Wizard 101 Walkthrough - Guide for Wizard101

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               _                                                 
              - - /, /,                     |\    /|   /\\   /|  
                )/ )/ )  '       _           \\  /||  || || /||  
                )__)__) \\ /\\  < \, ,._-_  / \\  ||  || ||  ||  
               ~)__)__) ||  /   /-||  ||   || ||  ||  || ||  ||  
                )  )  ) || /\\ (( ||  ||   || ||  ||  || ||  ||  
               /-_/-_/  \\  ||  \/\\  \\,   \\/  ,/-'  \\/  ,/-' 
                            /                                    
                           (,                                    

 >.<.>.<.>.<.>.<.>.<.>.<.>.<.>.<.>.<.>.<
>|-------------------------------------|>
<| Game: Wizard101                     |<
>| Developer: Kingsisle Entertainment  |>
<| Release Date: September 2, 2008     |<
>| Cost: $9.95 per month*              |>
<| Date of Guide Publication: 5/8/11   |<
>| Guide Author: Scottiedogg54         |>
<|-------------------------------------|<
 >.<.>.<.>.<.>.<.>.<.>.<.>.<.>.<.>.<.>.<
*$9.95 per month is the basic pricing model. There are other deals that will 
get you subscription time for much less.
 

Table of Contents
- [TABLE] -

Table of Contents..........[TABLE]
Version History............[VHIST]
Intro/About the Author.....[INTRO]
Controls...................[CTRLS]
Crowns or Sub?.............[CROS?]
How to Use This Guide......[HOWTO]
Walkthrough................[WTHRU]
Crafting...................[CRAFT]
Gardening..................[GRDNG]
Credits....................[CREDS]
Legal Stuff................[LEGAL]


Version History
- [VHIST] -

 Ver# Sections Completed    
.====.====================.
|0.10| Table of Contents  | 
'----| Version History    |
     | Intro/About the    |
     | Author             |
     | Controls           |
     | Crowns or Sub?     |
     | How to Use This    |
     | Guide              |
     | Credits            |
     | Legal Stuff        |
     '--------------------'
      Walkthrough Parts Completed
     .=============================.
     | [PT1.1-3]                   |
     '-----------------------------' 

Comments: First published version of the guide. Walkthrough is still in its 
early stages, and the crafting and gardening sections have not yet been 
started. Look forward to seeing the next stages of the guide in the 
not-too-distant future!

.====.
|0.12| 
'===='
      Walkthrough Parts Completed
    .=============================.
    | [PT1.4]                     |
    '-----------------------------' 

Comments: Completed Sidequest Roundup #1.


Intro/About the Author
- [INTRO] -

Hello, and welcome to my FAQ/Walkthrough for Wizard101. A game recognized by 
the casual observer as a "kiddie" game, Wizard101 is one of the most in-depth,
entertaining RPG's that I have ever played. I have put literally thousands of 
hours into this game; far more time than I have with any other game. Although I
have never played it, the battle system is similar to the one in Magic: The 
Gathering.

Wizard101 is a turn-based, role-playing card game. As you advance through the 
story and level up, you'll gain more powerful spells and items. You follow the
story of the young student who came from an unknown world to the Ravenwood 
School of Magical Arts. Unfortunately, the school is under attack by the 
ex-teacher, Malistaire Drake. The player follows Drake on a wild goose-chase 
through five different worlds, eventually confronting him in a final showdown 
in Dragonspyre.

As of November, 2010, Kingsisle has added a seventh world: Celestia. Players 
may now level to 60 and three new side schools have been added. This world 
starts a new story line: the player's battle against Morganthe.

As for myself, I am known as Onion Knight on the Wizard101Central forums. I am 
a retired Tournament Master, a position on the forum staff. Wizard101 has been
out for a little over two years, and I was disappointed to find that a game 
with ten million members has no guide to call it's own on gamefaqs. I decided 
to take it upon myself to undertake this massive project. After playing this 
game for nearly as long as it has been out, I feel that I am qualified to do 
so.

That's just about all I have to say. Enjoy the guide! 


Controls
- [CTRLS] -

|Movement|

Left-Handed Players:

Left handed players will want to hold the mouse in their left hand, and use the
arrow keys with their right hand.
     ___
    | ^ |
 ___|___|___
| < | V | > |
|___|___|___|

Up arrow: Move forward
Down arrow: Move backward
Right arrow: Turn right
Left arrow: Turn left

Right-Handed Players:

Right handed players will want to hold the mouse in their right hand, and use 
the w, a, s, and d keys with their left hand.
     ___
    | W |
 ___|___|___
| A | S | D |
|___|___|___|

W: Move forward
S: Move backward
D: Turn right
A: Turn left


|Camera|
 
    /\
 __/
[][]
 \/

Left click + Mouse movement: Look around (no character movement/spin)
Right click + Mouse movement: (character movement/spin)
Left click + Right click: Move forward. Moving the mouse will cause your 
character to change directions.


Crowns or Sub?
- [CROS?] -

Being an MMO, it's only natural that Wizard101 has a complicated, multiple-
option pricing model. You can either play through the game using access passes,
which are bought through Crowns (a real money, in-game currency), or with a
standard subscription. I'll list the rates on subs below:

(All prices and tables below taken from Wizard101's website)

$4.95 for 1ST MONTH
$6.95each for FAMILY MEMBERSHIP
$9.95 for 1 MONTH
$49.95 for 6 MONTHS
$79.95 for 1 YEAR

~*Special Offers*~
$60.00 for 1 YEAR
$75.00 for 1 YEAR & 13500 CROWNS

As a Member you get: 
access to ALL worlds
Ranked PvP matches
Ranked Derby races
Castles & Lands
advanced Crafting
Message Boards
more Chat options
Gifting capabilities
True Friends
faster Energy regen
larger backpack
larger friends list
faster Crafting timers 

...And the crowns pricing:

$1.00 for 500 CROWNS
$10.00 for 5000 CROWNS
$25.00 for 13750 CROWNS
$50.00 for 30000 CROWNS
$80.00 for 60000 CROWNS

~*Special Offers*~
$60.00 for 60000 CROWNS

As a Crowns player you get:
Areas starting as low as $1!
Use Crowns to participate in Ranked PvP and Pet Derby!
Use Crowns to buy items in the Crown Shop that help to customize your Wizard101
experience!
Earn Crowns through our Refer A Friend program

Wizard City Premium Area Pricing
  Commons	        Free!
  Pet Pavilion	        Free!
  Ravenwood	        Free!
  Shopping Distric      Free!
  Fairegrounds	        Free!
  Golem Court	        Free!
  Unicorn Way	        Free!
  Triton Avenue	        Free!
  Haunted Cave	        Free!
  Nightside	        Free!
  Dark Cave	        Free!*
  Cyclops Lane	          750
  Firecat Alley	          750
  Colossus Boulevard	  750
  Sunken City	          750
*Dark Cave is free with purchase of Firecat Alley or Cyclops Lane

Dueling Arena/Pet Pavilion
  Practice PvP/Derby	 Free
  Ranked PvP/Derby   80/match
         240/ 24hour Day Pass 

Grizzleheim Premium Area Pricing
=-Two areas for 1995-=
  Northguard 	 
  Savarstaad Pass
  Vigrid Roughland	 1995
  Mirkholm Keep	         1995
=-Four Areas for 1995-=
  Nidavellir	         
  Hall of Valor         
  Winterdeep Warren     
  Helgrind Warren      
  Ravenscar	         1995 

Krokotopia Premium Area Pricing
=-Three areas for 915-=  
  Oasis	                  
  Altar of Kings
  Royal Hall
  Chamber of Fire	  915
  Palace of Fire	  915
  Throne Room of Fire	  915
=-Three areas for 915  -=
  Krokosphinx	          
  Entrance Hall
  Hall of Champions
  Grand Arena	          915
  Vault of Ice	          915
  Emperor's Retreat	  915
=-Four areas for 915-=
  Tomb of Storms          
  Well of Spirits
  Ahnic Family Tomb
  Djeserit Family Tomb
  Karanahn Barracks	  915
  Karanahn Palace	  915
  Temple of Storms	  915
  Tomb of the Beguiler	  915

Marleybone Premium Area Pricing
=-Four areas for 1200  -=
  Regent's Square        
  Royal Museum
  Digmoore Station
  Hyde Park
  Chelsea Court	         1200
  Ironworks	         1200
  Kensington Park	 1200
=-Two areas for 1200-=
  Scotland Yard Roof	 
  Newgate Prison
  Knight's Court	 1200
  Katzensteins Lab	 1200
  Counterweight East	 1200
  Counterweight West	 1200
  Big Ben	         1200

Mooshu Premium Area Pricing
=-Two areas for 1200-=
  Jade Palace	         
  Hametsu Village
  Tatakai Outpost	 1200
  Crimson Fields	 1200
=-Two areas for 1200-=  
  Yoshihito Temple       
  Ancient Burial Ground
  Village of Sorrow	 1200
  Tree of Life	         1200
=-Two areas for 1200-=  
  Shoshun Village        
  Cave of Solitude
  Kishibe Village        1200
  Shirataki Temple       1200

Dragonspyre Premium Area Pricing
=-Three areas for 1200-=
  The Basilica           
  The Atheneum
  The Tower Archives
  Plaza of Conquests	 1200
  The Grand Chasm	 1200
=-Two areas for 1200-=
  The Necropolis         
  The Drake Hatchery
  The Crucible	         1200
  The Labyrinth	         1200
=-Two areas for 1200-=	
  Dragonspyre Academy       
  The Crystal Grove
  The Forum	         1200
  The Great Spyre	 1200

Celestia Premium Area Pricing
=-Three areas for 1695-=
  Survey Camp  	
  Celestia Base Camp  
  Grotto
=-Two areas for 1695-=
  District of the Stars  	  
  Stellarium	
=-Two areas for 1695-= 
  The Floating Land   
  Stormriven 	
=-Two areas for 1695-=
  Stormriven Hall   
  The Lunarium 	
=-Two areas for 1695-= 
  Science Center  
  Crustacean Empire 	
=-Two areas for 1695-= 
  The Solar District  
  Trial of the Spheres 

I'll keep it simple. Crowns are for the player who wants to take his/her time,
doesn't care about the competition that PvP offers, and wants to play through
the game several times over a long period of time. A subscription is for
everyone else. There are tons of member benefits, and you can get a 
subscription during the sales for $60.


How to Use This Guide
- [HOWTO] -

In this guide I'll be using a few ASCII charts and/or graphs, so might as well
explain how to use them! I'll start with the walkthrough tables of contents.
  _,-----.___,-----------._
 <  [PT1]  )  Wizard City  >
 /¯`-----'¯¯¯`-----------'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
 \  Choose a School..........[PT1.1]                                          /
 /  The Tutorial.............[PT1.2]                                          \
 \  Unicorn Way..............[PT1.3]                                          /
 /  Sidequest Roundup #1.....[PT1.4]                                          \
 \  Cyclops Lane.............[PT1.5]                                          /
 /  Triton Avenue............[PT1.6]                                          \
 \  Sidequest Roundup #2.....[PT1.7]                                          /
 /  Firecat Alley............[PT1.8]                                          \
 \  Stormdrain and Sapphyra..[PT1.9]                                          /
 /  Sidequest Roundup #3.....[PT1.A]                                          \
 \  Nightside................[PT1.B]                                          /
 /  Sunken City..............[PT1.C]                                          \
 \  To Krokotopia!...........[PT1.D]                                          /
 /                                                                            \
 \____________________________________________________________________________/

This is a walkthrough table of contents. As you can see at the top, this is the
table of contents for Wizard City. Each section of the guide can be found by 
pressing Ctrl + F to open the search toolbar, and then typing in the "code" 
words. For example, if I was looking for the section on "Sidequest Roundup #1,"
I'd type "[PT1.4]" into the search box. Then I'd press "Enter" and voila! You
are now in the "Sidequest Roundup #1" section!

There will also be charts for bosses. I'll describe them as well.
 ____ ___________ __
(BOSS)Rattlebones)04)
|----'-----------'------------------------------------------------------------.
| Rank: 1 Elite                                                               |
| Health:   135                                                               |
| School: Death                                                               |
| Physical Attack: 85 (Death) Damage Per Pip                                  |
| Minion: Dark Fairy                                                          |
| Notable Item Drops: Myth Sprite (Pet)                                       |
'-----------------------------------------------------------------------------'

You're probably looking at this going, "Whoa, what do all the random numbers
and letters mean? Allow me to enlighten you.

Rank - Tells what rank the enemy is, obviously. Basically tells you how 
dangerous they are. 1 is easy, 12 is hard.

Health - If you don't know what this means, you need help.

School - Tells what school the boss is!

Physical Attack - Every mob has a standard attack. They vary in form, school 
type, damage, and pip cost.

Minion - What good is a big bad boss without a sidekick?

Notable Item Drops - This just tells what items are worth farming off the boss.

The Number Next to the Boss' Name - The level I recommend being at for this
boss. This doesn't mean you can't kill him at a lower level, this is the level
that you should be as if you are completing every quest as you go.

Now that all the introductory junk is out of the way, time to get started on
the REAL part of the guide!

 
Walkthrough
- [WTHRU] -

  _,-----.___,-----------._
 <  [PT1]  )  Wizard City  >
 /¯`-----'¯¯¯`-----------'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
 \  Choose a School..........[PT1.1]                                          /
 /  The Tutorial.............[PT1.2]                                          \
 \  Unicorn Way..............[PT1.3]                                          /
 /  Sidequest Roundup #1.....[PT1.4]                                          \
 \  The Three Streets........[Pt1.5]                                          /
 /  Cyclops Lane.............[PT1.6]                                          \
 \  Triton Avenue............[PT1.7]                                          /
 /  Sidequest Roundup #2.....[PT1.8]                                          \
 \  Firecat Alley............[PT1.9]                                          /
 /  Stormdrain and Sapphyra..[PT1.A]                                          \
 \  Sidequest Roundup #3.....[PT1.B]                                          /
 /  Nightside................[PT1.C]                                          \
 \  Sunken City..............[PT1.D]                                          /
 /  To Krokotopia!...........[PT1.E]                                          \
 \____________________________________________________________________________/
 _        _                                    ,-,.-.,-.
\ \  __  / /===================================| | . | |
 \ \/  \/ / Choose a School [PT1.1]            | | ' | |
  \__/\__/------------------------------------|___|_|___|

Before you begin the game, you'll be asked to take a test to determine your 
character's school. Of course, if you want to ruin the fun, you can click 
"Skip the Test" in the bottom-left corner of the screen at the very beginning.
I won't go over which choices in the quiz determine which school, as you can 
very easily skip the test and get the school of your choice. Also, telling 
which answers get what school kind of ruin the surprise, right? Anyways, here 
is a brief overview of each school.

====
Fire
----

Pros:
~Second highest damage per pip on spells.
~Fire gets arguably the best PvP spell in the game (Link).
~Tons of DoT (Damage over Time) spells, making them a very powerful PvP school.
~Fire has the best 4-pip AoE (Area of Effect) spell in Meteor Strike.
~Fire has a 2-pip bubble spell (Wyldfire).

Cons:
~Below average health.
~Second worst accuracy.

Bottom Line:
Fire, up until the Celestia update, was far and away the best PvP school for 
1v1. Ice now takes that spot, but Fire with its vast amount of DoT's takes a 
close second. Fire is very fun to play, and is good at finishing battles 
quickly with its high damage. Whenever you can, invest in items that will boost
your Fire accuracy, as fizzling is a recurring theme in the early Fire game.

Overall PvE (Player versus Environment) Rating: 6/10
Overall PvP (Player versus Player) Rating: 10/10

===
Ice
---

Pros:
~Highest health in the game.
~Tower Shield, the best shield in the game.
~Ice has a very solid minion.
~Ice gets generic resist instead of school-specific, making it an excellent 
tank class.
~Ice's level 58+ gear outclasses the Commander arena set, which is most of the
reason why Ice dominates the 1v1 arena.
~Ice has a 4-pip AoE (Blizzard).
~Ice has a 2-pip bubble (Balefrost).

Cons:
~Mediocre accuracy.
~Low damage.

Bottom Line:
Ice is great for both PvE and PvP. Battles might take a while in PvE with your
lower than average damage, but you will be very difficult to kill with your 
larger-than-life health. You'll want to spend your cash on items that provide 
generic resist as well as health, making you even more difficult to take down.

Overall PvE Rating: 8/10
Overall PvP Rating: 10/10

=====
Storm
-----

Pros:
~Huge damage, the highest in the game.
~Storm has a 2-pip bubble (Darkwind).
~Storm's minion was made for soloing (Water Elemental). It offsets Storm's low 
health when used correctly.

Cons:
~Lowest health in the game.
~Lowest accuracy of all schools.
~No 4-pip AoE spell.

Bottom Line:
Storm can be frustrating to play early on, so I don't recommend it to 
beginners. However, if you can get past the fizzles early in the game, by 
Mooshu you'll be getting items that increase your accuracy enough that you will
be unstoppable in PvE. Invest in Keen Eyes treasure cards to boost your 
accuracy early on, and you shouldn't see many fizzles. At level 18 Storm gets 
its Water Elemental, which uses Taunt spells to draw attention to itself. Use 
these liberally, and you will be able to solo just about anything. 
Unfortunately for Storm, it's low health really brings it down in the arena, so
it's not a preferable competitive school.

Overall PvE Rating: 10/10
Overall PvP Rating: 4/10

====
Myth
----

Pros:
~Four different minions; two of which are some of the best in the game.
~Orthrus and Minotaur are both dominating spells in the arena, due to them 
being nearly unshieldable.
~Myth has a 2-pip bubble (Time of Legend).
~Myth has a 4-pip AoE spell (Humongofrog).

Cons:
~Below average health.
~Mediocre accuracy.
~From levels 10 to 32, Myth gets no new solid attacking spells.
~Myth's highest hitting spells for most of the game (until the very end when 
you get Medusa), Minotaur and Orthrus, are double hits and are very tricky to 
boost.

Bottom Line:
Myth is in the top 3 in PvP, but is at the bottom in PvE. Low health and 
accuracy, combined with mediocre damage makes for a very tricky game. If you
can make it through, however, you'll be rewarded with a very powerful PvP 
character. Use those minions!

Overall PvE Rating: 3/10
Overall PvP Rating: 9/10

=====
Death
-----

Pros:
~Above average health.
~A very powerful minion spell.
~Lifesteals make Death the top solo school.
~A Death school heal spell.
~Can carry more Infections and gets it for free.
~With the addition of the Mutate Death Minotaur and Skeletal Dragon, Death now 
has some solid damaging attacks.
~Sacrifice, a heal exclusive to Death, is one of the game's best healing 
spells.

Cons:
~No 4-pip AoE.
~No 2-pip bubble.
~Lifesteals, Death's main attacks, have an extremely low damage output.

Bottom Line:
If you like to play solo, Death is the class for you. With Lifesteal spells you
can take on literally everything in the game by yourself. As for PvP, Death is
an average school. I rank it at number 4 (of 7), right outside of Ice, Fire,
and Myth. However, in my opinion Death is the most fun class to play, and it
works well with anyone who works odd hours or enjoys a challenge.

Overall PvE Rating: 10/10
Overall PvP Rating: 7/10

====
Life
----

Pros:
~Can use power pips on heal spells.
~Has a huge arsenal of healing abilites.
~High health.
~The best accuracy in the game.
~Awesome soloing ability, due to incredible healing.
~Rebirth, the best group heal spell in the game, is exclusive to Life.
~Life's version of Pixie, Fairy, can heal other players.

Cons:
~No 4-pip AoE.
~No 2-pip bubble.
~One of the weakest schools in terms of damage.
~Does not get an AoE damage spell until level 58.

Bottom Line:
Like to play with friends? Life is the school for you. Even at the beginning of
the game, Life has an ability that no one else gets: they can heal other 
players. Death and Balance learn heal others spells later, but unless you train
Life, no one else gets a non-self heal. In terms of solo-ability, Life ranks 
high up. Battles will take forever, yes, but with your healing you will not 
die. As for PvP, a Life wizard makes for a valuable asset on any team. In 1v1,
though, Life's powers are limited, due to no solid bubble or AoE.

Overall PvE Rating: 10/10
Overall PvP Rating: 7/10

=======
Balance
-------

Pros:
~Generic boosts allow Balance to boost other schools.
~High health.
~Above average accuracy.
~Helping Hands allows you to heal others.
~Balance has two minions, and both are powerful.
~Has a 4-pip AoE.
~Unbalance is handy for locking your opponents Reshuffles.

Cons:
~Balance's generic boosts are easily stopped by Tower Shield and Weakness.
~Very low damage output.
~Balance school enemies are big problems when they use Elemental Shields.
~Balance got gypped out of a level 58 spell, as well as a 48 spell.
~No 2-pip bubble.

Bottom Line:
Before the Celestia update, Balance was a solid school. Now, since they 
honestly got nothing out of their 58 spell, most Balances use the same spells 
they used in PvP at level 28 that they do at 60. The only cards that you get 
past 28 that are helpful are Hydra, Spectral Minion, and... well... nothing 
else. As for PvE, Balance is mainly a support school with its generic boosting
spells. Soloing is a challenge for Balance, with its lack of boosting and weak
spells. Poor Balance, it seems as if it is the one school Kingsisle decided to
neglect.

Overall PvE Rating: 5/10
Overall PvP Rating: 4/10

Now that we have that over with, make your choice, or, if you feel like 
surprising yourself, take the test and see what you get. Once you've selected 
your character's class, you will then be able to decide what your character 
will look like, and then choose a name (selected from a list).

The character I will be using in the making of this guide is Scot Dark, a 
Theurgist (Life). I will be posting my character's status at the end of each 
area, so you'll know what is a good pace to be at during your time in the game.
I will be soloing everything in the game, as well as providing boss strategies
and general battle strategies for each school. Have fun!

Without further ado, your character is taken to the tutorial.

 _        _                                    ,-,.-.,-,
\ \  __  / /===================================| | . | |
 \ \/  \/ / The Tutorial [PT1.2]               | | ' | |
  \__/\__/------------------------------------|___|_|___|

,--------.------------.
; Quests ; To Receive ;
|--------'----------------.
| None                    |
'-------------------------'
,--------.------------.
; Quests ; To Turn in ;
|--------'----------------.
| None                    |
'-------------------------'                
,--------------------.----.
| Recommended Level: | 01 |
'--------------------'----'

If you've played the game before, click "Skip the Tutorial." All you get out of
this tutorial is a little bit of XP, so there is no reason to do it unless you 
want to learn how to play the game.

If you haven't played before, by all means do the tutorial. It will save me the
trouble of creating a "how to duel" section of this guide, anyways.

In the tutorial, you'll meet up with Headmaster Ambrose in front of Golem
Tower, only to find out that someone is snooping around inside. You'll find 
Malistaire, the game's main antagonist, as well as his Draconian minions. 
You'll battle the minions under the guidance of Merle, learn the basics, get 
your XP, and be carted off to the Headmaster's Office.

<><><><><><><><><>
Headmaster's Office
<><><><><><><><><>

,--------.------------.
; Quests ; To Receive ;
|--------'----------------.
| Unicorn's Folly         |
'-------------------------'
,--------.------------.
; Quests ; To Turn in ;
|--------'----------------.
| None                    |
'-------------------------'                
,--------------------.----.
| Recommended Level: | 01 |
'--------------------'----'

When you arrive in the office, speak to Headmaster Ambrose. You will receive 
the "Unicorn's Folly" quest:

*-*Unicorn's Folly*-*

Given By: Merle Ambrose
Objective: (1) Talk to Private Stillson (2) Talk to Private Connelly
Reward: 30 XP, 5 Gold
Hand In: Private Connelly

Alright, now let's get ourselves situated. At the beginning of the game, you 
are equipped with a Starter Deck (containing 3 copies of your school's rank 1 
spell), as well as a wand that comes with 6 spells (1 copy of each school's 
rank 1 spell besides your own). Now that you know what you've got, let's head 
outside, to the Commons.

<><><><><>
The Commons
<><><><><>

,--------.------------.
; Quests ; To Receive ;
|--------'----------------.
| Find the Smiths         |
'-------------------------'
,--------.------------.
; Quests ; To Turn in ;
|--------'----------------.
| Unicorn's Folly         |
'-------------------------'                
,--------------------.----.
| Recommended Level: | 01 |
'--------------------'----'

Welcome to Wizard City's central hub. There's plenty to do here, but 
unfortunately for us, it's all locked up. For now, you can follow the arrows on
the ground to reach Unicorn Way, or use your map [M]. However, we need to pick 
up a side-quest first. Find Prospector Zeke on your map. He is located next to 
Eloise Merryweather, near the Pet Pavilion. Once you find him, talk to him to 
get your first "Zeke quest":

*-*Find the Smiths*-*

Given By: Prospector Zeke
Objective: Find The Commons Smith, Ravenwood Smith, Unicorn Way Smith, Shopping
District Smith, Olde Town Smith, Golem Court Smith, Firecat Alley Smith, Triton
Avenue Smith, Cyclops Lane Smith, Colossus Boulevard Smith
Reward: 355 XP, 76 Gold, 1 Training Point

Zeke's quests are different from others in the game. You are given the task of 
finding "Smiths" - small black men with red coats - in the various streets of 
Wizard City. The reward for this quest is considerably larger than most other 
quests in this area of the game, but you also get a Training Point, used to buy
more spells. These are very valuable, and you only get a few over the course of
the entire game. Use them wisely!

Now that we've spoken to Zeke, head over to Private Stillson near the front of 
Unicorn Way. After talking to him he will open up Unicorn Way, and you will be 
complete the first of two objects for "Unicorn's Folly." Head into Unicorn Way.

 _        _                                    ,-,.-.,-,
\ \  __  / /===================================| | . | |
 \ \/  \/ / Unicorn Way [PT1.3]                | | ' | |
  \__/\__/------------------------------------|___|_|___|

<><><><><>
Unicorn Way
<><><><><>

,--------.------------.
; Quests ; To Receive ;
|--------'----------------.
| Ghost Hunters           |
| Saving Private O'Ryan   |
| Fairies Wear Boots      |
| Pesky Pirates           |
| Yellow Brick Road       |
| Not In Kansas Anymore   |
| Grim Tales              |
| They're Not Bad...      |
| Finding Out Why         |
| Freedom!                |
| Sinister Skeleton       |
| Stop the Maker          |
| Rattlebones Report      |
'-------------------------'
,--------.------------.
; Quests ; To Turn in ;
|--------'----------------.
| Unicorn's Folly         |
'-------------------------'  
,--------.
; Enemies \ 
|----------'--------------.
| Lost Soul       |   65HP|
| Skeletal Pirate |   95HP|
| Dark Fairy      |  135HP|
| Fairy Queen     |  235HP|
'-----------------'-------'
,--------------------.----.
| Recommended Level: | 01 |
'--------------------'----'
Welcome to Unicorn Way, the first monster-infested area of Wizard101. You'll be
fighting your first real battle soon enough, but first we need to pick up a few
quests. Speak with Private Connelly upon entering, and you will complete the 
quest Unicorn's Folly. If you did the tutorial, this will level you up to 2, 
and if not, you will level up soon enough. Private Connelly will now give you a
new quest:

*-*Ghost Hunters*-*

Given By: Private Connelly
Objective: Defeat 3 Lost Souls
Reward: 35 XP, 5 Gold
Hand In: Private Connelly

Woohoo! A fighting quest! Head down the street past the gazebo to find the Lost
Souls. Lost Souls can be killed by anything in your deck; just use the spell 
with the highest accuracy. Defeat 3 of them, then return to Connelly.

*-*Saving Private O'Ryan*-*

Given By: Private Connelly
Objective: Talk to Private Connelly
Reward: 60 XP, 20 Gold, Robe (Varies, depending on school)
Hand In: Private O'Ryan

Open your map and find "Private O'Ryan." We won't be talking to him quite yet,
as there are a few other quest givers that need your help. First, find the
green robe-wearing fellow near Connelly named Ceren Nightchant. Speak to him to
get a quest.

*-*Fairies Wear Boots*-*

Given By: Ceren Nightchant
Objective: Defeat 2 Dark Fairies
Reward: 35 XP, 5 Gold, Hat (Varies, depending on school)
Hand In: Ceren Nightchant

Head past the gazebo to find Olivia Dawnwillow. Speak to her to receive another
quest.

*-*Pesky Pirates*-*

Given By: Olivia Dawnwillow
Objective: Defeat 3 Skeletal Pirates
Reward: 35 XP, 10 Gold, Ring (Flawed Opal Band)
Hand In: Olivia Dawnwillow
 
Follow the street to O'Ryan's house (use quest tracker if you want) and go 
inside. Speak to him to update your quest.

Objective: Talk to Private Connelly [X]
Objective: Defeat 3 Skeletal Pirates [ ]

Right outside his house are plenty of Skeletal Pirates. They have 95 health; a 
Thunder Snake or Fire Cat spell will knock one out quickly. Once you have 
defeated 3 of them, both the "Saving Private O'Ryan" and "Pesky Pirates" quests
will be complete. Head back inside O'Ryan's house to get your reward. Equip the
robe you received to get a small defensive boost to your school. Talk to him 
again to get another quest.

*-*Yellow Brick Road*-*

Given By: Private O'Ryan
Objective: Talk to Dorothy Gale
Reward: 5 XP
Hand In: Dorothy Gale

Dorothy can be found on your map; head to her house to get another quest.

*-*Not In Kansas Anymore*-*

Given By: Dorothy Gale
Objective: Talk to Dorothy's Friends
Reward: 45 XP, 20 Gold, Boots (Ruby Slippers)
Hand In: Dorothy Gale

Run up the road to Dorothy's friends' house. Your quest log will be updated.

Objective: Talk to Dorothy's Friends [X]
Objective: Talk to Dorothy Gale [ ]

Head back to Dorothy to receive your reward. The shoes are... terrible... but
you can equip them if you want (especially if you're going for the whole Judy
Garland look). It won't make much of a difference, really.
 
Your next target is Dark Fairies. Hit them with 2 high accuracy attacks, or 1 
Thunder Snake. Return to Olivia Dawnwillow to get your reward (equip the ring 
for a bitof health), as well as a new quest.

*-*Grim Tales*-*

Given By: Olivia Dawnwillow
Objective: Talk to Boris Tallstaff
Reward: 75 XP, 20 Gold
Hand In: Merle Ambrose

This quest requires you to leave Unicorn Way, which we're not quite ready to do
yet. Head over to Ceren to get the reward from "Fairies Wear Boots" (equip the
shoes for more resist), as well as a new quest.

*-*They're Not Bad...*-*

Given By: Ceren Nightchant
Objective: Talk to Lady Oriel
Reward: 45 XP, 5 Gold, Treasure Card (Seraph)
Hand In: Lady Oriel

Lady Oriel hangs out at the very back of Unicorn Way, in the Hedge Maze. Before
you enter, face the giant unicorn statue in front of the Hedge Maze (while 
facing the Hedge Maze) and turn left. You'll see the Unicorn Way Smith hiding
in a corner. Run over to him to clear the objective.
 
Find Lady Oriel in the Hedge Maze and speak to her to get your reward, as well 
as a new quest.

*-*Finding Out Why*-*

Given By: Lady Oriel
Objective: Defeat Dark Fairies and collect 3 Fairy Dust
Reward: 35 XP, 10 Gold, Boots (Varies, depending on school)
Hand In: Lady Oriel

Head outside and smash 3 Dark Fairies, using the same methods you used before.
By now, you'll probably be needing a mana refill. You can always pick up blue
wisps in the street, but you can also go back to the Commons and play minigames
at the Fairegrounds to fill back up. Your choice.

Once the Fairies are done in, you'll get an update:

Objective: Defeat Dark Fairies and collect 3 Fairy Dust [X]
Objective: Talk to Lady Oriel [ ]

Speak to Lady Oriel to receive your reward. Equip the shoes to have a full set
of clothing! You'll also get another quest.

*-*Freedom!*-*

Given By: Lady Oriel
Objective: Open 4 Bone Cages in Unicorn Way
Reward: 75 XP, 20 Gold, Furniture Item (Small Candle), SPELL CARD (Life gets
Fairy, everyone else gets Pixie)
Hand In: Lady Oriel

Remember those creepy-looking cages all over Unicorn Way? Open 4 of them (just
follow the sidewalk until you reach one, then move on) to update your quest
log.

Objective: Open 4 Bone Cages in Unicorn Way [X]
Objective: Return to Hedge Mze and visit Lady Oriel [ ]

Return to the Hedge Maze to be greeted by a Fairy. After a conversation, you'll
get another update.

Objective: Open 4 Bone Cages in Unicorn Way [X]
Objective: Return to Hedge Mze and visit Lady Oriel [X]
Objective: Talk to Lady Oriel [ ]

Yes! A heal spell! Life wizards get Fairy, which can heal anyone for 420. 
Everyone else gets Pixie, which can only heal yourself for 400. You'll also get
a useless Small Candle (unless you're into housing, of course).

*-*Sinister Skeleton*-*

Given By: Lady Oriel
Objective: Talk to Ceren Nightchant
Reward: 15 XP, 10 Gold
Hand In: Ceren Nightchant

Run all the way back up the street to Ceren Nightchant. Time to finish Unicorn
Way once and for all, and stop the evil on the streets!

*-*Stop the Maker*-*

Given By: Ceren Nightchant
Objective: Defeat Rattlebones
Reward: 100 XP, 13 Gold, Boots (Varies, depending on school), Wand (Varies, 
depending on school), Furniture Item (Books)
Hand In: Ceren Nightchant

Heal up, because it's time for a boss fight. Max your mana as well; you don't 
want to run out in the middle of a fight. Find Rattlebones' location on your
map, and head to his tower.
 ____ ___________ __
(BOSS)Rattlebones)04)
|----'-----------'------------------------------------------------------------.
| Rank: 1 Elite                                                               |
| Health:   135                                                               |
| School: Death                                                               |
| Physical Attack: 85 (Death) Damage Per Pip                                  |
| Minion: Dark Fairy                                                          |
| Notable Item Drops: Myth Sprite (Pet)                                       |
'-----------------------------------------------------------------------------'
This will probably be the first time you've talked a two-on-one situation by
yourself, but don't panic. The only way you'll lose the battle is through 
horrible luck. If you still feel uncomfortable, head to the Bazaar and buy a 
wand that gives 45 damage wand attacks for around 20 gold. Use wand attacks to
wear down the Dark Fairy (3 hits will knock it out) and use Pixies if you get
in trouble.

Once Rattlebones goes down, return to Ceren Nightchant to get a whole load of
rewards. Equip your new wand (it gives wand attacks instead of rank 1 cards;
get used to it as you'll be using this type of wand for the rest of the game)
and boots, and accept the new quest.

*-*Rattlebones Report*-*

Given By: Ceren Nightchant
Objective: Talk to Merle Ambrose
Reward: 130 XP, 30 Gold, Potion Bottle
Hand In: Merle Ambrose
Badge: Hero of Unicorn Way

Use the "Teleport to Commons" button and head to The Commons.

<><><><><>
The Commons
<><><><><>

,--------.------------.
; Quests ; To Receive ;
|--------'----------------.
| Sergeant's Orders       |
'-------------------------'
,--------.------------.
; Quests ; To Turn in ;
|--------'----------------.
| Rattlebones Report      |
'-------------------------'                
,--------------------.----.
| Recommended Level: | 05 |
'--------------------'----'

Speak to Merle Ambrose in the Headmaster's House to get a potion bottle.
Potions will fully restore your health and mana, and can be refilled by buying
from the potion vendor in the Fairegrounds (COMPLETE ripoff, never buy it) or
through playing mini-games.

*-*Sergeant's Orders*-*

Given By: Merle Ambrose
Objective: Takl to Sergeant Muldoon
Reward: 15 XP, 13 Gold
Hand In: Sergeant Muldoon

Sergeant Muldoon is in Olde Town, so let's pick up a few sidequests first!
Welcome to your first sidequest roundup!
 
 _        _                                    ,-,.-.,-,
\ \  __  / /===================================| | . | |
 \ \/  \/ / Sidequest Roundup #1 [PT1.4]       | | ' | |
  \__/\__/------------------------------------|___|_|___|

<><><><><>
The Commons
<><><><><>

,--------.------------.
; Quests ; To Receive ;
|--------'----------------.
| Enrollment              |
| A Dreadful Situation    |
'-------------------------'
,--------.------------.
; Quests ; To Turn in ;
|--------'----------------.
| Grim Tales              |
'-------------------------'                
,--------------------.----.
| Recommended Level: | 05 |
'--------------------'----'

Speak to Merle Ambrose to receive a new quest.

*-*Enrollment*-*

Given By: Merle Ambrose
Objective: Talk to Arthur Wethersfield, Moolinda Wu, Cyrus Drake, Halston 
Balestrom, Lydia Greyrose, Dalia Falmea, Malorn Ashthorn
Reward: 25 XP, 1 Training Point
Hand In: Merle Ambrose

Head outside and speak to Penny Dreadful to get another quest.

*-*A Dreadful Situation*-*

Given By: Penny Dreadful
Objective: Talk to Mr. Lincoln
Reward: 5 XP, 5 Gold
Hand In: Penny Dreadful

Head over to the library and speak with Boris Tallstaff to update your "Grim
Tales" quest log.

Objective: Talk to Boris Tallstaff [X]
Objective: Talk to Merle Ambrose [ ]

Head back to Merle and finish the quest. Head over to Ravenwood (to the right
of the Headmaster's House when facing it) and speak with all of the teachers.
Return to Merle again and get your training point. Head over to the
Fairegrounds. Facing the carousel from the entrance, walk straight around it on
the left side and look behind the trees. The Commons Smith will be hiding 
there. That's another one down! Exit the Fairegrounds and head left into Golem
Court. 

<><><><><>
Golem Court
<><><><><>

,--------.------------.
; Quests ; To Receive ;
|--------'----------------.
| Science Fair            |
| Second Gear             |
| The Final Piece         |
'-------------------------'
,--------.------------.
; Quests ; To Turn in ;
|--------'----------------.
| A Dreadful Situation    |
'-------------------------'                
,--------------------.----.
| Recommended Level: | 05 |
'--------------------'----'

Speak with Mr. Lincoln there to update your "A Dreadful Situation" quest
log.

Objective: Talk to Mr. Lincoln [X]
Objective: Talk to Merle Ambrose [ ]

Run around the Golem Tower and look behind a tree directly behind it. The Golem
Tower Smith is there! Three down! Head back around and speak to Regina
Flametalon. 

*-*Science Fair*-*

Given By: Regina Flametalon
Objective: Defeat Wooden Construct and Collect Enchanted Wood | Talk to Regina
Flametalon
Reward: 20 XP, 5 Gold
Hand In: Regina Flametalon

This quest requires you to head inside Golem Tower. If you feel like you are
under-leveled (which is reasonable), come back to this section later. If you 
want to go ahead and get it over with, and get a cool badge, go ahead and do it
now.

=-=

Below is a mini-guide I posted on Wizard101 Central about soloing Golem Tower 
at low levels. The guide was written for a Balance wizard who couldn't manage
it, so keep that in mind. If you didn't train Death as a side (or aren't Death
yourself), buy Ghoul treasure cards.

With preparation, I'd say that Golem Tower is fairly easy at any level above 5
(assuming your luck doesn't completely fail you).

Some notes.

-- Full health, mana, and potions are a necessity.

-- Tough treasure cards (buy-able at the Library) make GT possible at lower 
levels. If you are Balance, I'll just assume your side-school is either Ice, 
Life, or Death (the most likely choice). Unless you say differently, I'll just 
assume you chose Death. If this isn't what you chose just let me know. For this
run you'll be needing 3 Tough treasures.

-- Buy a 50 damage wand. You can clear the first few floors using only wand 
attacks and saving your pips for healing. Two hits from a 50 damage wand knocks
a basic Golem out without the expense of any pips. Use those extras for Pixie!

-- This is a huge tip. Make sure you go first in the first battle. If you 
don't, hit [ESC] and then "Quit." You'll reset outside the tower when you log 
back in, with no health/mana lost. You're probably wondering why this matters, 
but towers are special in the fact that if you go first on the first floor, you
will go first on all floors.

-- Floor-by-floor analysis:

(1)
A single Woodwork Golem.
Deck:
(3) Elemental Shield
(3) Ghoul
I'm going to assume through the entire tower you are going first. Toss up an 
Elemental Shield just in case the Golem decides to send out Fire Cat or Thunder
Snake. Use Ghoul on the following round to finish the fight, and gain back any 
lost health.

Full Health? Yes.
Potion? Yes.

(2)
Two Woodwork Golems.
Deck:
(3) Ghoul
(2) Pixie
Wand attack one of the Golems twice, then heal with Pixie. Kill the other Golem
with Ghoul on the following round.

Full Health? Yes.
Potion? Yes.

(3)
Two Clockwork Golems.
Deck:
(3) Elemental Shield
(2) Ghoul
(2) Pixie
Sideboard:
(1) [Tough] Scarab / Dark Sprite
This is where it starts to get tougher, but our own Toughness (bad pun, I know)
helps us out. Right off the bat use a Tough'd Scarab / Dark Sprite to knock out
one Golem. Toss up an Elemental Shield on the following turn. Ghoul the other 
Clockwork. Only use the Pixies if something goes wrong.

Full Health? If not at full, then very near.
Potion? Yes.

(4)
Two Clockwork Golems.
Deck:
(3) Elemental Shield
(2) Ghoul
(2) Pixie
Sideboard:
(1) [Tough] Scarab / Dark Sprite
Exact same fight as last time. Right off the bat use a Tough'd Scarab / Dark 
Sprite to knock out one Golem. Toss up an Elemental Shield on the following 
turn. Ghoul the other Clockwork. Only use the Pixies if something goes wrong.

Full Health? If not at full, then very near.
Potion? Yes.

(5)
One Iron Golem and one Clockwork Golem.
Deck:
(3) Elemental Shield
(2) Ghoul
(2) Pixie
Sideboard:
(1) [Tough] Scarab / Dark Sprite
Go ahead and quaff the potion here, as this is the last floor. The same 
strategy that worked on the last two floors will work here as well.

Enjoy your badge!

=-=

I'll go ahead and list Regina Flametalon's next few quests.

*-*Second Gear*-*

Given By: Regina Flametalon
Objective: Defeat Clockwork Golem and collect Charged Gear
Reward: 45 XP, 10 Gold, Boots (Vrixx's Footwraps)
Hand In: Regina Flametalon

*-*The Final Piece*-*

Given By: Regina Flametalon
Objective: Defeat Iron Golem and Collect Steam Capacitor
Reward: 100 XP, 26 Gold, Treasure Card (Ghoul), Treasure Card (Blood Bat),
Furniture Item (Bottle Burner)

For Regina's quests, only go as far into Golem Tower as you have to to complete
the quest. Leave, get her next quest, then get a little farther. Once you're
all done, you get the Golem Tower Champion badge! Wear it with pride.

That just about wraps up Golem Court, so let's move on.

<><><><><>
The Commons
<><><><><>

,--------.------------.
; Quests ; To Receive ;
|--------'----------------.
| Our Daily Dread         |
'-------------------------'
,--------.------------.
; Quests ; To Turn in ;
|--------'----------------.
| A Dreadful Situation    |
'-------------------------'                
,--------------------.----.
| Recommended Level: | 05 |
'--------------------'----'

Our Sidequest Roundup is coming to a close, but there are a few last sides to
pick up. Speak to Penny to get "Our Daily Dread."

*-*Our Daily Dread*-*

Given By: Penny Dreadful
Objective: Defeat Lost Soul, Skeletal Pirate, Rotting Fodder, Field Guard
Reward: 35 XP, 10 Gold
Hand In: Penny Dreadful

We can't complete this one yet, so let's move on to the Shopping District.

<><><><><>
Shopping District
<><><><><>

The only thing of interest here is the Shopping District Smith. Take a right at
the first intersection, then another right where the Amulet and Wand shops are.
Go through the alley to the left of the wand shop to find a tree. Look near it
to get the Shopping District Smith. Four down! Head back out and go to Olde 
Town.

<><><><><>
Olde Town
<><><><><>

,--------.------------.
; Quests ; To Receive ;
|--------'----------------.
| Bear Market             |
| Trade Voyage            |
| Walkabout               |
'-------------------------'
,--------.------------.
; Quests ; To Turn in ;
|--------'----------------.
| N/A                     |
'-------------------------'                
,--------------------.----.
| Recommended Level: | 05 |
'--------------------'----'

Head down the path to the left to find a large, viking-esque ship, Speak to the
bear, Baldur Goldpaws, to receive a quest.

*-*Bear Market*-*

Given By: Baldur Goldpaws
Objective: Talk to Prospector Zeke, Harold Argleston, Aubert Quickhammer | Talk
to Baldur Goldpaws
Reward: 15 XP, 13 Gold
Hand In: Baldur Goldpaws

Zeke is in the Commons, Harold in the Library, and Quickhammer in the Shopping
District. Speak to them all and return to Baldur for another quest.

*-*Trade Voyage*-*

Given By: Baldur Goldpaws
Objective: talk to Vidar Silverthread, Thrain Stormfriend, Dain Goldwright |
Talk to Baldur Goldpaws
Reward: 15 XP, 13 Gold
Hand In: Baldur Goldpaws

You'll get a sneak-peek of Grizzleheim here. Speak to the three merchants and
return to Baldur. You'll be taken back to Olde Town. We've got one more side to
finish before we get back to the main story, so let's get it over with. Speak
with Private Guildenstern to get one more quest.

*-*Walkabout*-*

Given By: Private Guildenstern
Objective: Talk to Harold Argleston | Talk to Sabrina Greenstar | Talk to 
Regina Flametalon
Reward: 25 XP, 10 Gold
Hand In: Regina Flametalon

Harold is in the Library, speak to him first. Then speak to Sabrina in the
Fairegrounds before talking to Flametalon in Golem Court. All the sidequests
are wrapped up for now, so let's move on to the story quests!

 _        _                                    ,-,.-.,-,
\ \  __  / /===================================| | . | |
 \ \/  \/ / The Three Streets [PT1.5]          | | ' | |
  \__/\__/------------------------------------|___|_|___|

,--------.------------.
; Quests ; To Receive ;
|--------'----------------.
| Olde News               |
'-------------------------'
,--------.------------.
; Quests ; To Turn in ;
|--------'----------------.
| Sergeant's Orders       |
'-------------------------'                
,--------------------.----.
| Recommended Level: | 05 |
'--------------------'----'
More coming soon!


Credits
- [CREDS] -

gamefaqs - For hosting this FAQ/Walkthrough.

Kingsisle Entertainment - For creating this awesome game!

Wizard101 Central Community - For being a great community, obviously, and for
keeping me in this game for two years.

Wizard101 Central Wiki - The quest information on this site helped me out more
than you could possibly imagine. Shout out to all the wiki masters.

And last but not least...

YOU - For reading this guide and recommending it to other users, hehe.


Legal Stuff
- [LEGAL] -

This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.

Copyright 2011 Scott "Scottiedogg54" R.

Later!
-Scottiedogg54/Onion Knight

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