appear to count as weeds. They seem to negatively impact your town and should eb removed also. Partially Grown Trees and Healthy Sprouts Partially grown trees and healthy sprouts seem to increase your tree count. It is unknown how trees that are stuck at a certain stage of growth affect your perfect rating, it sometimes seems to make no difference but why take the chance. Weeds Having more than 30 weeds in your town will prevent you from having a perfect rating. More than 2 or 3 weeds in an acre can have the same effect. New weeds appear every day and should be pulled. Your best bet is to just get rid of all the weeds you can. Flowers Flowers are not necessary to have a perfect condition. It appears that they may help boost your rating a bit, but trees are the main issue. Flowers do not seem to be as important as originally thought, but they may help a bit. They also make things look nicer and attract bugs so they couldn't hurt. Trees The tree requirements per acre may not apply to some areas such as, the lake or the area with the 4 houses. No one is sure what acres are exempt or have lesser requirements. There may also be a total required number of trees in town, or a total maximum. However, you must for sure meet the acre requirements. Miscellaneous Garbage Items like cans, tires, or boots count as trash. You cannot have trash in your village if you want a perfect rating. The well gives you a message about trash as well. Your best bet would be to sell it to Tom, as the wishing well seems to count trash in the dump as trash in general. Farley and the axe If you keep your town perfect for 15 days Farley will show up at the well the next time someone talks to it and give you the golden axe. The golden axe can never break unlike regular axes. Golden Axes are unbuyable and untradable. Enjoy your reward. HRA HRA ratings and perfect town ratings are not connected. End of story. How the Well Calculates the Rating Scoring Some time ago, tcromis posted some information on our boards, which was originally discovered by ArchonBasic at gamefaqs who used trial and error to find out the way perfect towns are scored. This information may not be 100% accurate but it should give you a far better idea of how the perfect town rating works. The perfect town rating is based on a point system, not on a series of conditions. This means you can make up for the points you lose in some areas by scoring higher in other areas. You need to achieve a score of 14 points to get a perfect rating. The Acres In your town there are 30 acres, 20 of these are normal acres, and 10 of these are special acres. The following are special acres: the lake, the well, your houses, the train station, the museum, and the five beach acres. Every other acre without exception is considered to be a normal acre. Acre Scoring System Normal Acres: 11 Trees or less = 0 Points 12-14 Trees = 1 Point 15 or more trees = 0 Points Special Acres: 9-11 Trees = 1 Point 12-14 Trees = 2 Points 15-17 Trees = 1 Point 18 or more Trees = 0 Points Weeds and Flowers One flower cancels out one weed. Otherwise weeds can give you negative points. The details are very complex and it is easier just to pull out every weed you see anyway. You get no points for flowers other than them cancelling out weeds. Stunted/Shrivelled/Touching Trees The well imposes no penalty for these trees and continues to count them toward your total for that acre. Unlike previously thought you can achieve a perfect rating and still have trees that are diagonally touching. While you may want to thin them out for ease of movement, you do not have to to get the golden axe. Trees can also be next to fences, rocks, and buildings without a negative impact.